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4011 lines
No EOL
694 KiB
JavaScript
4011 lines
No EOL
694 KiB
JavaScript
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this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}},An=class extends zt{constructor(e=1,t=1,n={}){super(),n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:p,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},n),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=n.depth,this.scissor=new kn(0,0,e,t),this.scissorTest=!1,this.viewport=new kn(0,0,e,t);let r=new On({width:e,height:t,depth:n.depth});this.textures=[];let i=n.count;for(let e=0;e<i;e++)this.textures[e]=r.clone(),this.textures[e].isRenderTargetTexture=!0,this.textures[e].renderTarget=this;this._setTextureOptions(n),this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=n.depthTexture,this.samples=n.samples,this.multiview=n.multiview}_setTextureOptions(e={}){let t={minFilter:p,generateMipmaps:!1,flipY:!1,internalFormat:null};e.mapping!==void 0&&(t.mapping=e.mapping),e.wrapS!==void 0&&(t.wrapS=e.wrapS),e.wrapT!==void 0&&(t.wrapT=e.wrapT),e.wrapR!==void 0&&(t.wrapR=e.wrapR),e.magFilter!==void 0&&(t.magFilter=e.magFilter),e.minFilter!==void 0&&(t.minFilter=e.minFilter),e.format!==void 0&&(t.format=e.format),e.type!==void 0&&(t.type=e.type),e.anisotropy!==void 0&&(t.anisotropy=e.anisotropy),e.colorSpace!==void 0&&(t.colorSpace=e.colorSpace),e.flipY!==void 0&&(t.flipY=e.flipY),e.generateMipmaps!==void 0&&(t.generateMipmaps=e.generateMipmaps),e.internalFormat!==void 0&&(t.internalFormat=e.internalFormat);for(let e=0;e<this.textures.length;e++)this.textures[e].setValues(t)}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}set depthTexture(e){this._depthTexture!==null&&(this._depthTexture.renderTarget=null),e!==null&&(e.renderTarget=this),this._depthTexture=e}get depthTexture(){return this._depthTexture}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let r=0,i=this.textures.length;r<i;r++)this.textures[r].image.width=e,this.textures[r].image.height=t,this.textures[r].image.depth=n,this.textures[r].isData3DTexture!==!0&&(this.textures[r].isArrayTexture=this.textures[r].image.depth>1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,n=e.textures.length;t<n;t++){this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0,this.textures[t].renderTarget=this;let n=Object.assign({},e.textures[t].image);this.textures[t].source=new wn(n)}return this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:`dispose`})}},jn=class extends An{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}},Mn=class extends On{constructor(e=null,t=1,n=1,r=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:r},this.magFilter=c,this.minFilter=c,this.wrapR=o,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}},Nn=class extends jn{constructor(e=1,t=1,n=1,r={}){super(e,t,r),this.isWebGLArrayRenderTarget=!0,this.depth=n,this.texture=new Mn(null,e,t,n),this._setTextureOptions(r),this.texture.isRenderTargetTexture=!0}},Pn=class extends On{constructor(e=null,t=1,n=1,r=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:r},this.magFilter=c,this.minFilter=c,this.wrapR=o,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},Fn=class extends jn{constructor(e=1,t=1,n=1,r={}){super(e,t,r),this.isWebGL3DRenderTarget=!0,this.depth=n,this.texture=new 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e=s*l,n=s*u,r=c*l,i=c*u;t[0]=e-i*o,t[4]=-a*u,t[8]=r+n*o,t[1]=n+r*o,t[5]=a*l,t[9]=i-e*o,t[2]=-a*c,t[6]=o,t[10]=a*s}else if(e.order===`ZYX`){let e=a*l,n=a*u,r=o*l,i=o*u;t[0]=s*l,t[4]=r*c-n,t[8]=e*c+i,t[1]=s*u,t[5]=i*c+e,t[9]=n*c-r,t[2]=-c,t[6]=o*s,t[10]=a*s}else if(e.order===`YZX`){let e=a*s,n=a*c,r=o*s,i=o*c;t[0]=s*l,t[4]=i-e*u,t[8]=r*u+n,t[1]=u,t[5]=a*l,t[9]=-o*l,t[2]=-c*l,t[6]=n*u+r,t[10]=e-i*u}else if(e.order===`XZY`){let e=a*s,n=a*c,r=o*s,i=o*c;t[0]=s*l,t[4]=-u,t[8]=c*l,t[1]=e*u+i,t[5]=a*l,t[9]=n*u-r,t[2]=r*u-n,t[6]=o*l,t[10]=i*u+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(dr,e,fr)}lookAt(e,t,n){let r=this.elements;return 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i[0]=a*x+o*T+s*O+c*M,i[4]=a*S+o*E+s*k+c*te,i[8]=a*C+o*D+s*A+c*ne,i[12]=a*w+o*ee+s*j+c*N,i[1]=l*x+u*T+d*O+f*M,i[5]=l*S+u*E+d*k+f*te,i[9]=l*C+u*D+d*A+f*ne,i[13]=l*w+u*ee+d*j+f*N,i[2]=p*x+m*T+h*O+g*M,i[6]=p*S+m*E+h*k+g*te,i[10]=p*C+m*D+h*A+g*ne,i[14]=p*w+m*ee+h*j+g*N,i[3]=_*x+v*T+y*O+b*M,i[7]=_*S+v*E+y*k+b*te,i[11]=_*C+v*D+y*A+b*ne,i[15]=_*w+v*ee+y*j+b*N,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],n=e[4],r=e[8],i=e[12],a=e[1],o=e[5],s=e[9],c=e[13],l=e[2],u=e[6],d=e[10],f=e[14],p=e[3],m=e[7],h=e[11],g=e[15],_=s*f-c*d,v=o*f-c*u,y=o*d-s*u,b=a*f-c*l,x=a*d-s*l,S=a*u-o*l;return t*(m*_-h*v+g*y)-n*(p*_-h*b+g*x)+r*(p*v-m*b+g*S)-i*(p*y-m*x+h*S)}transpose(){let e=this.elements,t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){let r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=t,r[14]=n),this}invert(){let e=this.elements,t=e[0],n=e[1],r=e[2],i=e[3],a=e[4],o=e[5],s=e[6],c=e[7],l=e[8],u=e[9],d=e[10],f=e[11],p=e[12],m=e[13],h=e[14],g=e[15],_=u*h*c-m*d*c+m*s*f-o*h*f-u*s*g+o*d*g,v=p*d*c-l*h*c-p*s*f+a*h*f+l*s*g-a*d*g,y=l*m*c-p*u*c+p*o*f-a*m*f-l*o*g+a*u*g,b=p*u*s-l*m*s-p*o*d+a*m*d+l*o*h-a*u*h,x=t*_+n*v+r*y+i*b;if(x===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let S=1/x;return e[0]=_*S,e[1]=(m*d*i-u*h*i-m*r*f+n*h*f+u*r*g-n*d*g)*S,e[2]=(o*h*i-m*s*i+m*r*c-n*h*c-o*r*g+n*s*g)*S,e[3]=(u*s*i-o*d*i-u*r*c+n*d*c+o*r*f-n*s*f)*S,e[4]=v*S,e[5]=(l*h*i-p*d*i+p*r*f-t*h*f-l*r*g+t*d*g)*S,e[6]=(p*s*i-a*h*i-p*r*c+t*h*c+a*r*g-t*s*g)*S,e[7]=(a*d*i-l*s*i+l*r*c-t*d*c-a*r*f+t*s*f)*S,e[8]=y*S,e[9]=(p*u*i-l*m*i-p*n*f+t*m*f+l*n*g-t*u*g)*S,e[10]=(a*m*i-p*o*i+p*n*c-t*m*c-a*n*g+t*o*g)*S,e[11]=(l*o*i-a*u*i-l*n*c+t*u*c+a*n*f-t*o*f)*S,e[12]=b*S,e[13]=(l*m*r-p*u*r+p*n*d-t*m*d-l*n*h+t*u*h)*S,e[14]=(p*o*r-a*m*r-p*n*s+t*m*s+a*n*h-t*o*h)*S,e[15]=(a*u*r-l*o*r+l*n*s-t*u*s-a*n*d+t*o*d)*S,this}scale(e){let t=this.elements,n=e.x,r=e.y,i=e.z;return t[0]*=n,t[4]*=r,t[8]*=i,t[1]*=n,t[5]*=r,t[9]*=i,t[2]*=n,t[6]*=r,t[10]*=i,t[3]*=n,t[7]*=r,t[11]*=i,this}getMaxScaleOnAxis(){let e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,r))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let n=Math.cos(t),r=Math.sin(t),i=1-n,a=e.x,o=e.y,s=e.z,c=i*a,l=i*o;return this.set(c*a+n,c*o-r*s,c*s+r*o,0,c*o+r*s,l*o+n,l*s-r*a,0,c*s-r*o,l*s+r*a,i*s*s+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,r,i,a){return this.set(1,n,i,0,e,1,a,0,t,r,1,0,0,0,0,1),this}compose(e,t,n){let r=this.elements,i=t._x,a=t._y,o=t._z,s=t._w,c=i+i,l=a+a,u=o+o,d=i*c,f=i*l,p=i*u,m=a*l,h=a*u,g=o*u,_=s*c,v=s*l,y=s*u,b=n.x,x=n.y,S=n.z;return r[0]=(1-(m+g))*b,r[1]=(f+y)*b,r[2]=(p-v)*b,r[3]=0,r[4]=(f-y)*x,r[5]=(1-(d+g))*x,r[6]=(h+_)*x,r[7]=0,r[8]=(p+v)*S,r[9]=(h-_)*S,r[10]=(1-(d+m))*S,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this}decompose(e,t,n){let r=this.elements;if(e.x=r[12],e.y=r[13],e.z=r[14],this.determinant()===0)return n.set(1,1,1),t.identity(),this;let i=lr.set(r[0],r[1],r[2]).length(),a=lr.set(r[4],r[5],r[6]).length(),o=lr.set(r[8],r[9],r[10]).length();this.determinant()<0&&(i=-i),ur.copy(this);let s=1/i,c=1/a,l=1/o;return ur.elements[0]*=s,ur.elements[1]*=s,ur.elements[2]*=s,ur.elements[4]*=c,ur.elements[5]*=c,ur.elements[6]*=c,ur.elements[8]*=l,ur.elements[9]*=l,ur.elements[10]*=l,t.setFromRotationMatrix(ur),n.x=i,n.y=a,n.z=o,this}makePerspective(e,t,n,r,i,a,o=xt,s=!1){let c=this.elements,l=2*i/(t-e),u=2*i/(n-r),d=(t+e)/(t-e),f=(n+r)/(n-r),p,m;if(s)p=i/(a-i),m=a*i/(a-i);else if(o===2e3)p=-(a+i)/(a-i),m=-2*a*i/(a-i);else if(o===2001)p=-a/(a-i),m=-a*i/(a-i);else throw Error(`THREE.Matrix4.makePerspective(): Invalid coordinate system: `+o);return c[0]=l,c[4]=0,c[8]=d,c[12]=0,c[1]=0,c[5]=u,c[9]=f,c[13]=0,c[2]=0,c[6]=0,c[10]=p,c[14]=m,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}makeOrthographic(e,t,n,r,i,a,o=xt,s=!1){let c=this.elements,l=2/(t-e),u=2/(n-r),d=-(t+e)/(t-e),f=-(n+r)/(n-r),p,m;if(s)p=1/(a-i),m=a/(a-i);else if(o===2e3)p=-2/(a-i),m=-(a+i)/(a-i);else if(o===2001)p=-1/(a-i),m=-i/(a-i);else throw Error(`THREE.Matrix4.makeOrthographic(): Invalid coordinate system: `+o);return c[0]=l,c[4]=0,c[8]=0,c[12]=d,c[1]=0,c[5]=u,c[9]=0,c[13]=f,c[2]=0,c[6]=0,c[10]=p,c[14]=m,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){let t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){let n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}},lr=new W,ur=new q,dr=new W(0,0,0),fr=new W(1,1,1),pr=new W,mr=new W,hr=new W,gr=new q,_r=new fn,vr=class e{constructor(t=0,n=0,r=0,i=e.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=n,this._z=r,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,r=this._order){return this._x=e,this._y=t,this._z=n,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){let r=e.elements,i=r[0],a=r[4],o=r[8],s=r[1],c=r[5],l=r[9],u=r[2],d=r[6],f=r[10];switch(t){case`XYZ`:this._y=Math.asin(V(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-l,f),this._z=Math.atan2(-a,i)):(this._x=Math.atan2(d,c),this._z=0);break;case`YXZ`:this._x=Math.asin(-V(l,-1,1)),Math.abs(l)<.9999999?(this._y=Math.atan2(o,f),this._z=Math.atan2(s,c)):(this._y=Math.atan2(-u,i),this._z=0);break;case`ZXY`:this._x=Math.asin(V(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,f),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(s,i));break;case`ZYX`:this._y=Math.asin(-V(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(s,i)):(this._x=0,this._z=Math.atan2(-a,c));break;case`YZX`:this._z=Math.asin(V(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-l,c),this._y=Math.atan2(-u,i)):(this._x=0,this._y=Math.atan2(o,f));break;case`XZY`:this._z=Math.asin(-V(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(o,i)):(this._x=Math.atan2(-l,f),this._y=0);break;default:z(`Euler: 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yr=class{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!=0}},br=0,xr=new W,Sr=new fn,Cr=new q,wr=new W,Tr=new W,Er=new W,Dr=new fn,Or=new W(1,0,0),kr=new W(0,1,0),Ar=new W(0,0,1),jr={type:`added`},Mr={type:`removed`},Nr={type:`childadded`,child:null},Pr={type:`childremoved`,child:null},J=class e extends zt{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,`id`,{value:br++}),this.uuid=Wt(),this.name=``,this.type=`Object3D`,this.parent=null,this.children=[],this.up=e.DEFAULT_UP.clone();let t=new W,n=new vr,r=new fn,i=new W(1,1,1);function a(){r.setFromEuler(n,!1)}function o(){n.setFromQuaternion(r,void 0,!1)}n._onChange(a),r._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:n},quaternion:{configurable:!0,enumerable:!0,value:r},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new q},normalMatrix:{value:new G}}),this.matrix=new q,this.matrixWorld=new q,this.matrixAutoUpdate=e.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=e.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new yr,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Sr.setFromAxisAngle(e,t),this.quaternion.multiply(Sr),this}rotateOnWorldAxis(e,t){return Sr.setFromAxisAngle(e,t),this.quaternion.premultiply(Sr),this}rotateX(e){return this.rotateOnAxis(Or,e)}rotateY(e){return this.rotateOnAxis(kr,e)}rotateZ(e){return this.rotateOnAxis(Ar,e)}translateOnAxis(e,t){return xr.copy(e).applyQuaternion(this.quaternion),this.position.add(xr.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Or,e)}translateY(e){return this.translateOnAxis(kr,e)}translateZ(e){return this.translateOnAxis(Ar,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return 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this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let t=0;t<e.children.length;t++){let n=e.children[t];this.add(n.clone())}return this}};J.DEFAULT_UP=new W(0,1,0),J.DEFAULT_MATRIX_AUTO_UPDATE=!0,J.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;var Fr=new W,Ir=new W,Lr=new W,Rr=new W,zr=new W,Br=new W,Vr=new W,Hr=new W,Ur=new W,Wr=new W,Gr=new kn,Kr=new 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this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(i===6)return this.setHex(parseInt(n,16),t);z(`Color: Invalid hex color `+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=et){let n=Yr[e.toLowerCase()];return n===void 0?z(`Color: Unknown color `+e):this.setHex(n,t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=yn(e.r),this.g=yn(e.g),this.b=yn(e.b),this}copyLinearToSRGB(e){return this.r=bn(e.r),this.g=bn(e.g),this.b=bn(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=et){return K.workingToColorSpace($r.copy(this),e),Math.round(V($r.r*255,0,255))*65536+Math.round(V($r.g*255,0,255))*256+Math.round(V($r.b*255,0,255))}getHexString(e=et){return(`000000`+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=K.workingColorSpace){K.workingToColorSpace($r.copy(this),t);let n=$r.r,r=$r.g,i=$r.b,a=Math.max(n,r,i),o=Math.min(n,r,i),s,c,l=(o+a)/2;if(o===a)s=0,c=0;else{let e=a-o;switch(c=l<=.5?e/(a+o):e/(2-a-o),a){case n:s=(r-i)/e+(r<i?6:0);break;case r:s=(i-n)/e+2;break;case i:s=(n-r)/e+4;break}s/=6}return e.h=s,e.s=c,e.l=l,e}getRGB(e,t=K.workingColorSpace){return K.workingToColorSpace($r.copy(this),t),e.r=$r.r,e.g=$r.g,e.b=$r.b,e}getStyle(e=et){K.workingToColorSpace($r.copy(this),e);let t=$r.r,n=$r.g,r=$r.b;return e===`srgb`?`rgb(${Math.round(t*255)},${Math.round(n*255)},${Math.round(r*255)})`:`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${r.toFixed(3)})`}offsetHSL(e,t,n){return this.getHSL(Xr),this.setHSL(Xr.h+e,Xr.s+t,Xr.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Xr),e.getHSL(Zr);let n=Jt(Xr.h,Zr.h,t),r=Jt(Xr.s,Zr.s,t),i=Jt(Xr.l,Zr.l,t);return this.setHSL(n,r,i),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){let t=this.r,n=this.g,r=this.b,i=e.elements;return this.r=i[0]*t+i[3]*n+i[6]*r,this.g=i[1]*t+i[4]*n+i[7]*r,this.b=i[2]*t+i[5]*n+i[8]*r,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}},$r=new Y;Y.NAMES=Yr;var ei=0,ti=class extends zt{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,`id`,{value:ei++}),this.uuid=Wt(),this.name=``,this.type=`Material`,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=100,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new Y(0,0,0),this.blendAlpha=0,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=it,this.stencilZFail=it,this.stencilZPass=it,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(let t in e){let n=e[t];if(n===void 0){z(`Material: parameter '${t}' has value of undefined.`);continue}let r=this[t];if(r===void 0){z(`Material: '${t}' is not a property of THREE.${this.type}.`);continue}r&&r.isColor?r.set(n):r&&r.isVector3&&n&&n.isVector3?r.copy(n):this[t]=n}}toJSON(e){let t=e===void 0||typeof e==`string`;t&&(e={textures:{},images:{}});let n={metadata:{version:4.7,type:`Material`,generator:`Material.toJSON`}};n.uuid=this.uuid,n.type=this.type,this.name!==``&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(n.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(n.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),this.dispersion!==void 0&&(n.dispersion=this.dispersion),this.iridescence!==void 0&&(n.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(n.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(n.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapRotation!==void 0&&(n.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==1&&(n.blending=this.blending),this.side!==0&&(n.side=this.side),this.vertexColors===!0&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=!0),this.blendSrc!==204&&(n.blendSrc=this.blendSrc),this.blendDst!==205&&(n.blendDst=this.blendDst),this.blendEquation!==100&&(n.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(n.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(n.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(n.blendAlpha=this.blendAlpha),this.depthFunc!==3&&(n.depthFunc=this.depthFunc),this.depthTest===!1&&(n.depthTest=this.depthTest),this.depthWrite===!1&&(n.depthWrite=this.depthWrite),this.colorWrite===!1&&(n.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(n.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==519&&(n.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(n.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==7680&&(n.stencilFail=this.stencilFail),this.stencilZFail!==7680&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==7680&&(n.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(n.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaHash===!0&&(n.alphaHash=!0),this.alphaToCoverage===!0&&(n.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=!0),this.forceSinglePass===!0&&(n.forceSinglePass=!0),this.allowOverride===!1&&(n.allowOverride=!1),this.wireframe===!0&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!==`round`&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!==`round`&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=!0),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),this.fog===!1&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData);function r(e){let t=[];for(let n in e){let r=e[n];delete r.metadata,t.push(r)}return t}if(t){let t=r(e.textures),i=r(e.images);t.length>0&&(n.textures=t),i.length>0&&(n.images=i)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,n=null;if(t!==null){let e=t.length;n=Array(e);for(let r=0;r!==e;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.allowOverride=e.allowOverride,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:`dispose`})}set needsUpdate(e){e===!0&&this.version++}},ni=class extends ti{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type=`MeshBasicMaterial`,this.color=new Y(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new vr,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=`round`,this.wireframeLinejoin=`round`,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}},ri=ii();function ii(){let e=new ArrayBuffer(4),t=new Float32Array(e),n=new Uint32Array(e),r=new Uint32Array(512),i=new Uint32Array(512);for(let e=0;e<256;++e){let t=e-127;t<-27?(r[e]=0,r[e|256]=32768,i[e]=24,i[e|256]=24):t<-14?(r[e]=1024>>-t-14,r[e|256]=1024>>-t-14|32768,i[e]=-t-1,i[e|256]=-t-1):t<=15?(r[e]=t+15<<10,r[e|256]=t+15<<10|32768,i[e]=13,i[e|256]=13):t<128?(r[e]=31744,r[e|256]=64512,i[e]=24,i[e|256]=24):(r[e]=31744,r[e|256]=64512,i[e]=13,i[e|256]=13)}let a=new Uint32Array(2048),o=new Uint32Array(64),s=new Uint32Array(64);for(let e=1;e<1024;++e){let t=e<<13,n=0;for(;!(t&8388608);)t<<=1,n-=8388608;t&=-8388609,n+=947912704,a[e]=t|n}for(let e=1024;e<2048;++e)a[e]=939524096+(e-1024<<13);for(let e=1;e<31;++e)o[e]=e<<23;o[31]=1199570944,o[32]=2147483648;for(let e=33;e<63;++e)o[e]=2147483648+(e-32<<23);o[63]=3347054592;for(let e=1;e<64;++e)e!==32&&(s[e]=1024);return{floatView:t,uint32View:n,baseTable:r,shiftTable:i,mantissaTable:a,exponentTable:o,offsetTable:s}}function ai(e){Math.abs(e)>65504&&z(`DataUtils.toHalfFloat(): Value out of range.`),e=V(e,-65504,65504),ri.floatView[0]=e;let t=ri.uint32View[0],n=t>>23&511;return ri.baseTable[n]+((t&8388607)>>ri.shiftTable[n])}function oi(e){let t=e>>10;return ri.uint32View[0]=ri.mantissaTable[ri.offsetTable[t]+(e&1023)]+ri.exponentTable[t],ri.floatView[0]}var si=class{static toHalfFloat(e){return ai(e)}static fromHalfFloat(e){return oi(e)}},ci=new W,li=new U,ui=0,di=class{constructor(e,t,n=!1){if(Array.isArray(e))throw TypeError(`THREE.BufferAttribute: array should be a Typed Array.`);this.isBufferAttribute=!0,Object.defineProperty(this,`id`,{value:ui++}),this.name=``,this.array=e,this.itemSize=t,this.count=e===void 0?0:e.length/t,this.normalized=n,this.usage=dt,this.updateRanges=[],this.gpuType=w,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return 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e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==``&&(e.name=this.name),this.usage!==35044&&(e.usage=this.usage),e}},fi=class extends di{constructor(e,t,n){super(new Int8Array(e),t,n)}},pi=class extends di{constructor(e,t,n){super(new Uint8Array(e),t,n)}},mi=class extends di{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}},hi=class extends di{constructor(e,t,n){super(new Int16Array(e),t,n)}},gi=class extends di{constructor(e,t,n){super(new Uint16Array(e),t,n)}},_i=class extends di{constructor(e,t,n){super(new Int32Array(e),t,n)}},vi=class extends di{constructor(e,t,n){super(new Uint32Array(e),t,n)}},yi=class extends di{constructor(e,t,n){super(new Uint16Array(e),t,n),this.isFloat16BufferAttribute=!0}getX(e){let t=oi(this.array[e*this.itemSize]);return this.normalized&&(t=un(t,this.array)),t}setX(e,t){return this.normalized&&(t=H(t,this.array)),this.array[e*this.itemSize]=ai(t),this}getY(e){let 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e*=this.itemSize,this.normalized&&(t=H(t,this.array),n=H(n,this.array),r=H(r,this.array),i=H(i,this.array)),this.array[e+0]=ai(t),this.array[e+1]=ai(n),this.array[e+2]=ai(r),this.array[e+3]=ai(i),this}},X=class extends di{constructor(e,t,n){super(new Float32Array(e),t,n)}},bi=0,xi=new q,Si=new J,Ci=new W,wi=new In,Ti=new In,Ei=new W,Z=class e extends zt{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,`id`,{value:bi++}),this.uuid=Wt(),this.name=``,this.type=`BufferGeometry`,this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Et(e)?vi:gi)(e,1):this.index=e,this}setIndirect(e,t=0){return this.indirect=e,this.indirectOffset=t,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);let n=this.attributes.normal;if(n!