mirror of
https://github.com/exogen/t2-mapper.git
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186 lines
No EOL
77 KiB
JavaScript
186 lines
No EOL
77 KiB
JavaScript
"use strict";(self.webpackChunk_N_E=self.webpackChunk_N_E||[]).push([[664],{3303:(e,t,r)=>{r.d(t,{AH:()=>k,Mj:()=>A,SP:()=>q,To:()=>ei,Vu:()=>eo,Xe:()=>eu,bv:()=>N,hH:()=>Z,i:()=>Y,oF:()=>a,s0:()=>v});var i=r(5339),s=class{constructor(){this.startTime=performance.now(),this.previousTime=0,this.currentTime=0,this._delta=0,this._elapsed=0,this._fixedDelta=1e3/60,this.timescale=1,this.useFixedDelta=!1,this._autoReset=!1}get autoReset(){return this._autoReset}set autoReset(e){"undefined"!=typeof document&&void 0!==document.hidden&&(e?document.addEventListener("visibilitychange",this):document.removeEventListener("visibilitychange",this),this._autoReset=e)}get delta(){return .001*this._delta}get fixedDelta(){return .001*this._fixedDelta}set fixedDelta(e){this._fixedDelta=1e3*e}get elapsed(){return .001*this._elapsed}update(e){this.useFixedDelta?this._delta=this.fixedDelta:(this.previousTime=this.currentTime,this.currentTime=(void 0!==e?e:performance.now())-this.startTime,this._delta=this.currentTime-this.previousTime),this._delta*=this.timescale,this._elapsed+=this._delta}reset(){this._delta=0,this._elapsed=0,this.currentTime=performance.now()-this.startTime}getDelta(){return this.delta}getElapsed(){return this.elapsed}handleEvent(e){document.hidden||(this.currentTime=performance.now()-this.startTime)}dispose(){this.autoReset=!1}},n=(()=>{let e=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),t=new Float32Array([0,0,2,0,0,2]),r=new i.LoY;return r.setAttribute("position",new i.THS(e,3)),r.setAttribute("uv",new i.THS(t,2)),r})(),a=class e{static get fullscreenGeometry(){return n}constructor(e="Pass",t=new i.Z58,r=new i.qUd){this.name=e,this.renderer=null,this.scene=t,this.camera=r,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(e){if(this.rtt===e){let t=this.fullscreenMaterial;null!==t&&(t.needsUpdate=!0),this.rtt=!e}}set mainScene(e){}set mainCamera(e){}setRenderer(e){this.renderer=e}isEnabled(){return this.enabled}setEnabled(e){this.enabled=e}get fullscreenMaterial(){return null!==this.screen?this.screen.material:null}set fullscreenMaterial(t){let r=this.screen;null!==r?r.material=t:((r=new i.eaF(e.fullscreenGeometry,t)).frustumCulled=!1,null===this.scene&&(this.scene=new i.Z58),this.scene.add(r),this.screen=r)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(e){this.fullscreenMaterial=e}getDepthTexture(){return null}setDepthTexture(e,t=i.Rkk){}render(e,t,r,i,s){throw Error("Render method not implemented!")}setSize(e,t){}initialize(e,t,r){}dispose(){for(let t of Object.keys(this)){let r=this[t];(r instanceof i.nWS||r instanceof i.imn||r instanceof i.gPd||r instanceof e)&&this[t].dispose()}null!==this.fullscreenMaterial&&this.fullscreenMaterial.dispose()}},l=class extends a{constructor(){super("ClearMaskPass",null,null),this.needsSwap=!1}render(e,t,r,i,s){let n=e.state.buffers.stencil;n.setLocked(!1),n.setTest(!1)}},o=`#ifdef COLOR_WRITE
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#include <common>
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#include <dithering_pars_fragment>
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#ifdef FRAMEBUFFER_PRECISION_HIGH
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uniform mediump sampler2D inputBuffer;
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#else
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uniform lowp sampler2D inputBuffer;
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#endif
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#endif
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#ifdef DEPTH_WRITE
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#include <packing>
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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uniform highp sampler2D depthBuffer;
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#else
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uniform mediump sampler2D depthBuffer;
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#endif
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float readDepth(const in vec2 uv){
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#if DEPTH_PACKING == 3201
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return unpackRGBAToDepth(texture2D(depthBuffer,uv));
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#else
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return texture2D(depthBuffer,uv).r;
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#endif
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}
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#endif
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#ifdef USE_WEIGHTS
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uniform vec4 channelWeights;
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#endif
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uniform float opacity;varying vec2 vUv;void main(){
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#ifdef COLOR_WRITE
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vec4 texel=texture2D(inputBuffer,vUv);
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#ifdef USE_WEIGHTS
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texel*=channelWeights;
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#endif
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gl_FragColor=opacity*texel;
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#ifdef COLOR_SPACE_CONVERSION
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#include <colorspace_fragment>
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#endif
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#include <dithering_fragment>
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#else
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gl_FragColor=vec4(0.0);
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#endif
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#ifdef DEPTH_WRITE
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gl_FragDepth=readDepth(vUv);
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#endif
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}`,u="varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}",h=class extends i.BKk{constructor(){super({name:"CopyMaterial",defines:{DEPTH_PACKING:"0",COLOR_WRITE:"1"},uniforms:{inputBuffer:new i.nc$(null),depthBuffer:new i.nc$(null),channelWeights:new i.nc$(null),opacity:new i.nc$(1)},blending:i.XIg,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:o,vertexShader:u}),this.depthFunc=i.lGu}get inputBuffer(){return this.uniforms.inputBuffer.value}set inputBuffer(e){let t=null!==e;this.colorWrite!==t&&(t?this.defines.COLOR_WRITE=!0:delete this.defines.COLOR_WRITE,this.colorWrite=t,this.needsUpdate=!0),this.uniforms.inputBuffer.value=e}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){let t=null!==e;this.depthWrite!==t&&(t?this.defines.DEPTH_WRITE=!0:delete this.defines.DEPTH_WRITE,this.depthTest=t,this.depthWrite=t,this.needsUpdate=!0),this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}get channelWeights(){return this.uniforms.channelWeights.value}set channelWeights(e){null!==e?(this.defines.USE_WEIGHTS="1",this.uniforms.channelWeights.value=e):delete this.defines.USE_WEIGHTS,this.needsUpdate=!0}setInputBuffer(e){this.uniforms.inputBuffer.value=e}getOpacity(e){return this.uniforms.opacity.value}setOpacity(e){this.uniforms.opacity.value=e}},c=class extends a{constructor(e,t=!0){super("CopyPass"),this.fullscreenMaterial=new h,this.needsSwap=!1,this.renderTarget=e,void 0===e&&(this.renderTarget=new i.nWS(1,1,{minFilter:i.k6q,magFilter:i.k6q,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="CopyPass.Target"),this.autoResize=t}get resize(){return this.autoResize}set resize(e){this.autoResize=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}setAutoResizeEnabled(e){this.autoResize=e}render(e,t,r,i,s){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){this.autoResize&&this.renderTarget.setSize(e,t)}initialize(e,t,r){void 0!==r&&(this.renderTarget.texture.type=r,r!==i.OUM?this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1":null!==e&&e.outputColorSpace===i.er$&&(this.renderTarget.texture.colorSpace=i.er$))}},d=new i.Q1f,f=class extends a{constructor(e=!0,t=!0,r=!1){super("ClearPass",null,null),this.needsSwap=!1,this.color=e,this.depth=t,this.stencil=r,this.overrideClearColor=null,this.overrideClearAlpha=-1}setClearFlags(e,t,r){this.color=e,this.depth=t,this.stencil=r}getOverrideClearColor(){return this.overrideClearColor}setOverrideClearColor(e){this.overrideClearColor=e}getOverrideClearAlpha(){return this.overrideClearAlpha}setOverrideClearAlpha(e){this.overrideClearAlpha=e}render(e,t,r,i,s){let n=this.overrideClearColor,a=this.overrideClearAlpha,l=e.getClearAlpha(),o=null!==n,u=a>=0;o?