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---
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## ServerPrefs indicates the server config file in /etc/t2server/serverprefs
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## to use. This is case-sensitive and must match the filename exactly.
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## ServerPrefs indicates the server config file in /etc/t2server/serverprefs to
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## use. This is case-sensitive and must match the filename exactly.
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ServerPrefs: Classic_CTF.cs
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## Tribes 2 servers tend to get unstable after a couple weeks of being online.
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## Here you can specify a day and hour to automatically bounce the server.
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## Set RestartTime to the hour of the day, 0-23, to cycle the server
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## (eg. 4=4:00am, 16=4:00pm) or False to disable. Set RestartDay to the
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## three-letter abbreviation of the day on which the server should be restarted
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## (Sun, Mon, Tue, Wed, Thu, Fri, or Sat). This will be ignored if
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## RestartTime = False.
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## Here you can specify a day and hour to automatically bounce the server. Set
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## RestartTime to the hour of the day, 0-23, to cycle the server (eg. 4=4:00am,
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## 16=4:00pm) or False to disable. Set RestartDay to the three-letter
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## abbreviation of the day on which the server should be restarted (Sun, Mon,
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## Tue, Wed, Thu, Fri, or Sat). This will be ignored if RestartTime = False.
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RestartTime: False
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RestartDay: Mon
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## Set Mod to the directory name of the mod to be loaded, or 'base' for
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## vanilla (but why?). This is case-sensitive and must match the subdirectory
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## name exactly.
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## Set Mod to the directory name of the mod to be loaded, or 'base' for vanilla
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## (but why?). This is case-sensitive and must match the subdirectory name
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## exactly.
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Mod: Classic
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## Set Public to False to host a LAN-only game, or to True to host a public
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## detection. This setting has no effect if Public = False.
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OverrideMITM: True
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## The built-in master server heartbeat sometimes works inconsistently. If you
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## have this problem, you can enable t2server's heartbeat. This has no effect
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## if Public = False.
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Heartbeat: False
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## At startup, Tribes 2 compiles cs scripts into a dso binary format. If those
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## scripts are later updated, the changes won't take effect because the game
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## will continue to use the compiled dso. If DSOCleanup is enabled, t2server
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## will delete all dso files that are older than their associated cs file at
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## startup. Note that dso files associated with a cs file that only exists
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## within a vl2 package won't be touched and may occasionally need manual
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## cleanup.
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DSOCleanup: True
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## Configure a custom map rotation list. The standard Mission Types are
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## "Bounty", "CnH" (Capture and Hold), "CTF" (Capture the Flag), "DM"
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## (Deathmatch), "DnD" (Defend and Destroy), "Hunters", "Rabbit", "Siege",
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## "TeamHunters", and "TeamRabbit". Your server will always launch with the
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## MissionType and Map specified in your serverprefs file ($Host::MissionType
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## and $Host::Map), so make sure MissionType matches $Host::MissionType and
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## the first map in MapList matches $Host::Map. If you're running a mod that
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## handles map rotation, set these to 'False'.
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## (Deathmatch), "DnD" (Defend and Destroy), "Hunters", "Rabbit", "Siege", map
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## "TeamHunters", and "TeamRabbit". If you're running a mod that handles
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## rotation, set these to 'False'.
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##
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## Example:
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## MissionType: CTF
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## MapList: ["Katabatic", "Minotaur", "Tombstone"]
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