==void 0){let t=new G().getNormalMatrix(e);n.applyNormalMatrix(t),n.needsUpdate=!0}let r=this.attributes.tangent;return r!==void 0&&(r.transformDirection(e),r.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return xi.makeRotationFromQuaternion(e),this.applyMatrix4(xi),this}rotateX(e){return xi.makeRotationX(e),this.applyMatrix4(xi),this}rotateY(e){return xi.makeRotationY(e),this.applyMatrix4(xi),this}rotateZ(e){return xi.makeRotationZ(e),this.applyMatrix4(xi),this}translate(e,t,n){return xi.makeTranslation(e,t,n),this.applyMatrix4(xi),this}scale(e,t,n){return xi.makeScale(e,t,n),this.applyMatrix4(xi),this}lookAt(e){return Si.lookAt(e),Si.updateMatrix(),this.applyMatrix4(Si.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Ci).negate(),this.translate(Ci.x,Ci.y,Ci.z),this}setFromPoints(e){let t=this.getAttribute(`position`);if(t===void 0){let t=[];for(let n=0,r=e.length;n<r;n++){let r=e[n];t.push(r.x,r.y,r.z||0)}this.setAttribute(`position`,new X(t,3))}else{let n=Math.min(e.length,t.count);for(let r=0;r<n;r++){let n=e[r];t.setXYZ(r,n.x,n.y,n.z||0)}e.length>t.count&&z(`BufferGeometry: Buffer size too small for points data. 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i=0,c=t.length;i<c;i++){o=e.isInterleavedBufferAttribute?t[i]*e.data.stride+e.offset:t[i]*r;for(let e=0;e<r;e++)a[s++]=n[o++]}return new di(a,r,i)}if(this.index===null)return z(`BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.`),this;let n=new e,r=this.index.array,i=this.attributes;for(let e in i){let a=i[e],o=t(a,r);n.setAttribute(e,o)}let a=this.morphAttributes;for(let e in a){let i=[],o=a[e];for(let e=0,n=o.length;e<n;e++){let n=o[e],a=t(n,r);i.push(a)}n.morphAttributes[e]=i}n.morphTargetsRelative=this.morphTargetsRelative;let o=this.groups;for(let e=0,t=o.length;e<t;e++){let t=o[e];n.addGroup(t.start,t.count,t.materialIndex)}return n}toJSON(){let e={metadata:{version:4.7,type:`BufferGeometry`,generator:`BufferGeometry.toJSON`}};if(e.uuid=this.uuid,e.type=this.type,this.name!==``&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){let t=this.parameters;for(let n in t)t[n]!==void 0&&(e[n]=t[n]);return e}e.data={attributes:{}};let t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let n=this.attributes;for(let t in n){let r=n[t];e.data.attributes[t]=r.toJSON(e.data)}let r={},i=!1;for(let t in this.morphAttributes){let n=this.morphAttributes[t],a=[];for(let t=0,r=n.length;t<r;t++){let r=n[t];a.push(r.toJSON(e.data))}a.length>0&&(r[t]=a,i=!0)}i&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);let a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));let o=this.boundingSphere;return o!==null&&(e.data.boundingSphere=o.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let n=e.index;n!==null&&this.setIndex(n.clone());let r=e.attributes;for(let e in r){let n=r[e];this.setAttribute(e,n.clone(t))}let i=e.morphAttributes;for(let e in i){let n=[],r=i[e];for(let e=0,i=r.length;e<i;e++)n.push(r[e].clone(t));this.morphAttributes[e]=n}this.morphTargetsRelative=e.morphTargetsRelative;let a=e.groups;for(let e=0,t=a.length;e<t;e++){let t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}let o=e.boundingBox;o!==null&&(this.boundingBox=o.clone());let s=e.boundingSphere;return s!==null&&(this.boundingSphere=s.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:`dispose`})}},Di=new q,Oi=new cr,ki=new er,Ai=new W,ji=new W,Mi=new W,Ni=new W,Pi=new W,Fi=new W,Ii=new W,Li=new W,Ri=class extends J{constructor(e=new Z,t=new ni){super(),this.isMesh=!0,this.type=`Mesh`,this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let n=e[t[0]];if(n!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){let t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){let n=this.geometry,r=n.attributes.position,i=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(r,e);let o=this.morphTargetInfluences;if(i&&o){Fi.set(0,0,0);for(let n=0,r=i.length;n<r;n++){let r=o[n],s=i[n];r!==0&&(Pi.fromBufferAttribute(s,e),a?Fi.addScaledVector(Pi,r):Fi.addScaledVector(Pi.sub(t),r))}t.add(Fi)}return t}raycast(e,t){let n=this.geometry,r=this.material,i=this.matrixWorld;r!==void 0&&(n.boundingSphere===null&&n.computeBoundingSphere(),ki.copy(n.boundingSphere),ki.applyMatrix4(i),Oi.copy(e.ray).recast(e.near),!(ki.containsPoint(Oi.origin)===!1&&(Oi.intersectSphere(ki,Ai)===null||Oi.origin.distanceToSquared(Ai)>(e.far-e.near)**2))&&(Di.copy(i).invert(),Oi.copy(e.ray).applyMatrix4(Di),!(n.boundingBox!==null&&Oi.intersectsBox(n.boundingBox)===!1)&&this._computeIntersections(e,t,Oi)))}_computeIntersections(e,t,n){let r,i=this.geometry,a=this.material,o=i.index,s=i.attributes.position,c=i.attributes.uv,l=i.attributes.uv1,u=i.attributes.normal,d=i.groups,f=i.drawRange;if(o!==null)if(Array.isArray(a))for(let i=0,s=d.length;i<s;i++){let s=d[i],p=a[s.materialIndex],m=Math.max(s.start,f.start),h=Math.min(o.count,Math.min(s.start+s.count,f.start+f.count));for(let i=m,a=h;i<a;i+=3){let a=o.getX(i),d=o.getX(i+1),f=o.getX(i+2);r=Bi(this,p,e,n,c,l,u,a,d,f),r&&(r.faceIndex=Math.floor(i/3),r.face.materialIndex=s.materialIndex,t.push(r))}}else{let i=Math.max(0,f.start),s=Math.min(o.count,f.start+f.count);for(let d=i,f=s;d<f;d+=3){let i=o.getX(d),s=o.getX(d+1),f=o.getX(d+2);r=Bi(this,a,e,n,c,l,u,i,s,f),r&&(r.faceIndex=Math.floor(d/3),t.push(r))}}else if(s!==void 0)if(Array.isArray(a))for(let i=0,o=d.length;i<o;i++){let o=d[i],p=a[o.materialIndex],m=Math.max(o.start,f.start),h=Math.min(s.count,Math.min(o.start+o.count,f.start+f.count));for(let i=m,a=h;i<a;i+=3){let a=i,s=i+1,d=i+2;r=Bi(this,p,e,n,c,l,u,a,s,d),r&&(r.faceIndex=Math.floor(i/3),r.face.materialIndex=o.materialIndex,t.push(r))}}else{let i=Math.max(0,f.start),o=Math.min(s.count,f.start+f.count);for(let s=i,d=o;s<d;s+=3){let i=s,o=s+1,d=s+2;r=Bi(this,a,e,n,c,l,u,i,o,d),r&&(r.faceIndex=Math.floor(s/3),t.push(r))}}}};function zi(e,t,n,r,i,a,o,s){let c;if(c=t.side===1?r.intersectTriangle(o,a,i,!0,s):r.intersectTriangle(i,a,o,t.side===0,s),c===null)return null;Li.copy(s),Li.applyMatrix4(e.matrixWorld);let l=n.ray.origin.distanceTo(Li);return l<n.near||l>n.far?null:{distance:l,point:Li.clone(),object:e}}function Bi(e,t,n,r,i,a,o,s,c,l){e.getVertexPosition(s,ji),e.getVertexPosition(c,Mi),e.getVertexPosition(l,Ni);let u=zi(e,t,n,r,ji,Mi,Ni,Ii);if(u){let e=new W;Jr.getBarycoord(Ii,ji,Mi,Ni,e),i&&(u.uv=Jr.getInterpolatedAttribute(i,s,c,l,e,new U)),a&&(u.uv1=Jr.getInterpolatedAttribute(a,s,c,l,e,new U)),o&&(u.normal=Jr.getInterpolatedAttribute(o,s,c,l,e,new W),u.normal.dot(r.direction)>0&&u.normal.multiplyScalar(-1));let t={a:s,b:c,c:l,normal:new W,materialIndex:0};Jr.getNormal(ji,Mi,Ni,t.normal),u.face=t,u.barycoord=e}return u}var Vi=class e extends Z{constructor(e=1,t=1,n=1,r=1,i=1,a=1){super(),this.type=`BoxGeometry`,this.parameters={width:e,height:t,depth:n,widthSegments:r,heightSegments:i,depthSegments:a};let o=this;r=Math.floor(r),i=Math.floor(i),a=Math.floor(a);let s=[],c=[],l=[],u=[],d=0,f=0;p(`z`,`y`,`x`,-1,-1,n,t,e,a,i,0),p(`z`,`y`,`x`,1,-1,n,t,-e,a,i,1),p(`x`,`z`,`y`,1,1,e,n,t,r,a,2),p(`x`,`z`,`y`,1,-1,e,n,-t,r,a,3),p(`x`,`y`,`z`,1,-1,e,t,n,r,i,4),p(`x`,`y`,`z`,-1,-1,e,t,-n,r,i,5),this.setIndex(s),this.setAttribute(`position`,new X(c,3)),this.setAttribute(`normal`,new X(l,3)),this.setAttribute(`uv`,new X(u,2));function p(e,t,n,r,i,a,p,m,h,g,_){let v=a/h,y=p/g,b=a/2,x=p/2,S=m/2,C=h+1,w=g+1,T=0,E=0,D=new W;for(let a=0;a<w;a++){let o=a*y-x;for(let s=0;s<C;s++)D[e]=(s*v-b)*r,D[t]=o*i,D[n]=S,c.push(D.x,D.y,D.z),D[e]=0,D[t]=0,D[n]=m>0?1:-1,l.push(D.x,D.y,D.z),u.push(s/h),u.push(1-a/g),T+=1}for(let e=0;e<g;e++)for(let t=0;t<h;t++){let n=d+t+C*e,r=d+t+C*(e+1),i=d+(t+1)+C*(e+1),a=d+(t+1)+C*e;s.push(n,r,a),s.push(r,i,a),E+=6}o.addGroup(f,E,_),f+=E,d+=T}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(t){return new e(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments)}};function Hi(e){let t={};for(let n in e){t[n]={};for(let r in e[n]){let i=e[n][r];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?i.isRenderTargetTexture?(z(`UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().`),t[n][r]=null):t[n][r]=i.clone():Array.isArray(i)?t[n][r]=i.slice():t[n][r]=i}}return t}function Ui(e){let t={};for(let n=0;n<e.length;n++){let r=Hi(e[n]);for(let e in r)t[e]=r[e]}return t}function Wi(e){let t=[];for(let n=0;n<e.length;n++)t.push(e[n].clone());return t}function Gi(e){let t=e.getRenderTarget();return t===null?e.outputColorSpace:t.isXRRenderTarget===!0?t.texture.colorSpace:K.workingColorSpace}var Ki={clone:Hi,merge:Ui},qi=`void main() {
|
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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|
}`,Ji=`void main() {
|
|
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
|
|
}`,Yi=class extends ti{constructor(e){super(),this.isShaderMaterial=!0,this.type=`ShaderMaterial`,this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=qi,this.fragmentShader=Ji,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Hi(e.uniforms),this.uniformsGroups=Wi(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this.defaultAttributeValues=Object.assign({},e.defaultAttributeValues),this.index0AttributeName=e.index0AttributeName,this.uniformsNeedUpdate=e.uniformsNeedUpdate,this}toJSON(e){let t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(let n in this.uniforms){let r=this.uniforms[n].value;r&&r.isTexture?t.uniforms[n]={type:`t`,value:r.toJSON(e).uuid}:r&&r.isColor?t.uniforms[n]={type:`c`,value:r.getHex()}:r&&r.isVector2?t.uniforms[n]={type:`v2`,value:r.toArray()}:r&&r.isVector3?t.uniforms[n]={type:`v3`,value:r.toArray()}:r&&r.isVector4?t.uniforms[n]={type:`v4`,value:r.toArray()}:r&&r.isMatrix3?t.uniforms[n]={type:`m3`,value:r.toArray()}:r&&r.isMatrix4?t.uniforms[n]={type:`m4`,value:r.toArray()}:t.uniforms[n]={value:r}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;let n={};for(let e in this.extensions)this.extensions[e]===!0&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}},Xi=class extends J{constructor(){super(),this.isCamera=!0,this.type=`Camera`,this.matrixWorldInverse=new q,this.projectionMatrix=new q,this.projectionMatrixInverse=new q,this.coordinateSystem=xt,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}},Zi=new W,Qi=new U,$i=new U,ea=class extends Xi{constructor(e=50,t=1,n=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type=`PerspectiveCamera`,this.fov=e,this.zoom=1,this.near=n,this.far=r,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=Ut*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(Ht*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Ut*2*Math.atan(Math.tan(Ht*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){Zi.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Zi.x,Zi.y).multiplyScalar(-e/Zi.z),Zi.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Zi.x,Zi.y).multiplyScalar(-e/Zi.z)}getViewSize(e,t){return this.getViewBounds(e,Qi,$i),t.subVectors($i,Qi)}setViewOffset(e,t,n,r,i,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(Ht*.5*this.fov)/this.zoom,n=2*t,r=this.aspect*n,i=-.5*r,a=this.view;if(this.view!==null&&this.view.enabled){let e=a.fullWidth,o=a.fullHeight;i+=a.offsetX*r/e,t-=a.offsetY*n/o,r*=a.width/e,n*=a.height/o}let o=this.filmOffset;o!==0&&(i+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(i,i+r,t,t-n,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}},ta=-90,na=1,ra=class extends J{constructor(e,t,n){super(),this.type=`CubeCamera`,this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;let r=new ea(ta,na,e,t);r.layers=this.layers,this.add(r);let i=new ea(ta,na,e,t);i.layers=this.layers,this.add(i);let a=new ea(ta,na,e,t);a.layers=this.layers,this.add(a);let o=new ea(ta,na,e,t);o.layers=this.layers,this.add(o);let s=new ea(ta,na,e,t);s.layers=this.layers,this.add(s);let c=new ea(ta,na,e,t);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){let e=this.coordinateSystem,t=this.children.concat(),[n,r,i,a,o,s]=t;for(let e of t)this.remove(e);if(e===2e3)n.up.set(0,1,0),n.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),i.up.set(0,0,-1),i.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),s.up.set(0,1,0),s.lookAt(0,0,-1);else if(e===2001)n.up.set(0,-1,0),n.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),i.up.set(0,0,1),i.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),s.up.set(0,-1,0),s.lookAt(0,0,-1);else throw Error(`THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: `+e);for(let e of t)this.add(e),e.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();let{renderTarget:n,activeMipmapLevel:r}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());let[i,a,o,s,c,l]=this.children,u=e.getRenderTarget(),d=e.getActiveCubeFace(),f=e.getActiveMipmapLevel(),p=e.xr.enabled;e.xr.enabled=!1;let m=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,r),e.render(t,i),e.setRenderTarget(n,1,r),e.render(t,a),e.setRenderTarget(n,2,r),e.render(t,o),e.setRenderTarget(n,3,r),e.render(t,s),e.setRenderTarget(n,4,r),e.render(t,c),n.texture.generateMipmaps=m,e.setRenderTarget(n,5,r),e.render(t,l),e.setRenderTarget(u,d,f),e.xr.enabled=p,n.texture.needsPMREMUpdate=!0}},ia=class extends On{constructor(e=[],t=301,n,r,i,a,o,s,c,l){super(e,t,n,r,i,a,o,s,c,l),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}},aa=class extends jn{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;let n={width:e,height:e,depth:1};this.texture=new ia([n,n,n,n,n,n]),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let n={uniforms:{tEquirect:{value:null}},vertexShader:`
|
|
|
|
varying vec3 vWorldDirection;
|
|
|
|
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
|
|
|
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
|
|
|
}
|
|
|
|
void main() {
|
|
|
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|
|
|
#include <begin_vertex>
|
|
#include <project_vertex>
|
|
|
|
}
|
|
`,fragmentShader:`
|
|
|
|
uniform sampler2D tEquirect;
|
|
|
|
varying vec3 vWorldDirection;
|
|
|
|
#include <common>
|
|
|
|
void main() {
|
|
|
|
vec3 direction = normalize( vWorldDirection );
|
|
|
|
vec2 sampleUV = equirectUv( direction );
|
|
|
|
gl_FragColor = texture2D( tEquirect, sampleUV );
|
|
|
|
}
|
|
`},r=new Vi(5,5,5),i=new Yi({name:`CubemapFromEquirect`,uniforms:Hi(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});i.uniforms.tEquirect.value=t;let a=new Ri(r,i),o=t.minFilter;return t.minFilter===1008&&(t.minFilter=p),new ra(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t=!0,n=!0,r=!0){let i=e.getRenderTarget();for(let i=0;i<6;i++)e.setRenderTarget(this,i),e.clear(t,n,r);e.setRenderTarget(i)}},oa=class extends J{constructor(){super(),this.isGroup=!0,this.type=`Group`}},sa={type:`move`},ca=class{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new oa,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new oa,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new W,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new W),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new oa,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new W,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new W),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){let t=this._hand;if(t)for(let n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:`connected`,data:e}),this}disconnect(e){return this.dispatchEvent({type:`disconnected`,data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let r=null,i=null,a=null,o=this._targetRay,s=this._grip,c=this._hand;if(e&&t.session.visibilityState!==`visible-blurred`){if(c&&e.hand){a=!0;for(let r of e.hand.values()){let e=t.getJointPose(r,n),i=this._getHandJoint(c,r);e!==null&&(i.matrix.fromArray(e.transform.matrix),i.matrix.decompose(i.position,i.rotation,i.scale),i.matrixWorldNeedsUpdate=!0,i.jointRadius=e.radius),i.visible=e!==null}let r=c.joints[`index-finger-tip`],i=c.joints[`thumb-tip`],o=r.position.distanceTo(i.position),s=.02,l=.005;c.inputState.pinching&&o>s+l?(c.inputState.pinching=!1,this.dispatchEvent({type:`pinchend`,handedness:e.handedness,target:this})):!c.inputState.pinching&&o<=s-l&&(c.inputState.pinching=!0,this.dispatchEvent({type:`pinchstart`,handedness:e.handedness,target:this}))}else s!==null&&e.gripSpace&&(i=t.getPose(e.gripSpace,n),i!==null&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,i.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(i.linearVelocity)):s.hasLinearVelocity=!1,i.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(i.angularVelocity)):s.hasAngularVelocity=!1));o!==null&&(r=t.getPose(e.targetRaySpace,n),r===null&&i!==null&&(r=i),r!==null&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(sa)))}return o!==null&&(o.visible=r!==null),s!==null&&(s.visible=i!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){let n=new oa;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}},la=class e{constructor(e,t=25e-5){this.isFogExp2=!0,this.name=``,this.color=new Y(e),this.density=t}clone(){return new e(this.color,this.density)}toJSON(){return{type:`FogExp2`,name:this.name,color:this.color.getHex(),density:this.density}}},ua=class e{constructor(e,t=1,n=1e3){this.isFog=!0,this.name=``,this.color=new Y(e),this.near=t,this.far=n}clone(){return new e(this.color,this.near,this.far)}toJSON(){return{type:`Fog`,name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}},da=class extends J{constructor(){super(),this.isScene=!0,this.type=`Scene`,this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new vr,this.environmentIntensity=1,this.environmentRotation=new vr,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<`u`&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(`observe`,{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}},fa=class{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=e===void 0?0:e.length/t,this.usage=dt,this.updateRanges=[],this.version=0,this.uuid=Wt()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let r=0,i=this.stride;r<i;r++)this.array[e+r]=t.array[n+r];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Wt()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);let t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Wt()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}},pa=new W,ma=class e{constructor(e,t,n,r=!1){this.isInterleavedBufferAttribute=!0,this.name=``,this.data=e,this.itemSize=t,this.offset=n,this.normalized=r}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)pa.fromBufferAttribute(this,t),pa.applyMatrix4(e),this.setXYZ(t,pa.x,pa.y,pa.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)pa.fromBufferAttribute(this,t),pa.applyNormalMatrix(e),this.setXYZ(t,pa.x,pa.y,pa.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)pa.fromBufferAttribute(this,t),pa.transformDirection(e),this.setXYZ(t,pa.x,pa.y,pa.z);return this}getComponent(e,t){let n=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(n=un(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=H(n,this.array)),this.data.array[e*this.data.stride+this.offset+t]=n,this}setX(e,t){return this.normalized&&(t=H(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=H(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=H(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=H(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=un(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=un(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=un(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=un(t,this.array)),t}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=H(t,this.array),n=H(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=H(t,this.array),n=H(n,this.array),r=H(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=r,this}setXYZW(e,t,n,r,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=H(t,this.array),n=H(n,this.array),r=H(r,this.array),i=H(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=r,this.data.array[e+3]=i,this}clone(t){if(t===void 0){It(`InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.`);let e=[];for(let t=0;t<this.count;t++){let n=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[n+t])}return new di(new this.array.constructor(e),this.itemSize,this.normalized)}else return t.interleavedBuffers===void 0&&(t.interleavedBuffers={}),t.interleavedBuffers[this.data.uuid]===void 0&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new e(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){It(`InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.