t2-mapper/app/page.tsx
2025-12-03 21:25:28 -08:00

98 lines
3.2 KiB
TypeScript

"use client";
import { useState, useEffect, useCallback, Suspense } from "react";
import { useSearchParams, useRouter } from "next/navigation";
import { Canvas } from "@react-three/fiber";
import { EffectComposer, N8AO } from "@react-three/postprocessing";
import { Mission } from "@/src/components/Mission";
import { QueryClient, QueryClientProvider } from "@tanstack/react-query";
import { ObserverControls } from "@/src/components/ObserverControls";
import { InspectorControls } from "@/src/components/InspectorControls";
import { SettingsProvider } from "@/src/components/SettingsProvider";
import { ObserverCamera } from "@/src/components/ObserverCamera";
import { AudioProvider } from "@/src/components/AudioContext";
import { DebugElements } from "@/src/components/DebugElements";
import { CamerasProvider } from "@/src/components/CamerasProvider";
import { getMissionList, getMissionInfo } from "@/src/manifest";
// three.js has its own loaders for textures and models, but we need to load other
// stuff too, e.g. missions, terrains, and more. This client is used for those.
const queryClient = new QueryClient();
function MapInspector() {
const searchParams = useSearchParams();
const router = useRouter();
// Initialize state from query params
const [missionName, setMissionName] = useState(
searchParams.get("mission") || "TWL2_WoodyMyrk",
);
const [isLoading, setIsLoading] = useState(true);
useEffect(() => {
// For automation, like the t2-maps app!
window.setMissionName = setMissionName;
window.getMissionList = getMissionList;
window.getMissionInfo = getMissionInfo;
return () => {
delete window.setMissionName;
delete window.getMissionList;
delete window.getMissionInfo;
};
}, []);
// Update query params when state changes
useEffect(() => {
const params = new URLSearchParams();
params.set("mission", missionName);
router.replace(`?${params.toString()}`, { scroll: false });
}, [missionName, router]);
const handleLoadingChange = useCallback((loading: boolean) => {
setIsLoading(loading);
}, []);
return (
<QueryClientProvider client={queryClient}>
<main>
<SettingsProvider>
<div id="canvasContainer">
{isLoading && (
<div id="loadingIndicator" className="LoadingSpinner" />
)}
<Canvas shadows frameloop="always">
<CamerasProvider>
<AudioProvider>
<Mission
key={missionName}
name={missionName}
onLoadingChange={handleLoadingChange}
/>
<ObserverCamera />
<DebugElements />
<ObserverControls />
</AudioProvider>
</CamerasProvider>
<EffectComposer>
<N8AO intensity={3} aoRadius={3} quality="performance" />
</EffectComposer>
</Canvas>
</div>
<InspectorControls
missionName={missionName}
onChangeMission={setMissionName}
/>
</SettingsProvider>
</main>
</QueryClientProvider>
);
}
export default function HomePage() {
return (
<Suspense>
<MapInspector />
</Suspense>
);
}