(e.getClearColor(d),e.setClearColor(n,u?a:l)):u&&e.setClearAlpha(a),e.setRenderTarget(this.renderToScreen?null:t),e.clear(this.color,this.depth,this.stencil),o?e.setClearColor(d,l):u&&e.setClearAlpha(l)}},p=class extends a{constructor(e,t){super("MaskPass",e,t),this.needsSwap=!1,this.clearPass=new f(!1,!1,!0),this.inverse=!1}set mainScene(e){this.scene=e}set mainCamera(e){this.camera=e}get inverted(){return this.inverse}set inverted(e){this.inverse=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getClearPass(){return this.clearPass}isInverted(){return this.inverted}setInverted(e){this.inverted=e}render(e,t,r,i,s){let n=e.getContext(),a=e.state.buffers,l=this.scene,o=this.camera,u=this.clearPass,h=+!this.inverted;a.color.setMask(!1),a.depth.setMask(!1),a.color.setLocked(!0),a.depth.setLocked(!0),a.stencil.setTest(!0),a.stencil.setOp(n.REPLACE,n.REPLACE,n.REPLACE),a.stencil.setFunc(n.ALWAYS,h,0xffffffff),a.stencil.setClear(1-h),a.stencil.setLocked(!0),this.clearPass.enabled&&(this.renderToScreen?u.render(e,null):(u.render(e,t),u.render(e,r))),this.renderToScreen?e.setRenderTarget(null):(e.setRenderTarget(t),e.render(l,o),e.setRenderTarget(r)),e.render(l,o),a.color.setLocked(!1),a.depth.setLocked(!1),a.stencil.setLocked(!1),a.stencil.setFunc(n.EQUAL,1,0xffffffff),a.stencil.setOp(n.KEEP,n.KEEP,n.KEEP),a.stencil.setLocked(!0)}},v=class{constructor(e=null,{depthBuffer:t=!0,stencilBuffer:r=!1,multisampling:i=0,frameBufferType:n}={}){this.renderer=null,this.inputBuffer=this.createBuffer(t,r,n,i),this.outputBuffer=this.inputBuffer.clone(),this.copyPass=new c,this.depthTexture=null,this.passes=[],this.timer=new s,this.autoRenderToScreen=!0,this.setRenderer(e)}get multisampling(){return this.inputBuffer.samples||0}set multisampling(e){let t=this.inputBuffer,r=this.multisampling;r>0&&e>0?(this.inputBuffer.samples=e,this.outputBuffer.samples=e,this.inputBuffer.dispose(),this.outputBuffer.dispose()):r!==e&&(this.inputBuffer.dispose(),this.outputBuffer.dispose(),this.inputBuffer=this.createBuffer(t.depthBuffer,t.stencilBuffer,t.texture.type,e),this.inputBuffer.depthTexture=this.depthTexture,this.outputBuffer=this.inputBuffer.clone())}getTimer(){return this.timer}getRenderer(){return this.renderer}setRenderer(e){if(this.renderer=e,null!==e){let t=e.getSize(new i.I9Y),r=e.getContext().getContextAttributes().alpha,s=this.inputBuffer.texture.type;for(let n of(s===i.OUM&&e.outputColorSpace===i.er$&&(this.inputBuffer.texture.colorSpace=i.er$,this.outputBuffer.texture.colorSpace=i.er$,this.inputBuffer.dispose(),this.outputBuffer.dispose()),e.autoClear=!1,this.setSize(t.width,t.height),this.passes))n.initialize(e,r,s)}}replaceRenderer(e,t=!0){let r=this.renderer,i=r.domElement.parentNode;return this.setRenderer(e),t&&null!==i&&(i.removeChild(r.domElement),i.appendChild(e.domElement)),r}createDepthTexture(){let e=this.depthTexture=new i.VCu;return this.inputBuffer.depthTexture=e,this.inputBuffer.dispose(),this.inputBuffer.stencilBuffer?(e.format=i.dcC,e.type=i.V3x):e.type=i.bkx,e}deleteDepthTexture(){if(null!==this.depthTexture)for(let e of(this.depthTexture.dispose(),this.depthTexture=null,this.inputBuffer.depthTexture=null,this.inputBuffer.dispose(),this.passes))e.setDepthTexture(null)}createBuffer(e,t,r,s){let n=this.renderer,a=null===n?new i.I9Y:n.getDrawingBufferSize(new i.I9Y),l={minFilter:i.k6q,magFilter:i.k6q,stencilBuffer:t,depthBuffer:e,type:r},o=new i.nWS(a.width,a.height,l);return s>0&&(o.samples=s),r===i.OUM&&null!==n&&n.outputColorSpace===i.er$&&(o.texture.colorSpace=i.er$),o.texture.name="EffectComposer.Buffer",o.texture.generateMipmaps=!1,o}setMainScene(e){for(let t of this.passes)t.mainScene=e}setMainCamera(e){for(let t of this.passes)t.mainCamera=e}addPass(e,t){let r=this.passes,s=this.renderer,n=s.getDrawingBufferSize(new i.I9Y),a=s.getContext().getContextAttributes().alpha,l=this.inputBuffer.texture.type;if(e.setRenderer(s),e.setSize(n.width,n.height),e.initialize(s,a,l),this.autoRenderToScreen&&(r.length>0&&(r[r.length-1].renderToScreen=!1),e.renderToScreen&&(this.autoRenderToScreen=!1)),void 0!==t?r.splice(t,0,e):r.push(e),this.autoRenderToScreen&&(r[r.length-1].renderToScreen=!0),e.needsDepthTexture||null!==this.depthTexture)if(null===this.depthTexture){let t=this.createDepthTexture();for(e of r)e.setDepthTexture(t)}else e.setDepthTexture(this.depthTexture)}removePass(e){let t=this.passes,r=t.indexOf(e);-1!==r&&t.splice(r,1).length>0&&(null!==this.depthTexture&&(t.reduce((e,t)=>e||t.needsDepthTexture,!1)||(e.getDepthTexture()===this.depthTexture&&e.setDepthTexture(null),this.deleteDepthTexture())),this.autoRenderToScreen&&r===t.length&&(e.renderToScreen=!1,t.length>0&&(t[t.length-1].renderToScreen=!0)))}removeAllPasses(){let e=this.passes;this.deleteDepthTexture(),e.length>0&&(this.autoRenderToScreen&&(e[e.length-1].renderToScreen=!1),this.passes=[])}render(e){let t,r,i,s=this.renderer,n=this.copyPass,a=this.inputBuffer,o=this.outputBuffer,u=!1;for(let h of(void 0===e&&(this.timer.update(),e=this.timer.getDelta()),this.passes))h.enabled&&(h.render(s,a,o,e,u),h.needsSwap&&(u&&(n.renderToScreen=h.renderToScreen,t=s.getContext(),(r=s.state.buffers.stencil).setFunc(t.NOTEQUAL,1,0xffffffff),n.render(s,a,o,e,u),r.setFunc(t.EQUAL,1,0xffffffff)),i=a,a=o,o=i),h instanceof p?u=!0:h instanceof l&&(u=!1))}setSize(e,t,r){let s=this.renderer,n=s.getSize(new i.I9Y);(void 0===e||void 0===t)&&(e=n.width,t=n.height),(n.width!==e||n.height!==t)&&s.setSize(e,t,r);let a=s.getDrawingBufferSize(new i.I9Y);for(let e of(this.inputBuffer.setSize(a.width,a.height),this.outputBuffer.setSize(a.width,a.height),this.passes))e.setSize(a.width,a.height)}reset(){this.dispose(),this.autoRenderToScreen=!0}dispose(){for(let e of this.passes)e.dispose();this.passes=[],null!==this.inputBuffer&&this.inputBuffer.dispose(),null!==this.outputBuffer&&this.outputBuffer.dispose(),this.deleteDepthTexture(),this.copyPass.dispose(),this.timer.dispose(),a.fullscreenGeometry.dispose()}},m={NONE:0,DEPTH:1,CONVOLUTION:2},g={FRAGMENT_HEAD:"FRAGMENT_HEAD",FRAGMENT_MAIN_UV:"FRAGMENT_MAIN_UV",FRAGMENT_MAIN_IMAGE:"FRAGMENT_MAIN_IMAGE",VERTEX_HEAD:"VERTEX_HEAD",VERTEX_MAIN_SUPPORT:"VERTEX_MAIN_SUPPORT"},y=class{constructor(){this.shaderParts=new Map([[g.FRAGMENT_HEAD,null],[g.FRAGMENT_MAIN_UV,null],[g.FRAGMENT_MAIN_IMAGE,null],[g.VERTEX_HEAD,null],[g.VERTEX_MAIN_SUPPORT,null]]),this.defines=new Map,this.uniforms=new Map,this.blendModes=new Map,this.extensions=new Set,this.attributes=m.NONE,this.varyings=new Set,this.uvTransformation=!1,this.readDepth=!1,this.colorSpace=i.Zr2}},S=!1,x=class{constructor(e=null){this.originalMaterials=new Map,this.material=null,this.materials=null,this.materialsBackSide=null,this.materialsDoubleSide=null,this.materialsFlatShaded=null,this.materialsFlatShadedBackSide=null,this.materialsFlatShadedDoubleSide=null,this.setMaterial(e),this.meshCount=0,this.replaceMaterial=e=>{if(e.isMesh){let t;if(e.material.flatShading)switch(e.material.side){case i.$EB:t=this.materialsFlatShadedDoubleSide;break;case i.hsX:t=this.materialsFlatShadedBackSide;break;default:t=this.materialsFlatShaded}else switch(e.material.side){case i.$EB:t=this.materialsDoubleSide;break;case i.hsX:t=this.materialsBackSide;break;default:t=this.materials}this.originalMaterials.set(e,e.material),e.isSkinnedMesh?e.material=t[2]:e.isInstancedMesh?e.material=t[1]:e.material=t[0],++this.meshCount}}}cloneMaterial(e){if(!(e instanceof i.BKk))return e.clone();let t=e.uniforms,r=new Map;for(let e in t){let i=t[e].value;i.isRenderTargetTexture&&(t[e].value=null,r.set(e,i))}let s=e.clone();for(let e of r)t[e[0]].value=e[1],s.uniforms[e[0]].value=e[1];return s}setMaterial(e){if(this.disposeMaterials(),this.material=e,null!==e){let t=this.materials=[this.cloneMaterial(e),this.cloneMaterial(e),this.cloneMaterial(e)];for(let r of t)r.uniforms=Object.assign({},e.uniforms),r.side=i.hB5;t[2].skinning=!0,this.materialsBackSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.side=i.hsX,r}),this.materialsDoubleSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.side=i.$EB,r}),this.materialsFlatShaded=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r}),this.materialsFlatShadedBackSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r.side=i.hsX,r}),this.materialsFlatShadedDoubleSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r.side=i.$EB,r})}}render(e,t,r){let i=e.shadowMap.enabled;if(e.shadowMap.enabled=!1,S){let i=this.originalMaterials;for(let s of(this.meshCount=0,t.traverse(this.replaceMaterial),e.render(t,r),i))s[0].material=s[1];this.meshCount!==i.size&&i.clear()}else{let i=t.overrideMaterial;t.overrideMaterial=this.material,e.render(t,r),t.overrideMaterial=i}e.shadowMap.enabled=i}disposeMaterials(){if(null!==this.material)for(let e of this.materials.concat(this.materialsBackSide).concat(this.materialsDoubleSide).concat(this.materialsFlatShaded).concat(this.materialsFlatShadedBackSide).concat(this.materialsFlatShadedDoubleSide))e.dispose()}dispose(){this.originalMaterials.clear(),this.disposeMaterials()}static get workaroundEnabled(){return S}static set workaroundEnabled(e){S=e}},w=class extends i.Qev{constructor(e,t=-1,r=-1,s=1){super(),this.resizable=e,this.baseSize=new i.I9Y(1,1),this.preferredSize=new i.I9Y(t,r),this.target=this.preferredSize,this.s=s,this.effectiveSize=new i.I9Y,this.addEventListener("change",()=>this.updateEffectiveSize()),this.updateEffectiveSize()}updateEffectiveSize(){let e=this.baseSize,t=this.preferredSize,r=this.effectiveSize,i=this.scale;-1!==t.width?r.width=t.width:-1!==t.height?r.width=Math.round(t.height*(e.width/Math.max(e.height,1))):r.width=Math.round(e.width*i),-1!