zDiscord-Map-Pack/scripts/HothFFsGame.cs

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C#
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2020-12-06 20:14:57 +00:00
//These are the special screens used in the Hoth base
datablock ForceFieldBareData(display01)
{
fadeMS = 3000;
baseTranslucency = 1;
powerOffTranslucency = 0.0;
teamPermiable = false;
otherPermiable = false;
color = "1 1 1";
powerOffColor = "0.0 0.0 0.0";
targetNameTag = 'Force Field';
targetTypeTag = 'ForceField';
texture[0] = "lush/special/display04.png";
texture[1] = "lush/special/display04.png";
framesPerSec = 0.0;
numFrames = 1;
scrollSpeed = 0.0;
umapping = 0.125;
vmapping = 0.24;
};
datablock ForceFieldBareData(display02)
{
fadeMS = 3000;
baseTranslucency = 1;
powerOffTranslucency = 0.0;
teamPermiable = false;
otherPermiable = false;
color = "1 1 1";
powerOffColor = "0.0 0.0 0.0";
targetNameTag = 'Force Field';
targetTypeTag = 'ForceField';
texture[0] = "lush/special/display05.png";
texture[1] = "lush/special/display05.png";
framesPerSec = 0.0;
numFrames = 1;
scrollSpeed = 0.0;
umapping = 0.125;
vmapping = 0.24;
};
datablock ForceFieldBareData(display03)
{
fadeMS = 3000;
baseTranslucency = 1;
powerOffTranslucency = 0.0;
teamPermiable = false;
otherPermiable = false;
color = "1 1 1";
powerOffColor = "0.0 0.0 0.0";
targetNameTag = 'Force Field';
targetTypeTag = 'ForceField';
texture[0] = "lush/special/display06.png";
texture[1] = "lush/special/display06.png";
framesPerSec = 0.0;
numFrames = 1;
scrollSpeed = 0.0;
umapping = 0.125;
vmapping = 0.24;
};
datablock ForceFieldBareData(ffdisplay04)
{
fadeMS = 3000;
baseTranslucency = 1;
powerOffTranslucency = 0.0;
teamPermiable = false;
otherPermiable = false;
color = "1 1 1";
powerOffColor = "0.0 0.0 0.0";
targetNameTag = 'Force Field';
targetTypeTag = 'ForceField';
texture[0] = "lush/special/shot06.png";
texture[1] = "lush/special/shot07.png";
texture[2] = "lush/special/shot08.png";
texture[3] = "lush/special/shot09.png";
texture[4] = "lush/special/shot11.png";
framesPerSec = 1;
numFrames = 5;
scrollSpeed = 0.0;
umapping = 0.4;
vmapping = 0.6;
};
datablock ForceFieldBareData(ffdisplay05)
{
fadeMS = 3000;
baseTranslucency = 1;
powerOffTranslucency = 0.0;
teamPermiable = false;
otherPermiable = false;
color = "1 1 1";
powerOffColor = "0.0 0.0 0.0";
targetNameTag = 'Force Field';
targetTypeTag = 'ForceField';
texture[0] = "lush/special/shot01.png";
texture[1] = "lush/special/shot02.png";
texture[2] = "lush/special/shot03.png";
texture[3] = "lush/special/shot04.png";
texture[4] = "lush/special/shot05.png";
framesPerSec = 1;
numFrames = 5;
scrollSpeed = 0.0;
umapping = 0.4;
vmapping = 0.6;
};
datablock ForceFieldBareData(ffdisplay06)
{
fadeMS = 3000;
baseTranslucency = 1;
powerOffTranslucency = 0.0;
teamPermiable = false;
otherPermiable = false;
color = "1 1 1";
powerOffColor = "0.0 0.0 0.0";
targetNameTag = 'Force Field';
targetTypeTag = 'ForceField';
texture[0] = "lush/special/alien-01.png";
texture[1] = "lush/special/alien-01.png";
framesPerSec = 0.0;
numFrames = 1;
scrollSpeed = 0.9;
umapping = 0.12;
vmapping = 0.24;
};
datablock ForceFieldBareData(ffdisplay07)
{
fadeMS = 3000;
baseTranslucency = 1;
powerOffTranslucency = 0.0;
teamPermiable = false;
otherPermiable = false;
color = "1 1 1";
powerOffColor = "0.0 0.0 0.0";
targetNameTag = 'Force Field';
targetTypeTag = 'ForceField';
texture[0] = "lush/special/shot01.png";
texture[1] = "lush/special/shot02.png";
texture[2] = "lush/special/shot03.png";
texture[3] = "lush/special/shot11.png";
texture[4] = "lush/special/shot09.png";
framesPerSec = 1;
numFrames = 5;
scrollSpeed = 0.0;
umapping = 0.9;
vmapping = 1.4;
};
datablock ForceFieldBareData(ffdisplay08)
{
fadeMS = 3000;
baseTranslucency = 1;
powerOffTranslucency = 0.0;
teamPermiable = false;
otherPermiable = false;
color = "1 1 1";
powerOffColor = "0.0 0.0 0.0";
targetNameTag = 'Force Field';
targetTypeTag = 'ForceField';
texture[0] = "lush/special/display07.png";
texture[1] = "lush/special/display07.png";
framesPerSec = 0;
numFrames = 2;
scrollSpeed = 0.0;
umapping = 0.127;
vmapping = 0.26;
};
datablock ForceFieldBareData(ffdisplay09)
{
fadeMS = 3000;
baseTranslucency = 1;
powerOffTranslucency = 0.0;
teamPermiable = false;
otherPermiable = false;
color = "1 1 1";
powerOffColor = "0.0 0.0 0.0";
targetNameTag = 'Force Field';
targetTypeTag = 'ForceField';
texture[0] = "lush/special/display08.png";
texture[1] = "lush/special/display08.png";
framesPerSec = 0;
numFrames =2;
scrollSpeed = 0.0;
umapping = 0.127;
vmapping = 0.26;
};
datablock ForceFieldBareData(ffdisplay10)
{
fadeMS = 3000;
baseTranslucency = 1;
powerOffTranslucency = 0.0;
teamPermiable = false;
otherPermiable = false;
color = "1 1 1";
powerOffColor = "0.0 0.0 0.0";
targetNameTag = 'Force Field';
targetTypeTag = 'ForceField';
texture[0] = "lush/special/display10.png";
texture[1] = "lush/special/display10.png";
framesPerSec = 0;
numFrames = 1;
scrollSpeed = 0.0;
umapping = 0.124;
vmapping = 0.24;
};
//Special
datablock ForceFieldBareData(taco)
{
fadeMS = 3000;
baseTranslucency = 1;
powerOffTranslucency = 0.0;
teamPermiable = false;
otherPermiable = false;
color = "1 1 1";
powerOffColor = "0.0 0.0 0.0";
targetNameTag = 'Force Field';
targetTypeTag = 'ForceField';
texture[0] = "taco/taco.png";
texture[1] = "taco/taco.png";
framesPerSec = 0.0;
numFrames = 1;
scrollSpeed = 0.0;
umapping = 0.125;
vmapping = 0.24;
};