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Initial 4.5 commit
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254
scripts/HothFFsGame.cs
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254
scripts/HothFFsGame.cs
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//These are the special screens used in the Hoth base
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datablock ForceFieldBareData(display01)
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{
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fadeMS = 3000;
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baseTranslucency = 1;
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powerOffTranslucency = 0.0;
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teamPermiable = false;
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otherPermiable = false;
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color = "1 1 1";
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powerOffColor = "0.0 0.0 0.0";
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targetNameTag = 'Force Field';
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targetTypeTag = 'ForceField';
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texture[0] = "lush/special/display04.png";
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texture[1] = "lush/special/display04.png";
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framesPerSec = 0.0;
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numFrames = 1;
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scrollSpeed = 0.0;
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umapping = 0.125;
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vmapping = 0.24;
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};
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datablock ForceFieldBareData(display02)
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{
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fadeMS = 3000;
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baseTranslucency = 1;
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powerOffTranslucency = 0.0;
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teamPermiable = false;
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otherPermiable = false;
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color = "1 1 1";
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powerOffColor = "0.0 0.0 0.0";
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targetNameTag = 'Force Field';
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targetTypeTag = 'ForceField';
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texture[0] = "lush/special/display05.png";
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texture[1] = "lush/special/display05.png";
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framesPerSec = 0.0;
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numFrames = 1;
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scrollSpeed = 0.0;
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umapping = 0.125;
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vmapping = 0.24;
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};
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datablock ForceFieldBareData(display03)
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{
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fadeMS = 3000;
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baseTranslucency = 1;
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powerOffTranslucency = 0.0;
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teamPermiable = false;
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otherPermiable = false;
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color = "1 1 1";
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powerOffColor = "0.0 0.0 0.0";
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targetNameTag = 'Force Field';
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targetTypeTag = 'ForceField';
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texture[0] = "lush/special/display06.png";
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texture[1] = "lush/special/display06.png";
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framesPerSec = 0.0;
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numFrames = 1;
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scrollSpeed = 0.0;
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umapping = 0.125;
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vmapping = 0.24;
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};
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datablock ForceFieldBareData(ffdisplay04)
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{
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fadeMS = 3000;
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baseTranslucency = 1;
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powerOffTranslucency = 0.0;
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teamPermiable = false;
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otherPermiable = false;
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color = "1 1 1";
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powerOffColor = "0.0 0.0 0.0";
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targetNameTag = 'Force Field';
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targetTypeTag = 'ForceField';
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texture[0] = "lush/special/shot06.png";
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texture[1] = "lush/special/shot07.png";
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texture[2] = "lush/special/shot08.png";
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texture[3] = "lush/special/shot09.png";
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texture[4] = "lush/special/shot11.png";
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framesPerSec = 1;
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numFrames = 5;
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scrollSpeed = 0.0;
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umapping = 0.4;
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vmapping = 0.6;
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};
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datablock ForceFieldBareData(ffdisplay05)
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{
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fadeMS = 3000;
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baseTranslucency = 1;
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powerOffTranslucency = 0.0;
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teamPermiable = false;
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otherPermiable = false;
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color = "1 1 1";
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powerOffColor = "0.0 0.0 0.0";
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targetNameTag = 'Force Field';
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targetTypeTag = 'ForceField';
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texture[0] = "lush/special/shot01.png";
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texture[1] = "lush/special/shot02.png";
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texture[2] = "lush/special/shot03.png";
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texture[3] = "lush/special/shot04.png";
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texture[4] = "lush/special/shot05.png";
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framesPerSec = 1;
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numFrames = 5;
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scrollSpeed = 0.0;
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umapping = 0.4;
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vmapping = 0.6;
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};
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datablock ForceFieldBareData(ffdisplay06)
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{
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fadeMS = 3000;
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baseTranslucency = 1;
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powerOffTranslucency = 0.0;
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teamPermiable = false;