==t.height?r.height=t.height:-1!==t.width?r.height=Math.round(t.width/Math.max(e.width/Math.max(e.height,1),1)):r.height=Math.round(e.height*i)}get width(){return this.effectiveSize.width}set width(e){this.preferredWidth=e}get height(){return this.effectiveSize.height}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferredSize.setScalar(-1),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.baseSize.width}set baseWidth(e){this.baseSize.width!==e&&(this.baseSize.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getBaseWidth(){return this.baseWidth}setBaseWidth(e){this.baseWidth=e}get baseHeight(){return this.baseSize.height}set baseHeight(e){this.baseSize.height!==e&&(this.baseSize.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.baseSize.width!==e||this.baseSize.height!==t)&&(this.baseSize.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}get preferredWidth(){return this.preferredSize.width}set preferredWidth(e){this.preferredSize.width!==e&&(this.preferredSize.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferredSize.height}set preferredHeight(e){this.preferredSize.height!==e&&(this.preferredSize.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferredSize.width!==e||this.preferredSize.height!==t)&&(this.preferredSize.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}copy(e){this.s=e.scale,this.baseSize.set(e.baseWidth,e.baseHeight),this.preferredSize.set(e.preferredWidth,e.preferredHeight),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height)}static get AUTO_SIZE(){return -1}};var T={ADD:0,AVERAGE:2,COLOR:3,COLOR_BURN:4,COLOR_DODGE:5,DARKEN:6,DIFFERENCE:7,DIVIDE:8,DST:9,EXCLUSION:10,HARD_LIGHT:11,HARD_MIX:12,HUE:13,INVERT:14,INVERT_RGB:15,LIGHTEN:16,LINEAR_BURN:17,LINEAR_DODGE:18,LINEAR_LIGHT:19,LUMINOSITY:20,MULTIPLY:21,NEGATION:22,NORMAL:23,OVERLAY:24,PIN_LIGHT:25,REFLECT:26,SATURATION:27,SCREEN:28,SOFT_LIGHT:29,SRC:30,SUBTRACT:31,VIVID_LIGHT:32},U=new Map([[T.ADD,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4(x.rgb+y.rgb,y.a),y.a*opacity);}"],[T.AVERAGE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4((x.rgb+y.rgb)*0.5,y.a),y.a*opacity);}"],[T.COLOR,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(yHSL.xy,xHSL.z));return mix(x,vec4(z,y.a),y.a*opacity);}"],[T.COLOR_BURN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 a=x.rgb,b=y.rgb;vec3 z=mix(step(0.0,b)*(1.0-min(vec3(1.0),(1.0-a)/b)),vec3(1.0),step(1.0,a));return mix(x,vec4(z,y.a),y.a*opacity);}"],[T.COLOR_DODGE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 a=x.rgb,b=y.rgb;vec3 z=step(0.0,a)*mix(min(vec3(1.0),a/max(1.0-b,1e-9)),vec3(1.0),step(1.0,b));return mix(x,vec4(z,y.a),y.a*opacity);}"],[T.DARKEN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4(min(x.rgb,y.rgb),y.a),y.a*opacity);}"],[T.DIFFERENCE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4(abs(x.rgb-y.rgb),y.a),y.a*opacity);}"],[T.DIVIDE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4(x.rgb/max(y.rgb,1e-12),y.a),y.a*opacity);}"],[T.DST,null],[T.EXCLUSION,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4((x.rgb+y.rgb-2.0*x.rgb*y.rgb),y.a),y.a*opacity);}"],[T.HARD_LIGHT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 a=min(x.rgb,1.0);vec3 b=min(y.rgb,1.0);vec3 z=mix(2.0*a*b,1.0-2.0*(1.0-a)*(1.0-b),step(0.5,b));return mix(x,vec4(z,y.a),y.a*opacity);}"],[T.HARD_MIX,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4(step(1.0,x.rgb+y.rgb),y.a),y.a*opacity);}"],[T.HUE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(yHSL.x,xHSL.yz));return mix(x,vec4(z,y.a),y.a*opacity);}"],[T.INVERT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4(1.0-y.rgb,y.a),y.a*opacity);}"],[T.INVERT_RGB,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4(y.rgb*(1.0-x.rgb),y.a),y.a*opacity);}"],[T.LIGHTEN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4(max(x.rgb,y.rgb),y.a),y.a*opacity);}"],[T.LINEAR_BURN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4(clamp(y.rgb+x.rgb-1.0,0.0,1.0),y.a),y.a*opacity);}"],[T.LINEAR_DODGE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4(min(x.rgb+y.rgb,1.0),y.a),y.a*opacity);}"],[T.LINEAR_LIGHT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4(clamp(2.0*y.rgb+x.rgb-1.0,0.0,1.0),y.a),y.a*opacity);}"],[T.LUMINOSITY,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(xHSL.xy,yHSL.z));return mix(x,vec4(z,y.a),y.a*opacity);}"],[T.MULTIPLY,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4(x.rgb*y.rgb,y.a),y.a*opacity);}"],[T.NEGATION,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4(1.0-abs(1.0-x.rgb-y.rgb),y.a),y.a*opacity);}"],[T.NORMAL,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,y,y.a*opacity);}"],[T.OVERLAY,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 z=mix(2.0*y.rgb*x.rgb,1.0-2.0*(1.0-y.rgb)*(1.0-x.rgb),step(0.5,x.rgb));return mix(x,vec4(z,y.a),y.a*opacity);}"],[T.PIN_LIGHT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 y2=2.0*y.rgb;vec3 z=mix(mix(y2,x.rgb,step(0.5*x.rgb,y.rgb)),max(y2-1.0,vec3(0.0)),step(x.rgb,y2-1.0));return mix(x,vec4(z,y.a),y.a*opacity);}"],[T.REFLECT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 z=mix(min(x.rgb*x.rgb/max(1.0-y.rgb,1e-12),1.0),y.rgb,step(1.0,y.rgb));return mix(x,vec4(z,y.a),y.a*opacity);}"],[T.SATURATION,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(xHSL.x,yHSL.y,xHSL.z));return mix(x,vec4(z,y.a),y.a*opacity);}"],[T.SCREEN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4(x.rgb+y.rgb-min(x.rgb*y.rgb,1.0),y.a),y.a*opacity);}"],[T.SOFT_LIGHT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 a=x.rgb;vec3 b=y.rgb;vec3 y2=2.0*b;vec3 w=step(0.5,b);vec3 c=a-(1.0-y2)*a*(1.0-a);vec3 d=mix(a+(y2-1.0)*(sqrt(a)-a),a+(y2-1.0)*a*((16.0*a-12.0)*a+3.0),w*(1.0-step(0.25,a)));vec3 z=mix(c,d,w);return mix(x,vec4(z,y.a),y.a*opacity);}"],[T.SRC,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y;}"],[T.SUBTRACT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,vec4(max(x.rgb+y.rgb-1.0,0.0),y.a),y.a*opacity);}"],[T.VIVID_LIGHT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 z=mix(max(1.0-min((1.0-x.rgb)/(2.0*y.rgb),1.0),0.0),min(x.rgb/(2.0*(1.0-y.rgb)),1.0),step(0.5,y.rgb));return mix(x,vec4(z,y.a),y.a*opacity);}"]]),E=class extends i.Qev{constructor(e,t=1){super(),this._blendFunction=e,this.opacity=new i.nc$(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this._blendFunction}set blendFunction(e){this._blendFunction=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return U.get(this.blendFunction)}};i.GOR;var A=class extends i.Qev{constructor(e,t,{attributes:r=m.NONE,blendFunction:s=T.NORMAL,defines:n=new Map,uniforms:a=new Map,extensions:l=null,vertexShader:o=null}={}){super(),this.name=e,this.renderer=null,this.attributes=r,this.fragmentShader=t,this.vertexShader=o,this.defines=n,this.uniforms=a,this.extensions=l,this.blendMode=new E(s),this.blendMode.addEventListener("change",e=>this.setChanged()),this._inputColorSpace=i.Zr2,this._outputColorSpace=i.jf0}get inputColorSpace(){return this._inputColorSpace}set inputColorSpace(e){this._inputColorSpace=e,this.setChanged()}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e,this.setChanged()}set mainScene(e){}set mainCamera(e){}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=i.Rkk){}update(e,t,r){}setSize(e,t){}initialize(e,t,r){}dispose(){for(let e of Object.keys(this)){let t=this[e];(t instanceof i.nWS||t instanceof i.imn||t instanceof i.gPd||t instanceof a)&&this[e].dispose()}}},b={MEDIUM:2,LARGE:3},M=`#ifdef FRAMEBUFFER_PRECISION_HIGH
|
|
uniform mediump sampler2D inputBuffer;
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|
#else
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|
uniform lowp sampler2D inputBuffer;
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#endif
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|
varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25;
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#include <colorspace_fragment>
