t2-mapper/app/page.tsx
2025-11-15 16:33:18 -08:00

65 lines
2.1 KiB
TypeScript

"use client";
import { useState, useEffect, Suspense } from "react";
import { useSearchParams, useRouter } from "next/navigation";
import { Canvas } from "@react-three/fiber";
import { EffectComposer, N8AO } from "@react-three/postprocessing";
import { Mission } from "@/src/components/Mission";
import { QueryClient, QueryClientProvider } from "@tanstack/react-query";
import { ObserverControls } from "@/src/components/ObserverControls";
import { InspectorControls } from "@/src/components/InspectorControls";
import { SettingsProvider } from "@/src/components/SettingsProvider";
import { ObserverCamera } from "@/src/components/ObserverCamera";
import { AudioProvider } from "@/src/components/AudioContext";
// three.js has its own loaders for textures and models, but we need to load other
// stuff too, e.g. missions, terrains, and more. This client is used for those.
const queryClient = new QueryClient();
function MapInspector() {
const searchParams = useSearchParams();
const router = useRouter();
// Initialize state from query params
const [missionName, setMissionName] = useState(
searchParams.get("mission") || "TWL2_WoodyMyrk"
);
// Update query params when state changes
useEffect(() => {
const params = new URLSearchParams();
params.set("mission", missionName);
router.replace(`?${params.toString()}`, { scroll: false });
}, [missionName, router]);
return (
<QueryClientProvider client={queryClient}>
<main>
<SettingsProvider>
<Canvas shadows>
<AudioProvider>
<ObserverControls />
<Mission key={missionName} name={missionName} />
<ObserverCamera />
</AudioProvider>
<EffectComposer>
<N8AO intensity={3} aoRadius={3} quality="performance" />
</EffectComposer>
</Canvas>
<InspectorControls
missionName={missionName}
onChangeMission={setMissionName}
/>
</SettingsProvider>
</main>
</QueryClientProvider>
);
}
export default function HomePage() {
return (
<Suspense>
<MapInspector />
</Suspense>
);
}