t2-stat-parser/app/t2-stat-parser/parser.go

388 lines
11 KiB
Go

/*
Parser for DarkTiger's T2 Server Stats
[TODO]
- Update to v4 SQL driver
*/
package main
import (
"bufio"
"database/sql"
"encoding/json"
"flag"
"fmt"
"log"
"os"
"path/filepath"
"regexp"
"strconv"
"strings"
"time"
_ "github.com/jackc/pgx/stdlib"
"github.com/jmoiron/sqlx"
"github.com/pkg/errors"
"github.com/rs/xid"
)
var (
connectionString = flag.String("conn", getenvWithDefault("DATABASE_URL", ""), "PostgreSQL connection string")
db *sqlx.DB
maxStatOverwrite int = 98 // there are 99 entries, remember arr counts 0
debugLevel int = 1 // 0 off,min | 1 Basic output checks | 2 Output all the things
)
func getenvWithDefault(name, defaultValue string) string {
val := os.Getenv(name)
if val == "" {
val = defaultValue
}
return val
}
func genXid() string {
id := xid.New()
return id.String()
}
// Game is...
type Game struct {
playerGUID int `db.players:"player_guid"`
playerName string `db.players:"player_name"`
totalGames int `db.players:"total_games"`
dbStatOverWrite int `db.players:"stat_overwrite"`
statOverWrite int
gameMap string `db.game_detail:"map"`
gameID int `db.game_detail:"game_id"`
gameType string `db.game_detail:"gametype"`
dateStamp string `db.game_detail:"datestamp"`
stats string `db.game_detail:"stats"`
uuid string `db.game_detail:"uuid"`
}
func initParser() {
GameTypes := [4]string{"CTFGame", "DMGame", "LakRabbitGame", "SCtFGame"}
for _, gt := range GameTypes {
fmt.Println("Parsing GameType", gt)
parseGameTypeStats(gt)
}
}
func parseGameTypeStats(gt string) {
start := time.Now()
flag.Parse()
var err error
// postgres connection
if *connectionString == "" {
log.Fatalln("Please pass the connection string using the -conn option")
}
db, err = sqlx.Connect("pgx", *connectionString)
if err != nil {
log.Fatalf("Unable to establish connection: %v\n", err)
}
// ----
var statFiles []string
statFolder := "serverStats/stats/" + gt // GameType is ...
fileErr := filepath.Walk(statFolder, func(path string, info os.FileInfo, fileErr error) error {
r, err := regexp.MatchString("g.cs", path)
if err == nil && r {
statFiles = append(statFiles, path)
}
return nil
})
if fileErr != nil {
panic(fileErr)
}
for _, file := range statFiles {
fmt.Println(file)
g := Game{}
// The file name is the player GUID so we need to store that in the object since its not part of the stat line
// Add playerGUID, gameType as part of the stat line
g.gameType = strings.Split(file, "/")[2]
g.playerGUID, err = strconv.Atoi(regexp.MustCompile("[0-9]+").FindAllString(file, -1)[0])
if err != nil {
fmt.Println("Couldn't convert playerGUID to an int", err)
}
file, err := os.Open(file)
//file, err := os.Open("serverStats/CTFGame/1g.cs")
if err != nil {
log.Fatal(err)
}
defer file.Close()
// Raw map for the stat lines in the file
mStatLine := make(map[string][]string)
scanner := bufio.NewScanner(file)
for scanner.Scan() {
statScanLine := scanner.Text()
// Split the lines on %t
lineParts := strings.Split(statScanLine, "%t")
// The first token of the part is the key
statHeading := lineParts[0]
// Loop over the parts from the string.