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}`,R=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],B=class extends i.BKk{constructor(e=new i.IUQ){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new i.nc$(null),texelSize:new i.nc$(new i.IUQ),scale:new i.nc$(1),kernel:new i.nc$(0)},blending:i.XIg,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:M,vertexShader:"uniform vec4 texelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize.xy*vec2(kernel)+texelSize.zw)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}"}),this.setTexelSize(e.x,e.y),this.kernelSize=b.MEDIUM}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.inputBuffer=e}get kernelSequence(){return R[this.kernelSize]}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(){return this.uniforms.scale.value}setScale(e){this.uniforms.scale.value=e}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(e){this.uniforms.kernel.value=e}setKernel(e){this.kernel=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t,.5*e,.5*t)}setSize(e,t){let r=1/e,i=1/t;this.uniforms.texelSize.value.set(r,i,.5*r,.5*i)}},_=class extends a{constructor({kernelSize:e=b.MEDIUM,resolutionScale:t=.5,width:r=w.AUTO_SIZE,height:s=w.AUTO_SIZE,resolutionX:n=r,resolutionY:a=s}={}){super("KawaseBlurPass"),this.renderTargetA=new i.nWS(1,1,{depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";let l=this.resolution=new w(this,n,a,t);l.addEventListener("change",e=>this.setSize(l.baseWidth,l.baseHeight)),this._blurMaterial=new B,this._blurMaterial.kernelSize=e,this.copyMaterial=new h}getResolution(){return this.resolution}get blurMaterial(){return this._blurMaterial}set blurMaterial(e){this._blurMaterial=e}get dithering(){return this.copyMaterial.dithering}set dithering(e){this.copyMaterial.dithering=e}get kernelSize(){return this.blurMaterial.kernelSize}set kernelSize(e){this.blurMaterial.kernelSize=e}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get scale(){return this.blurMaterial.scale}set scale(e){this.blurMaterial.scale=e}getScale(){return this.blurMaterial.scale}setScale(e){this.blurMaterial.scale=e}getKernelSize(){return this.kernelSize}setKernelSize(e){this.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,s){let n=this.scene,a=this.camera,l=this.renderTargetA,o=this.renderTargetB,u=this.blurMaterial,h=u.kernelSequence,c=t;this.fullscreenMaterial=u;for(let t=0,r=h.length;t<r;++t){let r=(1&t)==0?l:o;u.kernel=h[t],u.inputBuffer=c.texture,e.setRenderTarget(r),e.render(n,a),c=r}this.fullscreenMaterial=this.copyMaterial,this.copyMaterial.inputBuffer=c.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(n,a)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t);let i=r.width,s=r.height;this.renderTargetA.setSize(i,s),this.renderTargetB.setSize(i,s),this.blurMaterial.setSize(e,t)}initialize(e,t,r){void 0!==r&&(this.renderTargetA.texture.type=r,this.renderTargetB.texture.type=r,r!==i.OUM?(this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.copyMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1"):null!==e&&e.outputColorSpace===i.er$&&(this.renderTargetA.texture.colorSpace=i.er$,this.renderTargetB.texture.colorSpace=i.er$))}static get AUTO_SIZE(){return w.AUTO_SIZE}},F=`#include <common>
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#ifdef FRAMEBUFFER_PRECISION_HIGH
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uniform mediump sampler2D inputBuffer;
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#else
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uniform lowp sampler2D inputBuffer;
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#endif
|
|
#ifdef RANGE
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uniform vec2 range;
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#elif defined(THRESHOLD)
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uniform float threshold;uniform float smoothing;
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#endif
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varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);float l=luminance(texel.rgb);float mask=1.0;
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#ifdef RANGE
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float low=step(range.x,l);float high=step(l,range.y);mask=low*high;
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#elif defined(THRESHOLD)
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mask=smoothstep(threshold,threshold+smoothing,l);
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#endif
|
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#ifdef COLOR
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gl_FragColor=texel*mask;
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#else
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gl_FragColor=vec4(l*mask);
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#endif
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}`,P=class extends i.BKk{constructor(e=!1,t=null){super({name:"LuminanceMaterial",defines:{THREE_REVISION:i.sPf.replace(/\D+/g,"")},uniforms:{inputBuffer:new i.nc$(null),threshold:new i.nc$(0),smoothing:new i.nc$(1),range:new i.nc$(null)},blending:i.XIg,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:F,vertexShader:u}),this.colorOutput=e,this.luminanceRange=t}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get threshold(){return this.uniforms.threshold.value}set threshold(e){this.smoothing>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.threshold.value=e}getThreshold(){return this.threshold}setThreshold(e){this.threshold=e}get smoothing(){return this.uniforms.smoothing.value}set smoothing(e){this.threshold>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.smoothing.value=e}getSmoothingFactor(){return this.smoothing}setSmoothingFactor(e){this.smoothing=e}get useThreshold(){return this.threshold>0||this.smoothing>0}set useThreshold(e){}get colorOutput(){return void 0!==this.defines.COLOR}set colorOutput(e){e?this.defines.COLOR="1":delete this.defines.COLOR,this.needsUpdate=!0}isColorOutputEnabled(e){return this.colorOutput}setColorOutputEnabled(e){this.colorOutput=e}get useRange(){return null!==this.luminanceRange}set useRange(e){this.luminanceRange=null}get luminanceRange(){return this.uniforms.range.value}set luminanceRange(e){null!==e?this.defines.RANGE="1":delete this.defines.RANGE,this.uniforms.range.value=e,this.needsUpdate=!0}getLuminanceRange(){return this.luminanceRange}setLuminanceRange(e){this.luminanceRange=e}},I=class extends a{constructor({renderTarget:e,luminanceRange:t,colorOutput:r,resolutionScale:s=1,width:n=w.AUTO_SIZE,height:a=w.AUTO_SIZE,resolutionX:l=n,resolutionY:o=a}={}){super("LuminancePass"),this.fullscreenMaterial=new P(r,t),this.needsSwap=!1,this.renderTarget=e,void 0===this.renderTarget&&(this.renderTarget=new i.nWS(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="LuminancePass.Target");let u=this.resolution=new w(this,l,o,s);u.addEventListener("change",e=>this.setSize(u.baseWidth,u.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}render(e,t,r,i,s){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height)}initialize(e,t,r){void 0!==r&&r!==i.OUM&&(this.renderTarget.texture.type=r,this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},D=`#ifdef FRAMEBUFFER_PRECISION_HIGH
|
|
uniform mediump sampler2D inputBuffer;
|
|
#else
|
|
uniform lowp sampler2D inputBuffer;
|
|
#endif
|
|
#define WEIGHT_INNER 0.125
|
|
#define WEIGHT_OUTER 0.0555555
|
|
varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;float clampToBorder(const in vec2 uv){return float(uv.s>=0.0&&uv.s<=1.0&&uv.t>=0.0&&uv.t<=1.0);}void main(){vec4 c=vec4(0.0);vec4 w=WEIGHT_INNER*vec4(clampToBorder(vUv00),clampToBorder(vUv01),clampToBorder(vUv02),clampToBorder(vUv03));c+=w.x*texture2D(inputBuffer,vUv00);c+=w.y*texture2D(inputBuffer,vUv01);c+=w.z*texture2D(inputBuffer,vUv02);c+=w.w*texture2D(inputBuffer,vUv03);w=WEIGHT_OUTER*vec4(clampToBorder(vUv04),clampToBorder(vUv05),clampToBorder(vUv06),clampToBorder(vUv07));c+=w.x*texture2D(inputBuffer,vUv04);c+=w.y*texture2D(inputBuffer,vUv05);c+=w.z*texture2D(inputBuffer,vUv06);c+=w.w*texture2D(inputBuffer,vUv07);w=WEIGHT_OUTER*vec4(clampToBorder(vUv08),clampToBorder(vUv09),clampToBorder(vUv10),clampToBorder(vUv11));c+=w.x*texture2D(inputBuffer,vUv08);c+=w.y*texture2D(inputBuffer,vUv09);c+=w.z*texture2D(inputBuffer,vUv10);c+=w.w*texture2D(inputBuffer,vUv11);c+=WEIGHT_OUTER*texture2D(inputBuffer,vUv);gl_FragColor=c;
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#include <colorspace_fragment>
|
|
}`,z=class extends i.BKk{constructor(){super({name:"DownsamplingMaterial",uniforms:{inputBuffer:new i.nc$(null),texelSize:new i.nc$(new i.I9Y)},blending:i.XIg,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:D,vertexShader:"uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;void main(){vUv=position.xy*0.5+0.5;vUv00=vUv+texelSize*vec2(-1.0,1.0);vUv01=vUv+texelSize*vec2(1.0,1.0);vUv02=vUv+texelSize*vec2(-1.0,-1.0);vUv03=vUv+texelSize*vec2(1.0,-1.0);vUv04=vUv+texelSize*vec2(-2.0,2.0);vUv05=vUv+texelSize*vec2(0.0,2.0);vUv06=vUv+texelSize*vec2(2.0,2.0);vUv07=vUv+texelSize*vec2(-2.0,0.0);vUv08=vUv+texelSize*vec2(2.0,0.0);vUv09=vUv+texelSize*vec2(-2.0,-2.0);vUv10=vUv+texelSize*vec2(0.0,-2.0);vUv11=vUv+texelSize*vec2(2.0,-2.0);gl_Position=vec4(position.xy,1.0,1.0);}"})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},C=`#ifdef FRAMEBUFFER_PRECISION_HIGH
|
|
uniform mediump sampler2D inputBuffer;uniform mediump sampler2D supportBuffer;
|
|
#else
|
|
uniform lowp sampler2D inputBuffer;uniform lowp sampler2D supportBuffer;
|
|
#endif
|
|
uniform float radius;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vec4 c=vec4(0.0);c+=texture2D(inputBuffer,vUv0)*0.0625;c+=texture2D(inputBuffer,vUv1)*0.125;c+=texture2D(inputBuffer,vUv2)*0.0625;c+=texture2D(inputBuffer,vUv3)*0.125;c+=texture2D(inputBuffer,vUv)*0.25;c+=texture2D(inputBuffer,vUv4)*0.125;c+=texture2D(inputBuffer,vUv5)*0.0625;c+=texture2D(inputBuffer,vUv6)*0.125;c+=texture2D(inputBuffer,vUv7)*0.0625;vec4 baseColor=texture2D(supportBuffer,vUv);gl_FragColor=mix(baseColor,c,radius);
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|
#include <colorspace_fragment>
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|