`);let e=[];for(let t=0;t<this.count;t++){let n=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[n+t])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}},ha=class extends ti{constructor(e){super(),this.isSpriteMaterial=!0,this.type=`SpriteMaterial`,this.color=new Y(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}},ga,_a=new W,va=new W,ya=new W,ba=new U,xa=new U,Sa=new q,Ca=new W,wa=new W,Ta=new W,Ea=new U,Da=new U,Oa=new U,ka=class extends J{constructor(e=new ha){if(super(),this.isSprite=!0,this.type=`Sprite`,ga===void 0){ga=new Z;let e=new fa(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);ga.setIndex([0,1,2,0,2,3]),ga.setAttribute(`position`,new ma(e,3,0,!1)),ga.setAttribute(`uv`,new ma(e,2,3,!1))}this.geometry=ga,this.material=e,this.center=new U(.5,.5),this.count=1}raycast(e,t){e.camera===null&&B(`Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.`),va.setFromMatrixScale(this.matrixWorld),Sa.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),ya.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&va.multiplyScalar(-ya.z);let n=this.material.rotation,r,i;n!==0&&(i=Math.cos(n),r=Math.sin(n));let a=this.center;Aa(Ca.set(-.5,-.5,0),ya,a,va,r,i),Aa(wa.set(.5,-.5,0),ya,a,va,r,i),Aa(Ta.set(.5,.5,0),ya,a,va,r,i),Ea.set(0,0),Da.set(1,0),Oa.set(1,1);let o=e.ray.intersectTriangle(Ca,wa,Ta,!1,_a);if(o===null&&(Aa(wa.set(-.5,.5,0),ya,a,va,r,i),Da.set(0,1),o=e.ray.intersectTriangle(Ca,Ta,wa,!1,_a),o===null))return;let s=e.ray.origin.distanceTo(_a);s<e.near||s>e.far||t.push({distance:s,point:_a.clone(),uv:Jr.getInterpolation(_a,Ca,wa,Ta,Ea,Da,Oa,new U),face:null,object:this})}copy(e,t){return super.copy(e,t),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}};function Aa(e,t,n,r,i,a){ba.subVectors(e,n).addScalar(.5).multiply(r),i===void 0?xa.copy(ba):(xa.x=a*ba.x-i*ba.y,xa.y=i*ba.x+a*ba.y),e.copy(t),e.x+=xa.x,e.y+=xa.y,e.applyMatrix4(Sa)}var ja=new W,Ma=new W,Na=class extends J{constructor(){super(),this.isLOD=!0,this._currentLevel=0,this.type=`LOD`,Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);let t=e.levels;for(let e=0,n=t.length;e<n;e++){let n=t[e];this.addLevel(n.object.clone(),n.distance,n.hysteresis)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0,n=0){t=Math.abs(t);let r=this.levels,i;for(i=0;i<r.length&&!(t<r[i].distance);i++);return r.splice(i,0,{distance:t,hysteresis:n,object:e}),this.add(e),this}removeLevel(e){let t=this.levels;for(let n=0;n<t.length;n++)if(t[n].distance===e){let e=t.splice(n,1);return this.remove(e[0].object),!0}return!1}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){let t=this.levels;if(t.length>0){let n,r;for(n=1,r=t.length;n<r;n++){let r=t[n].distance;if(t[n].object.visible&&(r-=r*t[n].hysteresis),e<r)break}return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){ja.setFromMatrixPosition(this.matrixWorld);let n=e.ray.origin.distanceTo(ja);this.getObjectForDistance(n).raycast(e,t)}}update(e){let t=this.levels;if(t.length>1){ja.setFromMatrixPosition(e.matrixWorld),Ma.setFromMatrixPosition(this.matrixWorld);let n=ja.distanceTo(Ma)/e.zoom;t[0].object.visible=!0;let r,i;for(r=1,i=t.length;r<i;r++){let e=t[r].distance;if(t[r].object.visible&&(e-=e*t[r].hysteresis),n>=e)t[r-1].object.visible=!1,t[r].object.visible=!0;else break}for(this._currentLevel=r-1;r<i;r++)t[r].object.visible=!1}}toJSON(e){let t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];let n=this.levels;for(let e=0,r=n.length;e<r;e++){let r=n[e];t.object.levels.push({object:r.object.uuid,distance:r.distance,hysteresis:r.hysteresis})}return t}},Pa=new W,Fa=new kn,Ia=new kn,La=new W,Ra=new q,za=new W,Ba=new er,Va=new q,Ha=new cr,Ua=class extends Ri{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type=`SkinnedMesh`,this.bindMode=r,this.bindMatrix=new q,this.bindMatrixInverse=new q,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){let e=this.geometry;this.boundingBox===null&&(this.boundingBox=new In),this.boundingBox.makeEmpty();let t=e.getAttribute(`position`);for(let e=0;e<t.count;e++)this.getVertexPosition(e,za),this.boundingBox.expandByPoint(za)}computeBoundingSphere(){let e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new er),this.boundingSphere.makeEmpty();let t=e.getAttribute(`position`);for(let e=0;e<t.count;e++)this.getVertexPosition(e,za),this.boundingSphere.expandByPoint(za)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){let n=this.material,r=this.matrixWorld;n!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),Ba.copy(this.boundingSphere),Ba.applyMatrix4(r),e.ray.intersectsSphere(Ba)!==!1&&(Va.copy(r).invert(),Ha.copy(e.ray).applyMatrix4(Va),!(this.boundingBox!==null&&Ha.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,t,Ha)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){let e=new kn,t=this.geometry.attributes.skinWeight;for(let n=0,r=t.count;n<r;n++){e.fromBufferAttribute(t,n);let r=1/e.manhattanLength();r===1/0?e.set(1,0,0,0):e.multiplyScalar(r),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===`attached`?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===`detached`?this.bindMatrixInverse.copy(this.bindMatrix).invert():z(`SkinnedMesh: Unrecognized bindMode: `+this.bindMode)}applyBoneTransform(e,t){let n=this.skeleton,r=this.geometry;Fa.fromBufferAttribute(r.attributes.skinIndex,e),Ia.fromBufferAttribute(r.attributes.skinWeight,e),Pa.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let e=0;e<4;e++){let r=Ia.getComponent(e);if(r!==0){let i=Fa.getComponent(e);Ra.multiplyMatrices(n.bones[i].matrixWorld,n.boneInverses[i]),t.addScaledVector(La.copy(Pa).applyMatrix4(Ra),r)}}return t.applyMatrix4(this.bindMatrixInverse)}},Wa=class extends J{constructor(){super(),this.isBone=!0,this.type=`Bone`}},Ga=class extends On{constructor(e=null,t=1,n=1,r,i,a,o,s,l=c,u=c,d,f){super(null,a,o,s,l,u,r,i,d,f),this.isDataTexture=!0,this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},Ka=new q,qa=new q,Ja=class e{constructor(e=[],t=[]){this.uuid=Wt(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.previousBoneMatrices=null,this.boneTexture=null,this.init()}init(){let e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){z(`Skeleton: Number of inverse bone matrices does not match amount of bones.`),this.boneInverses=[];for(let e=0,t=this.bones.length;e<t;e++)this.boneInverses.push(new q)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){let t=new q;this.bones[e]&&t.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(t)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&t.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&(t.parent&&t.parent.isBone?(t.matrix.copy(t.parent.matrixWorld).invert(),t.matrix.multiply(t.matrixWorld)):t.matrix.copy(t.matrixWorld),t.matrix.decompose(t.position,t.quaternion,t.scale))}}update(){let e=this.bones,t=this.boneInverses,n=this.boneMatrices,r=this.boneTexture;for(let r=0,i=e.length;r<i;r++){let i=e[r]?e[r].matrixWorld:qa;Ka.multiplyMatrices(i,t[r]),Ka.toArray(n,r*16)}r!==null&&(r.needsUpdate=!0)}clone(){return new e(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);let t=new Float32Array(e*e*4);t.set(this.boneMatrices);let n=new Ga(t,e,e,M,w);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){let n=this.bones[t];if(n.name===e)return n}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,r=e.bones.length;n<r;n++){let r=e.bones[n],i=t[r];i===void 0&&(z(`Skeleton: No bone found with UUID:`,r),i=new Wa),this.bones.push(i),this.boneInverses.push(new q().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){let e={metadata:{version:4.7,type:`Skeleton`,generator:`Skeleton.toJSON`},bones:[],boneInverses:[]};e.uuid=this.uuid;let t=this.bones,n=this.boneInverses;for(let r=0,i=t.length;r<i;r++){let i=t[r];e.bones.push(i.uuid);let a=n[r];e.boneInverses.push(a.toArray())}return e}},Ya=class extends di{constructor(e,t,n,r=1){super(e,t,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=r}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){let e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}},Xa=new q,Za=new q,Qa=[],$a=new In,eo=new q,to=new Ri,no=new er,ro=class extends Ri{constructor(e,t,n){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new Ya(new Float32Array(n*16),16),this.instanceColor=null,this.morphTexture=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let e=0;e<n;e++)this.setMatrixAt(e,eo)}computeBoundingBox(){let e=this.geometry,t=this.count;this.boundingBox===null&&(this.boundingBox=new In),e.boundingBox===null&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,Xa),$a.copy(e.boundingBox).applyMatrix4(Xa),this.boundingBox.union($a)}computeBoundingSphere(){let e=this.geometry,t=this.count;this.boundingSphere===null&&(this.boundingSphere=new er),e.boundingSphere===null&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,Xa),no.copy(e.boundingSphere).applyMatrix4(Xa),this.boundingSphere.union(no)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),e.morphTexture!==null&&(this.morphTexture=e.morphTexture.clone()),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}getMorphAt(e,t){let n=t.morphTargetInfluences,r=this.morphTexture.source.data.data,i=e*(n.length+1)+1;for(let e=0;e<n.length;e++)n[e]=r[i+e]}raycast(e,t){let n=this.matrixWorld,r=this.count;if(to.geometry=this.geometry,to.material=this.material,to.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),no.copy(this.boundingSphere),no.applyMatrix4(n),e.ray.intersectsSphere(no)!==!1))for(let i=0;i<r;i++){this.getMatrixAt(i,Xa),Za.multiplyMatrices(n,Xa),to.matrixWorld=Za,to.raycast(e,Qa);for(let e=0,n=Qa.length;e<n;e++){let n=Qa[e];n.instanceId=i,n.object=this,t.push(n)}Qa.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new Ya(new Float32Array(this.instanceMatrix.count*3).fill(1),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}setMorphAt(e,t){let n=t.morphTargetInfluences,r=n.length+1;this.morphTexture===null&&(this.morphTexture=new Ga(new Float32Array(r*this.count),r,this.count,N,w));let i=this.morphTexture.source.data.data,a=0;for(let e=0;e<n.length;e++)a+=n[e];let o=this.geometry.morphTargetsRelative?1:1-a,s=r*e;i[s]=o,i.set(n,s+1)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:`dispose`}),this.morphTexture!==null&&(this.morphTexture.dispose(),this.morphTexture=null)}},io=new W,ao=new W,oo=new G,so=class{constructor(e=new W(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,r){return this.normal.set(e,t,n),this.constant=r,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){let r=io.subVectors(n,t).cross(ao.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(r,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){let n=e.delta(io),r=this.normal.dot(n);if(r===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;let i=-(e.start.dot(this.normal)+this.constant)/r;return i<0||i>1?null:t.copy(e.start).addScaledVector(n,i)}intersectsLine(e){let t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let n=t||oo.getNormalMatrix(e),r=this.coplanarPoint(io).applyMatrix4(e),i=this.normal.applyMatrix3(n).normalize();return this.constant=-r.dot(i),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}},co=new er,lo=new U(.5,.5),uo=new W,fo=class{constructor(e=new so,t=new so,n=new so,r=new so,i=new so,a=new so){this.planes=[e,t,n,r,i,a]}set(e,t,n,r,i,a){let o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(r),o[4].copy(i),o[5].copy(a),this}copy(e){let t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=xt,n=!1){let r=this.planes,i=e.elements,a=i[0],o=i[1],s=i[2],c=i[3],l=i[4],u=i[5],d=i[6],f=i[7],p=i[8],m=i[9],h=i[10],g=i[11],_=i[12],v=i[13],y=i[14],b=i[15];if(r[0].setComponents(c-a,f-l,g-p,b-_).normalize(),r[1].setComponents(c+a,f+l,g+p,b+_).normalize(),r[2].setComponents(c+o,f+u,g+m,b+v).normalize(),r[3].setComponents(c-o,f-u,g-m,b-v).normalize(),n)r[4].setComponents(s,d,h,y).normalize(),r[5].setComponents(c-s,f-d,g-h,b-y).normalize();else if(r[4].setComponents(c-s,f-d,g-h,b-y).normalize(),t===2e3)r[5].setComponents(c+s,f+d,g+h,b+y).normalize();else if(t===2001)r[5].setComponents(s,d,h,y).normalize();else throw Error(`THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: `+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),co.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{let t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),co.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(co)}intersectsSprite(e){return co.center.set(0,0,0),co.radius=.7071067811865476+lo.distanceTo(e.center),co.applyMatrix4(e.matrixWorld),this.intersectsSphere(co)}intersectsSphere(e){let t=this.planes,n=e.center,r=-e.radius;for(let e=0;e<6;e++)if(t[e].distanceToPoint(n)<r)return!1;return!0}intersectsBox(e){let t=this.planes;for(let n=0;n<6;n++){let r=t[n];if(uo.x=r.normal.x>0?e.max.x:e.min.x,uo.y=r.normal.y>0?e.max.y:e.min.y,uo.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(uo)<0)return!1}return!0}containsPoint(e){let t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}},po=new q,mo=new fo,ho=class e{constructor(){this.coordinateSystem=xt}intersectsObject(e,t){if(!t.isArrayCamera||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){let r=t.cameras[n];if(po.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),mo.setFromProjectionMatrix(po,r.coordinateSystem,r.reversedDepth),mo.intersectsObject(e))return!0}return!1}intersectsSprite(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){let r=t.cameras[n];if(po.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),mo.setFromProjectionMatrix(po,r.coordinateSystem,r.reversedDepth),mo.intersectsSprite(e))return!0}return!1}intersectsSphere(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){let r=t.cameras[n];if(po.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),mo.setFromProjectionMatrix(po,r.coordinateSystem,r.reversedDepth),mo.intersectsSphere(e))return!0}return!1}intersectsBox(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){let r=t.cameras[n];if(po.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),mo.setFromProjectionMatrix(po,r.coordinateSystem,r.reversedDepth),mo.intersectsBox(e))return!0}return!1}containsPoint(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){let r=t.cameras[n];if(po.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),mo.setFromProjectionMatrix(po,r.coordinateSystem,r.reversedDepth),mo.containsPoint(e))return!0}return!1}clone(){return new e}};function go(e,t){return e-t}function _o(e,t){return e.z-t.z}function vo(e,t){return t.z-e.z}var yo=class{constructor(){this.index=0,this.pool=[],this.list=[]}push(e,t,n,r){let i=this.pool,a=this.list;this.index>=i.length&&i.push({start:-1,count:-1,z:-1,index:-1});let o=i[this.index];a.push(o),this.index++,o.start=e,o.count=t,o.z=n,o.index=r}reset(){this.list.length=0,this.index=0}},bo=new q,xo=new Y(1,1,1),So=new fo,Co=new ho,wo=new In,To=new er,Eo=new W,Do=new W,Oo=new W,ko=new yo,Ao=new Ri,jo=[];function Mo(e,t,n=0){let r=t.itemSize;if(e.isInterleavedBufferAttribute||e.array.constructor!==t.array.constructor){let i=e.count;for(let a=0;a<i;a++)for(let i=0;i<r;i++)t.setComponent(a+n,i,e.getComponent(a,i))}else t.array.set(e.array,n*r);t.needsUpdate=!0}function No(e,t){if(e.constructor!==t.constructor){let n=Math.min(e.length,t.length);for(let r=0;r<n;r++)t[r]=e[r]}else{let n=Math.min(e.length,t.length);t.set(new e.constructor(e.buffer,0,n))}}var Po=class extends Ri{constructor(e,t,n=t*2,r){super(new Z,r),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._instanceInfo=[],this._geometryInfo=[],this._availableInstanceIds=[],this._availableGeometryIds=[],this._nextIndexStart=0,this._nextVertexStart=0,this._geometryCount=0,this._visibilityChanged=!0,this._geometryInitialized=!1,this._maxInstanceCount=e,this._maxVertexCount=t,this._maxIndexCount=n,this._multiDrawCounts=new Int32Array(e),this._multiDrawStarts=new Int32Array(e),this._multiDrawCount=0,this._multiDrawInstances=null,this._matricesTexture=null,this._indirectTexture=null,this._colorsTexture=null,this._initMatricesTexture(),this._initIndirectTexture()}get maxInstanceCount(){return this._maxInstanceCount}get instanceCount(){return this._instanceInfo.length-this._availableInstanceIds.length}get unusedVertexCount(){return this._maxVertexCount-this._nextVertexStart}get unusedIndexCount(){return this._maxIndexCount-this._nextIndexStart}_initMatricesTexture(){let e=Math.sqrt(this._maxInstanceCount*4);e=Math.ceil(e/4)*4,e=Math.max(e,4),this._matricesTexture=new Ga(new Float32Array(e*e*4),e,e,M,w)}_initIndirectTexture(){let e=Math.sqrt(this._maxInstanceCount);e=Math.ceil(e),this._indirectTexture=new Ga(new Uint32Array(e*e),e,e,re,C)}_initColorsTexture(){let e=Math.sqrt(this._maxInstanceCount);e=Math.ceil(e);let t=new Ga(new Float32Array(e*e*4).fill(1),e,e,M,w);t.colorSpace=K.workingColorSpace,this._colorsTexture=t}_initializeGeometry(e){let t=this.geometry,n=this._maxVertexCount,r=this._maxIndexCount;if(this._geometryInitialized===!1){for(let r in e.attributes){let{array:i,itemSize:a,normalized:o}=e.getAttribute(r),s=new di(new i.constructor(n*a),a,o);t.setAttribute(r,s)}if(e.getIndex()!==null){let e=n>65535?new Uint32Array(r):new Uint16Array(r);t.setIndex(new di(e,1))}this._geometryInitialized=!0}}_validateGeometry(e){let t=this.geometry;if(!!e.getIndex()!=!!t.getIndex())throw Error(`THREE.BatchedMesh: All geometries must consistently have "index".`);for(let n in t.attributes){if(!e.hasAttribute(n))throw Error(`THREE.BatchedMesh: Added geometry missing "${n}". All geometries must have consistent attributes.`);let r=e.getAttribute(n),i=t.getAttribute(n);if(r.itemSize!==i.itemSize||r.normalized!==i.normalized)throw Error(`THREE.BatchedMesh: All attributes must have a consistent itemSize and normalized value.`)}}validateInstanceId(e){let t=this._instanceInfo;if(e<0||e>=t.length||t[e].active===!1)throw Error(`THREE.BatchedMesh: Invalid instanceId ${e}. Instance is either out of range or has been deleted.`)}validateGeometryId(e){let t=this._geometryInfo;if(e<0||e>=t.length||t[e].active===!1)throw Error(`THREE.BatchedMesh: Invalid geometryId ${e}. Geometry is either out of range or has been deleted.`)}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new In);let e=this.boundingBox,t=this._instanceInfo;e.makeEmpty();for(let n=0,r=t.length;n<r;n++){if(t[n].active===!1)continue;let r=t[n].geometryIndex;this.getMatrixAt(n,bo),this.getBoundingBoxAt(r,wo).applyMatrix4(bo),e.union(wo)}}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new er);let e=this.boundingSphere,t=this._instanceInfo;e.makeEmpty();for(let n=0,r=t.length;n<r;n++){if(t[n].active===!1)continue;let r=t[n].geometryIndex;this.getMatrixAt(n,bo),this.getBoundingSphereAt(r,To).applyMatrix4(bo),e.union(To)}}addInstance(e){if(this._instanceInfo.length>=this.maxInstanceCount&&this._availableInstanceIds.length===0)throw Error(`THREE.BatchedMesh: Maximum item count reached.`);let t={visible:!0,active:!0,geometryIndex:e},n=null;this._availableInstanceIds.length>0?(this._availableInstanceIds.sort(go),n=this._availableInstanceIds.shift(),this._instanceInfo[n]=t):(n=this._instanceInfo.length,this._instanceInfo.push(t));let r=this._matricesTexture;bo.identity().toArray(r.image.data,n*16),r.needsUpdate=!0;let i=this._colorsTexture;return i&&(xo.toArray(i.image.data,n*4),i.needsUpdate=!0),this._visibilityChanged=!0,n}addGeometry(e,t=-1,n=-1){this._initializeGeometry(e),this._validateGeometry(e);let r={vertexStart:-1,vertexCount:-1,reservedVertexCount:-1,indexStart:-1,indexCount:-1,reservedIndexCount:-1,start:-1,count:-1,boundingBox:null,boundingSphere:null,active:!0},i=this._geometryInfo;r.vertexStart=this._nextVertexStart,r.reservedVertexCount=t===-1?e.getAttribute(`position`).count:t;let a=e.getIndex();if(a!==null&&(r.indexStart=this._nextIndexStart,r.reservedIndexCount=n===-1?a.count:n),r.indexStart!==-1&&r.indexStart+r.reservedIndexCount>this._maxIndexCount||r.vertexStart+r.reservedVertexCount>this._maxVertexCount)throw Error(`THREE.BatchedMesh: Reserved space request exceeds the maximum buffer size.`);let o;return this._availableGeometryIds.length>0?(this._availableGeometryIds.sort(go),o=this._availableGeometryIds.shift(),i[o]=r):(o=this._geometryCount,this._geometryCount++,i.push(r)),this.setGeometryAt(o,e),this._nextIndexStart=r.indexStart+r.reservedIndexCount,this._nextVertexStart=r.vertexStart+r.reservedVertexCount,o}setGeometryAt(e,t){if(e>=this._geometryCount)throw Error(`THREE.BatchedMesh: Maximum geometry count reached.`);this._validateGeometry(t);let n=this.geometry,r=n.getIndex()!==null,i=n.getIndex(),a=t.getIndex(),o=this._geometryInfo[e];if(r&&a.count>o.reservedIndexCount||t.attributes.position.count>o.reservedVertexCount)throw Error(`THREE.BatchedMesh: Reserved space not large enough for provided geometry.