t2-mapper/docs/base/@vl2/scripts.vl2/scripts/lushPropMap.cs
2025-09-11 16:56:30 -07:00

18 lines
1 KiB
C#

//-------------------------------------- Desert interior texture property mapping
addMaterialMapping("lush/be_ichute01", "environment: special/chuteTexture 0.25");
addMaterialMapping("lush/be_ichute02", "environment: special/chuteTexture 0.25");
//"Color: red green blue startAlpha endAlpha"
//Soft sound = 0
//Hard sound = 1
//Metal sound = 2
//Snow sound = 3
addMaterialMapping("terrain/LushWorld.DirtMossy", "color: 0.46 0.36 0.26 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/LushWorld.GrassDark", "color: 0.46 0.36 0.26 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/LushWorld.GrassLight", "color: 0.46 0.36 0.26 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/LushWorld.GrassMixed", "color: 0.46 0.36 0.26 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/LushWorld.LakeBed", "color: 0.46 0.36 0.26 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/LushWorld.RockLight", "color: 0.46 0.36 0.26 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/LushWorld.RockMossy", "color: 0.46 0.36 0.26 0.4 0.0", "sound: 0");