}`,O=class extends i.BKk{constructor(){super({name:"UpsamplingMaterial",uniforms:{inputBuffer:new i.nc$(null),supportBuffer:new i.nc$(null),texelSize:new i.nc$(new i.I9Y),radius:new i.nc$(.85)},blending:i.XIg,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:C,vertexShader:"uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vUv=position.xy*0.5+0.5;vUv0=vUv+texelSize*vec2(-1.0,1.0);vUv1=vUv+texelSize*vec2(0.0,1.0);vUv2=vUv+texelSize*vec2(1.0,1.0);vUv3=vUv+texelSize*vec2(-1.0,0.0);vUv4=vUv+texelSize*vec2(1.0,0.0);vUv5=vUv+texelSize*vec2(-1.0,-1.0);vUv6=vUv+texelSize*vec2(0.0,-1.0);vUv7=vUv+texelSize*vec2(1.0,-1.0);gl_Position=vec4(position.xy,1.0,1.0);}"})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}set supportBuffer(e){this.uniforms.supportBuffer.value=e}get radius(){return this.uniforms.radius.value}set radius(e){this.uniforms.radius.value=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},H=class extends a{constructor(){super("MipmapBlurPass"),this.needsSwap=!1,this.renderTarget=new i.nWS(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="Upsampling.Mipmap0",this.downsamplingMipmaps=[],this.upsamplingMipmaps=[],this.downsamplingMaterial=new z,this.upsamplingMaterial=new O,this.resolution=new i.I9Y}get texture(){return this.renderTarget.texture}get levels(){return this.downsamplingMipmaps.length}set levels(e){if(this.levels!==e){let t=this.renderTarget;this.dispose(),this.downsamplingMipmaps=[],this.upsamplingMipmaps=[];for(let r=0;r<e;++r){let e=t.clone();e.texture.name="Downsampling.Mipmap"+r,this.downsamplingMipmaps.push(e)}this.upsamplingMipmaps.push(t);for(let r=1,i=e-1;r<i;++r){let e=t.clone();e.texture.name="Upsampling.Mipmap"+r,this.upsamplingMipmaps.push(e)}this.setSize(this.resolution.x,this.resolution.y)}}get radius(){return this.upsamplingMaterial.radius}set radius(e){this.upsamplingMaterial.radius=e}render(e,t,r,i,s){let{scene:n,camera:a}=this,{downsamplingMaterial:l,upsamplingMaterial:o}=this,{downsamplingMipmaps:u,upsamplingMipmaps:h}=this,c=t;this.fullscreenMaterial=l;for(let t=0,r=u.length;t<r;++t){let r=u[t];l.setSize(c.width,c.height),l.inputBuffer=c.texture,e.setRenderTarget(r),e.render(n,a),c=r}this.fullscreenMaterial=o;for(let t=h.length-1;t>=0;--t){let r=h[t];o.setSize(c.width,c.height),o.inputBuffer=c.texture,o.supportBuffer=u[t].texture,e.setRenderTarget(r),e.render(n,a),c=r}}setSize(e,t){let r=this.resolution;r.set(e,t);let i=r.width,s=r.height;for(let e=0,t=this.downsamplingMipmaps.length;e<t;++e)i=Math.round(.5*i),s=Math.round(.5*s),this.downsamplingMipmaps[e].setSize(i,s),e<this.upsamplingMipmaps.length&&this.upsamplingMipmaps[e].setSize(i,s)}initialize(e,t,r){if(void 0!==r){let t=this.downsamplingMipmaps.concat(this.upsamplingMipmaps);for(let e of t)e.texture.type=r;if(r!==i.OUM)this.downsamplingMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.upsamplingMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1";else if(null!==e&&e.outputColorSpace===i.er$)for(let e of t)e.texture.colorSpace=i.er$}}dispose(){for(let e of(super.dispose(),this.downsamplingMipmaps.concat(this.upsamplingMipmaps)))e.dispose()}},L=`#ifdef FRAMEBUFFER_PRECISION_HIGH
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|
uniform mediump sampler2D map;
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|
#else
|
|
uniform lowp sampler2D map;
|
|
#endif
|
|
uniform float intensity;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec4 texel=texture2D(map,uv);outputColor=vec4(texel.rgb*intensity,max(inputColor.a,texel.a));}`,N=class extends A{constructor({blendFunction:e=T.SCREEN,luminanceThreshold:t=1,luminanceSmoothing:r=.03,mipmapBlur:s=!0,intensity:n=1,radius:a=.85,levels:l=8,kernelSize:o=b.LARGE,resolutionScale:u=.5,width:h=w.AUTO_SIZE,height:c=w.AUTO_SIZE,resolutionX:d=h,resolutionY:f=c}={}){super("BloomEffect",L,{blendFunction:e,uniforms:new Map([["map",new i.nc$(null)],["intensity",new i.nc$(n)]])}),this.renderTarget=new i.nWS(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="Bloom.Target",this.blurPass=new _({kernelSize:o}),this.luminancePass=new I({colorOutput:!0}),this.luminanceMaterial.threshold=t,this.luminanceMaterial.smoothing=r,this.mipmapBlurPass=new H,this.mipmapBlurPass.enabled=s,this.mipmapBlurPass.radius=a,this.mipmapBlurPass.levels=l,this.uniforms.get("map").value=s?this.mipmapBlurPass.texture:this.renderTarget.texture;let p=this.resolution=new w(this,d,f,u);p.addEventListener("change",e=>this.setSize(p.baseWidth,p.baseHeight))}get texture(){return this.mipmapBlurPass.enabled?this.mipmapBlurPass.texture:this.renderTarget.texture}getTexture(){return this.texture}getResolution(){return this.resolution}getBlurPass(){return this.blurPass}getLuminancePass(){return this.luminancePass}get luminanceMaterial(){return this.luminancePass.fullscreenMaterial}getLuminanceMaterial(){return this.luminancePass.fullscreenMaterial}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get dithering(){return this.blurPass.dithering}set dithering(e){this.blurPass.dithering=e}get kernelSize(){return this.blurPass.kernelSize}set kernelSize(e){this.blurPass.kernelSize=e}get distinction(){return console.warn(this.name,"distinction was removed"),1}set distinction(e){console.warn(this.name,"distinction was removed")}get intensity(){return this.uniforms.get("intensity").value}set intensity(e){this.uniforms.get("intensity").value=e}getIntensity(){return this.intensity}setIntensity(e){this.intensity=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}update(e,t,r){let i=this.renderTarget,s=this.luminancePass;s.enabled?(s.render(e,t),this.mipmapBlurPass.enabled?this.mipmapBlurPass.render(e,s.renderTarget):this.blurPass.render(e,s.renderTarget,i)):this.mipmapBlurPass.enabled?this.mipmapBlurPass.render(e,t):this.blurPass.render(e,t,i)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height),this.blurPass.resolution.copy(r),this.luminancePass.setSize(e,t),this.mipmapBlurPass.setSize(e,t)}initialize(e,t,r){this.blurPass.initialize(e,t,r),this.luminancePass.initialize(e,t,r),this.mipmapBlurPass.initialize(e,t,r),void 0!==r&&(this.renderTarget.texture.type=r,null!==e&&e.outputColorSpace===i.er$&&(this.renderTarget.texture.colorSpace=i.er$))}};i.BKk;i.BKk;i.BKk,i.GYF;i.BKk;var k=class extends a{constructor(e,t,r=null){super("RenderPass",e,t),this.needsSwap=!1,this.clearPass=new f,this.overrideMaterialManager=null===r?null:new x(r),this.ignoreBackground=!1,this.skipShadowMapUpdate=!1,this.selection=null}set mainScene(e){this.scene=e}set mainCamera(e){this.camera=e}get renderToScreen(){return super.renderToScreen}set renderToScreen(e){super.renderToScreen=e,this.clearPass.renderToScreen=e}get overrideMaterial(){let e=this.overrideMaterialManager;return null!==e?e.material:null}set overrideMaterial(e){let t=this.overrideMaterialManager;null!==e?null!==t?t.setMaterial(e):this.overrideMaterialManager=new x(e):null!==t&&(t.dispose(),this.overrideMaterialManager=null)}getOverrideMaterial(){return this.overrideMaterial}setOverrideMaterial(e){this.overrideMaterial=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getSelection(){return this.selection}setSelection(e){this.selection=e}isBackgroundDisabled(){return this.ignoreBackground}setBackgroundDisabled(e){this.ignoreBackground=e}isShadowMapDisabled(){return this.skipShadowMapUpdate}setShadowMapDisabled(e){this.skipShadowMapUpdate=e}getClearPass(){return this.clearPass}render(e,t,r,i,s){let n=this.scene,a=this.camera,l=this.selection,o=a.layers.mask,u=n.background,h=e.shadowMap.autoUpdate,c=this.renderToScreen?null:t;null!==l&&a.layers.set(l.getLayer()),this.skipShadowMapUpdate&&(e.shadowMap.autoUpdate=!1),(this.ignoreBackground||null!==this.clearPass.overrideClearColor)&&(n.background=null),this.clearPass.enabled&&this.clearPass.render(e,t),e.setRenderTarget(c),null!==this.overrideMaterialManager?this.overrideMaterialManager.render(e,n,a):e.render(n,a),a.layers.mask=o,n.background=u,e.shadowMap.autoUpdate=h}},G={SCALE_UP:"lut.scaleup"};function W(e,t,r){let i=document.createElement("canvas"),s=i.getContext("2d");if(i.width=e,i.height=t,r instanceof Image)s.drawImage(r,0,0);else{let i=s.createImageData(e,t);i.data.set(r),s.putImageData(i,0,0)}return i}var V=class e{constructor(e=0,t=0,r=null){this.width=e,this.height=t,this.data=r}toCanvas(){return"undefined"==typeof document?null:W(this.width,this.height,this.data)}static from(t){let r,{width:i,height:s}=t;if(t instanceof Image){let e=W(i,s,t);null!