`);let s=o.vertexStart,c=o.reservedVertexCount;o.vertexCount=t.getAttribute(`position`).count;for(let e in n.attributes){let r=t.getAttribute(e),i=n.getAttribute(e);Mo(r,i,s);let a=r.itemSize;for(let e=r.count,t=c;e<t;e++){let t=s+e;for(let e=0;e<a;e++)i.setComponent(t,e,0)}i.needsUpdate=!0,i.addUpdateRange(s*a,c*a)}if(r){let e=o.indexStart,n=o.reservedIndexCount;o.indexCount=t.getIndex().count;for(let t=0;t<a.count;t++)i.setX(e+t,s+a.getX(t));for(let t=a.count,r=n;t<r;t++)i.setX(e+t,s);i.needsUpdate=!0,i.addUpdateRange(e,o.reservedIndexCount)}return o.start=r?o.indexStart:o.vertexStart,o.count=r?o.indexCount:o.vertexCount,o.boundingBox=null,t.boundingBox!==null&&(o.boundingBox=t.boundingBox.clone()),o.boundingSphere=null,t.boundingSphere!==null&&(o.boundingSphere=t.boundingSphere.clone()),this._visibilityChanged=!0,e}deleteGeometry(e){let t=this._geometryInfo;if(e>=t.length||t[e].active===!1)return this;let n=this._instanceInfo;for(let t=0,r=n.length;t<r;t++)n[t].active&&n[t].geometryIndex===e&&this.deleteInstance(t);return t[e].active=!1,this._availableGeometryIds.push(e),this._visibilityChanged=!0,this}deleteInstance(e){return this.validateInstanceId(e),this._instanceInfo[e].active=!1,this._availableInstanceIds.push(e),this._visibilityChanged=!0,this}optimize(){let e=0,t=0,n=this._geometryInfo,r=n.map((e,t)=>t).sort((e,t)=>n[e].vertexStart-n[t].vertexStart),i=this.geometry;for(let a=0,o=n.length;a<o;a++){let o=n[r[a]];if(o.active!==!1){if(i.index!==null){if(o.indexStart!==t){let{indexStart:n,vertexStart:r,reservedIndexCount:a}=o,s=i.index,c=s.array,l=e-r;for(let e=n;e<n+a;e++)c[e]=c[e]+l;s.array.copyWithin(t,n,n+a),s.addUpdateRange(t,a),s.needsUpdate=!0,o.indexStart=t}t+=o.reservedIndexCount}if(o.vertexStart!==e){let{vertexStart:t,reservedVertexCount:n}=o,r=i.attributes;for(let i in r){let a=r[i],{array:o,itemSize:s}=a;o.copyWithin(e*s,t*s,(t+n)*s),a.addUpdateRange(e*s,n*s),a.needsUpdate=!0}o.vertexStart=e}e+=o.reservedVertexCount,o.start=i.index?o.indexStart:o.vertexStart,this._nextIndexStart=i.index?o.indexStart+o.reservedIndexCount:0,this._nextVertexStart=o.vertexStart+o.reservedVertexCount}}return this._visibilityChanged=!0,this}getBoundingBoxAt(e,t){if(e>=this._geometryCount)return null;let n=this.geometry,r=this._geometryInfo[e];if(r.boundingBox===null){let e=new In,t=n.index,i=n.attributes.position;for(let n=r.start,a=r.start+r.count;n<a;n++){let r=n;t&&(r=t.getX(r)),e.expandByPoint(Eo.fromBufferAttribute(i,r))}r.boundingBox=e}return t.copy(r.boundingBox),t}getBoundingSphereAt(e,t){if(e>=this._geometryCount)return null;let n=this.geometry,r=this._geometryInfo[e];if(r.boundingSphere===null){let t=new er;this.getBoundingBoxAt(e,wo),wo.getCenter(t.center);let i=n.index,a=n.attributes.position,o=0;for(let e=r.start,n=r.start+r.count;e<n;e++){let n=e;i&&(n=i.getX(n)),Eo.fromBufferAttribute(a,n),o=Math.max(o,t.center.distanceToSquared(Eo))}t.radius=Math.sqrt(o),r.boundingSphere=t}return t.copy(r.boundingSphere),t}setMatrixAt(e,t){this.validateInstanceId(e);let n=this._matricesTexture,r=this._matricesTexture.image.data;return t.toArray(r,e*16),n.needsUpdate=!0,this}getMatrixAt(e,t){return this.validateInstanceId(e),t.fromArray(this._matricesTexture.image.data,e*16)}setColorAt(e,t){return this.validateInstanceId(e),this._colorsTexture===null&&this._initColorsTexture(),t.toArray(this._colorsTexture.image.data,e*4),this._colorsTexture.needsUpdate=!0,this}getColorAt(e,t){return this.validateInstanceId(e),t.fromArray(this._colorsTexture.image.data,e*4)}setVisibleAt(e,t){return this.validateInstanceId(e),this._instanceInfo[e].visible===t?this:(this._instanceInfo[e].visible=t,this._visibilityChanged=!0,this)}getVisibleAt(e){return this.validateInstanceId(e),this._instanceInfo[e].visible}setGeometryIdAt(e,t){return this.validateInstanceId(e),this.validateGeometryId(t),this._instanceInfo[e].geometryIndex=t,this}getGeometryIdAt(e){return this.validateInstanceId(e),this._instanceInfo[e].geometryIndex}getGeometryRangeAt(e,t={}){this.validateGeometryId(e);let n=this._geometryInfo[e];return t.vertexStart=n.vertexStart,t.vertexCount=n.vertexCount,t.reservedVertexCount=n.reservedVertexCount,t.indexStart=n.indexStart,t.indexCount=n.indexCount,t.reservedIndexCount=n.reservedIndexCount,t.start=n.start,t.count=n.count,t}setInstanceCount(e){let t=this._availableInstanceIds,n=this._instanceInfo;for(t.sort(go);t[t.length-1]===n.length-1;)n.pop(),t.pop();if(e<n.length)throw Error(`BatchedMesh: Instance ids outside the range ${e} are being used. Cannot shrink instance count.`);let r=new Int32Array(e),i=new Int32Array(e);No(this._multiDrawCounts,r),No(this._multiDrawStarts,i),this._multiDrawCounts=r,this._multiDrawStarts=i,this._maxInstanceCount=e;let a=this._indirectTexture,o=this._matricesTexture,s=this._colorsTexture;a.dispose(),this._initIndirectTexture(),No(a.image.data,this._indirectTexture.image.data),o.dispose(),this._initMatricesTexture(),No(o.image.data,this._matricesTexture.image.data),s&&(s.dispose(),this._initColorsTexture(),No(s.image.data,this._colorsTexture.image.data))}setGeometrySize(e,t){let n=[...this._geometryInfo].filter(e=>e.active);if(Math.max(...n.map(e=>e.vertexStart+e.reservedVertexCount))>e)throw Error(`BatchedMesh: Geometry vertex values are being used outside the range ${t}. Cannot shrink further.`);if(this.geometry.index&&Math.max(...n.map(e=>e.indexStart+e.reservedIndexCount))>t)throw Error(`BatchedMesh: Geometry index values are being used outside the range ${t}. Cannot shrink further.`);let r=this.geometry;r.dispose(),this._maxVertexCount=e,this._maxIndexCount=t,this._geometryInitialized&&(this._geometryInitialized=!1,this.geometry=new Z,this._initializeGeometry(r));let i=this.geometry;r.index&&No(r.index.array,i.index.array);for(let e in r.attributes)No(r.attributes[e].array,i.attributes[e].array)}raycast(e,t){let n=this._instanceInfo,r=this._geometryInfo,i=this.matrixWorld,a=this.geometry;Ao.material=this.material,Ao.geometry.index=a.index,Ao.geometry.attributes=a.attributes,Ao.geometry.boundingBox===null&&(Ao.geometry.boundingBox=new In),Ao.geometry.boundingSphere===null&&(Ao.geometry.boundingSphere=new er);for(let a=0,o=n.length;a<o;a++){if(!n[a].visible||!n[a].active)continue;let o=n[a].geometryIndex,s=r[o];Ao.geometry.setDrawRange(s.start,s.count),this.getMatrixAt(a,Ao.matrixWorld).premultiply(i),this.getBoundingBoxAt(o,Ao.geometry.boundingBox),this.getBoundingSphereAt(o,Ao.geometry.boundingSphere),Ao.raycast(e,jo);for(let e=0,n=jo.length;e<n;e++){let n=jo[e];n.object=this,n.batchId=a,t.push(n)}jo.length=0}Ao.material=null,Ao.geometry.index=null,Ao.geometry.attributes={},Ao.geometry.setDrawRange(0,1/0)}copy(e){return super.copy(e),this.geometry=e.geometry.clone(),this.perObjectFrustumCulled=e.perObjectFrustumCulled,this.sortObjects=e.sortObjects,this.boundingBox=e.boundingBox===null?null:e.boundingBox.clone(),this.boundingSphere=e.boundingSphere===null?null:e.boundingSphere.clone(),this._geometryInfo=e._geometryInfo.map(e=>({...e,boundingBox:e.boundingBox===null?null:e.boundingBox.clone(),boundingSphere:e.boundingSphere===null?null:e.boundingSphere.clone()})),this._instanceInfo=e._instanceInfo.map(e=>({...e})),this._availableInstanceIds=e._availableInstanceIds.slice(),this._availableGeometryIds=e._availableGeometryIds.slice(),this._nextIndexStart=e._nextIndexStart,this._nextVertexStart=e._nextVertexStart,this._geometryCount=e._geometryCount,this._maxInstanceCount=e._maxInstanceCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._indirectTexture=e._indirectTexture.clone(),this._indirectTexture.image.data=this._indirectTexture.image.data.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),this._colorsTexture!==null&&(this._colorsTexture=e._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,this._colorsTexture!==null&&(this._colorsTexture.dispose(),this._colorsTexture=null)}onBeforeRender(e,t,n,r,i){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;let a=r.getIndex(),o=a===null?1:a.array.BYTES_PER_ELEMENT,s=this._instanceInfo,c=this._multiDrawStarts,l=this._multiDrawCounts,u=this._geometryInfo,d=this.perObjectFrustumCulled,f=this._indirectTexture,p=f.image.data,m=n.isArrayCamera?Co:So;d&&!n.isArrayCamera&&(bo.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse).multiply(this.matrixWorld),So.setFromProjectionMatrix(bo,n.coordinateSystem,n.reversedDepth));let h=0;if(this.sortObjects){bo.copy(this.matrixWorld).invert(),Eo.setFromMatrixPosition(n.matrixWorld).applyMatrix4(bo),Do.set(0,0,-1).transformDirection(n.matrixWorld).transformDirection(bo);for(let e=0,t=s.length;e<t;e++)if(s[e].visible&&s[e].active){let t=s[e].geometryIndex;this.getMatrixAt(e,bo),this.getBoundingSphereAt(t,To).applyMatrix4(bo);let r=!1;if(d&&(r=!m.intersectsSphere(To,n)),!r){let n=u[t],r=Oo.subVectors(To.center,Eo).dot(Do);ko.push(n.start,n.count,r,e)}}let e=ko.list,t=this.customSort;t===null?e.sort(i.transparent?vo:_o):t.call(this,e,n);for(let t=0,n=e.length;t<n;t++){let n=e[t];c[h]=n.start*o,l[h]=n.count,p[h]=n.index,h++}ko.reset()}else for(let e=0,t=s.length;e<t;e++)if(s[e].visible&&s[e].active){let t=s[e].geometryIndex,r=!1;if(d&&(this.getMatrixAt(e,bo),this.getBoundingSphereAt(t,To).applyMatrix4(bo),r=!m.intersectsSphere(To,n)),!r){let n=u[t];c[h]=n.start*o,l[h]=n.count,p[h]=e,h++}}f.needsUpdate=!0,this._multiDrawCount=h,this._visibilityChanged=!1}onBeforeShadow(e,t,n,r,i,a){this.onBeforeRender(e,null,r,i,a)}},Fo=class extends ti{constructor(e){super(),this.isLineBasicMaterial=!0,this.type=`LineBasicMaterial`,this.color=new Y(16777215),this.map=null,this.linewidth=1,this.linecap=`round`,this.linejoin=`round`,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}},Io=new W,Lo=new W,Ro=new q,zo=new cr,Bo=new er,Vo=new W,Ho=new W,Uo=class extends J{constructor(e=new Z,t=new Fo){super(),this.isLine=!0,this.type=`Line`,this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){let e=this.geometry;if(e.index===null){let t=e.attributes.position,n=[0];for(let e=1,r=t.count;e<r;e++)Io.fromBufferAttribute(t,e-1),Lo.fromBufferAttribute(t,e),n[e]=n[e-1],n[e]+=Io.distanceTo(Lo);e.setAttribute(`lineDistance`,new X(n,1))}else z(`Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.`);return this}raycast(e,t){let n=this.geometry,r=this.matrixWorld,i=e.params.Line.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Bo.copy(n.boundingSphere),Bo.applyMatrix4(r),Bo.radius+=i,e.ray.intersectsSphere(Bo)===!1)return;Ro.copy(r).invert(),zo.copy(e.ray).applyMatrix4(Ro);let o=i/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,c=this.isLineSegments?2:1,l=n.index,u=n.attributes.position;if(l!==null){let n=Math.max(0,a.start),r=Math.min(l.count,a.start+a.count);for(let i=n,a=r-1;i<a;i+=c){let n=l.getX(i),r=l.getX(i+1),a=Wo(this,e,zo,s,n,r,i);a&&t.push(a)}if(this.isLineLoop){let i=l.getX(r-1),a=l.getX(n),o=Wo(this,e,zo,s,i,a,r-1);o&&t.push(o)}}else{let n=Math.max(0,a.start),r=Math.min(u.count,a.start+a.count);for(let i=n,a=r-1;i<a;i+=c){let n=Wo(this,e,zo,s,i,i+1,i);n&&t.push(n)}if(this.isLineLoop){let i=Wo(this,e,zo,s,r-1,n,r-1);i&&t.push(i)}}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let n=e[t[0]];if(n!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){let t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}};function Wo(e,t,n,r,i,a,o){let s=e.geometry.attributes.position;if(Io.fromBufferAttribute(s,i),Lo.fromBufferAttribute(s,a),n.distanceSqToSegment(Io,Lo,Vo,Ho)>r)return;Vo.applyMatrix4(e.matrixWorld);let c=t.ray.origin.distanceTo(Vo);if(!(c<t.near||c>t.far))return{distance:c,point:Ho.clone().applyMatrix4(e.matrixWorld),index:o,face:null,faceIndex:null,barycoord:null,object:e}}var Go=new W,Ko=new W,qo=class extends Uo{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type=`LineSegments`}computeLineDistances(){let e=this.geometry;if(e.index===null){let t=e.attributes.position,n=[];for(let e=0,r=t.count;e<r;e+=2)Go.fromBufferAttribute(t,e),Ko.fromBufferAttribute(t,e+1),n[e]=e===0?0:n[e-1],n[e+1]=n[e]+Go.distanceTo(Ko);e.setAttribute(`lineDistance`,new X(n,1))}else z(`LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.`);return this}},Jo=class extends Uo{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type=`LineLoop`}},Yo=class extends ti{constructor(e){super(),this.isPointsMaterial=!0,this.type=`PointsMaterial`,this.color=new Y(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}},Xo=new q,Zo=new cr,Qo=new er,$o=new W,es=class extends J{constructor(e=new Z,t=new Yo){super(),this.isPoints=!0,this.type=`Points`,this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){let n=this.geometry,r=this.matrixWorld,i=e.params.Points.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Qo.copy(n.boundingSphere),Qo.applyMatrix4(r),Qo.radius+=i,e.ray.intersectsSphere(Qo)===!1)return;Xo.copy(r).invert(),Zo.copy(e.ray).applyMatrix4(Xo);let o=i/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,c=n.index,l=n.attributes.position;if(c!==null){let n=Math.max(0,a.start),i=Math.min(c.count,a.start+a.count);for(let a=n,o=i;a<o;a++){let n=c.getX(a);$o.fromBufferAttribute(l,n),ts($o,n,s,r,e,t,this)}}else{let n=Math.max(0,a.start),i=Math.min(l.count,a.start+a.count);for(let a=n,o=i;a<o;a++)$o.fromBufferAttribute(l,a),ts($o,a,s,r,e,t,this)}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let n=e[t[0]];if(n!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){let t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}};function ts(e,t,n,r,i,a,o){let s=Zo.distanceSqToPoint(e);if(s<n){let n=new W;Zo.closestPointToPoint(e,n),n.applyMatrix4(r);let c=i.ray.origin.distanceTo(n);if(c<i.near||c>i.far)return;a.push({distance:c,distanceToRay:Math.sqrt(s),point:n,index:t,face:null,faceIndex:null,barycoord:null,object:o})}}var ns=class extends On{constructor(e,t,n,r,i=p,a=p,o,s,c){super(e,t,n,r,i,a,o,s,c),this.isVideoTexture=!0,this.generateMipmaps=!1,this._requestVideoFrameCallbackId=0;let l=this;function u(){l.needsUpdate=!0,l._requestVideoFrameCallbackId=e.requestVideoFrameCallback(u)}`requestVideoFrameCallback`in e&&(this._requestVideoFrameCallbackId=e.requestVideoFrameCallback(u))}clone(){return new this.constructor(this.image).copy(this)}update(){let e=this.image;!(`requestVideoFrameCallback`in e)&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}dispose(){this._requestVideoFrameCallbackId!==0&&(this.source.data.cancelVideoFrameCallback(this._requestVideoFrameCallbackId),this._requestVideoFrameCallbackId=0),super.dispose()}},rs=class extends ns{constructor(e,t,n,r,i,a,o,s){super({},e,t,n,r,i,a,o,s),this.isVideoFrameTexture=!0}update(){}clone(){return new this.constructor().copy(this)}setFrame(e){this.image=e,this.needsUpdate=!0}},is=class extends On{constructor(e,t){super({width:e,height:t}),this.isFramebufferTexture=!0,this.magFilter=c,this.minFilter=c,this.generateMipmaps=!1,this.needsUpdate=!0}},as=class extends On{constructor(e,t,n,r,i,a,o,s,c,l,u,d){super(null,a,o,s,c,l,r,i,u,d),this.isCompressedTexture=!0,this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}},os=class extends as{constructor(e,t,n,r,i,a){super(e,t,n,i,a),this.isCompressedArrayTexture=!0,this.image.depth=r,this.wrapR=o,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}},ss=class extends as{constructor(e,t,n){super(void 0,e[0].width,e[0].height,t,n,301),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=e}},cs=class extends On{constructor(e,t,n,r,i,a,o,s,c){super(e,t,n,r,i,a,o,s,c),this.isCanvasTexture=!0,this.needsUpdate=!0}},ls=class extends On{constructor(e,t,n=C,r,i,a,o=c,s=c,l,u=te,d=1){if(u!==1026&&u!==1027)throw Error(`DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat`);super({width:e,height:t,depth:d},r,i,a,o,s,u,n,l),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new wn(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){let t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}},us=class extends ls{constructor(e,t=C,n=301,r,i,a=c,o=c,s,l=te){let u={width:e,height:e,depth:1},d=[u,u,u,u,u,u];super(e,e,t,n,r,i,a,o,s,l),this.image=d,this.isCubeDepthTexture=!0,this.isCubeTexture=!0}get images(){return this.image}set images(e){this.image=e}},ds=class extends On{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}},fs=class e extends Z{constructor(e=1,t=1,n=4,r=8,i=1){super(),this.type=`CapsuleGeometry`,this.parameters={radius:e,height:t,capSegments:n,radialSegments:r,heightSegments:i},t=Math.max(0,t),n=Math.max(1,Math.floor(n)),r=Math.max(3,Math.floor(r)),i=Math.max(1,Math.floor(i));let a=[],o=[],s=[],c=[],l=t/2,u=Math.PI/2*e,d=t,f=2*u+d,p=n*2+i,m=r+1,h=new W,g=new W;for(let _=0;_<=p;_++){let v=0,y=0,b=0,x=0;if(_<=n){let t=_/n,r=t*Math.PI/2;y=-l-e*Math.cos(r),b=e*Math.sin(r),x=-e*Math.cos(r),v=t*u}else if(_<=n+i){let r=(_-n)/i;y=-l+r*t,b=e,x=0,v=u+r*d}else{let t=(_-n-i)/n,r=t*Math.PI/2;y=l+e*Math.sin(r),b=e*Math.cos(r),x=e*Math.sin(r),v=u+d+t*u}let S=Math.max(0,Math.min(1,v/f)),C=0;_===0?C=.5/r:_===p&&(C=-.5/r);for(let e=0;e<=r;e++){let t=e/r,n=t*Math.PI*2,i=Math.sin(n),a=Math.cos(n);g.x=-b*a,g.y=y,g.z=b*i,o.push(g.x,g.y,g.z),h.set(-b*a,x,b*i),h.normalize(),s.push(h.x,h.y,h.z),c.push(t+C,S)}if(_>0){let e=(_-1)*m;for(let t=0;t<r;t++){let n=e+t,r=e+t+1,i=_*m+t,o=_*m+t+1;a.push(n,r,i),a.push(r,o,i)}}}this.setIndex(a),this.setAttribute(`position`,new X(o,3)),this.setAttribute(`normal`,new X(s,3)),this.setAttribute(`uv`,new X(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(t){return new e(t.radius,t.height,t.capSegments,t.radialSegments,t.heightSegments)}},ps=class e extends Z{constructor(e=1,t=32,n=0,r=Math.PI*2){super(),this.type=`CircleGeometry`,this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:r},t=Math.max(3,t);let i=[],a=[],o=[],s=[],c=new W,l=new U;a.push(0,0,0),o.push(0,0,1),s.push(.5,.5);for(let i=0,u=3;i<=t;i++,u+=3){let d=n+i/t*r;c.x=e*Math.cos(d),c.y=e*Math.sin(d),a.push(c.x,c.y,c.z),o.push(0,0,1),l.x=(a[u]/e+1)/2,l.y=(a[u+1]/e+1)/2,s.push(l.x,l.y)}for(let e=1;e<=t;e++)i.push(e,e+1,0);this.setIndex(i),this.setAttribute(`position`,new X(a,3)),this.setAttribute(`normal`,new X(o,3)),this.setAttribute(`uv`,new X(s,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(t){return new e(t.radius,t.segments,t.thetaStart,t.thetaLength)}},ms=class e extends Z{constructor(e=1,t=1,n=1,r=32,i=1,a=!1,o=0,s=Math.PI*2){super(),this.type=`CylinderGeometry`,this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:r,heightSegments:i,openEnded:a,thetaStart:o,thetaLength:s};let c=this;r=Math.floor(r),i=Math.floor(i);let l=[],u=[],d=[],f=[],p=0,m=[],h=n/2,g=0;_(),a===!1&&(e>0&&v(!0),t>0&&v(!1)),this.setIndex(l),this.setAttribute(`position`,new X(u,3)),this.setAttribute(`normal`,new 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super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}},Ts=class extends ws{constructor(e,t,n,r,i,a){super(e,t,n,n,r,i,a),this.isArcCurve=!0,this.type=`ArcCurve`}};function Es(){let e=0,t=0,n=0,r=0;function i(i,a,o,s){e=i,t=o,n=-3*i+3*a-2*o-s,r=2*i-2*a+o+s}return{initCatmullRom:function(e,t,n,r,a){i(t,n,a*(n-e),a*(r-t))},initNonuniformCatmullRom:function(e,t,n,r,a,o,s){let c=(t-e)/a-(n-e)/(a+o)+(n-t)/o,l=(n-t)/o-(r-t)/(o+s)+(r-n)/s;c*=o,l*=o,i(t,n,c,l)},calc:function(i){let a=i*i,o=a*i;return e+t*i+n*a+r*o}}}var Ds=new W,Os=new Es,ks=new Es,As=new Es,js=class extends Cs{constructor(e=[],t=!1,n=`centripetal`,r=.5){super(),this.isCatmullRomCurve3=!0,this.type=`CatmullRomCurve3`,this.points=e,this.closed=t,this.curveType=n,this.tension=r}getPoint(e,t=new W){let n=t,r=this.points,i=r.length,a=(i-(this.closed?0:1))*e,o=Math.floor(a),s=a-o;this.closed?o+=o>0?0:(Math.floor(Math.abs(o)/i)+1)*i:s===0&&o===i-1&&(o=i-2,s=1);let c,l;this.closed||o>0?c=r[(o-1)%i]:(Ds.subVectors(r[0],r[1]).add(r[0]),c=Ds);let u=r[o%i],d=r[(o+1)%i];if(this.closed||o+2<i?l=r[(o+2)%i]:(Ds.subVectors(r[i-1],r[i-2]).add(r[i-1]),l=Ds),this.curveType===`centripetal`||this.curveType===`chordal`){let e=this.curveType===`chordal`?.5:.25,t=c.distanceToSquared(u)**+e,n=u.distanceToSquared(d)**+e,r=d.distanceToSquared(l)**+e;n<1e-4&&(n=1),t<1e-4&&(t=n),r<1e-4&&(r=n),Os.initNonuniformCatmullRom(c.x,u.x,d.x,l.x,t,n,r),ks.initNonuniformCatmullRom(c.y,u.y,d.y,l.y,t,n,r),As.initNonuniformCatmullRom(c.z,u.z,d.z,l.z,t,n,r)}else this.curveType===`catmullrom`&&(Os.initCatmullRom(c.x,u.x,d.x,l.x,this.tension),ks.initCatmullRom(c.y,u.y,d.y,l.y,this.tension),As.initCatmullRom(c.z,u.z,d.z,l.z,this.tension));return n.set(Os.calc(s),ks.calc(s),As.calc(s)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){let n=e.points[t];this.points.push(n.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){let n=this.points[t];e.points.push(n.