for i := range lineParts {
if i > 0 {
mStatLine[statHeading] = append(mStatLine[statHeading], lineParts[i])
}
}
}
if err := scanner.Err(); err != nil {
log.Fatal(err)
}
g.playerName = mStatLine["playerName"][0]
g.totalGames, err = strconv.Atoi(mStatLine["totalGames"][0])
if err != nil {
fmt.Println("Couldn't convert totalGames to an int", err)
}
g.statOverWrite, err = strconv.Atoi(mStatLine["statsOverWrite"][0])
if err != nil {
fmt.Println("Couldn't convert statOverWrite to an int", err)
}
if g.statOverWrite < 0 {
fmt.Println("Got negative stat Overwrite in file, aborting this stat line")
break
}
// Base the maxGamesLength off how many elements are present in the map length since this should always be there
statArrayMaxLength := len(mStatLine["map"])
checkPlayer(g)
g.dbStatOverWrite = getDBStatOverWrite(g.playerGUID, strings.ToLower(gt))
if debugLevel >= 1 {
// These dont have a position offset
fmt.Println("playerGUID", g.playerGUID)
fmt.Println("GameType", g.gameType)
fmt.Println("Player Name", g.playerName)
fmt.Println("Stat Overwrite", g.statOverWrite)
fmt.Println("maxStatOverwrite", maxStatOverwrite)
fmt.Println("statArrayMaxLength", statArrayMaxLength)
fmt.Println("g.dbStatOverWrite", g.dbStatOverWrite)
}
// statEntryDiff := 0
// if g.statOverWrite < g.dbStatOverWrite {
// // 100 -
// statEntryDiff = (maxStatOverwrite - g.statOverWrite) + g.dbStatOverWrite
// } else {
// statEntryDiff = g.statOverWrite - g.dbStatOverWrite
// }
// // Reset statEntryDiff if it flows over maxStatOverwrite
// if statEntryDiff > maxStatOverwrite {
// statEntryDiff = 0
// }
// if debugLevel >= 1 {
// fmt.Println("statEntryDiff", statEntryDiff)
// }
for i := 0; i < statArrayMaxLength; i++ {
fmt.Println("index", i)
parseStatOverWriteLine(g, mStatLine, i, strings.ToLower(gt))
//g.dbStatOverWrite = getDBStatOverWrite(g.playerGUID, strings.ToLower(gt))
}
// account for new players and new statlines
// if g.statOverWrite == 0 && g.dbStatOverWrite == 0 {
// parseStatOverWriteLine(g, mStatLine, 0, strings.ToLower(gt))
// }
fmt.Println("---")
}
// Close connection to DB
//defer conn.Close(context.Background())
fmt.Println("Total Execution time: ", time.Since(start))
}
func parseStatOverWriteLine(g Game, mStatLine map[string][]string, arrPosition int, gt string) {
if debugLevel == 1 {
fmt.Println("Running fn parseStatOverWriteLine")
fmt.Println("playerGUID", g.playerGUID, "arrPosition", arrPosition)
}
cleanStatLine := make(map[string][]string)
for index, element := range mStatLine {
//fmt.Println("index", index, " - arrPosition", arrPosition, " - element Length", len(element))
if len(element) > 1 && arrPosition < len(element) {
//fmt.Println("index", index, " - arrPosition", arrPosition, " - element Length", len(element))
cleanStatLine[index] = append(cleanStatLine[index], element[arrPosition])
} else {
//fmt.Println(index, "prefilling this index since there isnt any data in this position...")
cleanStatLine[index] = append(cleanStatLine[index], "0")
}
}
jsonStats, err := json.Marshal(cleanStatLine)
if err != nil {
log.Fatal("Error parsing jsonStats", err)
}
g.stats = string(jsonStats)
g.dateStamp = mStatLine["dateStamp"][arrPosition]
g.uuid = genXid()
g.gameMap = cleanStatLine["map"][0]
if value, ok := mStatLine["gameID"]; ok {
fmt.Println("gameID", value[arrPosition])
g.gameID, err = strconv.Atoi(value[arrPosition])
if err != nil {
fmt.Println("Couldn't convert gameID to an int", err)
}
} else {
fmt.Println("No gameID found!")