==e&&(r=e.getContext("2d").getImageData(0,0,i,s).data)}else r=t.data;return new e(i,s,r)}},$=new i.Q1f;(class e extends i.dYF{constructor(e,t){super(e,t,t,t),this.type=i.RQf,this.format=i.GWd,this.minFilter=i.k6q,this.magFilter=i.k6q,this.wrapS=i.ghU,this.wrapT=i.ghU,this.wrapR=i.ghU,this.unpackAlignment=1,this.needsUpdate=!0,this.colorSpace=i.Zr2,this.domainMin=new i.Pq0(0,0,0),this.domainMax=new i.Pq0(1,1,1)}get isLookupTexture3D(){return!0}scaleUp(t,r=!0){let i=this.image;return t<=i.width?Promise.reject(Error("The target size must be greater than the current size")):new Promise((s,n)=>{let a=URL.createObjectURL(new Blob(['"use strict";(()=>{var O={SCALE_UP:"lut.scaleup"};var _=[new Float32Array(3),new Float32Array(3)],n=[new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3)],Z=[[new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1])],[new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1])],[new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1])],[new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1])],[new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1])],[new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1])]];function d(a,t,r,m){let i=r[0]-t[0],e=r[1]-t[1],y=r[2]-t[2],h=a[0]-t[0],A=a[1]-t[1],w=a[2]-t[2],c=e*w-y*A,l=y*h-i*w,x=i*A-e*h,u=Math.sqrt(c*c+l*l+x*x),b=u*.5,s=c/u,F=l/u,f=x/u,p=-(a[0]*s+a[1]*F+a[2]*f),M=m[0]*s+m[1]*F+m[2]*f;return Math.abs(M+p)*b/3}function V(a,t,r,m,i,e){let y=(r+m*t+i*t*t)*4;e[0]=a[y+0],e[1]=a[y+1],e[2]=a[y+2]}function k(a,t,r,m,i,e){let y=r*(t-1),h=m*(t-1),A=i*(t-1),w=Math.floor(y),c=Math.floor(h),l=Math.floor(A),x=Math.ceil(y),u=Math.ceil(h),b=Math.ceil(A),s=y-w,F=h-c,f=A-l;if(w===y&&c===h&&l===A)V(a,t,y,h,A,e);else{let p;s>=F&&F>=f?p=Z[0]:s>=f&&f>=F?p=Z[1]:f>=s&&s>=F?p=Z[2]:F>=s&&s>=f?p=Z[3]:F>=f&&f>=s?p=Z[4]:f>=F&&F>=s&&(p=Z[5]);let[M,g,X,Y]=p,P=_[0];P[0]=s,P[1]=F,P[2]=f;let o=_[1],L=x-w,S=u-c,U=b-l;o[0]=L*M[0]+w,o[1]=S*M[1]+c,o[2]=U*M[2]+l,V(a,t,o[0],o[1],o[2],n[0]),o[0]=L*g[0]+w,o[1]=S*g[1]+c,o[2]=U*g[2]+l,V(a,t,o[0],o[1],o[2],n[1]),o[0]=L*X[0]+w,o[1]=S*X[1]+c,o[2]=U*X[2]+l,V(a,t,o[0],o[1],o[2],n[2]),o[0]=L*Y[0]+w,o[1]=S*Y[1]+c,o[2]=U*Y[2]+l,V(a,t,o[0],o[1],o[2],n[3]);let T=d(g,X,Y,P)*6,q=d(M,X,Y,P)*6,C=d(M,g,Y,P)*6,E=d(M,g,X,P)*6;n[0][0]*=T,n[0][1]*=T,n[0][2]*=T,n[1][0]*=q,n[1][1]*=q,n[1][2]*=q,n[2][0]*=C,n[2][1]*=C,n[2][2]*=C,n[3][0]*=E,n[3][1]*=E,n[3][2]*=E,e[0]=n[0][0]+n[1][0]+n[2][0]+n[3][0],e[1]=n[0][1]+n[1][1]+n[2][1]+n[3][1],e[2]=n[0][2]+n[1][2]+n[2][2]+n[3][2]}}var v=class{static expand(t,r){let m=Math.cbrt(t.length/4),i=new Float32Array(3),e=new t.constructor(r**3*4),y=t instanceof Uint8Array?255:1,h=r**2,A=1/(r-1);for(let w=0;w<r;++w)for(let c=0;c<r;++c)for(let l=0;l<r;++l){let x=l*A,u=c*A,b=w*A,s=Math.round(l+c*r+w*h)*4;k(t,m,x,u,b,i),e[s+0]=i[0],e[s+1]=i[1],e[s+2]=i[2],e[s+3]=y}return e}};self.addEventListener("message",a=>{let t=a.data,r=t.data;switch(t.operation){case O.SCALE_UP:r=v.expand(r,t.size);break}postMessage(r,[r.buffer]),close()});})();\n'],{type:"text/javascript"})),l=new Worker(a);l.addEventListener("error",e=>n(e.error)),l.addEventListener("message",r=>{let i=new e(r.data,t);this.colorSpace=i.colorSpace,i.type=this.type,i.name=this.name,URL.revokeObjectURL(a),s(i)});let o=r?[i.data.buffer]:[];l.postMessage({operation:G.SCALE_UP,data:i.data,size:t},o)})}applyLUT(e){let t=this.image,r=e.image,s=Math.min(t.width,t.height,t.depth);if(s!==Math.min(r.width,r.height,r.depth))console.error("Size mismatch");else if(e.type!==i.RQf||this.type!==i.RQf)console.error("Both LUTs must be FloatType textures");else if(e.format!==i.GWd||this.format!==i.GWd)console.error("Both LUTs must be RGBA textures");else{let e=t.data,i=r.data,n=s**2,a=s-1;for(let t=0,r=s**3;t<r;++t){let r=4*t,l=e[r+0]*a,o=4*Math.round(l+e[r+1]*a*s+e[r+2]*a*n);e[r+0]=i[o+0],e[r+1]=i[o+1],e[r+2]=i[o+2]}this.needsUpdate=!0}return this}convertToUint8(){if(this.type===i.RQf){let e=this.image.data,t=new Uint8Array(e.length);for(let r=0,i=e.length;r<i;++r)t[r]=255*e[r]+.5;this.image.data=t,this.type=i.OUM,this.needsUpdate=!0}return this}convertToFloat(){if(this.type===i.OUM){let e=this.image.data,t=new Float32Array(e.length);for(let r=0,i=e.length;r<i;++r)t[r]=e[r]/255;this.image.data=t,this.type=i.RQf,this.needsUpdate=!0}return this}convertToRGBA(){return console.warn("LookupTexture","convertToRGBA() is deprecated, LUTs are now RGBA by default"),this}convertLinearToSRGB(){let e=this.image.data;if(this.type===i.RQf){for(let t=0,r=e.length;t<r;t+=4)$.fromArray(e,t).convertLinearToSRGB().toArray(e,t);this.colorSpace=i.er$,this.needsUpdate=!0}else console.error("Color space conversion requires FloatType data");return this}convertSRGBToLinear(){let e=this.image.data;if(this.type===i.RQf){for(let t=0,r=e.length;t<r;t+=4)$.fromArray(e,t).convertSRGBToLinear().toArray(e,t);this.colorSpace=i.Zr2,this.needsUpdate=!0}else console.error("Color space conversion requires FloatType data");return this}toDataTexture(){let e=this.image.width,t=this.image.height*this.image.depth,r=new i.GYF(this.image.data,e,t);return r.name=this.name,r.type=this.type,r.format=this.format,r.minFilter=i.k6q,r.magFilter=i.k6q,r.wrapS=this.wrapS,r.wrapT=this.wrapT,r.generateMipmaps=!1,r.needsUpdate=!0,this.colorSpace=r.colorSpace,r}static from(t){let r,i=t.image,{width:s,height:n}=i,a=Math.min(s,n);if(i instanceof Image){let e=V.from(i).data;if(s>n){r=new Uint8Array(e.length);for(let t=0;t<a;++t)for(let i=0;i<a;++i)for(let s=0;s<a;++s){let n=(s+t*a+i*a*a)*4,l=(s+i*a+t*a*a)*4;r[l+0]=e[n+0],r[l+1]=e[n+1],r[l+2]=e[n+2],r[l+3]=e[n+3]}}else r=new Uint8Array(e.buffer)}else r=i.data.slice();let l=new e(r,a);return l.type=t.type,l.name=t.name,t.colorSpace=l.colorSpace,l}static createNeutral(t){let r=new Float32Array(t**3*4),i=t**2,s=1/(t-1);for(let e=0;e<t;++e)for(let n=0;n<t;++n)for(let a=0;a<t;++a){let l=(e+n*t+a*i)*4;r[l+0]=e*s,r[l+1]=n*s,r[l+2]=a*s,r[l+3]=1}let n=new e(r,t);return n.name="neutral",n}});var K=`void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 noise=vec3(rand(uv*(1.0+time)));
|
|
#ifdef PREMULTIPLY
|
|
outputColor=vec4(min(inputColor.rgb*noise,vec3(1.0)),inputColor.a);
|
|
#else
|
|
outputColor=vec4(noise,inputColor.a);
|
|
#endif
|
|
}`,Y=class extends A{constructor({blendFunction:e=T.SCREEN,premultiply:t=!1}={}){super("NoiseEffect",K,{blendFunction:e}),this.premultiply=t}get premultiply(){return this.defines.has("PREMULTIPLY")}set premultiply(e){this.premultiply!==e&&(e?this.defines.set("PREMULTIPLY","1"):this.defines.delete("PREMULTIPLY"),this.setChanged())}isPremultiplied(){return this.premultiply}setPremultiplied(e){this.premultiply=e}};i.BKk,i.BKk;var X=`uniform float count;
|
|
#ifdef SCROLL
|
|
uniform float scrollSpeed;
|
|
#endif
|
|
void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){float y=uv.y;
|
|
#ifdef SCROLL
|
|
y+=time*scrollSpeed;
|
|
#endif
|
|
vec2 sl=vec2(sin(y*count),cos(y*count));outputColor=vec4(sl.xyx,inputColor.a);}`,Z=class extends A{constructor({blendFunction:e=T.OVERLAY,density:t=1.25,scrollSpeed:r=0}={}){super("ScanlineEffect",X,{blendFunction:e,uniforms:new Map([["count",new i.nc$(0)],["scrollSpeed",new i.nc$(0)]])}),this.resolution=new i.I9Y,this.d=t,this.scrollSpeed=r}get density(){return this.d}set density(e){this.d=e,this.setSize(this.resolution.width,this.resolution.height)}getDensity(){return this.density}setDensity(e){this.density=e}get scrollSpeed(){return this.uniforms.get("scrollSpeed").value}set scrollSpeed(e){this.uniforms.get("scrollSpeed").value=e,0===e?this.defines.delete("SCROLL")&&this.setChanged():this.defines.has("SCROLL")||(this.defines.set("SCROLL","1"),this.setChanged())}setSize(e,t){this.resolution.set(e,t),this.uniforms.get("count").value=Math.round(t*this.density)}};i.BKk;i.BKk;i.BKk;i.BKk;var Q=`#include <packing>
|
|
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
uniform highp sampler2D depthBuffer;
|
|
#else
|
|
uniform mediump sampler2D depthBuffer;
|
|
#endif
|
|
#ifdef DOWNSAMPLE_NORMALS
|
|
uniform lowp sampler2D normalBuffer;
|
|
#endif
|
|
varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;float readDepth(const in vec2 uv){
|
|
#if DEPTH_PACKING == 3201
|
|
return unpackRGBAToDepth(texture2D(depthBuffer,uv));
|
|
#else
|
|
return texture2D(depthBuffer,uv).r;
|
|
#endif
|
|
}int findBestDepth(const in float samples[4]){float c=(samples[0]+samples[1]+samples[2]+samples[3])*0.25;float distances[4];distances[0]=abs(c-samples[0]);distances[1]=abs(c-samples[1]);distances[2]=abs(c-samples[2]);distances[3]=abs(c-samples[3]);float maxDistance=max(max(distances[0],distances[1]),max(distances[2],distances[3]));int remaining[3];int rejected[3];int i,j,k;for(i=0,j=0,k=0;i<4;++i){if(distances[i]<maxDistance){remaining[j++]=i;}else{rejected[k++]=i;}}for(;j<3;++j){remaining[j]=rejected[--k];}vec3 s=vec3(samples[remaining[0]],samples[remaining[1]],samples[remaining[2]]);c=(s.x+s.y+s.z)/3.0;distances[0]=abs(c-s.x);distances[1]=abs(c-s.y);distances[2]=abs(c-s.z);float minDistance=min(distances[0],min(distances[1],distances[2]));for(i=0;i<3;++i){if(distances[i]==minDistance){break;}}return remaining[i];}void main(){float d[4];d[0]=readDepth(vUv0);d[1]=readDepth(vUv1);d[2]=readDepth(vUv2);d[3]=readDepth(vUv3);int index=findBestDepth(d);
|
|
#ifdef DOWNSAMPLE_NORMALS
|
|
vec3 n[4];n[0]=texture2D(normalBuffer,vUv0).rgb;n[1]=texture2D(normalBuffer,vUv1).rgb;n[2]=texture2D(normalBuffer,vUv2).rgb;n[3]=texture2D(normalBuffer,vUv3).rgb;
|
|
#else
|
|
vec3 n[4];n[0]=vec3(0.0);n[1]=vec3(0.0);n[2]=vec3(0.0);n[3]=vec3(0.0);
|
|
#endif
|
|
gl_FragColor=vec4(n[index],d[index]);}`,j=class extends i.BKk{constructor(){super({name:"DepthDownsamplingMaterial",defines:{DEPTH_PACKING:"0"},uniforms:{depthBuffer:new i.nc$(null),normalBuffer:new i.nc$(null),texelSize:new i.nc$(new i.I9Y)},blending:i.XIg,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:Q,vertexShader:"uniform vec2 texelSize;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vUv0=uv;vUv1=vec2(uv.x,uv.y+texelSize.y);vUv2=vec2(uv.x+texelSize.x,uv.y);vUv3=uv+texelSize;gl_Position=vec4(position.xy,1.0,1.0);}"})}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=i.Rkk){this.depthBuffer=e,this.depthPacking=t}set normalBuffer(e){this.uniforms.normalBuffer.value=e,null!==e?this.defines.DOWNSAMPLE_NORMALS="1":delete this.defines.DOWNSAMPLE_NORMALS,this.needsUpdate=!0}setNormalBuffer(e){this.normalBuffer=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t)}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},q=class extends a{constructor({normalBuffer:e=null,resolutionScale:t=.5,width:r=w.AUTO_SIZE,height:s=w.AUTO_SIZE,resolutionX:n=r,resolutionY:a=s}={}){super("DepthDownsamplingPass");let l=new j;l.normalBuffer=e,this.fullscreenMaterial=l,this.needsDepthTexture=!0,this.needsSwap=!1,this.renderTarget=new i.nWS(1,1,{minFilter:i.hxR,magFilter:i.hxR,depthBuffer:!1,type:i.RQf}),this.renderTarget.texture.name="DepthDownsamplingPass.Target",this.renderTarget.texture.generateMipmaps=!1;let o=this.resolution=new w(this,n,a,t);o.addEventListener("change",e=>this.setSize(o.baseWidth,o.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}setDepthTexture(e,t=i.Rkk){this.fullscreenMaterial.depthBuffer=e,this.fullscreenMaterial.depthPacking=t}render(e,t,r,i,s){e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height),this.fullscreenMaterial.setSize(e,t)}initialize(e,t,r){let i=e.getContext();if(!(i.getExtension("EXT_color_buffer_float")||i.getExtension("EXT_color_buffer_half_float")))throw Error("Rendering to float texture is not supported.")}},J=`#ifdef FRAMEBUFFER_PRECISION_HIGH
