t2-mapper/src/components/ObserverControls.tsx
2025-11-29 09:08:20 -08:00

206 lines
5.8 KiB
TypeScript

import { useEffect, useRef } from "react";
import { Vector3 } from "three";
import { useFrame, useThree } from "@react-three/fiber";
import { KeyboardControls, useKeyboardControls } from "@react-three/drei";
import { PointerLockControls } from "three-stdlib";
import { useControls } from "./SettingsProvider";
import { useCameras } from "./CamerasProvider";
enum Controls {
forward = "forward",
backward = "backward",
left = "left",
right = "right",
up = "up",
down = "down",
camera1 = "camera1",
camera2 = "camera2",
camera3 = "camera3",
camera4 = "camera4",
camera5 = "camera5",
camera6 = "camera6",
camera7 = "camera7",
camera8 = "camera8",
camera9 = "camera9",
}
const BASE_SPEED = 80;
const MIN_SPEED_ADJUSTMENT = 0.05;
const MAX_SPEED_ADJUSTMENT = 0.5;
function CameraMovement() {
const { speedMultiplier, setSpeedMultiplier } = useControls();
const [subscribe, getKeys] = useKeyboardControls<Controls>();
const { camera, gl } = useThree();
const { nextCamera, setCameraIndex, cameraCount } = useCameras();
const controlsRef = useRef<PointerLockControls | null>(null);
// Scratch vectors to avoid allocations each frame
const forwardVec = useRef(new Vector3());
const sideVec = useRef(new Vector3());
const moveVec = useRef(new Vector3());
// Setup pointer lock controls
useEffect(() => {
const controls = new PointerLockControls(camera, gl.domElement);
controlsRef.current = controls;
const handleClick = (e: MouseEvent) => {
if (controls.isLocked) {
nextCamera();
} else if (e.target === gl.domElement) {
// Only lock if clicking directly on the canvas (not on UI elements)
controls.lock();
}
};
document.addEventListener("click", handleClick);
return () => {
document.removeEventListener("click", handleClick);
controls.dispose();
};
}, [camera, gl, nextCamera]);
// Handle number keys 1-9 for camera selection
useEffect(() => {
const cameraControls = [
Controls.camera1,
Controls.camera2,
Controls.camera3,
Controls.camera4,
Controls.camera5,
Controls.camera6,
Controls.camera7,
Controls.camera8,
Controls.camera9,
];
return subscribe((state) => {
for (let i = 0; i < cameraControls.length; i++) {
if (state[cameraControls[i]] && i < cameraCount) {
setCameraIndex(i);
break;
}
}
});
}, [subscribe, setCameraIndex, cameraCount]);
// Handle mousewheel for speed adjustment
useEffect(() => {
const handleWheel = (e: WheelEvent) => {
e.preventDefault();
const direction = e.deltaY > 0 ? -1 : 1;
const delta =
// Helps normalize sensitivity; trackpad scrolling will have many small
// updates while mouse wheels have fewer updates but large deltas.
Math.max(
MIN_SPEED_ADJUSTMENT,
Math.min(MAX_SPEED_ADJUSTMENT, Math.abs(e.deltaY * 0.01)),
) * direction;
setSpeedMultiplier((prev) => {
const newSpeed = Math.round((prev + delta) * 20) / 20;
return Math.max(0.1, Math.min(5, newSpeed));
});
};
const canvas = gl.domElement;
canvas.addEventListener("wheel", handleWheel, { passive: false });
return () => {
canvas.removeEventListener("wheel", handleWheel);
};
}, [gl]);
useFrame((state, delta) => {
const { forward, backward, left, right, up, down } = getKeys();
if (!forward && !backward && !left && !right && !up && !down) {
return;
}
const speed = BASE_SPEED * speedMultiplier;
// Forward/backward: take complete camera angle into account (including Y)
camera.getWorldDirection(forwardVec.current);
forwardVec.current.normalize();
// Left/right: move along XZ plane
sideVec.current.crossVectors(camera.up, forwardVec.current).normalize();
moveVec.current.set(0, 0, 0);
if (forward) {
moveVec.current.add(forwardVec.current);
}
if (backward) {
moveVec.current.sub(forwardVec.current);
}
if (left) {
moveVec.current.add(sideVec.current);
}
if (right) {
moveVec.current.sub(sideVec.current);
}
if (up) {
moveVec.current.y += 1;
}
if (down) {
moveVec.current.y -= 1;
}
if (moveVec.current.lengthSq() > 0) {
moveVec.current.normalize().multiplyScalar(speed * delta);
camera.position.add(moveVec.current);
}
});
return null;
}
const KEYBOARD_CONTROLS = [
{ name: Controls.forward, keys: ["KeyW"] },
{ name: Controls.backward, keys: ["KeyS"] },
{ name: Controls.left, keys: ["KeyA"] },
{ name: Controls.right, keys: ["KeyD"] },
{ name: Controls.up, keys: ["Space"] },
{ name: Controls.down, keys: ["ShiftLeft", "ShiftRight"] },
{ name: Controls.camera1, keys: ["Digit1"] },
{ name: Controls.camera2, keys: ["Digit2"] },
{ name: Controls.camera3, keys: ["Digit3"] },
{ name: Controls.camera4, keys: ["Digit4"] },
{ name: Controls.camera5, keys: ["Digit5"] },
{ name: Controls.camera6, keys: ["Digit6"] },
{ name: Controls.camera7, keys: ["Digit7"] },
{ name: Controls.camera8, keys: ["Digit8"] },
{ name: Controls.camera9, keys: ["Digit9"] },
];
export function ObserverControls() {
// Don't let KeyboardControls handle stuff when metaKey is held.
useEffect(() => {
const handleKey = (e: KeyboardEvent) => {
if (e.metaKey) {
e.stopImmediatePropagation();
}
};
window.addEventListener("keydown", handleKey, { capture: true });
window.addEventListener("keyup", handleKey, { capture: true });
return () => {
window.removeEventListener("keydown", handleKey, { capture: true });
window.removeEventListener("keyup", handleKey, { capture: true });
};
}, []);
return (
<KeyboardControls map={KEYBOARD_CONTROLS}>
<CameraMovement />
</KeyboardControls>
);
}