reformatted comments

This commit is contained in:
greenseeker 2024-02-07 20:51:48 -05:00
parent 3e0a85cf41
commit c410fcb645

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@ -1,21 +1,20 @@
---
## ServerPrefs indicates the server config file in /etc/t2server/serverprefs
## to use. This is case-sensitive and must match the filename exactly.
## ServerPrefs indicates the server config file in /etc/t2server/serverprefs to
## use. This is case-sensitive and must match the filename exactly.
ServerPrefs: Classic_CTF.cs
## Tribes 2 servers tend to get unstable after a couple weeks of being online.
## Here you can specify a day and hour to automatically bounce the server.
## Set RestartTime to the hour of the day, 0-23, to cycle the server
## (eg. 4=4:00am, 16=4:00pm) or False to disable. Set RestartDay to the
## three-letter abbreviation of the day on which the server should be restarted
## (Sun, Mon, Tue, Wed, Thu, Fri, or Sat). This will be ignored if
## RestartTime = False.
## Here you can specify a day and hour to automatically bounce the server. Set
## RestartTime to the hour of the day, 0-23, to cycle the server (eg. 4=4:00am,
## 16=4:00pm) or False to disable. Set RestartDay to the three-letter
## abbreviation of the day on which the server should be restarted (Sun, Mon,
## Tue, Wed, Thu, Fri, or Sat). This will be ignored if RestartTime = False.
RestartTime: False
RestartDay: Mon
## Set Mod to the directory name of the mod to be loaded, or 'base' for
## vanilla (but why?). This is case-sensitive and must match the subdirectory
## name exactly.
## Set Mod to the directory name of the mod to be loaded, or 'base' for vanilla
## (but why?). This is case-sensitive and must match the subdirectory name
## exactly.
Mod: Classic
## Set Public to False to host a LAN-only game, or to True to host a public
@ -29,14 +28,26 @@ Public: False
## detection. This setting has no effect if Public = False.
OverrideMITM: True
## The built-in master server heartbeat sometimes works inconsistently. If you
## have this problem, you can enable t2server's heartbeat. This has no effect
## if Public = False.
Heartbeat: False
## At startup, Tribes 2 compiles cs scripts into a dso binary format. If those
## scripts are later updated, the changes won't take effect because the game
## will continue to use the compiled dso. If DSOCleanup is enabled, t2server
## will delete all dso files that are older than their associated cs file at
## startup. Note that dso files associated with a cs file that only exists
## within a vl2 package won't be touched and may occasionally need manual
## cleanup.
DSOCleanup: True
## Configure a custom map rotation list. The standard Mission Types are
## "Bounty", "CnH" (Capture and Hold), "CTF" (Capture the Flag), "DM"
## (Deathmatch), "DnD" (Defend and Destroy), "Hunters", "Rabbit", "Siege",
## "TeamHunters", and "TeamRabbit". Your server will always launch with the
## MissionType and Map specified in your serverprefs file ($Host::MissionType
## and $Host::Map), so make sure MissionType matches $Host::MissionType and
## the first map in MapList matches $Host::Map. If you're running a mod that
## handles map rotation, set these to 'False'.
## (Deathmatch), "DnD" (Defend and Destroy), "Hunters", "Rabbit", "Siege", map
## "TeamHunters", and "TeamRabbit". If you're running a mod that handles
## rotation, set these to 'False'.
##
## Example:
## MissionType: CTF
## MapList: ["Katabatic", "Minotaur", "Tombstone"]