|
|
uniform mediump sampler2D inputBuffer;
|
|
#else
|
|
uniform lowp sampler2D inputBuffer;
|
|
#endif
|
|
uniform vec4 maskParams;varying vec2 vUv;varying vec2 vUv2;varying vec2 vOffset;float linearGradientMask(const in float x){return smoothstep(maskParams.x,maskParams.y,x)-smoothstep(maskParams.w,maskParams.z,x);}void main(){vec2 dUv=vOffset*(1.0-linearGradientMask(vUv2.y));vec4 sum=texture2D(inputBuffer,vec2(vUv.x-dUv.x,vUv.y+dUv.y));sum+=texture2D(inputBuffer,vec2(vUv.x+dUv.x,vUv.y+dUv.y));sum+=texture2D(inputBuffer,vec2(vUv.x+dUv.x,vUv.y-dUv.y));sum+=texture2D(inputBuffer,vec2(vUv.x-dUv.x,vUv.y-dUv.y));gl_FragColor=sum*0.25;
|
|
#include <colorspace_fragment>
|
|
}`,ee=class extends B{constructor({kernelSize:e=b.MEDIUM,offset:t=0,rotation:r=0,focusArea:s=.4,feather:n=.3}={}){super(),this.fragmentShader=J,this.vertexShader="uniform vec4 texelSize;uniform float kernel;uniform float scale;uniform float aspect;uniform vec2 rotation;varying vec2 vUv;varying vec2 vUv2;varying vec2 vOffset;void main(){vec2 uv=position.xy*0.5+0.5;vUv=uv;vUv2=(uv-0.5)*2.0*vec2(aspect,1.0);vUv2=vec2(dot(rotation,vUv2),dot(rotation,vec2(vUv2.y,-vUv2.x)));vOffset=(texelSize.xy*vec2(kernel)+texelSize.zw)*scale;gl_Position=vec4(position.xy,1.0,1.0);}",this.kernelSize=e,this.uniforms.aspect=new i.nc$(1),this.uniforms.rotation=new i.nc$(new i.I9Y),this.uniforms.maskParams=new i.nc$(new i.IUQ),this._offset=t,this._focusArea=s,this._feather=n,this.rotation=r,this.updateParams()}updateParams(){let e=this.uniforms.maskParams.value,t=Math.max(this.focusArea,0),r=Math.max(t-this.feather,0);e.set(this.offset-t,this.offset-r,this.offset+t,this.offset+r)}get rotation(){return Math.acos(this.uniforms.rotation.value.x)}set rotation(e){this.uniforms.rotation.value.set(Math.cos(e),Math.sin(e))}get offset(){return this._offset}set offset(e){this._offset=e,this.updateParams()}get focusArea(){return this._focusArea}set focusArea(e){this._focusArea=e,this.updateParams()}get feather(){return this._feather}set feather(e){this._feather=e,this.updateParams()}setSize(e,t){super.setSize(e,t),this.uniforms.aspect.value=e/t}},et=class extends _{constructor({offset:e=0,rotation:t=0,focusArea:r=.4,feather:i=.3,kernelSize:s=b.MEDIUM,resolutionScale:n=.5,resolutionX:a=w.AUTO_SIZE,resolutionY:l=w.AUTO_SIZE}={}){super({kernelSize:s,resolutionScale:n,resolutionX:a,resolutionY:l}),this.blurMaterial=new ee({kernelSize:s,offset:e,rotation:t,focusArea:r,feather:i})}},er=`#ifdef FRAMEBUFFER_PRECISION_HIGH
|
|
uniform mediump sampler2D map;
|
|
#else
|
|
uniform lowp sampler2D map;
|
|
#endif
|
|
uniform vec2 maskParams;varying vec2 vUv2;float linearGradientMask(const in float x){return step(maskParams.x,x)-step(maskParams.y,x);}void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){float mask=linearGradientMask(vUv2.y);vec4 texel=texture2D(map,uv);outputColor=mix(texel,inputColor,mask);}`,ei=class extends A{constructor({blendFunction:e,offset:t=0,rotation:r=0,focusArea:s=.4,feather:n=.3,kernelSize:a=b.MEDIUM,resolutionScale:l=.5,resolutionX:o=w.AUTO_SIZE,resolutionY:u=w.AUTO_SIZE}={}){super("TiltShiftEffect",er,{vertexShader:"uniform vec2 rotation;varying vec2 vUv2;void mainSupport(const in vec2 uv){vUv2=(uv-0.5)*2.0*vec2(aspect,1.0);vUv2=vec2(dot(rotation,vUv2),dot(rotation,vec2(vUv2.y,-vUv2.x)));}",blendFunction:e,uniforms:new Map([["rotation",new i.nc$(new i.I9Y)],["maskParams",new i.nc$(new i.I9Y)],["map",new i.nc$(null)]])}),this._offset=t,this._focusArea=s,this._feather=n,this.renderTarget=new i.nWS(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="TiltShift.Target",this.uniforms.get("map").value=this.renderTarget.texture,this.blurPass=new et({kernelSize:a,resolutionScale:l,resolutionX:o,resolutionY:u,offset:t,rotation:r,focusArea:s,feather:n});let h=this.resolution=new w(this,o,u,l);h.addEventListener("change",e=>this.setSize(h.baseWidth,h.baseHeight)),this.rotation=r,this.updateParams()}updateParams(){let e=this.uniforms.get("maskParams").value,t=Math.max(this.focusArea-this.feather,0);e.set(this.offset-t,this.offset+t)}get rotation(){return Math.acos(this.uniforms.get("rotation").value.x)}set rotation(e){this.uniforms.get("rotation").value.set(Math.cos(e),Math.sin(e)),this.blurPass.blurMaterial.rotation=e}get offset(){return this._offset}set offset(e){this._offset=e,this.blurPass.blurMaterial.offset=e,this.updateParams()}get focusArea(){return this._focusArea}set focusArea(e){this._focusArea=e,this.blurPass.blurMaterial.focusArea=e,this.updateParams()}get feather(){return this._feather}set feather(e){this._feather=e,this.blurPass.blurMaterial.feather=e,this.updateParams()}get bias(){return 0}set bias(e){}update(e,t,r){this.blurPass.render(e,t,this.renderTarget)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height),this.blurPass.resolution.copy(r)}initialize(e,t,r){this.blurPass.initialize(e,t,r),void 0!==r&&(this.renderTarget.texture.type=r,null!==e&&e.outputColorSpace===i.er$&&(this.renderTarget.texture.colorSpace=i.er$))}};i.BKk;i.BKk;i.BKk;var es=`#include <common>
|
|
#include <packing>
|
|
#include <dithering_pars_fragment>
|
|
#define packFloatToRGBA(v) packDepthToRGBA(v)
|
|
#define unpackRGBAToFloat(v) unpackRGBAToDepth(v)
|
|
#ifdef FRAMEBUFFER_PRECISION_HIGH
|
|
uniform mediump sampler2D inputBuffer;
|
|
#else
|
|
uniform lowp sampler2D inputBuffer;
|
|
#endif
|
|
#if DEPTH_PACKING == 3201
|
|
uniform lowp sampler2D depthBuffer;
|
|
#elif defined(GL_FRAGMENT_PRECISION_HIGH)
|
|
uniform highp sampler2D depthBuffer;
|
|
#else
|
|
uniform mediump sampler2D depthBuffer;
|
|
#endif
|
|
uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;vec4 sRGBToLinear(const in vec4 value){return vec4(mix(pow(value.rgb*0.9478672986+vec3(0.0521327014),vec3(2.4)),value.rgb*0.0773993808,vec3(lessThanEqual(value.rgb,vec3(0.04045)))),value.a);}float readDepth(const in vec2 uv){
|
|
#if DEPTH_PACKING == 3201
|
|
float depth=unpackRGBAToDepth(texture2D(depthBuffer,uv));
|
|
#else
|
|
float depth=texture2D(depthBuffer,uv).r;
|
|
#endif
|
|
#if defined(USE_LOGARITHMIC_DEPTH_BUFFER) || defined(LOG_DEPTH)
|
|
float d=pow(2.0,depth*log2(cameraFar+1.0))-1.0;float a=cameraFar/(cameraFar-cameraNear);float b=cameraFar*cameraNear/(cameraNear-cameraFar);depth=a+b/d;
|
|
#elif defined(USE_REVERSED_DEPTH_BUFFER)
|
|
depth=1.0-depth;
|
|
#endif
|
|
return depth;}float getViewZ(const in float depth){
|
|
#ifdef PERSPECTIVE_CAMERA
|
|
return perspectiveDepthToViewZ(depth,cameraNear,cameraFar);
|
|
#else
|
|
return orthographicDepthToViewZ(depth,cameraNear,cameraFar);
|
|
#endif
|
|
}vec3 RGBToHCV(const in vec3 RGB){vec4 P=mix(vec4(RGB.bg,-1.0,2.0/3.0),vec4(RGB.gb,0.0,-1.0/3.0),step(RGB.b,RGB.g));vec4 Q=mix(vec4(P.xyw,RGB.r),vec4(RGB.r,P.yzx),step(P.x,RGB.r));float C=Q.x-min(Q.w,Q.y);float H=abs((Q.w-Q.y)/(6.0*C+EPSILON)+Q.z);return vec3(H,C,Q.x);}vec3 RGBToHSL(const in vec3 RGB){vec3 HCV=RGBToHCV(RGB);float L=HCV.z-HCV.y*0.5;float S=HCV.y/(1.0-abs(L*2.0-1.0)+EPSILON);return vec3(HCV.x,S,L);}vec3 HueToRGB(const in float H){float R=abs(H*6.0-3.0)-1.0;float G=2.0-abs(H*6.0-2.0);float B=2.0-abs(H*6.0-4.0);return clamp(vec3(R,G,B),0.0,1.0);}vec3 HSLToRGB(const in vec3 HSL){vec3 RGB=HueToRGB(HSL.x);float C=(1.0-abs(2.0*HSL.z-1.0))*HSL.y;return(RGB-0.5)*C+HSL.z;}FRAGMENT_HEAD void main(){FRAGMENT_MAIN_UV vec4 color0=texture2D(inputBuffer,UV);vec4 color1=vec4(0.0);FRAGMENT_MAIN_IMAGE color0.a=clamp(color0.a,0.0,1.0);gl_FragColor=color0;
|
|
#ifdef ENCODE_OUTPUT
|
|
#include <colorspace_fragment>
|
|
#endif
|
|
#include <dithering_fragment>
|
|
