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# Terrain3D
A high performance, editable terrain system for Godot 4.
## Features
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* Written in C++ as a GDExtension addon, which works with official engine builds
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* Can be accessed by GDScript, C#, and any language Godot supports
* Geometric Clipmap Mesh Terrain, as used in The Witcher 3. See [System Architecture ](https://terrain3d.readthedocs.io/en/stable/docs/system_architecture.html )
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* Terrains as small as 64x64m up to 65.5x65.5km (4295km^2) in variable sized regions
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* Up to 32 textures
* Up to 10 levels of detail
* Foliage instancing
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* Sculpting, holes, texture painting, texture detiling, painting colors and wetness
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* Imports heightmaps from [HTerrain ](https://github.com/Zylann/godot_heightmap_plugin/ ), WorldMachine, Unity, Unreal and any tool that can export a heightmap (raw/r16/exr/+). See [importing data ](https://terrain3d.readthedocs.io/en/stable/docs/import_export.html )
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See [Project Status ](https://terrain3d.readthedocs.io/en/stable/docs/project_status.html ) for details.
## Getting Started
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1. Read the [Installation & Upgrades ](https://terrain3d.readthedocs.io/en/stable/docs/installation.html ) instructions.
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2. For support, read [Getting Help ](https://terrain3d.readthedocs.io/en/stable/docs/getting_help.html ) or join our [Discord server ](https://tokisan.com/discord ).
3. Watch the tutorial videos:
**Installation, Setup, Basic Usage**
[](https://youtu.be/oV8c9alXVwU)
**Texture Painting, Holes, Navigation, Advanced Usage**
[](https://youtu.be/YtiAI2F6Xkk)
## Credit
Developed for the Godot community by:
|||
|--|--|
| **Cory Petkovsek, Tokisan Games** | [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/twitter.png?raw=true" width="24"/> ](https://twitter.com/TokisanGames ) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/github.png?raw=true" width="24"/> ](https://github.com/TokisanGames ) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/www.png?raw=true" width="24"/> ](https://tokisan.com/ ) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/discord.png?raw=true" width="24"/> ](https://tokisan.com/discord ) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/youtube.png?raw=true" width="24"/> ](https://www.youtube.com/@TokisanGames )|
| **Roope Palmroos, Outobugi Games** | [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/twitter.png?raw=true" width="24"/> ](https://twitter.com/outobugi ) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/github.png?raw=true" width="24"/> ](https://github.com/outobugi ) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/www.png?raw=true" width="24"/> ](https://outobugi.com/ ) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/youtube.png?raw=true" width="24"/> ](https://www.youtube.com/@outobugi )|
And other contributors displayed on the right of the github page and in [AUTHORS.md ](https://github.com/TokisanGames/Terrain3D/blob/main/AUTHORS.md ).
Geometry clipmap mesh code created by [Mike J. Savage ](https://mikejsavage.co.uk/blog/geometry-clipmaps.html ). Blog and repository code released under the MIT license per email communication with Mike.
## Contributing
Please see [CONTRIBUTING.md ](https://github.com/TokisanGames/Terrain3D/blob/main/CONTRIBUTING.md ) if you would like to help make Terrain3D the best terrain system for Godot.
## License
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This addon has been released under the [MIT License ](https://github.com/TokisanGames/Terrain3D/blob/main/LICENSE.txt ).
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