// For Small Crossing Inventorys // SimpleFlagArena also uses this // Grants Invinciblity package InvincibleInv { function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) { %targetname = %targetObject.getDataBlock().getName(); //Used on some maps to make invs invincible if( %targetObject.invincible && %targetname $= "StationInventory" ) return; parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType); } }; //Prevent package from being activated if it is already if (!isActivePackage(InvincibleInv)) activatePackage(InvincibleInv);