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){let n=e.points[t];this.points.push(new W().fromArray(n))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}};function Ms(e,t,n,r,i){let a=(r-t)*.5,o=(i-n)*.5,s=e*e,c=e*s;return(2*n-2*r+a+o)*c+(-3*n+3*r-2*a-o)*s+a*e+n}function Ns(e,t){let n=1-e;return n*n*t}function Ps(e,t){return 2*(1-e)*e*t}function Fs(e,t){return e*e*t}function Is(e,t,n,r){return Ns(e,t)+Ps(e,n)+Fs(e,r)}function Ls(e,t){let n=1-e;return 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W){super(),this.isCubicBezierCurve3=!0,this.type=`CubicBezierCurve3`,this.v0=e,this.v1=t,this.v2=n,this.v3=r}getPoint(e,t=new W){let n=t,r=this.v0,i=this.v1,a=this.v2,o=this.v3;return n.set(Vs(e,r.x,i.x,a.x,o.x),Vs(e,r.y,i.y,a.y,o.y),Vs(e,r.z,i.z,a.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}},Ws=class extends Cs{constructor(e=new U,t=new U){super(),this.isLineCurve=!0,this.type=`LineCurve`,this.v1=e,this.v2=t}getPoint(e,t=new U){let n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new U){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}},Gs=class extends Cs{constructor(e=new W,t=new W){super(),this.isLineCurve3=!0,this.type=`LineCurve3`,this.v1=e,this.v2=t}getPoint(e,t=new W){let n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new W){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}},Ks=class extends Cs{constructor(e=new U,t=new U,n=new U){super(),this.isQuadraticBezierCurve=!0,this.type=`QuadraticBezierCurve`,this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new U){let n=t,r=this.v0,i=this.v1,a=this.v2;return n.set(Is(e,r.x,i.x,a.x),Is(e,r.y,i.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}},qs=class extends Cs{constructor(e=new W,t=new W,n=new W){super(),this.isQuadraticBezierCurve3=!0,this.type=`QuadraticBezierCurve3`,this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new W){let n=t,r=this.v0,i=this.v1,a=this.v2;return n.set(Is(e,r.x,i.x,a.x),Is(e,r.y,i.y,a.y),Is(e,r.z,i.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}},Js=class extends Cs{constructor(e=[]){super(),this.isSplineCurve=!0,this.type=`SplineCurve`,this.points=e}getPoint(e,t=new U){let n=t,r=this.points,i=(r.length-1)*e,a=Math.floor(i),o=i-a,s=r[a===0?a:a-1],c=r[a],l=r[a>r.length-2?r.length-1:a+1],u=r[a>r.length-3?r.length-1:a+2];return n.set(Ms(o,s.x,c.x,l.x,u.x),Ms(o,s.y,c.y,l.y,u.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){let n=e.points[t];this.points.push(n.clone())}return this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){let n=this.points[t];e.points.push(n.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){let n=e.points[t];this.points.push(new U().fromArray(n))}return this}},Ys=Object.freeze({__proto__:null,ArcCurve:Ts,CatmullRomCurve3:js,CubicBezierCurve:Hs,CubicBezierCurve3:Us,EllipseCurve:ws,LineCurve:Ws,LineCurve3:Gs,QuadraticBezierCurve:Ks,QuadraticBezierCurve3:qs,SplineCurve:Js}),Xs=class extends Cs{constructor(){super(),this.type=`CurvePath`,this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){let e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);if(!e.equals(t)){let n=e.isVector2===!0?`LineCurve`:`LineCurve3`;this.curves.push(new Ys[n](t,e))}return this}getPoint(e,t){let n=e*this.getLength(),r=this.getCurveLengths(),i=0;for(;i<r.length;){if(r[i]>=n){let e=r[i]-n,a=this.curves[i],o=a.getLength(),s=o===0?0:1-e/o;return a.getPointAt(s,t)}i++}return null}getLength(){let e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;let e=[],t=0;for(let n=0,r=this.curves.length;n<r;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){let t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){let t=[],n;for(let r=0,i=this.curves;r<i.length;r++){let a=i[r],o=a.isEllipseCurve?e*2:a.isLineCurve||a.isLineCurve3?1:a.isSplineCurve?e*a.points.length:e,s=a.getPoints(o);for(let e=0;e<s.length;e++){let r=s[e];n&&n.equals(r)||(t.push(r),n=r)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){let n=e.curves[t];this.curves.push(n.clone())}return this.autoClose=e.autoClose,this}toJSON(){let e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){let n=this.curves[t];e.curves.push(n.toJSON())}return 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new e(t.radius,t.detail)}},Jc=class e extends Z{constructor(e=1,t=.4,n=12,r=48,i=Math.PI*2){super(),this.type=`TorusGeometry`,this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:r,arc:i},n=Math.floor(n),r=Math.floor(r);let a=[],o=[],s=[],c=[],l=new W,u=new W,d=new W;for(let a=0;a<=n;a++)for(let f=0;f<=r;f++){let p=f/r*i,m=a/n*Math.PI*2;u.x=(e+t*Math.cos(m))*Math.cos(p),u.y=(e+t*Math.cos(m))*Math.sin(p),u.z=t*Math.sin(m),o.push(u.x,u.y,u.z),l.x=e*Math.cos(p),l.y=e*Math.sin(p),d.subVectors(u,l).normalize(),s.push(d.x,d.y,d.z),c.push(f/r),c.push(a/n)}for(let e=1;e<=n;e++)for(let t=1;t<=r;t++){let n=(r+1)*e+t-1,i=(r+1)*(e-1)+t-1,o=(r+1)*(e-1)+t,s=(r+1)*e+t;a.push(n,i,s),a.push(i,o,s)}this.setIndex(a),this.setAttribute(`position`,new X(o,3)),this.setAttribute(`normal`,new X(s,3)),this.setAttribute(`uv`,new X(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(t){return new e(t.radius,t.tube,t.radialSegments,t.tubularSegments,t.arc)}},Yc=class e extends Z{constructor(e=1,t=.4,n=64,r=8,i=2,a=3){super(),this.type=`TorusKnotGeometry`,this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:r,p:i,q:a},n=Math.floor(n),r=Math.floor(r);let o=[],s=[],c=[],l=[],u=new W,d=new W,f=new W,p=new W,m=new W,h=new W,g=new W;for(let o=0;o<=n;++o){let v=o/n*i*Math.PI*2;_(v,i,a,e,f),_(v+.01,i,a,e,p),h.subVectors(p,f),g.addVectors(p,f),m.crossVectors(h,g),g.crossVectors(m,h),m.normalize(),g.normalize();for(let e=0;e<=r;++e){let i=e/r*Math.PI*2,a=-t*Math.cos(i),p=t*Math.sin(i);u.x=f.x+(a*g.x+p*m.x),u.y=f.y+(a*g.y+p*m.y),u.z=f.z+(a*g.z+p*m.z),s.push(u.x,u.y,u.z),d.subVectors(u,f).normalize(),c.push(d.x,d.y,d.z),l.push(o/n),l.push(e/r)}}for(let e=1;e<=n;e++)for(let t=1;t<=r;t++){let n=(r+1)*(e-1)+(t-1),i=(r+1)*e+(t-1),a=(r+1)*e+t,s=(r+1)*(e-1)+t;o.push(n,i,s),o.push(i,a,s)}this.setIndex(o),this.setAttribute(`position`,new X(s,3)),this.setAttribute(`normal`,new X(c,3)),this.setAttribute(`uv`,new X(l,2));function _(e,t,n,r,i){let a=Math.cos(e),o=Math.sin(e),s=n/t*e,c=Math.cos(s);i.x=r*(2+c)*.5*a,i.y=r*(2+c)*o*.5,i.z=r*Math.sin(s)*.5}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(t){return new e(t.radius,t.tube,t.tubularSegments,t.radialSegments,t.p,t.q)}},Xc=class e extends Z{constructor(e=new qs(new W(-1,-1,0),new W(-1,1,0),new W(1,1,0)),t=64,n=1,r=8,i=!1){super(),this.type=`TubeGeometry`,this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:r,closed:i};let a=e.computeFrenetFrames(t,i);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;let o=new W,s=new W,c=new U,l=new W,u=[],d=[],f=[],p=[];m(),this.setIndex(p),this.setAttribute(`position`,new X(u,3)),this.setAttribute(`normal`,new X(d,3)),this.setAttribute(`uv`,new X(f,2));function m(){for(let e=0;e<t;e++)h(e);h(i===!1?t:0),_(),g()}function h(i){l=e.getPointAt(i/t,l);let c=a.normals[i],f=a.binormals[i];for(let e=0;e<=r;e++){let t=e/r*Math.PI*2,i=Math.sin(t),a=-Math.cos(t);s.x=a*c.x+i*f.x,s.y=a*c.y+i*f.y,s.z=a*c.z+i*f.z,s.normalize(),d.push(s.x,s.y,s.z),o.x=l.x+n*s.x,o.y=l.y+n*s.y,o.z=l.z+n*s.z,u.push(o.x,o.y,o.z)}}function g(){for(let e=1;e<=t;e++)for(let t=1;t<=r;t++){let n=(r+1)*(e-1)+(t-1),i=(r+1)*e+(t-1),a=(r+1)*e+t,o=(r+1)*(e-1)+t;p.push(n,i,o),p.push(i,a,o)}}function _(){for(let e=0;e<=t;e++)for(let n=0;n<=r;n++)c.x=e/t,c.y=n/r,f.push(c.x,c.y)}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(t){return new e(new Ys[t.path.type]().fromJSON(t.path),t.tubularSegments,t.radius,t.radialSegments,t.closed)}},Zc=class extends Z{constructor(e=null){if(super(),this.type=`WireframeGeometry`,this.parameters={geometry:e},e!==null){let t=[],n=new Set,r=new W,i=new W;if(e.index!==null){let a=e.attributes.position,o=e.index,s=e.groups;s.length===0&&(s=[{start:0,count:o.count,materialIndex:0}]);for(let e=0,c=s.length;e<c;++e){let c=s[e],l=c.start,u=c.count;for(let e=l,s=l+u;e<s;e+=3)for(let s=0;s<3;s++){let c=o.getX(e+s),l=o.getX(e+(s+1)%3);r.fromBufferAttribute(a,c),i.fromBufferAttribute(a,l),Qc(r,i,n)===!0&&(t.push(r.x,r.y,r.z),t.push(i.x,i.y,i.z))}}}else{let a=e.attributes.position;for(let e=0,o=a.count/3;e<o;e++)for(let o=0;o<3;o++){let s=3*e+o,c=3*e+(o+1)%3;r.fromBufferAttribute(a,s),i.fromBufferAttribute(a,c),Qc(r,i,n)===!0&&(t.push(r.x,r.y,r.z),t.push(i.x,i.y,i.z))}}this.setAttribute(`position`,new X(t,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}};function Qc(e,t,n){let r=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`,i=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`;return n.has(r)===!0||n.has(i)===!0?!1:(n.add(r),n.add(i),!0)}var $c=Object.freeze({__proto__:null,BoxGeometry:Vi,CapsuleGeometry:fs,CircleGeometry:ps,ConeGeometry:hs,CylinderGeometry:ms,DodecahedronGeometry:_s,EdgesGeometry:Ss,ExtrudeGeometry:Ic,IcosahedronGeometry:zc,LatheGeometry:Bc,OctahedronGeometry:Vc,PlaneGeometry:Hc,PolyhedronGeometry:gs,RingGeometry:Uc,ShapeGeometry:Wc,SphereGeometry:Kc,TetrahedronGeometry:qc,TorusGeometry:Jc,TorusKnotGeometry:Yc,TubeGeometry:Xc,WireframeGeometry:Zc}),el=class extends ti{constructor(e){super(),this.isShadowMaterial=!0,this.type=`ShadowMaterial`,this.color=new Y(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}},tl=class extends Yi{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type=`RawShaderMaterial`}},nl=class extends ti{constructor(e){super(),this.isMeshStandardMaterial=!0,this.type=`MeshStandardMaterial`,this.defines={STANDARD:``},this.color=new Y(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Y(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new U(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new vr,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=`round`,this.wireframeLinejoin=`round`,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:``},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}},rl=class extends nl{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:``,PHYSICAL:``},this.type=`MeshPhysicalMaterial`,this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new U(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,`reflectivity`,{get:function(){return V(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(e){this.ior=(1+.4*e)/(1-.4*e)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new Y(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new Y(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new Y(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:``,PHYSICAL:``},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}},il=class extends ti{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type=`MeshPhongMaterial`,this.color=new Y(16777215),this.specular=new Y(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Y(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new U(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new vr,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=`round`,this.wireframeLinejoin=`round`,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}},al=class extends ti{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:``},this.type=`MeshToonMaterial`,this.color=new Y(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Y(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new U(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=`round`,this.wireframeLinejoin=`round`,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}},ol=class extends ti{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type=`MeshNormalMaterial`,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new U(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}},sl=class extends ti{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type=`MeshLambertMaterial`,this.color=new Y(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Y(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new U(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new vr,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap=`round`,this.wireframeLinejoin=`round`,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}},cl=class extends ti{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type=`MeshDepthMaterial`,this.depthPacking=Xe,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}},ll=class extends ti{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type=`MeshDistanceMaterial`,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}},ul=class extends ti{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:``},this.type=`MeshMatcapMaterial`,this.color=new Y(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new U(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:``},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this.fog=e.fog,this}},dl=class extends Fo{constructor(e){super(),this.isLineDashedMaterial=!0,this.type=`LineDashedMaterial`,this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}};function fl(e,t){return!e||e.constructor===t?e:typeof t.BYTES_PER_ELEMENT==`number`?new t(e):Array.prototype.slice.call(e)}function pl(e){function t(t,n){return e[t]-e[n]}let n=e.length,r=Array(n);for(let e=0;e!==n;++e)r[e]=e;return r.sort(t),r}function ml(e,t,n){let r=e.length,i=new e.constructor(r);for(let a=0,o=0;o!==r;++a){let r=n[a]*t;for(let n=0;n!==t;++n)i[o++]=e[r+n]}return i}function hl(e,t,n,r){let i=1,a=e[0];for(;a!==void 0&&a[r]===void 0;)a=e[i++];if(a===void 0)return;let o=a[r];if(o!==void 0)if(Array.isArray(o))do o=a[r],o!==void 0&&(t.push(a.time),n.push(...o)),a=e[i++];while(a!==void 0);else if(o.toArray!==void 0)do o=a[r],o!==void 0&&(t.push(a.time),o.toArray(n,n.length)),a=e[i++];while(a!==void 0);else do o=a[r],o!==void 0&&(t.push(a.time),n.push(o)),a=e[i++];while(a!==void 0)}function gl(e,t,n,r,i=30){let a=e.clone();a.name=t;let o=[];for(let e=0;e<a.tracks.length;++e){let t=a.tracks[e],s=t.getValueSize(),c=[],l=[];for(let e=0;e<t.times.length;++e){let a=t.times[e]*i;if(!(a<n||a>=r)){c.push(t.times[e]);for(let n=0;n<s;++n)l.push(t.values[e*s+n])}}c.length!==0&&(t.times=fl(c,t.times.constructor),t.values=fl(l,t.values.constructor),o.push(t))}a.tracks=o;let s=1/0;for(let e=0;e<a.tracks.length;++e)s>a.tracks[e].times[0]&&(s=a.tracks[e].times[0]);for(let e=0;e<a.tracks.length;++e)a.tracks[e].shift(-1*s);return a.resetDuration(),a}function _l(e,t=0,n=e,r=30){r<=0&&(r=30);let i=n.tracks.length,a=t/r;for(let t=0;t<i;++t){let r=n.tracks[t],i=r.ValueTypeName;if(i===`bool`||i===`string`)continue;let o=e.tracks.find(function(e){return e.name===r.name&&e.ValueTypeName===i});if(o===void 0)continue;let s=0,c=r.getValueSize();r.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(s=c/3);let l=0,u=o.getValueSize();o.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(l=u/3);let d=r.times.length-1,f;if(a<=r.times[0]){let e=s,t=c-s;f=r.values.slice(e,t)}else if(a>=r.times[d]){let e=d*c+s,t=e+c-s;f=r.values.slice(e,t)}else{let e=r.createInterpolant(),t=s,n=c-s;e.evaluate(a),f=e.resultBuffer.slice(t,n)}i===`quaternion`&&new fn().fromArray(f).normalize().conjugate().toArray(f);let p=o.times.length;for(let e=0;e<p;++e){let t=e*u+l;if(i===`quaternion`)fn.multiplyQuaternionsFlat(o.values,t,f,0,o.values,t);else{let e=u-l*2;for(let n=0;n<e;++n)o.values[t+n]-=f[n]}}}return e.blendMode=Ye,e}var vl=class{static convertArray(e,t){return fl(e,t)}static isTypedArray(e){return kt(e)}static getKeyframeOrder(e){return pl(e)}static sortedArray(e,t,n){return ml(e,t,n)}static flattenJSON(e,t,n,r){hl(e,t,n,r)}static subclip(e,t,n,r,i=30){return gl(e,t,n,r,i)}static makeClipAdditive(e,t=0,n=e,r=30){return _l(e,t,n,r)}},yl=class{constructor(e,t,n,r){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=r===void 0?new t.constructor(n):r,this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){let t=this.parameterPositions,n=this._cachedIndex,r=t[n],i=t[n-1];validate_interval:{seek:{let a;linear_scan:{forward_scan:if(!(e<r)){for(let a=n+2;;){if(r===void 0){if(e<i)break forward_scan;return 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yl{constructor(e,t,n,r){super(e,t,n,r),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:Ge,endingEnd:Ge}}intervalChanged_(e,t,n){let r=this.parameterPositions,i=e-2,a=e+1,o=r[i],s=r[a];if(o===void 0)switch(this.getSettings_().endingStart){case Ke:i=e,o=2*t-n;break;case qe:i=r.length-2,o=t+r[i]-r[i+1];break;default:i=e,o=n}if(s===void 0)switch(this.getSettings_().endingEnd){case Ke:a=e,s=2*n-t;break;case qe:a=1,s=n+r[1]-r[0];break;default:a=e-1,s=t}let c=(n-t)*.5,l=this.valueSize;this._weightPrev=c/(t-o),this._weightNext=c/(s-n),this._offsetPrev=i*l,this._offsetNext=a*l}interpolate_(e,t,n,r){let i=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=e*o,c=s-o,l=this._offsetPrev,u=this._offsetNext,d=this._weightPrev,f=this._weightNext,p=(n-t)/(r-t),m=p*p,h=m*p,g=-d*h+2*d*m-d*p,_=(1+d)*h+(-1.5-2*d)*m+(-.5+d)*p+1,v=(-1-f)*h+(1.5+f)*m+.5*p,y=f*h-f*m;for(let e=0;e!==o;++e)i[e]=g*a[l+e]+_*a[c+e]+v*a[s+e]+y*a[u+e];return i}},xl=class extends yl{constructor(e,t,n,r){super(e,t,n,r)}interpolate_(e,t,n,r){let i=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=e*o,c=s-o,l=(n-t)/(r-t),u=1-l;for(let e=0;e!==o;++e)i[e]=a[c+e]*u+a[s+e]*l;return i}},Sl=class extends yl{constructor(e,t,n,r){super(e,t,n,r)}interpolate_(e){return this.copySampleValue_(e-1)}},Cl=class{constructor(e,t,n,r){if(e===void 0)throw Error(`THREE.KeyframeTrack: track name is undefined`);if(t===void 0||t.length===0)throw Error(`THREE.KeyframeTrack: no keyframes in track named `+e);this.name=e,this.times=fl(t,this.TimeBufferType),this.values=fl(n,this.ValueBufferType),this.setInterpolation(r||this.DefaultInterpolation)}static toJSON(e){let t=e.constructor,n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:fl(e.times,Array),values:fl(e.values,Array)};let t=e.getInterpolation();t!==e.DefaultInterpolation&&(n.interpolation=t)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new Sl(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new xl(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new bl(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case He:t=this.InterpolantFactoryMethodDiscrete;break;case Ue:t=this.InterpolantFactoryMethodLinear;break;case We:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){let t=`unsupported interpolation for `+this.ValueTypeName+` keyframe track named `+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(t);return z(`KeyframeTrack:`,t),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return He;case this.InterpolantFactoryMethodLinear:return Ue;case this.InterpolantFactoryMethodSmooth:return We}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){let t=this.times;for(let n=0,r=t.length;n!==r;++n)t[n]+=e}return this}scale(e){if(e!==1){let t=this.times;for(let n=0,r=t.length;n!==r;++n)t[n]*=e}return this}trim(e,t){let n=this.times,r=n.length,i=0,a=r-1;for(;i!==r&&n[i]<e;)++i;for(;a!==-1&&n[a]>t;)--a;if(++a,i!==0||a!==r){i>=a&&(a=Math.max(a,1),i=a-1);let e=this.getValueSize();this.times=n.slice(i,a),this.values=this.values.slice(i*e,a*e)}return this}validate(){let e=!0,t=this.getValueSize();t-Math.floor(t)!==0&&(B(`KeyframeTrack: Invalid value size in track.`,this),e=!1);let n=this.times,r=this.values,i=n.length;i===0&&(B(`KeyframeTrack: Track is empty.`,this),e=!1);let a=null;for(let t=0;t!==i;t++){let r=n[t];if(typeof r==`number`&&isNaN(r)){B(`KeyframeTrack: Time is not a valid number.`,this,t,r),e=!1;break}if(a!==null&&a>r){B(`KeyframeTrack: Out of order keys.`,this,t,r,a),e=!1;break}a=r}if(r!==void 0&&kt(r))for(let t=0,n=r.length;t!==n;++t){let n=r[t];if(isNaN(n)){B(`KeyframeTrack: Value is not a valid number.`,this,t,n),e=!1;break}}return e}optimize(){let e=this.times.slice(),t=this.values.slice(),n=this.getValueSize(),r=this.getInterpolation()===We,i=e.length-1,a=1;for(let o=1;o<i;++o){let i=!1,s=e[o];if(s!==e[o+1]&&(o!==1||s!==e[0]))if(r)i=!0;else{let e=o*n,r=e-n,a=e+n;for(let o=0;o!==n;++o){let n=t[e+o];if(n!==t[r+o]||n!==t[a+o]){i=!0;break}}}if(i){if(o!==a){e[a]=e[o];let r=o*n,i=a*n;for(let e=0;e!==n;++e)t[i+e]=t[r+e]}++a}}if(i>0){e[a]=e[i];for(let e=i*n,r=a*n,o=0;o!==n;++o)t[r+o]=t[e+o];++a}return a===e.length?(this.times=e,this.values=t):(this.times=e.slice(0,a),this.values=t.slice(0,a*n)),this}clone(){let e=this.times.slice(),t=this.values.slice(),n=this.constructor,r=new n(this.name,e,t);return r.createInterpolant=this.createInterpolant,r}};Cl.prototype.ValueTypeName=``,Cl.prototype.TimeBufferType=Float32Array,Cl.prototype.ValueBufferType=Float32Array,Cl.prototype.DefaultInterpolation=Ue;var wl=class extends Cl{constructor(e,t,n){super(e,t,n)}};wl.prototype.ValueTypeName=`bool`,wl.prototype.ValueBufferType=Array,wl.prototype.DefaultInterpolation=He,wl.prototype.InterpolantFactoryMethodLinear=void 0,wl.prototype.InterpolantFactoryMethodSmooth=void 0;var Tl=class extends Cl{constructor(e,t,n,r){super(e,t,n,r)}};Tl.prototype.ValueTypeName=`color`;var El=class extends Cl{constructor(e,t,n,r){super(e,t,n,r)}};El.prototype.ValueTypeName=`number`;var Dl=class extends yl{constructor(e,t,n,r){super(e,t,n,r)}interpolate_(e,t,n,r){let i=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=(n-t)/(r-t),c=e*o;for(let e=c+o;c!