t2-mapper/docs/base/@vl2/TR2final105-client.vl2
Brian Beck 3ba1ce9afd extensive work on lighting, shadows, and fog
- use MeshLambertMaterial for interiors, terrain, and shapes
- use smooth vertex normal blending to avoid facted-looking contrasty lighting
  between adjacent surfaces
- update io_dif Blender addon to extract lightmaps
- re-export .dif files to glTF with lightmaps and without LOD
- enable sun, ensure correct direction
- adjust fog (more work to do)
- cleanup and optimization
2025-12-07 14:01:26 -08:00
..
audio/fx Initial commit 2025-09-11 16:56:30 -07:00
interiors extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
missions Initial commit 2025-09-11 16:56:30 -07:00
scripts Initial commit 2025-09-11 16:56:30 -07:00
shapes fix Parent:: namespace lookups and meshes with NoMaterial flag 2025-12-04 14:17:04 -08:00
terrains Initial commit 2025-09-11 16:56:30 -07:00
textures Initial commit 2025-09-11 16:56:30 -07:00