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♻️ Refactor Scoreboard code and improve UI
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parent
0c5d7c1338
commit
017ed4d560
6 changed files with 158 additions and 136 deletions
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@ -25,7 +25,6 @@ class_name Multiplayer extends Node
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@onready var objectives : Node = $Objectives
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@onready var map : Node = $Map
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@onready var scoreboard : Scoreboard = $Scoreboard
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@onready var scoreboard_ui : Node = $ScoreboardUI
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var _map_manager : Map
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var _flag : Flag
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@ -71,7 +70,6 @@ func _on_player_died(player : Player, killer_id : int) -> void:
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var killer : Player = players.get_node(node_name)
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scoreboard.increment_kill_count(killer)
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scoreboard.add_score_to_player(killer, 10)
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scoreboard.broadcast_player_score_update(killer)
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await get_tree().create_timer(RESPAWN_TIME).timeout
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respawn_player(player)
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@ -87,14 +85,14 @@ func add_player(peer_id : int, nickname : String) -> void:
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player.global_position = _map_manager.get_player_spawn().position
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players.add_child(player)
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player.died.connect(_on_player_died)
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scoreboard.add_entry(player)
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scoreboard.add_player(player)
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print("Peer `%s` connected" % player.name)
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func remove_player(peer_id : int) -> void:
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var node_name : String = str(peer_id)
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if players.has_node(node_name):
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var player : Player = players.get_node(node_name)
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scoreboard.remove_entry(player)
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scoreboard.remove_player(player)
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player.die(-1)
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player.queue_free()
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print("Peer `%s` disconnected" % node_name)
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@ -114,19 +112,6 @@ func _add_flag() -> void:
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_flag.global_position = _map_manager.get_flagstand().global_position
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objectives.add_child(_flag)
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func _unhandled_input(event : InputEvent) -> void:
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if event.is_action_pressed("scoreboard"):
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var entries : Array = scoreboard.get_entries()
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for entry : Scoreboard.ScoreboardEntry in entries:
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var entry_label : Label = Label.new()
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entry_label.text = "%s | kills: %s | score: %s" % [entry.nickname, entry.kills, entry.score]
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%Scores.add_child(entry_label)
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scoreboard_ui.show()
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elif event.is_action_released("scoreboard"):
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scoreboard_ui.hide()
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for score_label in %Scores.get_children():
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score_label.queue_free()
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@rpc("any_peer", "reliable")
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func _join_match(nickname : String) -> void:
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if is_multiplayer_authority():
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@ -134,7 +119,6 @@ func _join_match(nickname : String) -> void:
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func _on_flag_grabbed(grabber : Player) -> void:
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scoreboard.add_score_to_player(grabber, 10)
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scoreboard.broadcast_player_score_update(grabber)
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_flag_carrier_scoring_timer.start()
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func _on_flag_dropped() -> void:
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@ -142,7 +126,6 @@ func _on_flag_dropped() -> void:
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func _on_flag_carrier_scoring_timer_timeout() -> void:
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scoreboard.add_score_to_player(_flag.last_carrier, 10)
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scoreboard.broadcast_player_score_update(_flag.last_carrier)
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func _exit_tree() -> void:
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if is_multiplayer_authority():
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