open-fpsz/main.tscn

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[gd_scene load_steps=5 format=3 uid="uid://ma1if3sjox6i"]
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[ext_resource type="PackedScene" uid="uid://boviiugcnfyrj" path="res://modes/demo.tscn" id="1_50a80"]
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[ext_resource type="PackedScene" uid="uid://bjctlqvs33nqy" path="res://interfaces/menus/boot/boot.tscn" id="1_acy5o"]
[ext_resource type="PackedScene" uid="uid://c7ae4jw5d8mue" path="res://modes/multiplayer.tscn" id="2_g8xeb"]
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[sub_resource type="GDScript" id="GDScript_e61dq"]
script/source = "class_name Game extends Node3D
@export_category(\"Modes\")
@export var SINGLEPLAYER : PackedScene
@export var MULTIPLAYER : PackedScene
var mode : Node
func _ready():
$BootMenu.start_demo.connect(_start_demo)
$BootMenu/Multiplayer.start_server.connect(_start_server)
$BootMenu/Multiplayer.join_server.connect(_join_server)
func _start_demo():
if mode: mode.queue_free()
mode = SINGLEPLAYER.instantiate() # demo scene
add_child(mode)
$BootMenu.hide()
func _start_server(port):
if mode: mode.queue_free()
mode = MULTIPLAYER.instantiate() # server scene
add_child(mode)
mode.start_server(port)
$BootMenu.hide()
func _join_server(host, port):
if mode: mode.queue_free()
mode = MULTIPLAYER.instantiate() # client scene
add_child(mode)
mode.connected_to_server.connect($BootMenu/Multiplayer._on_connected_to_server)
mode.connection_failed.connect($BootMenu/Multiplayer._on_connection_failed)
mode.join_server(host, port)
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func _unhandled_input(event):
# exit the program
if event.is_action_pressed(\"exit\"):
get_tree().quit()
# switch window mode
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if event.is_action_pressed(\"window_mode\"):
if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
else:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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# switch mouse mode
if OS.is_debug_build() and Input.is_action_just_pressed(\"toggle_mouse_capture\"):
if Input.mouse_mode == Input.MOUSE_MODE_VISIBLE:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
elif Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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"
[node name="Game" type="Node3D"]
script = SubResource("GDScript_e61dq")
SINGLEPLAYER = ExtResource("1_50a80")
MULTIPLAYER = ExtResource("2_g8xeb")
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[node name="BootMenu" parent="." instance=ExtResource("1_acy5o")]