g.gameID = 0
}
if debugLevel >= 2 {
// log the game struct
fmt.Println(g)
}
// Check if we need to create a new game record
checkGameRecord(g)
if checkGameEntryForPlayer(g) == false && g.gameID != 0 {
fmt.Println("does not exist, add")
// insert game stat
addPlayerGameStat(g, strings.ToLower(gt))
}
}
func rowExists(query string, args ...interface{}) bool {
var exists bool
query = fmt.Sprintf("SELECT exists (%s)", query)
err := db.QueryRow(query, args...).Scan(&exists)
if err != nil && err != sql.ErrNoRows {
errors.Wrap(err, "error checking if row exists")
}
return exists
}
func checkGameRecord(g Game) {
check := rowExists("select game_id from games where game_id = $1 and map = $2", g.gameID, g.gameMap)
if !check {
createGame(g)
} else {
fmt.Println("Game Record ", g.gameID, g.gameMap, " already exists")
}
}
func createGame(g Game) {
fmt.Println("Creating new Game ", g.gameMap, g.gameID, g.dateStamp, g.gameType)
if g.gameID != 0 {
sqlInsert := `insert into games(map, game_id, datestamp, gametype) values($1,$2,$3,$4)`
_, err := db.Exec(sqlInsert, g.gameMap, g.gameID, g.dateStamp, g.gameType)
if err != nil {
fmt.Fprintf(os.Stderr, "Unable to create new game record (Possible Dupe ID): %v\n", err)
// Don't exit - just skip this insert
// os.Exit(1)
}
}
}
func checkPlayer(g Game) {
check := rowExists("select player_guid from players where player_guid = $1", g.playerGUID)
if !check {
createPlayer(genXid(), g)
} else {
fmt.Println("Player already exists", g.playerName)
}
}
func checkGameEntryForPlayer(g Game) bool {
check := rowExists("select player_guid from game_detail where player_guid = $1 and game_id = $2 and map = $3", g.playerGUID, g.gameID, g.gameMap)
if !check {
return false
} else {
fmt.Println("Game Entry ", g.gameID, g.gameMap, " already exists for ", g.playerName)
return true
}
}
func createPlayer(uuid string, g Game) {
fmt.Println("Creating new player", g.playerName)
_, err := db.Exec("insert into players(uuid, player_guid, player_name) values($1,$2,$3)", uuid, g.playerGUID, g.playerName)
if err != nil {
fmt.Fprintf(os.Stderr, "Unable to add player's game stat: %v\n", err)
os.Exit(1)
}
}
func getDBStatOverWrite(playerGUID int, gt string) int {
var dbStatOverWrite, dbPlayerGUID int
// Used to compare ingested statOverWrite to known dbStatOverWrite
err := db.QueryRow("select player_guid, stat_overwrite_"+gt+" from players where player_guid = $1", playerGUID).Scan(&dbPlayerGUID, &dbStatOverWrite)
if err != nil {
fmt.Fprintf(os.Stderr, "QueryRow failed: %v\n", err)
os.Exit(1)
}
return dbStatOverWrite
}
func resetDBStatOverWrite(playerGUID int, gt string) {
sqlUpdate := `UPDATE players SET stat_overwrite_` + gt + `= 1 WHERE player_guid = $1;`
_, err := db.Exec(sqlUpdate, playerGUID)
if err != nil {
panic(err)
}
fmt.Println("Reset player", playerGUID, "for GameType", gt)
}
func addPlayerGameStat(g Game, gt string) {
if debugLevel == 1 {
fmt.Println("g.dbStatOverWrite", g.dbStatOverWrite, "g.statOverWrite", g.statOverWrite)
fmt.Println("Checking line: ", g.playerGUID, g.playerName, g.statOverWrite, g.gameMap, g.gameID, g.dateStamp, g.gameType)
}
if g.dateStamp != "0" {
// Insert new stat line
fmt.Println("New stat line!", g.playerName, g.dateStamp)
sqlInsert := `insert into game_detail(player_guid, player_name, stat_overwrite, map, game_id, stats, datestamp, uuid, gametype) values($1,$2,$3,$4,$5,$6,$7,$8,$9)`
_, err := db.Exec(sqlInsert, g.playerGUID, g.playerName, g.statOverWrite, g.gameMap, g.gameID, g.stats, g.dateStamp, g.uuid, g.gameType)
if err != nil {
fmt.Fprintf(os.Stderr, "Unable to add player's game stat: %v\n", err)
os.Exit(1)
}
// Need to update a players statOverWrite after comparison
sqlUpdate := `UPDATE players SET stat_overwrite_` + gt + `= $2, total_games_` + gt + ` = $3 WHERE player_guid = $1;`
_, err = db.Exec(sqlUpdate, g.playerGUID, g.statOverWrite, g.totalGames)
if err != nil {
panic(err)
}
} else {
fmt.Println("The dateStamp looks malformed")
}
// else {
// fmt.Println("This stat line already exists", g.playerGUID, g.playerName, g.statOverWrite, g.gameMap, g.gameID, g.dateStamp, g.gameType)
// }
}