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otherPermiable = false;
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color = "1 1 1";
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powerOffColor = "0.0 0.0 0.0";
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targetNameTag = 'Force Field';
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targetTypeTag = 'ForceField';
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texture[0] = "lush/special/alien-01.png";
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texture[1] = "lush/special/alien-01.png";
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framesPerSec = 0.0;
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numFrames = 1;
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scrollSpeed = 0.9;
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umapping = 0.12;
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vmapping = 0.24;
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};
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datablock ForceFieldBareData(ffdisplay07)
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{
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fadeMS = 3000;
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baseTranslucency = 1;
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powerOffTranslucency = 0.0;
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teamPermiable = false;
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otherPermiable = false;
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color = "1 1 1";
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powerOffColor = "0.0 0.0 0.0";
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targetNameTag = 'Force Field';
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targetTypeTag = 'ForceField';
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texture[0] = "lush/special/shot01.png";
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texture[1] = "lush/special/shot02.png";
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texture[2] = "lush/special/shot03.png";
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texture[3] = "lush/special/shot11.png";
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texture[4] = "lush/special/shot09.png";
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framesPerSec = 1;
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numFrames = 5;
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scrollSpeed = 0.0;
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umapping = 0.9;
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vmapping = 1.4;
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};
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datablock ForceFieldBareData(ffdisplay08)
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{
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fadeMS = 3000;
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baseTranslucency = 1;
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powerOffTranslucency = 0.0;
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teamPermiable = false;
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otherPermiable = false;
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color = "1 1 1";
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powerOffColor = "0.0 0.0 0.0";
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targetNameTag = 'Force Field';
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targetTypeTag = 'ForceField';
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texture[0] = "lush/special/display07.png";
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texture[1] = "lush/special/display07.png";
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framesPerSec = 0;
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numFrames = 2;
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scrollSpeed = 0.0;
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umapping = 0.127;
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vmapping = 0.26;
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};
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datablock ForceFieldBareData(ffdisplay09)
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{
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fadeMS = 3000;
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baseTranslucency = 1;
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powerOffTranslucency = 0.0;
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teamPermiable = false;
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otherPermiable = false;
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color = "1 1 1";
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powerOffColor = "0.0 0.0 0.0";
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targetNameTag = 'Force Field';
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targetTypeTag = 'ForceField';
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texture[0] = "lush/special/display08.png";
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texture[1] = "lush/special/display08.png";
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framesPerSec = 0;
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numFrames =2;
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scrollSpeed = 0.0;
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umapping = 0.127;
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vmapping = 0.26;
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};
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datablock ForceFieldBareData(ffdisplay10)
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{
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fadeMS = 3000;
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baseTranslucency = 1;
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powerOffTranslucency = 0.0;
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teamPermiable = false;
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otherPermiable = false;
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color = "1 1 1";
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powerOffColor = "0.0 0.0 0.0";
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targetNameTag = 'Force Field';
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targetTypeTag = 'ForceField';
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texture[0] = "lush/special/display10.png";
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texture[1] = "lush/special/display10.png";
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framesPerSec = 0;
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numFrames = 1;
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scrollSpeed = 0.0;
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umapping = 0.124;
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vmapping = 0.24;
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};
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//Special
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datablock ForceFieldBareData(taco)
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{
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fadeMS = 3000;
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baseTranslucency = 1;
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powerOffTranslucency = 0.0;
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teamPermiable = false;
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otherPermiable = false;
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color = "1 1 1";
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powerOffColor = "0.0 0.0 0.0";
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targetNameTag = 'Force Field';
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targetTypeTag = 'ForceField';
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texture[0] = "taco/taco.png";
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texture[1] = "taco/taco.png";
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framesPerSec = 0.0;
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numFrames = 1;
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scrollSpeed = 0.0;
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umapping = 0.125;
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vmapping = 0.24;
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};
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