==e;c+=4)fn.slerpFlat(i,0,a,c-o,a,c,s);return i}},Ol=class extends Cl{constructor(e,t,n,r){super(e,t,n,r)}InterpolantFactoryMethodLinear(e){return new Dl(this.times,this.values,this.getValueSize(),e)}};Ol.prototype.ValueTypeName=`quaternion`,Ol.prototype.InterpolantFactoryMethodSmooth=void 0;var kl=class extends Cl{constructor(e,t,n){super(e,t,n)}};kl.prototype.ValueTypeName=`string`,kl.prototype.ValueBufferType=Array,kl.prototype.DefaultInterpolation=He,kl.prototype.InterpolantFactoryMethodLinear=void 0,kl.prototype.InterpolantFactoryMethodSmooth=void 0;var Al=class extends Cl{constructor(e,t,n,r){super(e,t,n,r)}};Al.prototype.ValueTypeName=`vector`;var jl=class{constructor(e=``,t=-1,n=[],r=Je){this.name=e,this.tracks=n,this.duration=t,this.blendMode=r,this.uuid=Wt(),this.userData={},this.duration<0&&this.resetDuration()}static parse(e){let t=[],n=e.tracks,r=1/(e.fps||1);for(let e=0,i=n.length;e!==i;++e)t.push(Nl(n[e]).scale(r));let i=new this(e.name,e.duration,t,e.blendMode);return i.uuid=e.uuid,i.userData=JSON.parse(e.userData||`{}`),i}static toJSON(e){let t=[],n=e.tracks,r={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode,userData:JSON.stringify(e.userData)};for(let e=0,r=n.length;e!==r;++e)t.push(Cl.toJSON(n[e]));return r}static CreateFromMorphTargetSequence(e,t,n,r){let i=t.length,a=[];for(let e=0;e<i;e++){let o=[],s=[];o.push((e+i-1)%i,e,(e+1)%i),s.push(0,1,0);let c=pl(o);o=ml(o,1,c),s=ml(s,1,c),!r&&o[0]===0&&(o.push(i),s.push(s[0])),a.push(new El(`.morphTargetInfluences[`+t[e].name+`]`,o,s).scale(1/n))}return new this(e,-1,a)}static findByName(e,t){let n=e;if(!Array.isArray(e)){let t=e;n=t.geometry&&t.geometry.animations||t.animations}for(let e=0;e<n.length;e++)if(n[e].name===t)return n[e];return null}static CreateClipsFromMorphTargetSequences(e,t,n){let r={},i=/^([\w-]*?)([\d]+)$/;for(let t=0,n=e.length;t<n;t++){let n=e[t],a=n.name.match(i);if(a&&a.length>1){let e=a[1],t=r[e];t||(r[e]=t=[]),t.push(n)}}let a=[];for(let e in r)a.push(this.CreateFromMorphTargetSequence(e,r[e],t,n));return a}static parseAnimation(e,t){if(z(`AnimationClip: parseAnimation() is deprecated and will be removed with r185`),!e)return B(`AnimationClip: No animation in JSONLoader data.`),null;let 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i=this,a=this.path===``?fu.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||a;let o=new Bl(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(n){let a=null;try{a=JSON.parse(n)}catch(t){r!==void 0&&r(t),t(`ObjectLoader: Can't parse `+e+`.`,t.message);return}let o=a.metadata;if(o===void 0||o.type===void 0||o.type.toLowerCase()===`geometry`){r!==void 0&&r(Error(`THREE.ObjectLoader: Can't load `+e)),B(`ObjectLoader: Can't load `+e);return}i.parse(a,t)},n,r)}async loadAsync(e,t){let n=this,r=this.path===``?fu.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||r;let i=new Bl(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials);let a=await i.loadAsync(e,t),o=JSON.parse(a),s=o.metadata;if(s===void 0||s.type===void 0||s.type.toLowerCase()===`geometry`)throw Error(`THREE.ObjectLoader: Can't load `+e);return await 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t}parseSkeletons(e,t){let n={},r={};if(t.traverse(function(e){e.isBone&&(r[e.uuid]=e)}),e!==void 0)for(let t=0,i=e.length;t<i;t++){let i=new Ja().fromJSON(e[t],r);n[i.uuid]=i}return n}parseGeometries(e,t){let n={};if(e!==void 0){let r=new mu;for(let i=0,a=e.length;i<a;i++){let a,o=e[i];switch(o.type){case`BufferGeometry`:case`InstancedBufferGeometry`:a=r.parse(o);break;default:o.type in $c?a=$c[o.type].fromJSON(o,t):z(`ObjectLoader: Unsupported geometry type "${o.type}"`)}a.uuid=o.uuid,o.name!==void 0&&(a.name=o.name),o.userData!==void 0&&(a.userData=o.userData),n[o.uuid]=a}}return n}parseMaterials(e,t){let n={},r={};if(e!==void 0){let i=new du;i.setTextures(t);for(let t=0,a=e.length;t<a;t++){let a=e[t];n[a.uuid]===void 0&&(n[a.uuid]=i.parse(a)),r[a.uuid]=n[a.uuid]}}return r}parseAnimations(e){let t={};if(e!==void 0)for(let n=0;n<e.length;n++){let r=e[n],i=jl.parse(r);t[i.uuid]=i}return t}parseImages(e,t){let n=this,r={},i;function a(e){return 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0&&e.length>0){r=new Wl(this.manager),r.setCrossOrigin(this.crossOrigin);for(let t=0,r=e.length;t<r;t++){let r=e[t],a=r.url;if(Array.isArray(a)){let e=[];for(let t=0,n=a.length;t<n;t++){let n=a[t],r=await i(n);r!==null&&(r instanceof HTMLImageElement?e.push(r):e.push(new Ga(r.data,r.width,r.height)))}n[r.uuid]=new wn(e)}else{let e=await i(r.url);n[r.uuid]=new wn(e)}}}return n}parseTextures(e,t){function n(e,t){return typeof e==`number`?e:(z(`ObjectLoader.parseTexture: Constant should be in numeric form.`,e),t[e])}let r={};if(e!==void 0)for(let i=0,a=e.length;i<a;i++){let a=e[i];a.image===void 0&&z(`ObjectLoader: No "image" specified for`,a.uuid),t[a.image]===void 0&&z(`ObjectLoader: Undefined image`,a.image);let o=t[a.image],s=o.data,c;Array.isArray(s)?(c=new ia,s.length===6&&(c.needsUpdate=!0)):(c=s&&s.data?new Ga:new On,s&&(c.needsUpdate=!0)),c.source=o,c.uuid=a.uuid,a.name!==void 0&&(c.name=a.name),a.mapping!==void 0&&(c.mapping=n(a.mapping,gu)),a.channel!==void 0&&(c.channel=a.channel),a.offset!==void 0&&c.offset.fromArray(a.offset),a.repeat!==void 0&&c.repeat.fromArray(a.repeat),a.center!==void 0&&c.center.fromArray(a.center),a.rotation!==void 0&&(c.rotation=a.rotation),a.wrap!==void 0&&(c.wrapS=n(a.wrap[0],_u),c.wrapT=n(a.wrap[1],_u)),a.format!==void 0&&(c.format=a.format),a.internalFormat!==void 0&&(c.internalFormat=a.internalFormat),a.type!==void 0&&(c.type=a.type),a.colorSpace!==void 0&&(c.colorSpace=a.colorSpace),a.minFilter!==void 0&&(c.minFilter=n(a.minFilter,vu)),a.magFilter!==void 0&&(c.magFilter=n(a.magFilter,vu)),a.anisotropy!==void 0&&(c.anisotropy=a.anisotropy),a.flipY!==void 0&&(c.flipY=a.flipY),a.generateMipmaps!==void 0&&(c.generateMipmaps=a.generateMipmaps),a.premultiplyAlpha!==void 0&&(c.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(c.unpackAlignment=a.unpackAlignment),a.compareFunction!==void 0&&(c.compareFunction=a.compareFunction),a.userData!==void 0&&(c.userData=a.userData),r[a.uuid]=c}return r}parseObject(e,t,n,r,i){let a;function o(e){return t[e]===void 0&&z(`ObjectLoader: Undefined geometry`,e),t[e]}function s(e){if(e!==void 0){if(Array.isArray(e)){let t=[];for(let r=0,i=e.length;r<i;r++){let i=e[r];n[i]===void 0&&z(`ObjectLoader: Undefined material`,i),t.push(n[i])}return t}return n[e]===void 0&&z(`ObjectLoader: Undefined material`,e),n[e]}}function c(e){return r[e]===void 0&&z(`ObjectLoader: Undefined texture`,e),r[e]}let l,u;switch(e.type){case`Scene`:a=new da,e.background!==void 0&&(Number.isInteger(e.background)?a.background=new Y(e.background):a.background=c(e.background)),e.environment!==void 0&&(a.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type===`Fog`?a.fog=new ua(e.fog.color,e.fog.near,e.fog.far):e.fog.type===`FogExp2`&&(a.fog=new la(e.fog.color,e.fog.density)),e.fog.name!==``&&(a.fog.name=e.fog.name)),e.backgroundBlurriness!==void 0&&(a.backgroundBlurriness=e.backgroundBlurriness),e.backgroundIntensity!==void 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Po(e.maxInstanceCount,e.maxVertexCount,e.maxIndexCount,u),a.geometry=l,a.perObjectFrustumCulled=e.perObjectFrustumCulled,a.sortObjects=e.sortObjects,a._drawRanges=e.drawRanges,a._reservedRanges=e.reservedRanges,a._geometryInfo=e.geometryInfo.map(e=>{let t=null,n=null;return e.boundingBox!==void 0&&(t=new In().fromJSON(e.boundingBox)),e.boundingSphere!==void 0&&(n=new er().fromJSON(e.boundingSphere)),{...e,boundingBox:t,boundingSphere:n}}),a._instanceInfo=e.instanceInfo,a._availableInstanceIds=e._availableInstanceIds,a._availableGeometryIds=e._availableGeometryIds,a._nextIndexStart=e.nextIndexStart,a._nextVertexStart=e.nextVertexStart,a._geometryCount=e.geometryCount,a._maxInstanceCount=e.maxInstanceCount,a._maxVertexCount=e.maxVertexCount,a._maxIndexCount=e.maxIndexCount,a._geometryInitialized=e.geometryInitialized,a._matricesTexture=c(e.matricesTexture.uuid),a._indirectTexture=c(e.indirectTexture.uuid),e.colorsTexture!==void 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0&&(a.matrixAutoUpdate=e.matrixAutoUpdate),a.matrixAutoUpdate&&a.matrix.decompose(a.position,a.quaternion,a.scale)),e.up!==void 0&&a.up.fromArray(e.up),e.castShadow!==void 0&&(a.castShadow=e.castShadow),e.receiveShadow!==void 0&&(a.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.intensity!==void 0&&(a.shadow.intensity=e.shadow.intensity),e.shadow.bias!==void 0&&(a.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(a.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(a.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&a.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(a.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(a.visible=e.visible),e.frustumCulled!==void 0&&(a.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(a.renderOrder=e.renderOrder),e.userData!==void 0&&(a.userData=e.userData),e.layers!==void 0&&(a.layers.mask=e.layers),e.children!==void 0){let o=e.children;for(let 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J:t.target=r}})}},gu={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,CubeUVReflectionMapping:306},_u={RepeatWrapping:a,ClampToEdgeWrapping:o,MirroredRepeatWrapping:s},vu={NearestFilter:c,NearestMipmapNearestFilter:l,NearestMipmapLinearFilter:d,LinearFilter:p,LinearMipmapNearestFilter:m,LinearMipmapLinearFilter:g},yu=new WeakMap,bu=class extends Ll{constructor(e){super(e),this.isImageBitmapLoader=!0,typeof createImageBitmap>`u`&&z(`ImageBitmapLoader: createImageBitmap() not supported.`),typeof fetch>`u`&&z(`ImageBitmapLoader: fetch() not supported.`),this.options={premultiplyAlpha:`none`},this._abortController=new AbortController}setOptions(e){return this.options=e,this}load(e,t,n,r){e===void 0&&(e=``),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);let i=this,a=Pl.get(`image-bitmap:${e}`);if(a!==void 0){if(i.manager.itemStart(e),a.then){a.then(n=>{if(yu.has(a)===!0)r&&r(yu.get(a)),i.manager.itemError(e),i.manager.itemEnd(e);else return t&&t(n),i.manager.itemEnd(e),n});return}return setTimeout(function(){t&&t(a),i.manager.itemEnd(e)},0),a}let o={};o.credentials=this.crossOrigin===`anonymous`?`same-origin`:`include`,o.headers=this.requestHeader,o.signal=typeof AbortSignal.any==`function`?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;let s=fetch(e,o).then(function(e){return e.blob()}).then(function(e){return createImageBitmap(e,Object.assign(i.options,{colorSpaceConversion:`none`}))}).then(function(n){return Pl.add(`image-bitmap:${e}`,n),t&&t(n),i.manager.itemEnd(e),n}).catch(function(t){r&&r(t),yu.set(s,t),Pl.remove(`image-bitmap:${e}`),i.manager.itemError(e),i.manager.itemEnd(e)});Pl.add(`image-bitmap:${e}`,s),i.manager.itemStart(e)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}},xu,Su=class{static getContext(){return xu===void 0&&(xu=new(window.AudioContext||window.webkitAudioContext)),xu}static setContext(e){xu=e}},Cu=class extends Ll{constructor(e){super(e)}load(e,t,n,r){let i=this,a=new Bl(this.manager);a.setResponseType(`arraybuffer`),a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(e){try{let n=e.slice(0);Su.getContext().decodeAudioData(n,function(e){t(e)}).catch(o)}catch(e){o(e)}},n,r);function o(t){r?r(t):B(t),i.manager.itemError(e)}}},wu=new q,Tu=new q,Eu=new q,Du=class{constructor(){this.type=`StereoCamera`,this.aspect=1,this.eyeSep=.064,this.cameraL=new ea,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new ea,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){let t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,Eu.copy(e.projectionMatrix);let n=t.eyeSep/2,r=n*t.near/t.focus,i=t.near*Math.tan(Ht*t.fov*.5)/t.zoom,a,o;Tu.elements[12]=-n,wu.elements[12]=n,a=-i*t.aspect+r,o=i*t.aspect+r,Eu.elements[0]=2*t.near/(o-a),Eu.elements[8]=(o+a)/(o-a),this.cameraL.projectionMatrix.copy(Eu),a=-i*t.aspect-r,o=i*t.aspect-r,Eu.elements[0]=2*t.near/(o-a),Eu.elements[8]=(o+a)/(o-a),this.cameraR.projectionMatrix.copy(Eu)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(Tu),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(wu)}},Ou=class extends ea{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}},ku=class{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=performance.now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){let t=performance.now();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}},Au=new W,ju=new fn,Mu=new W,Nu=new W,Pu=new W,Fu=class extends J{constructor(){super(),this.type=`AudioListener`,this.context=Su.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new ku}getInput(){return this.gain}removeFilter(){return 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e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this._connected!==!1){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(e){return e||=[],this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){return this.detune=e,this.isPlaying===!0&&this.source.detune!==void 0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){z(`Audio: this Audio has no playback control.`);return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1,this._progress=0}getLoop(){return this.hasPlaybackControl===!1?(z(`Audio: this Audio has no playback control.`),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){z(`Audio: this Audio has no playback control.`);return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}copy(e,t){return super.copy(e,t),e.sourceType===`buffer`?(this.autoplay=e.autoplay,this.buffer=e.buffer,this.detune=e.detune,this.loop=e.loop,this.loopStart=e.loopStart,this.loopEnd=e.loopEnd,this.offset=e.offset,this.duration=e.duration,this.playbackRate=e.playbackRate,this.hasPlaybackControl=e.hasPlaybackControl,this.sourceType=e.sourceType,this.filters=e.filters.slice(),this):(z(`Audio: Audio source type cannot be copied.`),this)}clone(e){return new this.constructor(this.listener).copy(this,e)}},Lu=new W,Ru=new fn,zu=new W,Bu=new W,Vu=class extends Iu{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel=`HRTF`,this.panner.connect(this.gain)}connect(){return super.connect(),this.panner.connect(this.gain),this}disconnect(){return super.disconnect(),this.panner.disconnect(this.gain),this}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(Lu,Ru,zu),Bu.set(0,0,1).applyQuaternion(Ru);let t=this.panner;if(t.positionX){let e=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(Lu.x,e),t.positionY.linearRampToValueAtTime(Lu.y,e),t.positionZ.linearRampToValueAtTime(Lu.z,e),t.orientationX.linearRampToValueAtTime(Bu.x,e),t.orientationY.linearRampToValueAtTime(Bu.y,e),t.orientationZ.linearRampToValueAtTime(Bu.z,e)}else 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Float64Array(n*5)}this._mixBufferRegion=r,this._mixBufferRegionAdditive=i,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){let n=this.buffer,r=this.valueSize,i=e*r+r,a=this.cumulativeWeight;if(a===0){for(let e=0;e!==r;++e)n[i+e]=n[e];a=t}else{a+=t;let e=t/a;this._mixBufferRegion(n,i,0,e,r)}this.cumulativeWeight=a}accumulateAdditive(e){let t=this.buffer,n=this.valueSize,r=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,r,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){let t=this.valueSize,n=this.buffer,r=e*t+t,i=this.cumulativeWeight,a=this.cumulativeWeightAdditive,o=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,i<1){let e=t*this._origIndex;this._mixBufferRegion(n,r,e,1-i,t)}a>0&&this._mixBufferRegionAdditive(n,r,this._addIndex*t,1,t);for(let e=t,i=t+t;e!==i;++e)if(n[e]!==n[e+t]){o.setValue(n,r);break}}saveOriginalState(){let e=this.binding,t=this.buffer,n=this.valueSize,r=n*this._origIndex;e.getValue(t,r);for(let e=n,i=r;e!==i;++e)t[e]=t[r+e%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){let e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){let e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){let e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,r,i){if(r>=.5)for(let r=0;r!==i;++r)e[t+r]=e[n+r]}_slerp(e,t,n,r){fn.slerpFlat(e,t,e,t,e,n,r)}_slerpAdditive(e,t,n,r,i){let a=this._workIndex*i;fn.multiplyQuaternionsFlat(e,a,e,t,e,n),fn.slerpFlat(e,t,e,t,e,a,r)}_lerp(e,t,n,r,i){let a=1-r;for(let o=0;o!==i;++o){let i=t+o;e[i]=e[i]*a+e[n+o]*r}}_lerpAdditive(e,t,n,r,i){for(let a=0;a!==i;++a){let i=t+a;e[i]=e[i]+e[n+a]*r}}},Wu=`\\[\\]\\.:\\/`,Gu=RegExp(`[`+Wu+`]`,`g`),Ku=`[^`+Wu+`]`,qu=`[^`+Wu.replace(`\\.`,``)+`]`,Ju=`((?:WC+[\\/:])*)`.replace(`WC`,Ku),Yu=`(WCOD+)?`.replace(`WCOD`,qu),Xu=`(?:\\.(WC+)(?:\\[(.+)\\])?)?`.replace(`WC`,Ku),Zu=`\\.(WC+)(?:\\[(.+)\\])?`.replace(`WC`,Ku),Qu=RegExp(`^`+Ju+Yu+Xu+Zu+`$`),$u=[`material`,`materials`,`bones`,`map`],ed=class{constructor(e,t,n){let r=n||td.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,r)}getValue(e,t){this.bind();let n=this._targetGroup.nCachedObjects_,r=this._bindings[n];r!==void 0&&r.getValue(e,t)}setValue(e,t){let n=this._bindings;for(let r=this._targetGroup.nCachedObjects_,i=n.length;r!==i;++r)n[r].setValue(e,t)}bind(){let e=this._bindings;for(let 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Error(`PropertyBinding: can not parse propertyName from trackName: `+e);return n}static findNode(e,t){if(t===void 0||t===``||t===`.`||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){let n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){let n=function(e){for(let r=0;r<e.length;r++){let i=e[r];if(i.name===t||i.uuid===t)return i;let a=n(i.children);if(a)return a}return null},r=n(e.children);if(r)return r}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){let n=this.resolvedProperty;for(let r=0,i=n.length;r!==i;++r)e[t++]=n[r]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){let n=this.resolvedProperty;for(let r=0,i=n.length;r!==i;++r)n[r]=e[t++]}_setValue_array_setNeedsUpdate(e,t){let n=this.resolvedProperty;for(let r=0,i=n.length;r!==i;++r)n[r]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){let n=this.resolvedProperty;for(let r=0,i=n.length;r!==i;++r)n[r]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let t=this.node,n=this.parsedPath,r=n.objectName,i=n.propertyName,a=n.propertyIndex;if(t||(t=e.findNode(this.rootNode,n.nodeName),this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t){z(`PropertyBinding: No target node found for track: `+this.path+`.`);return}if(r){let e=n.objectIndex;switch(r){case`materials`:if(!t.material){B(`PropertyBinding: Can not bind to material as node does not have a material.`,this);return}if(!t.material.materials){B(`PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.`,this);return}t=t.material.materials;break;case`bones`:if(!t.skeleton){B(`PropertyBinding: Can not bind to bones as node does not have a skeleton.`,this);return}t=t.skeleton.bones;for(let n=0;n<t.length;n++)if(t[n].name===e){e=n;break}break;case`map`:if(`map`in t){t=t.map;break}if(!t.material){B(`PropertyBinding: Can not bind to material as node does not have a material.`,this);return}if(!t.material.map){B(`PropertyBinding: Can not bind to material.map as node.material does not have a map.`,this);return}t=t.material.map;break;default:if(t[r]===void 0){B(`PropertyBinding: Can not bind to objectName of node undefined.`,this);return}t=t[r]}if(e!==void 0){if(t[e]===void 0){B(`PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.`,this,t);return}t=t[e]}}let o=t[i];if(o===void 0){let e=n.nodeName;B(`PropertyBinding: Trying to update property for track: `+e+`.`+i+` but it wasn't found.`,t);return}let s=this.Versioning.None;this.targetObject=t,t.isMaterial===!0?s=this.Versioning.NeedsUpdate:t.isObject3D===!0&&(s=this.Versioning.MatrixWorldNeedsUpdate);let c=this.BindingType.Direct;if(a!==void 0){if(i===`morphTargetInfluences`){if(!t.geometry){B(`PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.`,this);return}if(!t.geometry.morphAttributes){B(`PropertyBinding: Can not bind to 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0?(c=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(c=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[c],this.setValue=this.SetterByBindingTypeAndVersioning[c][s]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}};td.Composite=ed,td.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},td.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},td.prototype.GetterByBindingType=[td.prototype._getValue_direct,td.prototype._getValue_array,td.prototype._getValue_arrayElement,td.prototype._getValue_toArray],td.prototype.SetterByBindingTypeAndVersioning=[[td.prototype._setValue_direct,td.prototype._setValue_direct_setNeedsUpdate,td.