}`,en=class extends i.BKk{constructor(e,t,r,s,n=!1){super({name:"EffectMaterial",defines:{THREE_REVISION:i.sPf.replace(/\D+/g,""),DEPTH_PACKING:"0",ENCODE_OUTPUT:"1"},uniforms:{inputBuffer:new i.nc$(null),depthBuffer:new i.nc$(null),resolution:new i.nc$(new i.I9Y),texelSize:new i.nc$(new i.I9Y),cameraNear:new i.nc$(.3),cameraFar:new i.nc$(1e3),aspect:new i.nc$(1),time:new i.nc$(0)},blending:i.XIg,toneMapped:!1,depthWrite:!1,depthTest:!1,dithering:n}),e&&this.setShaderParts(e),t&&this.setDefines(t),r&&this.setUniforms(r),this.copyCameraSettings(s)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){this.uniforms.depthBuffer.value=e}get depthPacking(){return Number(this.defines.DEPTH_PACKING)}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=i.Rkk){this.depthBuffer=e,this.depthPacking=t}setShaderData(e){this.setShaderParts(e.shaderParts),this.setDefines(e.defines),this.setUniforms(e.uniforms),this.setExtensions(e.extensions)}setShaderParts(e){return this.fragmentShader=es.replace(g.FRAGMENT_HEAD,e.get(g.FRAGMENT_HEAD)||"").replace(g.FRAGMENT_MAIN_UV,e.get(g.FRAGMENT_MAIN_UV)||"").replace(g.FRAGMENT_MAIN_IMAGE,e.get(g.FRAGMENT_MAIN_IMAGE)||""),this.vertexShader="uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;VERTEX_HEAD void main(){vUv=position.xy*0.5+0.5;VERTEX_MAIN_SUPPORT gl_Position=vec4(position.xy,1.0,1.0);}".replace(g.VERTEX_HEAD,e.get(g.VERTEX_HEAD)||"").replace(g.VERTEX_MAIN_SUPPORT,e.get(g.VERTEX_MAIN_SUPPORT)||""),this.needsUpdate=!0,this}setDefines(e){for(let t of e.entries())this.defines[t[0]]=t[1];return this.needsUpdate=!0,this}setUniforms(e){for(let t of e.entries())this.uniforms[t[0]]=t[1];return this}setExtensions(e){for(let t of(this.extensions={},e))this.extensions[t]=!0;return this}get encodeOutput(){return void 0!==this.defines.ENCODE_OUTPUT}set encodeOutput(e){this.encodeOutput!==e&&(e?this.defines.ENCODE_OUTPUT="1":delete this.defines.ENCODE_OUTPUT,this.needsUpdate=!0)}isOutputEncodingEnabled(e){return this.encodeOutput}setOutputEncodingEnabled(e){this.encodeOutput=e}get time(){return this.uniforms.time.value}set time(e){this.uniforms.time.value=e}setDeltaTime(e){this.uniforms.time.value+=e}adoptCameraSettings(e){this.copyCameraSettings(e)}copyCameraSettings(e){e&&(this.uniforms.cameraNear.value=e.near,this.uniforms.cameraFar.value=e.far,e instanceof i.ubm?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}setSize(e,t){let r=this.uniforms;r.resolution.value.set(e,t),r.texelSize.value.set(1/e,1/t),r.aspect.value=e/t}static get Section(){return g}};i.BKk,i.sPf.replace(/\D+/g,"");var ea=255/256;function el(e,t,r){for(let i of t){let t="$1"+e+i.charAt(0).toUpperCase()+i.slice(1),s=RegExp("([^\\.])(\\b"+i+"\\b)","g");for(let e of r.entries())null!==e[1]&&r.set(e[0],e[1].replace(s,t))}}new Float32Array([255/256/0x1000000,255/256/65536,255/256/256,255/256]),new Float32Array([ea,ea/256,ea/65536,1/0x1000000]);var eo=class extends a{constructor(e,...t){super("EffectPass"),this.fullscreenMaterial=new en(null,null,null,e),this.listener=e=>this.handleEvent(e),this.effects=[],this.setEffects(t),this.skipRendering=!1,this.minTime=1,this.maxTime=1/0,this.timeScale=1}set mainScene(e){for(let t of this.effects)t.mainScene=e}set mainCamera(e){for(let t of(this.fullscreenMaterial.copyCameraSettings(e),this.effects))t.mainCamera=e}get encodeOutput(){return this.fullscreenMaterial.encodeOutput}set encodeOutput(e){this.fullscreenMaterial.encodeOutput=e}get dithering(){return this.fullscreenMaterial.dithering}set dithering(e){let t=this.fullscreenMaterial;t.dithering=e,t.needsUpdate=!0}setEffects(e){for(let e of this.effects)e.removeEventListener("change",this.listener);for(let t of(this.effects=e.sort((e,t)=>t.attributes-e.attributes),this.effects))t.addEventListener("change",this.listener)}updateMaterial(){let e=new y,t=0;for(let r of this.effects)if(r.blendMode.blendFunction===T.DST)e.attributes|=r.getAttributes()&m.DEPTH;else if((e.attributes&r.getAttributes()&m.CONVOLUTION)!=0)throw Error(`Convolution effects cannot be merged (${r.name})`);else!function(e,t,r){let s=t.getFragmentShader(),n=t.getVertexShader(),a=void 0!==s&&/mainImage/.test(s),l=void 0!==s&&/mainUv/.test(s);if(r.attributes|=t.getAttributes(),void 0===s)throw Error(`Missing fragment shader (${t.name})`);if(l&&(r.attributes&m.CONVOLUTION)!=0)throw Error(`Effects that transform UVs are incompatible with convolution effects (${t.name})`);if(a||l){let o=/\w+\s+(\w+)\([\w\s,]*\)\s*{/g,u=r.shaderParts,h=u.get(g.FRAGMENT_HEAD)||"",c=u.get(g.FRAGMENT_MAIN_UV)||"",d=u.get(g.FRAGMENT_MAIN_IMAGE)||"",f=u.get(g.VERTEX_HEAD)||"",p=u.get(g.VERTEX_MAIN_SUPPORT)||"",v=new Set,y=new Set;if(l&&(c+=` ${e}MainUv(UV);
|
|
`,r.uvTransformation=!0),null!==n&&/mainSupport/.test(n)){let t=/mainSupport *\([\w\s]*?uv\s*?\)/.test(n);for(let i of(p+=` ${e}MainSupport(`,p+=t?"vUv);\n":");\n",n.matchAll(/(?:varying\s+\w+\s+([\S\s]*?);)/g)))for(let e of i[1].split(/\s*,\s*/))r.varyings.add(e),v.add(e),y.add(e);for(let e of n.matchAll(o))y.add(e[1])}for(let e of s.matchAll(o))y.add(e[1]);for(let e of t.defines.keys())y.add(e.replace(/\([\w\s,]*\)/g,""));for(let e of t.uniforms.keys())y.add(e);y.delete("while"),y.delete("for"),y.delete("if"),t.uniforms.forEach((t,i)=>r.uniforms.set(e+i.charAt(0).toUpperCase()+i.slice(1),t)),t.defines.forEach((t,i)=>r.defines.set(e+i.charAt(0).toUpperCase()+i.slice(1),t));let S=new Map([["fragment",s],["vertex",n]]);el(e,y,r.defines),el(e,y,S),s=S.get("fragment"),n=S.get("vertex");let x=t.blendMode;if(r.blendModes.set(x.blendFunction,x),a){null!==t.inputColorSpace&&t.inputColorSpace!==r.colorSpace&&(d+=t.inputColorSpace===i.er$?"color0 = sRGBTransferOETF(color0);\n ":"color0 = sRGBToLinear(color0);\n "),t.outputColorSpace!==i.jf0?r.colorSpace=t.outputColorSpace:null!==t.inputColorSpace&&(r.colorSpace=t.inputColorSpace),d+=`${e}MainImage(color0, UV, `,(r.attributes&m.DEPTH)!=0&&/MainImage *\([\w\s,]*?depth[\w\s,]*?\)/.test(s)&&(d+="depth, ",r.readDepth=!0),d+="color1);\n ";let n=e+"BlendOpacity";r.uniforms.set(n,x.opacity),d+=`color0 = blend${x.blendFunction}(color0, color1, ${n});
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|
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`,h+=`uniform float ${n};
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`}if(h+=s+"\n",null!==n&&(f+=n+"\n"),u.set(g.FRAGMENT_HEAD,h),u.set(g.FRAGMENT_MAIN_UV,c),u.set(g.FRAGMENT_MAIN_IMAGE,d),u.set(g.VERTEX_HEAD,f),u.set(g.VERTEX_MAIN_SUPPORT,p),null!==t.extensions)for(let e of t.extensions)r.extensions.add(e)}else throw Error(`Could not find mainImage or mainUv function (${t.name})`)}("e"+t++,r,e);let r=e.shaderParts.get(g.FRAGMENT_HEAD),s=e.shaderParts.get(g.FRAGMENT_MAIN_IMAGE),n=e.shaderParts.get(g.FRAGMENT_MAIN_UV),a=/\bblend\b/g;for(let t of e.blendModes.values())r+=t.getShaderCode().replace(a,`blend${t.blendFunction}`)+"\n";for(let[t,a]of((e.attributes&m.DEPTH)!=0?(e.readDepth&&(s="float depth = readDepth(UV);\n\n "+s),this.needsDepthTexture=null===this.getDepthTexture()):this.needsDepthTexture=!1,e.colorSpace===i.er$&&(s+="color0 = sRGBToLinear(color0);\n "),e.uvTransformation?(n="vec2 transformedUv = vUv;\n"+n,e.defines.set("UV","transformedUv")):e.defines.set("UV","vUv"),e.shaderParts.set(g.FRAGMENT_HEAD,r),e.shaderParts.set(g.FRAGMENT_MAIN_IMAGE,s),e.shaderParts.set(g.FRAGMENT_MAIN_UV,n),e.shaderParts))null!==a&&e.shaderParts.set(t,a.trim().replace(/^#/,"\n#"));this.skipRendering=0===t,this.needsSwap=!this.skipRendering,this.fullscreenMaterial.setShaderData(e)}recompile(){this.updateMaterial()}getDepthTexture(){return this.fullscreenMaterial.depthBuffer}setDepthTexture(e,t=i.Rkk){for(let r of(this.fullscreenMaterial.depthBuffer=e,this.fullscreenMaterial.depthPacking=t,this.effects))r.setDepthTexture(e,t)}render(e,t,r,i,s){for(let r of this.effects)r.update(e,t,i);if(!this.skipRendering||this.renderToScreen){let s=this.fullscreenMaterial;s.inputBuffer=t.texture,s.time+=i*this.timeScale,e.setRenderTarget(this.renderToScreen?null:r),e.render(this.scene,this.camera)}}setSize(e,t){for(let r of(this.fullscreenMaterial.setSize(e,t),this.effects))r.setSize(e,t)}initialize(e,t,r){for(let i of(this.renderer=e,this.effects))i.initialize(e,t,r);this.updateMaterial(),void 0!==r&&r!==i.OUM&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}dispose(){for(let e of(super.dispose(),this.effects))e.removeEventListener("change",this.listener),e.dispose()}handleEvent(e){"change"===e.type&&this.recompile()}},eu=class extends a{constructor(e,t,{renderTarget:r,resolutionScale:s=1,width:n=w.AUTO_SIZE,height:a=w.AUTO_SIZE,resolutionX:l=n,resolutionY:o=a}={}){super("NormalPass"),this.needsSwap=!1,this.renderPass=new k(e,t,new i.qBx);let u=this.renderPass;u.ignoreBackground=!0,u.skipShadowMapUpdate=!0;let h=u.getClearPass();h.overrideClearColor=new i.Q1f(7829503),h.overrideClearAlpha=1,this.renderTarget=r,void 0===this.renderTarget&&(this.renderTarget=new i.nWS(1,1,{minFilter:i.hxR,magFilter:i.hxR}),this.renderTarget.texture.name="NormalPass.Target");let c=this.resolution=new w(this,l,o,s);c.addEventListener("change",e=>this.setSize(c.baseWidth,c.baseHeight))}set mainScene(e){this.renderPass.mainScene=e}set mainCamera(e){this.renderPass.mainCamera=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,s){let n=this.renderToScreen?null:this.renderTarget;this.renderPass.render(e,n,n)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height)}};function eh(e,t,r,i){var s;return(s=e+(t-e)*.75)+(r+(i-r)*.75-s)*.875}new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),eh(0,0,0,0),new Float32Array([0,0,0,0]),eh(0,0,0,1),new Float32Array([0,0,0,1]),eh(0,0,1,0),new Float32Array([0,0,1,0]),eh(0,0,1,1),new Float32Array([0,0,1,1]),eh(0,1,0,0),new Float32Array([0,1,0,0]),eh(0,1,0,1),new Float32Array([0,1,0,1]),eh(0,1,1,0),new Float32Array([0,1,1,0]),eh(0,1,1,1),new Float32Array([0,1,1,1]),eh(1,0,0,0),new Float32Array([1,0,0,0]),eh(1,0,0,1),new Float32Array([1,0,0,1]),eh(1,0,1,0),new Float32Array([1,0,1,0]),eh(1,0,1,1),new Float32Array([1,0,1,1]),eh(1,1,0,0),new Float32Array([1,1,0,0]),eh(1,1,0,1),new Float32Array([1,1,0,1]),eh(1,1,1,0),new Float32Array([1,1,1,0]),eh(1,1,1,1),new Float32Array([1,1,1,1])}}]); |