t2-mapper/src
2026-03-14 01:10:25 -07:00
..
components fix relay reference to manifest.json 2026-03-14 01:10:25 -07:00
particles new UI, unify map/demo/live architecture more, cleanup 2026-03-12 16:25:04 -07:00
scene migrate to vite (#16) 2026-03-13 23:00:08 -07:00
state fix env vars for vite 2026-03-13 23:59:01 -07:00
stream migrate to vite (#16) 2026-03-13 23:00:08 -07:00
torqueScript remove mouse sensitivity value, improve type strictness 2026-03-14 00:27:22 -07:00
arrayUtils.ts migrate to react-three-fiber 2025-11-13 22:55:58 -08:00
colorUtils.ts allow selecting different game types 2025-12-14 11:06:57 -08:00
fileUtils.ts add TorqueScript transpiler and runtime 2025-11-30 11:51:27 -08:00
fogShader.ts WaterBlock tiling to match T2/Torque, improve CLAUDE.md 2025-12-11 22:07:29 -08:00
forceFieldMaterial.ts improve lighting, fog, clouds, force fields 2025-12-09 14:59:47 -08:00
globalFogUniforms.ts WaterBlock tiling to match T2/Torque, improve CLAUDE.md 2025-12-11 22:07:29 -08:00
globalSunUniforms.ts fix terrain positioning, layer blending, lighting when sun points up, add xPack2 2025-12-12 14:16:21 -08:00
imageFileList.ts add IFL texture animation 2025-12-01 22:33:12 -08:00
interior.ts Initial commit 2025-09-11 16:48:23 -07:00
interiorMaterial.ts WaterBlock tiling to match T2/Torque, improve CLAUDE.md 2025-12-11 22:07:29 -08:00
lightingConfig.ts improve lighting, shadows, fix terrain triangle geometry 2025-12-10 14:14:51 -08:00
loaders.ts switch from ogg -> m4a for Mobile Safari 2026-03-12 17:57:22 -07:00
logger.ts fix relay reference to manifest.json 2026-03-14 01:10:25 -07:00
main.css migrate to vite (#16) 2026-03-13 23:00:08 -07:00
main.tsx migrate to vite (#16) 2026-03-13 23:00:08 -07:00
manifest.json migrate to vite (#16) 2026-03-13 23:00:08 -07:00
manifest.ts migrate to vite (#16) 2026-03-13 23:00:08 -07:00
meshUtils.ts extensive work on lighting, shadows, and fog 2025-12-07 14:01:26 -08:00
mission.ts new UI, unify map/demo/live architecture more, cleanup 2026-03-12 16:25:04 -07:00
shapeMaterial.ts use renderer's max anisotropy, dispose of more resources 2026-03-12 20:57:59 -07:00
skyMaterial.ts WaterBlock tiling to match T2/Torque, improve CLAUDE.md 2025-12-11 22:07:29 -08:00
stringUtils.ts wip 2025-11-12 19:23:30 -08:00
terrain.ts enable React Compiler, add linter 2025-12-29 20:03:13 -08:00
terrainHeight.ts begin live server support 2026-03-09 12:38:40 -07:00
terrainMaterial.ts allow selecting different game types 2025-12-14 11:06:57 -08:00
textureUtils.ts use renderer's max anisotropy, dispose of more resources 2026-03-12 20:57:59 -07:00
waterMaterial.ts WaterBlock tiling to match T2/Torque, improve CLAUDE.md 2025-12-11 22:07:29 -08:00