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https://gitlab.com/open-fpsz/open-fpsz.git
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Minor method renaming
This commit is contained in:
parent
4d35426dc8
commit
09880cc957
1 changed files with 7 additions and 7 deletions
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@ -62,7 +62,7 @@ var _jumping = false
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func _ready():
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energy_changed.connect(hud._on_energy_changed)
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if _is_first_person():
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if _is_pawn():
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health_component.health_changed.connect(hud._on_health_changed)
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camera.current = true
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camera.fov = _game_settings.fov
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@ -79,7 +79,7 @@ func _ready():
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input.jumped.connect(_jump)
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input.throwed_flag.connect(_throw_flag)
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func _is_first_person():
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func _is_pawn():
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return player_id == multiplayer.get_unique_id()
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func _fire_primary():
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@ -91,7 +91,7 @@ func _fire_primary():
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weapon.transform = _original_weapon_transform
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weapon.fire_primary()
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weapon.transform = current_weapon_transform
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if _is_first_person():
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if _is_pawn():
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animation_player.stop()
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animation_player.play("shoot")
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@ -137,7 +137,7 @@ func _process(_delta):
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return
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else:
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iff.show()
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if not _is_first_person():
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if not _is_pawn():
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$ThirdPerson/PlayerMesh.global_transform.basis = Basis.from_euler(Vector3(0.0, input.camera_rotation.x + PI, 0.0))
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else:
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if animation_player.current_animation == "shoot":
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@ -189,7 +189,7 @@ func _integrate_forces(_state):
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_jumping = false
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func _update_third_person_animations():
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if _is_first_person():
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if _is_pawn():
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return
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var tp_player : Vanguard = $ThirdPerson/PlayerMesh
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@ -211,14 +211,14 @@ func _is_player_dead():
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func die():
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player_state = PlayerState.PLAYER_DEAD
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if _is_first_person():
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if _is_pawn():
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animation_player.stop()
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animation_player.play("death")
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var tween = create_tween()
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tween.tween_interval(4)
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tween.tween_callback(func():
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died.emit(self)
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if _is_first_person():
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if _is_pawn():
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animation_player.stop()
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)
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flag_carry_component.drop()
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