--Spincycle: T1 map, smoothed out and spread out a little more
--StarFall: Started out with T1 terrain, Reverted to mordacity style terrain
--Wasteland: Infamous butcher map, terrain smoothed out and worked on
Rooster Original Missions:
--Agroleon: 10 year old map- finally finished. Lush map with medium-sized base.
--Astro: Initially made for S8. Terrain completely redone. Each team has 3 small bunkers surrounding their flag.
--Bitter Gorge: Ice map featuring small bases inspired by drawings done by the player Halo 2.
--Derm City: Lghtspd request- a large goon-style experimental city map with capturable midfield. Best with large player count.
--Emerald Spit: Another S8 map that didn't make release. Lush map on worley procedural gerrain. 2 bunkers stradle each base.
--Face Crossing: A play on Facing Worlds from UT. Traverse large floating islands suspended above a lava pit.
--Isle De Batalla: Brand new map, and the only vehicle map in this pack from Rooster. Rollings hills and cyberpunk vibes.
--Pipe Dream: Originally made for S5 but shelved, now appears to be a favorite. C'mon it's a giant half pipe whats not to like?
--Scorched Earth: This map features caves and long underground tunnels that you can ski through- not easily though.
--Simple Flag Arena: A map originally created for UT, revised to work for Tribes. Probably a good map for 5v5 or 7v7.
Rooster Original Missions also includes:
- 11 new skies (pulled from various games/sources)
- 9 new terrains
- Teleporter Script and Creativity Boost Pad Script
- A plethora of new terrains including floating islands, city buildings, bases, flagstands, and more.
- Fun surprises?
-Scripts
--autoexec
---InvincibleInv.cs: So the server will know not to allow SmallCrossing Invs to be damaged
---RegisterShapes.cs: This adds our shapes we made. Includes two autumn trees, T2 vending machine, and plant asset used on wasteland
---dmpVersionCheck.cs: Tell the server what version of the pack the client has. This is mainly used for the server logo to be used or not. But can be used for debugging purposes.
--CreativityGame.cs: These are the JumpPads used on some maps.
--HothFFsGame.cs: These are the custom Hoth Screen Datablocks used in the Hoth base.
--TeleportGame.cs: This is the warp pad used on some maps.
--borg16 and borg19 Autumn: Custom made autumn trees. (Wasn't used anywhere in the mappack)
--porg1-dark: Phoenix plant with with buds to match wasteland
--vend: T2 Vending machine pulled from Europack ProjectX asset
--rst Assets: These are the various easter eggs assets Rooster128 added
-Terrains
--Attrition Terrain is a large round trenched circle
--DBS_Smooth is DeathBirdsSong but smoothed out for easier skiing
--Chasmaclysmic is a large terrain with a large valley in the center
--DX terrains are Dangerous Crossing variants, different themes etc. No change to physical terrains, just appearance.
--Hillking terrain is a T1 terrain used for Hillking LT map in xtra missions
--HO terrain are variants of the high octane terrain, different themes etc, No change to physical terrain, just appearance.
--MapAssets.ter is a flat terrain for MapAssets map
--Moonwalk is Magnum terrain themed to be moonlike
--PlanetX2 is a terrain from a map that didn't make the main maps.
--PuliVeivari is a EuroPack Map that was work on and smoothed. Was later dropped.
--Ravine Ter - Custom Terrain with the hanger removed
--RavineV Ter - The normal Ravine Terrain with the hanger.
--RandomTer1-10: These are just Random Terrains we made and threw in. Tried to vary them and smooth them. Maybe someone can make a map out of them one day!
--Rush is a Raindance type terrain for an LT map that was dropped
--SC terrains are variants of Small Crossing terrains. These have been smoothed and lfat spot removed to eliminate Dead Stops (With help from DarkTiger)
--Stripmine is cool terrain that was included
--Tyre is a crater terrain used for the map Tyre
--AshenPowder is a Europack terrain
--Bastage is a wasteland type terrain
--Birthright is a lush type terrain
--Crown is a Europack map terrain
--DesertedSE is a smaller version of Deserted terrain
--Helion is large flat terrain
--SoupLadle is a large green terrain
--Old Starfall terrain pulled from T1 by Darktiger
--Stripmine terrain for stripmine map, badlands type
--ThunderGiant: original terrain to IceGiant. Very Red.
--VanDamned is cluster map terrain smoothed out
--Voodoo: large green terrain
--Xerxes is a desert terrain
--Ziggerat is a large custom terrain with a lot of weird shapes, could be used for fun one day.
-Textures
--Badlands
---iwal textures for anthem flagstand asset
--Desert
---iwal textures for anthem flagstand asset
--details
---Unused planetX details for terrain
--dox_textures
---some assets I forget which
--gui
---All the DMP loading screen textures
--Ice
---iwal textures for anthem flagstand asset
--Lava
---Various textures for lushbase re-texture, anthem flagstand asset, ProjectX asset
--Liquidtiles
---Various liquidtiles, some are used and some arnt
--Lush
---Textures for Hoth base, chasmaclysmic, and anthem asset
--skies
---clouds: light pink and blue skybox Rooster128 wanted added
---cubemap: A torque engine sky ported over
---borealis: CSGO skybox
---eve1-8: space skyboxes Rooster128 added
---haloday and halonight: Are halo style skyboxes showing halo ring (Halo the game)
---harvest: purple skybox found somewhere
---mr02: CSGO skybox
---PacificSky: Torque engine skybox
---Saturn: Found somewhere on internet
---Sky: CSGO skyboxes
---Space: CSGO skyboxes downsized and ported
---Tyre: Custom jagged claw skybox
---Sunset12: Yellow skybox Rooster128 added
--Skins
---Various colored skins for new players like t1 (Bioderm is a lot harder to recolor, sorry if non are included)
---Autumn plant textures
---Vending machine texture
--Special
---Glass texture for siege spaceship asset
--Taco
---Taco.png: Easter Egg Texture
--Terrains
---More terrain textures found in various locations (some used and unused) Terrain textures aren't always easy to make.
--Texticons
---dpub
----8 small server logos to be used with the server Debrief Screen cs used on tacoserver. You could consider them easter eggs. But since we are here might as well.
-DMLs to the various skyboxes (These can be edited in notepad)
-Xtra Missions
--Attrition: Round Trenched map. People may play it or not. Idea originally from cluster pack
--Chasmaclysmic: Big vehicle map with interesting base and terrain. Same as Attrition, people may play it or not
--DBS_Smoothed: Smoothed version of DeathBirdsSong, did for fun. People may like it or not
--DX variants: Badlands, Desert, Ice. No modifications to terrains just cosmetic
--HillKingLT: LT map from T1, Terrain grabbed by DarkTiger, may be fun.
--HO variants: Variations of High Octane, Badlands, Desert, Ice, Lush. Re-textured base to match some. No change to terrain just cosmetic.
--MapAsssets: All assets in this map are on this map for quick reference
--Moonwalk: Magnum terrain with moon textures, unfinished, maybe finish one day
--PlanetX: Unfinished map, People may play or not
--Ravine: Non Vehicle version
--Rush: raindance type terrain LT map, may or may not be fun
--SC variants: Variations of small crossing terrain. Terrain IS modified to removed deadstops using script made by DarkTiger to find flatspots. Tried to not change most of the terrain.
--Stripmine: Cool map, people may or may not like
--Tyre: Big open crater map, its different and flat. People may or may not like.
--VanDamnedLT: Smoothed out LT map that was worked on. Could be fun.