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Took out 2nd MPB
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2 changed files with 282 additions and 289 deletions
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@ -1,5 +1,5 @@
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// DefaultTurrets.cs
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// DefaultTurrets.cs
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// Restore Default Turret count at the end of the match + MPB
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// Restore Default Turret count at the end of the match
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// Some maps in this map use non-default turret numbers
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// Some maps in this map use non-default turret numbers
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$DMP::indoorMinDef = $TeamDeployableMin[TurretIndoorDeployable];
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$DMP::indoorMinDef = $TeamDeployableMin[TurretIndoorDeployable];
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@ -7,8 +7,6 @@ $DMP::outdoorMinDef = $TeamDeployableMin[TurretOutdoorDeployable];
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$DMP::indoorMaxDef = $TeamDeployableMax[TurretIndoorDeployable];
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$DMP::indoorMaxDef = $TeamDeployableMax[TurretIndoorDeployable];
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$DMP::outdoorMaxDef = $TeamDeployableMax[TurretOutdoorDeployable];
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$DMP::outdoorMaxDef = $TeamDeployableMax[TurretOutdoorDeployable];
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$DMP::vehicleMPBMax = $VehicleMax[MobileBaseVehicle];
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package turretDefaults
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package turretDefaults
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{
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{
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@ -20,8 +18,6 @@ function DefaultGame::gameOver( %game )
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$TeamDeployableMin[TurretOutdoorDeployable] = $DMP::outdoorMinDef;
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$TeamDeployableMin[TurretOutdoorDeployable] = $DMP::outdoorMinDef;
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$TeamDeployableMax[TurretIndoorDeployable] = $DMP::indoorMaxDef;
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$TeamDeployableMax[TurretIndoorDeployable] = $DMP::indoorMaxDef;
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$TeamDeployableMax[TurretOutdoorDeployable] = $DMP::outdoorMaxDef;
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$TeamDeployableMax[TurretOutdoorDeployable] = $DMP::outdoorMaxDef;
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$VehicleMax[MobileBaseVehicle] = $DMP::vehicleMPBMax;
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}
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}
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};
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};
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