// DefaultTurrets.cs // Restore Default Turret count at the end of the match // Some maps in this map use non-default turret numbers $DMP::indoorMinDef = $TeamDeployableMin[TurretIndoorDeployable]; $DMP::outdoorMinDef = $TeamDeployableMin[TurretOutdoorDeployable]; $DMP::indoorMaxDef = $TeamDeployableMax[TurretIndoorDeployable]; $DMP::outdoorMaxDef = $TeamDeployableMax[TurretOutdoorDeployable]; package turretDefaults { function DefaultGame::gameOver( %game ) { parent::gameOver(%game); $TeamDeployableMin[TurretIndoorDeployable] = $DMP::indoorMinDef; $TeamDeployableMin[TurretOutdoorDeployable] = $DMP::outdoorMinDef; $TeamDeployableMax[TurretIndoorDeployable] = $DMP::indoorMaxDef; $TeamDeployableMax[TurretOutdoorDeployable] = $DMP::outdoorMaxDef; } }; if(!isActivePackage(turretDefaults)) activatePackage(turretDefaults);