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[td.prototype._setValue_array,td.prototype._setValue_array_setNeedsUpdate,td.prototype._setValue_array_setMatrixWorldNeedsUpdate],[td.prototype._setValue_arrayElement,td.prototype._setValue_arrayElement_setNeedsUpdate,td.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[td.prototype._setValue_fromArray,td.prototype._setValue_fromArray_setNeedsUpdate,td.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];var nd=class{constructor(){this.isAnimationObjectGroup=!0,this.uuid=Wt(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;let e={};this._indicesByUUID=e;for(let t=0,n=arguments.length;t!==n;++t)e[arguments[t].uuid]=t;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};let t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){let e=this._objects,t=this._indicesByUUID,n=this._paths,r=this._parsedPaths,i=this._bindings,a=i.length,o,s=e.length,c=this.nCachedObjects_;for(let l=0,u=arguments.length;l!==u;++l){let u=arguments[l],d=u.uuid,f=t[d];if(f===void 0){f=s++,t[d]=f,e.push(u);for(let e=0,t=a;e!==t;++e)i[e].push(new td(u,n[e],r[e]))}else if(f<c){o=e[f];let s=--c,l=e[s];t[l.uuid]=f,e[f]=l,t[d]=s,e[s]=u;for(let e=0,t=a;e!==t;++e){let t=i[e],a=t[s],o=t[f];t[f]=a,o===void 0&&(o=new td(u,n[e],r[e])),t[s]=o}}else e[f]!==o&&B(`AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.`)}this.nCachedObjects_=c}remove(){let e=this._objects,t=this._indicesByUUID,n=this._bindings,r=n.length,i=this.nCachedObjects_;for(let a=0,o=arguments.length;a!==o;++a){let o=arguments[a],s=o.uuid,c=t[s];if(c!==void 0&&c>=i){let a=i++,l=e[a];t[l.uuid]=c,e[c]=l,t[s]=a,e[a]=o;for(let e=0,t=r;e!==t;++e){let t=n[e],r=t[a],i=t[c];t[c]=r,t[a]=i}}}this.nCachedObjects_=i}uncache(){let e=this._objects,t=this._indicesByUUID,n=this._bindings,r=n.length,i=this.nCachedObjects_,a=e.length;for(let o=0,s=arguments.length;o!==s;++o){let s=arguments[o].uuid,c=t[s];if(c!==void 0)if(delete t[s],c<i){let o=--i,s=e[o],l=--a,u=e[l];t[s.uuid]=c,e[c]=s,t[u.uuid]=o,e[o]=u,e.pop();for(let e=0,t=r;e!==t;++e){let t=n[e],r=t[o],i=t[l];t[c]=r,t[o]=i,t.pop()}}else{let i=--a,o=e[i];i>0&&(t[o.uuid]=c),e[c]=o,e.pop();for(let e=0,t=r;e!==t;++e){let t=n[e];t[c]=t[i],t.pop()}}}this.nCachedObjects_=i}subscribe_(e,t){let n=this._bindingsIndicesByPath,r=n[e],i=this._bindings;if(r!==void 0)return i[r];let a=this._paths,o=this._parsedPaths,s=this._objects,c=s.length,l=this.nCachedObjects_,u=Array(c);r=i.length,n[e]=r,a.push(e),o.push(t),i.push(u);for(let n=l,r=s.length;n!==r;++n){let r=s[n];u[n]=new td(r,e,t)}return u}unsubscribe_(e){let t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){let r=this._paths,i=this._parsedPaths,a=this._bindings,o=a.length-1,s=a[o],c=e[o];t[c]=n,a[n]=s,a.pop(),i[n]=i[o],i.pop(),r[n]=r[o],r.pop()}}},rd=class{constructor(e,t,n=null,r=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=r;let i=t.tracks,a=i.length,o=Array(a),s={endingStart:Ge,endingEnd:Ge};for(let e=0;e!==a;++e){let t=i[e].createInterpolant(null);o[e]=t,t.settings=s}this._interpolantSettings=s,this._interpolants=o,this._propertyBindings=Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=Be,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return 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this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,xd).distanceTo(e)}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}},Cd=new W,wd=new W,Td=new W,Ed=new W,Dd=new W,Od=new W,kd=new W,Ad=class{constructor(e=new W,t=new W){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){Cd.subVectors(e,this.start),wd.subVectors(this.end,this.start);let n=wd.dot(wd),r=wd.dot(Cd)/n;return t&&(r=V(r,0,1)),r}closestPointToPoint(e,t,n){let r=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(r).add(this.start)}distanceSqToLine3(e,t=Od,n=kd){let r=1e-8*1e-8,i,a,o=this.start,s=e.start,c=this.end,l=e.end;Td.subVectors(c,o),Ed.subVectors(l,s),Dd.subVectors(o,s);let u=Td.dot(Td),d=Ed.dot(Ed),f=Ed.dot(Dd);if(u<=r&&d<=r)return t.copy(o),n.copy(s),t.sub(n),t.dot(t);if(u<=r)i=0,a=f/d,a=V(a,0,1);else{let e=Td.dot(Dd);if(d<=r)a=0,i=V(-e/u,0,1);else{let t=Td.dot(Ed),n=u*d-t*t;i=n===0?0:V((t*f-e*d)/n,0,1),a=(t*i+f)/d,a<0?(a=0,i=V(-e/u,0,1)):a>1&&(a=1,i=V((t-e)/u,0,1))}}return t.copy(o).add(Td.multiplyScalar(i)),n.copy(s).add(Ed.multiplyScalar(a)),t.sub(n),t.dot(t)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}},jd=new W,Md=class extends J{constructor(e,t){super(),this.light=e,this.matrixAutoUpdate=!1,this.color=t,this.type=`SpotLightHelper`;let n=new Z,r=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let e=0,t=1;e<32;e++,t++){let n=e/32*Math.PI*2,i=t/32*Math.PI*2;r.push(Math.cos(n),Math.sin(n),1,Math.cos(i),Math.sin(i),1)}n.setAttribute(`position`,new X(r,3)),this.cone=new qo(n,new Fo({fog:!1,toneMapped:!1})),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),this.parent?(this.parent.updateWorldMatrix(!0),this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld)):this.matrix.copy(this.light.matrixWorld),this.matrixWorld.copy(this.light.matrixWorld);let e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),jd.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(jd),this.color===void 0?this.cone.material.color.copy(this.light.color):this.cone.material.color.set(this.color)}},Nd=new W,Pd=new q,Fd=new q,Id=class extends qo{constructor(e){let t=Ld(e),n=new Z,r=[],i=[];for(let e=0;e<t.length;e++){let n=t[e];n.parent&&n.parent.isBone&&(r.push(0,0,0),r.push(0,0,0),i.push(0,0,0),i.push(0,0,0))}n.setAttribute(`position`,new X(r,3)),n.setAttribute(`color`,new X(i,3));let a=new Fo({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,a),this.isSkeletonHelper=!0,this.type=`SkeletonHelper`,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1;let o=new Y(255),s=new Y(65280);this.setColors(o,s)}updateMatrixWorld(e){let t=this.bones,n=this.geometry,r=n.getAttribute(`position`);Fd.copy(this.root.matrixWorld).invert();for(let e=0,n=0;e<t.length;e++){let i=t[e];i.parent&&i.parent.isBone&&(Pd.multiplyMatrices(Fd,i.matrixWorld),Nd.setFromMatrixPosition(Pd),r.setXYZ(n,Nd.x,Nd.y,Nd.z),Pd.multiplyMatrices(Fd,i.parent.matrixWorld),Nd.setFromMatrixPosition(Pd),r.setXYZ(n+1,Nd.x,Nd.y,Nd.z),n+=2)}n.getAttribute(`position`).needsUpdate=!0,super.updateMatrixWorld(e)}setColors(e,t){let n=this.geometry.getAttribute(`color`);for(let r=0;r<n.count;r+=2)n.setXYZ(r,e.r,e.g,e.b),n.setXYZ(r+1,t.r,t.g,t.b);return n.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}};function Ld(e){let t=[];e.isBone===!0&&t.push(e);for(let n=0;n<e.children.length;n++)t.push(...Ld(e.children[n]));return t}var Rd=class extends Ri{constructor(e,t,n){let r=new Kc(t,4,2),i=new ni({wireframe:!0,fog:!1,toneMapped:!1});super(r,i),this.light=e,this.color=n,this.type=`PointLightHelper`,this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.color===void 0?this.material.color.copy(this.light.color):this.material.color.set(this.color)}},zd=new W,Bd=new Y,Vd=new Y,Hd=class extends J{constructor(e,t,n){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type=`HemisphereLightHelper`;let r=new Vc(t);r.rotateY(Math.PI*.5),this.material=new ni({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);let i=r.getAttribute(`position`),a=new Float32Array(i.count*3);r.setAttribute(`color`,new di(a,3)),this.add(new Ri(r,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){let e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{let t=e.geometry.getAttribute(`color`);Bd.copy(this.light.color),Vd.copy(this.light.groundColor);for(let e=0,n=t.count;e<n;e++){let r=e<n/2?Bd:Vd;t.setXYZ(e,r.r,r.g,r.b)}t.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),e.lookAt(zd.setFromMatrixPosition(this.light.matrixWorld).negate())}},Ud=class extends qo{constructor(e=10,t=10,n=4473924,r=8947848){n=new Y(n),r=new Y(r);let i=t/2,a=e/t,o=e/2,s=[],c=[];for(let e=0,l=0,u=-o;e<=t;e++,u+=a){s.push(-o,0,u,o,0,u),s.push(u,0,-o,u,0,o);let t=e===i?n:r;t.toArray(c,l),l+=3,t.toArray(c,l),l+=3,t.toArray(c,l),l+=3,t.toArray(c,l),l+=3}let l=new Z;l.setAttribute(`position`,new X(s,3)),l.setAttribute(`color`,new X(c,3));let u=new Fo({vertexColors:!0,toneMapped:!1});super(l,u),this.type=`GridHelper`}dispose(){this.geometry.dispose(),this.material.dispose()}},Wd=class extends qo{constructor(e=10,t=16,n=8,r=64,i=4473924,a=8947848){i=new Y(i),a=new Y(a);let o=[],s=[];if(t>1)for(let n=0;n<t;n++){let r=n/t*(Math.PI*2),c=Math.sin(r)*e,l=Math.cos(r)*e;o.push(0,0,0),o.push(c,0,l);let u=n&1?i:a;s.push(u.r,u.g,u.b),s.push(u.r,u.g,u.b)}for(let t=0;t<n;t++){let c=t&1?i:a,l=e-e/n*t;for(let e=0;e<r;e++){let t=e/r*(Math.PI*2),n=Math.sin(t)*l,i=Math.cos(t)*l;o.push(n,0,i),s.push(c.r,c.g,c.b),t=(e+1)/r*(Math.PI*2),n=Math.sin(t)*l,i=Math.cos(t)*l,o.push(n,0,i),s.push(c.r,c.g,c.b)}}let c=new Z;c.setAttribute(`position`,new X(o,3)),c.setAttribute(`color`,new X(s,3));let l=new Fo({vertexColors:!0,toneMapped:!1});super(c,l),this.type=`PolarGridHelper`}dispose(){this.geometry.dispose(),this.material.dispose()}},Gd=new W,Kd=new W,qd=new W,Jd=class extends J{constructor(e,t,n){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type=`DirectionalLightHelper`,t===void 0&&(t=1);let r=new Z;r.setAttribute(`position`,new X([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));let i=new Fo({fog:!1,toneMapped:!1});this.lightPlane=new Uo(r,i),this.add(this.lightPlane),r=new Z,r.setAttribute(`position`,new X([0,0,0,0,0,1],3)),this.targetLine=new Uo(r,i),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),Gd.setFromMatrixPosition(this.light.matrixWorld),Kd.setFromMatrixPosition(this.light.target.matrixWorld),qd.subVectors(Kd,Gd),this.lightPlane.lookAt(Kd),this.color===void 0?(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)):(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)),this.targetLine.lookAt(Kd),this.targetLine.scale.z=qd.length()}},Yd=new W,Xd=new Xi,Zd=class extends qo{constructor(e){let t=new Z,n=new Fo({color:16777215,vertexColors:!0,toneMapped:!1}),r=[],i=[],a={};o(`n1`,`n2`),o(`n2`,`n4`),o(`n4`,`n3`),o(`n3`,`n1`),o(`f1`,`f2`),o(`f2`,`f4`),o(`f4`,`f3`),o(`f3`,`f1`),o(`n1`,`f1`),o(`n2`,`f2`),o(`n3`,`f3`),o(`n4`,`f4`),o(`p`,`n1`),o(`p`,`n2`),o(`p`,`n3`),o(`p`,`n4`),o(`u1`,`u2`),o(`u2`,`u3`),o(`u3`,`u1`),o(`c`,`t`),o(`p`,`c`),o(`cn1`,`cn2`),o(`cn3`,`cn4`),o(`cf1`,`cf2`),o(`cf3`,`cf4`);function o(e,t){s(e),s(t)}function s(e){r.push(0,0,0),i.push(0,0,0),a[e]===void 0&&(a[e]=[]),a[e].push(r.length/3-1)}t.setAttribute(`position`,new X(r,3)),t.setAttribute(`color`,new X(i,3)),super(t,n),this.type=`CameraHelper`,this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update();let c=new Y(16755200),l=new Y(16711680),u=new Y(43775),d=new Y(16777215),f=new Y(3355443);this.setColors(c,l,u,d,f)}setColors(e,t,n,r,i){let a=this.geometry.getAttribute(`color`);return a.setXYZ(0,e.r,e.g,e.b),a.setXYZ(1,e.r,e.g,e.b),a.setXYZ(2,e.r,e.g,e.b),a.setXYZ(3,e.r,e.g,e.b),a.setXYZ(4,e.r,e.g,e.b),a.setXYZ(5,e.r,e.g,e.b),a.setXYZ(6,e.r,e.g,e.b),a.setXYZ(7,e.r,e.g,e.b),a.setXYZ(8,e.r,e.g,e.b),a.setXYZ(9,e.r,e.g,e.b),a.setXYZ(10,e.r,e.g,e.b),a.setXYZ(11,e.r,e.g,e.b),a.setXYZ(12,e.r,e.g,e.b),a.setXYZ(13,e.r,e.g,e.b),a.setXYZ(14,e.r,e.g,e.b),a.setXYZ(15,e.r,e.g,e.b),a.setXYZ(16,e.r,e.g,e.b),a.setXYZ(17,e.r,e.g,e.b),a.setXYZ(18,e.r,e.g,e.b),a.setXYZ(19,e.r,e.g,e.b),a.setXYZ(20,e.r,e.g,e.b),a.setXYZ(21,e.r,e.g,e.b),a.setXYZ(22,e.r,e.g,e.b),a.setXYZ(23,e.r,e.g,e.b),a.setXYZ(24,t.r,t.g,t.b),a.setXYZ(25,t.r,t.g,t.b),a.setXYZ(26,t.r,t.g,t.b),a.setXYZ(27,t.r,t.g,t.b),a.setXYZ(28,t.r,t.g,t.b),a.setXYZ(29,t.r,t.g,t.b),a.setXYZ(30,t.r,t.g,t.b),a.setXYZ(31,t.r,t.g,t.b),a.setXYZ(32,n.r,n.g,n.b),a.setXYZ(33,n.r,n.g,n.b),a.setXYZ(34,n.r,n.g,n.b),a.setXYZ(35,n.r,n.g,n.b),a.setXYZ(36,n.r,n.g,n.b),a.setXYZ(37,n.r,n.g,n.b),a.setXYZ(38,r.r,r.g,r.b),a.setXYZ(39,r.r,r.g,r.b),a.setXYZ(40,i.r,i.g,i.b),a.setXYZ(41,i.r,i.g,i.b),a.setXYZ(42,i.r,i.g,i.b),a.setXYZ(43,i.r,i.g,i.b),a.setXYZ(44,i.r,i.g,i.b),a.setXYZ(45,i.r,i.g,i.b),a.setXYZ(46,i.r,i.g,i.b),a.setXYZ(47,i.r,i.g,i.b),a.setXYZ(48,i.r,i.g,i.b),a.setXYZ(49,i.r,i.g,i.b),a.needsUpdate=!0,this}update(){let e=this.geometry,t=this.pointMap,n,r;if(Xd.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),this.camera.reversedDepth===!0)n=1,r=0;else if(this.camera.coordinateSystem===2e3)n=-1,r=1;else if(this.camera.coordinateSystem===2001)n=0,r=1;else throw Error(`THREE.CameraHelper.update(): Invalid coordinate system: `+this.camera.coordinateSystem);Qd(`c`,t,e,Xd,0,0,n),Qd(`t`,t,e,Xd,0,0,r),Qd(`n1`,t,e,Xd,-1,-1,n),Qd(`n2`,t,e,Xd,1,-1,n),Qd(`n3`,t,e,Xd,-1,1,n),Qd(`n4`,t,e,Xd,1,1,n),Qd(`f1`,t,e,Xd,-1,-1,r),Qd(`f2`,t,e,Xd,1,-1,r),Qd(`f3`,t,e,Xd,-1,1,r),Qd(`f4`,t,e,Xd,1,1,r),Qd(`u1`,t,e,Xd,1*.7,1*1.1,n),Qd(`u2`,t,e,Xd,-1*.7,1*1.1,n),Qd(`u3`,t,e,Xd,0,2,n),Qd(`cf1`,t,e,Xd,-1,0,r),Qd(`cf2`,t,e,Xd,1,0,r),Qd(`cf3`,t,e,Xd,0,-1,r),Qd(`cf4`,t,e,Xd,0,1,r),Qd(`cn1`,t,e,Xd,-1,0,n),Qd(`cn2`,t,e,Xd,1,0,n),Qd(`cn3`,t,e,Xd,0,-1,n),Qd(`cn4`,t,e,Xd,0,1,n),e.getAttribute(`position`).needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}};function Qd(e,t,n,r,i,a,o){Yd.set(i,a,o).unproject(r);let s=t[e];if(s!==void 0){let e=n.getAttribute(`position`);for(let t=0,n=s.length;t<n;t++)e.setXYZ(s[t],Yd.x,Yd.y,Yd.z)}}var $d=new In,ef=class extends qo{constructor(e,t=16776960){let n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),r=new Float32Array(24),i=new Z;i.setIndex(new di(n,1)),i.setAttribute(`position`,new di(r,3)),super(i,new Fo({color:t,toneMapped:!1})),this.object=e,this.type=`BoxHelper`,this.matrixAutoUpdate=!1,this.update()}update(){if(this.object!==void 0&&$d.setFromObject(this.object),$d.isEmpty())return;let e=$d.min,t=$d.max,n=this.geometry.attributes.position,r=n.array;r[0]=t.x,r[1]=t.y,r[2]=t.z,r[3]=e.x,r[4]=t.y,r[5]=t.z,r[6]=e.x,r[7]=e.y,r[8]=t.z,r[9]=t.x,r[10]=e.y,r[11]=t.z,r[12]=t.x,r[13]=t.y,r[14]=e.z,r[15]=e.x,r[16]=t.y,r[17]=e.z,r[18]=e.x,r[19]=e.y,r[20]=e.z,r[21]=t.x,r[22]=e.y,r[23]=e.z,n.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,t){return super.copy(e,t),this.object=e.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}},tf=class extends qo{constructor(e,t=16776960){let n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),r=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],i=new Z;i.setIndex(new di(n,1)),i.setAttribute(`position`,new X(r,3)),super(i,new Fo({color:t,toneMapped:!1})),this.box=e,this.type=`Box3Helper`,this.geometry.computeBoundingSphere()}updateMatrixWorld(e){let t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}dispose(){this.geometry.dispose(),this.material.dispose()}},nf=class extends Uo{constructor(e,t=1,n=16776960){let r=n,i=[1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],a=new Z;a.setAttribute(`position`,new X(i,3)),a.computeBoundingSphere(),super(a,new Fo({color:r,toneMapped:!1})),this.type=`PlaneHelper`,this.plane=e,this.size=t;let o=[1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],s=new Z;s.setAttribute(`position`,new X(o,3)),s.computeBoundingSphere(),this.add(new Ri(s,new ni({color:r,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}},rf=new W,af,of,sf=class extends J{constructor(e=new W(0,0,1),t=new W(0,0,0),n=1,r=16776960,i=n*.2,a=i*.2){super(),this.type=`ArrowHelper`,af===void 0&&(af=new Z,af.setAttribute(`position`,new X([0,0,0,0,1,0],3)),of=new hs(.5,1,5,1),of.translate(0,-.5,0)),this.position.copy(t),this.line=new Uo(af,new Fo({color:r,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Ri(of,new ni({color:r,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,i,a)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{rf.set(e.z,0,-e.x).normalize();let t=Math.acos(e.y);this.quaternion.setFromAxisAngle(rf,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}},cf=class extends qo{constructor(e=1){let 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ilter:()=>f,NearestMipMapNearestFilter:()=>u,NearestMipmapLinearFilter:()=>d,NearestMipmapNearestFilter:()=>l,NeutralToneMapping:()=>7,NeverCompare:()=>512,NeverDepth:()=>0,NeverStencilFunc:()=>512,NoBlending:()=>0,NoColorSpace:()=>``,NoNormalPacking:()=>``,NoToneMapping:()=>0,NormalAnimationBlendMode:()=>Je,NormalBlending:()=>1,NormalGAPacking:()=>`ga`,NormalRGPacking:()=>`rg`,NotEqualCompare:()=>517,NotEqualDepth:()=>7,NotEqualStencilFunc:()=>517,NumberKeyframeTrack:()=>El,Object3D:()=>J,ObjectLoader:()=>hu,ObjectSpaceNormalMap:()=>1,OctahedronGeometry:()=>Vc,OneFactor:()=>201,OneMinusConstantAlphaFactor:()=>214,OneMinusConstantColorFactor:()=>212,OneMinusDstAlphaFactor:()=>207,OneMinusDstColorFactor:()=>209,OneMinusSrcAlphaFactor:()=>205,OneMinusSrcColorFactor:()=>203,OrthographicCamera:()=>iu,PCFShadowMap:()=>1,PCFSoftShadowMap:()=>2,PMREMGenerator:()=>Vf,Path:()=>Zs,PerspectiveCamera:()=>ea,Plane:()=>so,PlaneGeometry:()=>Hc,PlaneHelper:()=>nf,PointLight:()=>ru,PointLightHelper:()=>Rd,Points:()=>es,PointsMaterial:()=>Yo,PolarGridHelper:()=>Wd,PolyhedronGeometry:()=>gs,PositionalAudio:()=>Vu,PropertyBinding:()=>td,PropertyMixer:()=>Uu,QuadraticBezierCurve:()=>Ks,QuadraticBezierCurve3:()=>qs,Quaternion:()=>fn,QuaternionKeyframeTrack:()=>Ol,QuaternionLinearInterpolant:()=>Dl,R11_EAC_Format:()=>ve,RED_GREEN_RGTC2_Format:()=>Le,RED_RGTC1_Format:()=>Fe,REVISION:()=>`182`,RG11_EAC_Format:()=>be,RGBADepthPacking:()=>Ze,RGBAFormat:()=>M,RGBAIntegerFormat:()=>se,RGBA_ASTC_10x10_Format:()=>I,RGBA_ASTC_10x5_Format:()=>ke,RGBA_ASTC_10x6_Format:()=>Ae,RGBA_ASTC_10x8_Format:()=>je,RGBA_ASTC_12x10_Format:()=>Me,RGBA_ASTC_12x12_Format:()=>L,RGBA_ASTC_4x4_Format:()=>Se,RGBA_ASTC_5x4_Format:()=>Ce,RGBA_ASTC_5x5_Format:()=>we,RGBA_ASTC_6x5_Format:()=>Te,RGBA_ASTC_6x6_Format:()=>Ee,RGBA_ASTC_8x5_Format:()=>De,RGBA_ASTC_8x6_Format:()=>Oe,RGBA_ASTC_8x8_Format:()=>F,RGBA_BPTC_Format:()=>R,RGBA_ETC2_EAC_Format:()=>_e,RGBA_PVRTC_2BPPV1_Format:()=>me,RGBA_PVRTC_4BPPV1_Format:()=>pe,RGBA_S3TC_DXT1_Format:()=>le,RGBA_S3TC_DXT3_Format:()=>P,RGBA_S3TC_DXT5_Format:()=>ue,RGBDepthPacking:()=>Qe,RGBFormat:()=>j,RGBIntegerFormat:()=>oe,RGB_BPTC_SIGNED_Format:()=>Ne,RGB_BPTC_UNSIGNED_Format:()=>Pe,RGB_ETC1_Format:()=>he,RGB_ETC2_Format:()=>ge,RGB_PVRTC_2BPPV1_Format:()=>fe,RGB_PVRTC_4BPPV1_Format:()=>de,RGB_S3TC_DXT1_Format:()=>ce,RGDepthPacking:()=>$e,RGFormat:()=>ie,RGIntegerFormat:()=>ae,RawShaderMaterial:()=>tl,Ray:()=>cr,Raycaster:()=>pd,RectAreaLight:()=>cu,RedFormat:()=>N,RedIntegerFormat:()=>re,ReinhardToneMapping:()=>2,RenderTarget:()=>An,RenderTarget3D:()=>od,RepeatWrapping:()=>a,ReplaceStencilOp:()=>at,ReverseSubtractEquation:()=>102,RingGeometry:()=>Uc,SIGNED_R11_EAC_Format:()=>ye,SIGNED_RED_GREEN_RGTC2_Format:()=>Re,SIGNED_RED_RGTC1_Format:()=>Ie,SIGNED_RG11_EAC_Format:()=>xe,SRGBColorSpace:()=>et,SRGBTransfer:()=>rt,Scene:()=>da,ShaderChunk:()=>Q,ShaderLib:()=>bf,ShaderMaterial:()=>Yi,ShadowMaterial:()=>el,Shape:()=>Qs,ShapeGeometry:()=>Wc,ShapePath:()=>lf,ShapeUtils:()=>Nc,ShortType:()=>b,Skeleton:()=>Ja,SkeletonHelper:()=>Id,SkinnedMesh:()=>Ua,Source:()=>wn,Sphere:()=>er,SphereGeometry:()=>Kc,Spherical:()=>vd,SphericalHarmonics3:()=>lu,SplineCurve:()=>Js,SpotLight:()=>tu,SpotLightHelper:()=>Md,Sprite:()=>ka,SpriteMaterial:()=>ha,SrcAlphaFactor:()=>204,SrcAlphaSaturateFactor:()=>210,SrcColorFactor:()=>202,StaticCopyUsage:()=>_t,StaticDrawUsage:()=>dt,StaticReadUsage:()=>mt,StereoCamera:()=>Du,StreamCopyUsage:()=>yt,StreamDrawUsage:()=>pt,StreamReadUsage:()=>gt,StringKeyframeTrack:()=>kl,SubtractEquation:()=>101,SubtractiveBlending:()=>3,TOUCH:()=>n,TangentSpaceNormalMap:()=>0,TetrahedronGeometry:()=>qc,Texture:()=>On,TextureLoader:()=>ql,TextureUtils:()=>gf,Timer:()=>gd,TimestampQuery:()=>Ct,TorusGeometry:()=>Jc,TorusKnotGeometry:()=>Yc,Triangle:()=>Jr,TriangleFanDrawMode:()=>2,TriangleStripDrawMode:()=>1,TrianglesDrawMode:()=>0,TubeGeometry:()=>Xc,UVMapping:()=>300,Uint16BufferAttribute:()=>gi,Uint32BufferAttribute:()=>vi,Uint8BufferAttribute:()=>pi,Uint8ClampedBufferAttribute:()=>mi,Uniform:()=>sd,UniformsGroup:()=>ld,UniformsLib:()=>$,UniformsUtils:()=>Ki,UnsignedByteType:()=>v,UnsignedInt101111Type:()=>k,UnsignedInt248Type:()=>ee,UnsignedInt5999Type:()=>O,UnsignedIntType:()=>C,UnsignedShort4444Type:()=>E,UnsignedShort5551Type:()=>D,UnsignedShortType:()=>x,VSMShadowMap:()=>3,Vector2:()=>U,Vector3:()=>W,Vector4:()=>kn,VectorKeyframeTrack:()=>Al,VideoFrameTexture:()=>rs,VideoTexture:()=>ns,WebGL3DRenderTarget:()=>Fn,WebGLArrayRenderTarget:()=>Nn,WebGLCoordinateSystem:()=>xt,WebGLCubeRenderTarget:()=>aa,WebGLRenderTarget:()=>jn,WebGLRenderer:()=>Nh,WebGLUtils:()=>xh,WebGPUCoordinateSystem:()=>St,WebXRController:()=>ca,WireframeGeometry:()=>Zc,WrapAroundEnding:()=>qe,ZeroCurvatureEnding:()=>Ge,ZeroFactor:()=>200,ZeroSlopeEnding:()=>Ke,ZeroStencilOp:()=>0,createCanvasElement:()=>jt,error:()=>B,getConsoleFunction:()=>Ft,log:()=>It,setConsoleFunction:()=>Pt,warn:()=>z,warnOnce:()=>Lt});function vf(){let e=null,t=!1,n=null,r=null;function i(t,a){n(t,a),r=e.requestAnimationFrame(i)}return{start:function(){t!==!0&&n!==null&&(r=e.requestAnimationFrame(i),t=!0)},stop:function(){e.cancelAnimationFrame(r),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function yf(e){let t=new WeakMap;function n(t,n){let r=t.array,i=t.usage,a=r.byteLength,o=e.createBuffer();e.bindBuffer(n,o),e.bufferData(n,r,i),t.onUploadCallback();let s;if(r instanceof Float32Array)s=e.FLOAT;else if(typeof Float16Array<`u`&&r instanceof Float16Array)s=e.HALF_FLOAT;else if(r instanceof Uint16Array)s=t.isFloat16BufferAttribute?e.HALF_FLOAT:e.UNSIGNED_SHORT;else if(r instanceof Int16Array)s=e.SHORT;else if(r instanceof Uint32Array)s=e.UNSIGNED_INT;else if(r instanceof Int32Array)s=e.INT;else if(r instanceof Int8Array)s=e.BYTE;else if(r instanceof Uint8Array)s=e.UNSIGNED_BYTE;else if(r instanceof Uint8ClampedArray)s=e.UNSIGNED_BYTE;else throw Error(`THREE.WebGLAttributes: Unsupported buffer data format: `+r);return{buffer:o,type:s,bytesPerElement:r.BYTES_PER_ELEMENT,version:t.version,size:a}}function r(t,n,r){let i=n.array,a=n.updateRanges;if(e.bindBuffer(r,t),a.length===0)e.bufferSubData(r,0,i);else{a.sort((e,t)=>e.start-t.start);let t=0;for(let e=1;e<a.length;e++){let n=a[t],r=a[e];r.start<=n.start+n.count+1?n.count=Math.max(n.count,r.start+r.count-n.start):(++t,a[t]=r)}a.length=t+1;for(let t=0,n=a.length;t<n;t++){let n=a[t];e.bufferSubData(r,n.start*i.BYTES_PER_ELEMENT,i,n.start,n.count)}n.clearUpdateRanges()}n.onUploadCallback()}function i(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)}function a(n){n.isInterleavedBufferAttribute&&(n=n.data);let r=t.get(n);r&&(e.deleteBuffer(r.buffer),t.delete(n))}function o(e,i){if(e.isInterleavedBufferAttribute&&(e=e.data),e.isGLBufferAttribute){let n=t.get(e);(!n||n.version<e.version)&&t.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version});return}let a=t.get(e);if(a===void 0)t.set(e,n(e,i));else if(a.version<e.version){if(a.size!==e.array.byteLength)throw Error(`THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.`);r(a.buffer,e,i),a.version=e.version}}return{get:i,remove:a,update:o}}var Q={alphahash_fragment:`#ifdef USE_ALPHAHASH
|
|
if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
|
|
#endif`,alphahash_pars_fragment:`#ifdef USE_ALPHAHASH
|
|
const float ALPHA_HASH_SCALE = 0.05;
|
|
float hash2D( vec2 value ) {
|
|
return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
|
|
}
|
|
float hash3D( vec3 value ) {
|
|
return hash2D( vec2( hash2D( value.xy ), value.z ) );
|
|
}
|
|
float getAlphaHashThreshold( vec3 position ) {
|
|
float maxDeriv = max(
|
|
length( dFdx( position.xyz ) ),
|
|
length( dFdy( position.xyz ) )
|
|
);
|
|
float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
|
|
vec2 pixScales = vec2(
|
|
exp2( floor( log2( pixScale ) ) ),
|
|
exp2( ceil( log2( pixScale ) ) )
|
|
);
|
|
vec2 alpha = vec2(
|
|
hash3D( floor( pixScales.x * position.xyz ) ),
|
|
hash3D( floor( pixScales.y * position.xyz ) )
|
|
);
|
|
float lerpFactor = fract( log2( pixScale ) );
|
|
float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
|
|
float a = min( lerpFactor, 1.0 - lerpFactor );
|
|
vec3 cases = vec3(
|
|
x * x / ( 2.0 * a * ( 1.0 - a ) ),
|
|
( x - 0.5 * a ) / ( 1.0 - a ),
|
|
1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
|
|
);
|
|
float threshold = ( x < ( 1.0 - a ) )
|
|
? ( ( x < a ) ? cases.x : cases.y )
|
|
: cases.z;
|
|
return clamp( threshold , 1.0e-6, 1.0 );
|
|
}
|
|
#endif`,alphamap_fragment:`#ifdef USE_ALPHAMAP
|
|
diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
|
|
#endif`,alphamap_pars_fragment:`#ifdef USE_ALPHAMAP
|
|
uniform sampler2D alphaMap;
|
|
#endif`,alphatest_fragment:`#ifdef USE_ALPHATEST
|
|
#ifdef ALPHA_TO_COVERAGE
|
|
diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
|
|
if ( diffuseColor.a == 0.0 ) discard;
|
|
#else
|
|
if ( diffuseColor.a < alphaTest ) discard;
|
|
#endif
|
|
#endif`,alphatest_pars_fragment:`#ifdef USE_ALPHATEST
|
|
uniform float alphaTest;
|
|
#endif`,aomap_fragment:`#ifdef USE_AOMAP
|
|
float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
|
|
reflectedLight.indirectDiffuse *= ambientOcclusion;
|
|
#if defined( USE_CLEARCOAT )
|
|
clearcoatSpecularIndirect *= ambientOcclusion;
|
|
#endif
|
|
#if defined( USE_SHEEN )
|
|
sheenSpecularIndirect *= ambientOcclusion;
|
|
#endif
|
|
#if defined( USE_ENVMAP ) && defined( STANDARD )
|
|
float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
|
|
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
|
|
#endif
|
|
#endif`,aomap_pars_fragment:`#ifdef USE_AOMAP
|
|
uniform sampler2D aoMap;
|
|
uniform float aoMapIntensity;
|
|
#endif`,batching_pars_vertex:`#ifdef USE_BATCHING
|
|
#if ! defined( GL_ANGLE_multi_draw )
|
|
#define gl_DrawID _gl_DrawID
|
|
uniform int _gl_DrawID;
|
|
#endif
|
|
uniform highp sampler2D batchingTexture;
|
|
uniform highp usampler2D batchingIdTexture;
|
|
mat4 getBatchingMatrix( const in float i ) {
|
|
int size = textureSize( batchingTexture, 0 ).x;
|
|
int j = int( i ) * 4;
|
|
int x = j % size;
|
|
int y = j / size;
|
|
vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
|
|
vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
|
|
vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
|
|
vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
|
|
return mat4( v1, v2, v3, v4 );
|
|
}
|
|
float getIndirectIndex( const in int i ) {
|
|
int size = textureSize( batchingIdTexture, 0 ).x;
|
|
int x = i % size;
|
|
int y = i / size;
|
|
return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );
|
|
}
|
|
#endif
|
|
#ifdef USE_BATCHING_COLOR
|
|
uniform sampler2D batchingColorTexture;
|
|
vec3 getBatchingColor( const in float i ) {
|
|
int size = textureSize( batchingColorTexture, 0 ).x;
|
|
int j = int( i );
|
|
int x = j % size;
|
|
int y = j / size;
|
|
return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;
|
|
}
|
|
#endif`,batching_vertex:`#ifdef USE_BATCHING
|
|
mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );
|
|
#endif`,begin_vertex:`vec3 transformed = vec3( position );
|
|
#ifdef USE_ALPHAHASH
|
|
vPosition = vec3( position );
|
|
#endif`,beginnormal_vertex:`vec3 objectNormal = vec3( normal );
|
|
#ifdef USE_TANGENT
|
|
vec3 objectTangent = vec3( tangent.xyz );
|
|
#endif`,bsdfs:`float G_BlinnPhong_Implicit( ) {
|
|
return 0.25;
|
|
}
|
|
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
|
|
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
|
|
}
|
|
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
|
|
vec3 halfDir = normalize( lightDir + viewDir );
|
|
float dotNH = saturate( dot( normal, halfDir ) );
|
|
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
|
|
float G = G_BlinnPhong_Implicit( );
|
|
float D = D_BlinnPhong( shininess, dotNH );
|
|
return F * ( G * D );
|
|
} // validated`,iridescence_fragment:`#ifdef USE_IRIDESCENCE
|
|
const mat3 XYZ_TO_REC709 = mat3(
|
|
3.2404542, -0.9692660, 0.0556434,
|
|
-1.5371385, 1.8760108, -0.2040259,
|
|
-0.4985314, 0.0415560, 1.0572252
|
|
);
|
|
vec3 Fresnel0ToIor( vec3 fresnel0 ) {
|
|
vec3 sqrtF0 = sqrt( fresnel0 );
|
|
return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
|
|
}
|
|
vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
|
|
return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
|
|
}
|
|
float IorToFresnel0( float transmittedIor, float incidentIor ) {
|
|
return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
|
|
}
|
|
vec3 evalSensitivity( float OPD, vec3 shift ) {
|
|
float phase = 2.0 * PI * OPD * 1.0e-9;
|
|
vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
|
|
vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
|
|
vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
|
|
vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
|
|
xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
|
|
xyz /= 1.0685e-7;
|
|
vec3 rgb = XYZ_TO_REC709 * xyz;
|
|
return rgb;
|
|
}
|
|
vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
|
|
vec3 I;
|
|
float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
|
|
float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
|
|
float cosTheta2Sq = 1.0 - sinTheta2Sq;
|
|
if ( cosTheta2Sq < 0.0 ) {
|
|
return vec3( 1.0 );
|
|
}
|
|
float cosTheta2 = sqrt( cosTheta2Sq );
|
|
float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
|
|
float R12 = F_Schlick( R0, 1.0, cosTheta1 );
|
|
float T121 = 1.0 - R12;
|
|
float phi12 = 0.0;
|
|
if ( iridescenceIOR < outsideIOR ) phi12 = PI;
|
|
float phi21 = PI - phi12;
|
|
vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
|
|
vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
|
|
vec3 phi23 = vec3( 0.0 );
|
|
if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
|
|
if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
|
|
if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
|
|
float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
|
|
vec3 phi = vec3( phi21 ) + phi23;
|
|
vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
|
|
vec3 r123 = sqrt( R123 );
|
|
vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
|
|
vec3 C0 = R12 + Rs;
|
|
I = C0;
|
|
vec3 Cm = Rs - T121;
|
|
for ( int m = 1; m <= 2; ++ m ) {
|
|
Cm *= r123;
|
|
vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
|
|
I += Cm * Sm;
|
|
}
|
|
return max( I, vec3( 0.0 ) );
|
|
}
|
|
#endif`,bumpmap_pars_fragment:`#ifdef USE_BUMPMAP
|
|
uniform sampler2D bumpMap;
|
|
uniform float bumpScale;
|
|
vec2 dHdxy_fwd() {
|
|
vec2 dSTdx = dFdx( vBumpMapUv );
|
|
vec2 dSTdy = dFdy( vBumpMapUv );
|
|
float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
|
|
float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
|
|
float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
|
|
return vec2( dBx, dBy );
|
|
}
|
|
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
|
|
vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
|
|
vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
|
|
vec3 vN = surf_norm;
|
|
vec3 R1 = cross( vSigmaY, vN );
|
|
vec3 R2 = cross( vN, vSigmaX );
|
|
float fDet = dot( vSigmaX, R1 ) * faceDirection;
|
|
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
|
|
return normalize( abs( fDet ) * surf_norm - vGrad );
|
|
}
|
|
#endif`,clipping_planes_fragment:`#if NUM_CLIPPING_PLANES > 0
|
|
vec4 plane;
|
|
#ifdef ALPHA_TO_COVERAGE
|
|
float distanceToPlane, distanceGradient;
|
|
float clipOpacity = 1.0;
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
|
plane = clippingPlanes[ i ];
|
|
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
|
|
distanceGradient = fwidth( distanceToPlane ) / 2.0;
|
|
clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
|
|
if ( clipOpacity == 0.0 ) discard;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
|
float unionClipOpacity = 1.0;
|
|
#pragma unroll_loop_start
|
|
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
|
plane = clippingPlanes[ i ];
|
|
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
|
|
distanceGradient = fwidth( distanceToPlane ) / 2.0;
|
|
unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
|
|
}
|
|
#pragma unroll_loop_end
|
|
clipOpacity *= 1.0 - unionClipOpacity;
|
|
#endif
|
|
diffuseColor.a *= clipOpacity;
|
|
if ( diffuseColor.a == 0.0 ) discard;
|
|
#else
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
|
plane = clippingPlanes[ i ];
|
|
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
|
bool clipped = true;
|
|
#pragma unroll_loop_start
|
|
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
|
plane = clippingPlanes[ i ];
|
|
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
|
|
}
|
|
#pragma unroll_loop_end
|
|
if ( clipped ) discard;
|
|
#endif
|
|
#endif
|
|
#endif`,clipping_planes_pars_fragment:`#if NUM_CLIPPING_PLANES > 0
|
|
varying vec3 vClipPosition;
|
|
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
|
|
#endif`,clipping_planes_pars_vertex:`#if NUM_CLIPPING_PLANES > 0
|
|
varying vec3 vClipPosition;
|
|
#endif`,clipping_planes_vertex:`#if NUM_CLIPPING_PLANES > 0
|
|
vClipPosition = - mvPosition.xyz;
|
|
#endif`,color_fragment:`#if defined( USE_COLOR_ALPHA )
|
|
diffuseColor *= vColor;
|
|
#elif defined( USE_COLOR )
|
|
diffuseColor.rgb *= vColor;
|
|
#endif`,color_pars_fragment:`#if defined( USE_COLOR_ALPHA )
|
|
varying vec4 vColor;
|
|
#elif defined( USE_COLOR )
|
|
varying vec3 vColor;
|
|
#endif`,color_pars_vertex:`#if defined( USE_COLOR_ALPHA )
|
|
varying vec4 vColor;
|
|
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
|
|
varying vec3 vColor;
|
|
#endif`,color_vertex:`#if defined( USE_COLOR_ALPHA )
|
|
vColor = vec4( 1.0 );
|
|
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
|
|
vColor = vec3( 1.0 );
|
|
#endif
|
|
#ifdef USE_COLOR
|
|
vColor *= color;
|
|
#endif
|
|
#ifdef USE_INSTANCING_COLOR
|
|
vColor.xyz *= instanceColor.xyz;
|
|
#endif
|
|
#ifdef USE_BATCHING_COLOR
|
|
vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );
|
|
vColor.xyz *= batchingColor.xyz;
|
|
#endif`,common:`#define PI 3.141592653589793
|
|
#define PI2 6.283185307179586
|
|
#define PI_HALF 1.5707963267948966
|
|
#define RECIPROCAL_PI 0.3183098861837907
|
|
#define RECIPROCAL_PI2 0.15915494309189535
|
|
#define EPSILON 1e-6
|
|
#ifndef saturate
|
|
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
#endif
|
|
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
|
|
float pow2( const in float x ) { return x*x; }
|
|
vec3 pow2( const in vec3 x ) { return x*x; }
|
|
float pow3( const in float x ) { return x*x*x; }
|
|
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
|
|
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
|
|
float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
|
|
highp float rand( const in vec2 uv ) {
|
|
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
|
|
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
|
|
return fract( sin( sn ) * c );
|
|
}
|
|
#ifdef HIGH_PRECISION
|
|
float precisionSafeLength( vec3 v ) { return length( v ); }
|
|
#else
|
|
float precisionSafeLength( vec3 v ) {
|
|
float maxComponent = max3( abs( v ) );
|
|
return length( v / maxComponent ) * maxComponent;
|
|
}
|
|
#endif
|
|
struct IncidentLight {
|
|
vec3 color;
|
|
vec3 direction;
|
|
bool visible;
|
|
};
|
|
struct ReflectedLight {
|
|
vec3 directDiffuse;
|
|
vec3 directSpecular;
|
|
vec3 indirectDiffuse;
|
|
vec3 indirectSpecular;
|
|
};
|
|
#ifdef USE_ALPHAHASH
|
|
varying vec3 vPosition;
|
|
#endif
|
|
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
|
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
|
}
|
|
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
|
|
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
|
|
}
|
|
bool isPerspectiveMatrix( mat4 m ) {
|
|
return m[ 2 ][ 3 ] == - 1.0;
|
|
}
|
|
vec2 equirectUv( in vec3 dir ) {
|
|
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
|
|
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
|
|
return vec2( u, v );
|
|
}
|
|
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
|
|
return RECIPROCAL_PI * diffuseColor;
|
|
}
|
|
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
|
|
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
|
|
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
|
|
}
|
|
float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
|
|
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
|
|
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
|
|
} // validated`,cube_uv_reflection_fragment:`#ifdef ENVMAP_TYPE_CUBE_UV
|
|
#define cubeUV_minMipLevel 4.0
|
|
#define cubeUV_minTileSize 16.0
|
|
float getFace( vec3 direction ) {
|
|
vec3 absDirection = abs( direction );
|
|
float face = - 1.0;
|
|
if ( absDirection.x > absDirection.z ) {
|
|
if ( absDirection.x > absDirection.y )
|
|
face = direction.x > 0.0 ? 0.0 : 3.0;
|
|
else
|
|
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
} else {
|
|
if ( absDirection.z > absDirection.y )
|
|
face = direction.z > 0.0 ? 2.0 : 5.0;
|
|
else
|
|
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
}
|
|
return face;
|
|
}
|
|
vec2 getUV( vec3 direction, float face ) {
|
|
vec2 uv;
|
|
if ( face == 0.0 ) {
|
|
uv = vec2( direction.z, direction.y ) / abs( direction.x );
|
|
} else if ( face == 1.0 ) {
|
|
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
|
|
} else if ( face == 2.0 ) {
|
|
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
|
|
} else if ( face == 3.0 ) {
|
|
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
|
|
} else if ( face == 4.0 ) {
|
|
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
|
|
} else {
|
|
uv = vec2( direction.x, direction.y ) / abs( direction.z );
|
|
}
|
|
return 0.5 * ( uv + 1.0 );
|
|
}
|
|
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
|
|
float face = getFace( direction );
|
|
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
|
|
mipInt = max( mipInt, cubeUV_minMipLevel );
|
|
float faceSize = exp2( mipInt );
|
|
highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
|
|
if ( face > 2.0 ) {
|
|
uv.y += faceSize;
|
|
face -= 3.0;
|
|
}
|
|
uv.x += face * faceSize;
|
|
uv.x += filterInt * 3.0 * cubeUV_minTileSize;
|
|
uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
|
|
uv.x *= CUBEUV_TEXEL_WIDTH;
|
|
uv.y *= CUBEUV_TEXEL_HEIGHT;
|
|
#ifdef texture2DGradEXT
|
|
return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
|
|
#else
|
|
return texture2D( envMap, uv ).rgb;
|
|
#endif
|
|
}
|
|
#define cubeUV_r0 1.0
|
|
#define cubeUV_m0 - 2.0
|
|
#define cubeUV_r1 0.8
|
|
#define cubeUV_m1 - 1.0
|
|
#define cubeUV_r4 0.4
|
|
#define cubeUV_m4 2.0
|
|
#define cubeUV_r5 0.305
|
|
#define cubeUV_m5 3.0
|
|
#define cubeUV_r6 0.21
|
|
#define cubeUV_m6 4.0
|
|
float roughnessToMip( float roughness ) {
|
|
float mip = 0.0;
|
|
if ( roughness >= cubeUV_r1 ) {
|
|
mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
|
|
} else if ( roughness >= cubeUV_r4 ) {
|
|
mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
|
|
} else if ( roughness >= cubeUV_r5 ) {
|
|
mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
|
|
} else if ( roughness >= cubeUV_r6 ) {
|
|
mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
|
|
} else {
|
|
mip = - 2.0 * log2( 1.16 * roughness ); }
|
|
return mip;
|
|
}
|
|
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
|
|
float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
|
|
float mipF = fract( mip );
|
|
float mipInt = floor( mip );
|
|
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
|
|
if ( mipF == 0.0 ) {
|
|
return vec4( color0, 1.0 );
|
|
} else {
|
|
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
|
|
return vec4( mix( color0, color1, mipF ), 1.0 );
|
|
}
|
|
}
|
|
#endif`,defaultnormal_vertex:`vec3 transformedNormal = objectNormal;
|
|
#ifdef USE_TANGENT
|
|
vec3 transformedTangent = objectTangent;
|
|
#endif
|
|
#ifdef USE_BATCHING
|
|
mat3 bm = mat3( batchingMatrix );
|
|
transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
|
|
transformedNormal = bm * transformedNormal;
|
|
#ifdef USE_TANGENT
|
|
transformedTangent = bm * transformedTangent;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_INSTANCING
|
|
mat3 im = mat3( instanceMatrix );
|
|
transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
|
|
transformedNormal = im * transformedNormal;
|
|
#ifdef USE_TANGENT
|
|
transformedTangent = im * transformedTangent;
|
|
#endif
|
|
#endif
|
|
transformedNormal = normalMatrix * transformedNormal;
|
|
#ifdef FLIP_SIDED
|
|
transformedNormal = - transformedNormal;
|
|
#endif
|
|
#ifdef USE_TANGENT
|
|
transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
|
|
#ifdef FLIP_SIDED
|
|
transformedTangent = - transformedTangent;
|
|
#endif
|
|
#endif`,displacementmap_pars_vertex:`#ifdef USE_DISPLACEMENTMAP
|
|
uniform sampler2D displacementMap;
|
|
uniform float displacementScale;
|
|
uniform float displacementBias;
|
|
#endif`,displacementmap_vertex:`#ifdef USE_DISPLACEMENTMAP
|
|
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
|
|
#endif`,emissivemap_fragment:`#ifdef USE_EMISSIVEMAP
|
|
vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
|
|
#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE
|
|
emissiveColor = sRGBTransferEOTF( emissiveColor );
|
|
#endif
|
|
totalEmissiveRadiance *= emissiveColor.rgb;
|
|
#endif`,emissivemap_pars_fragment:`#ifdef USE_EMISSIVEMAP
|
|
uniform sampler2D emissiveMap;
|
|
#endif`,colorspace_fragment:`gl_FragColor = linearToOutputTexel( gl_FragColor );`,colorspace_pars_fragment:`vec4 LinearTransferOETF( in vec4 value ) {
|
|
return value;
|
|
}
|
|
vec4 sRGBTransferEOTF( in vec4 value ) {
|
|
return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
|
|
}
|
|
vec4 sRGBTransferOETF( in vec4 value ) {
|
|
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
|
|
}`,envmap_fragment:`#ifdef USE_ENVMAP
|
|
#ifdef ENV_WORLDPOS
|
|
vec3 cameraToFrag;
|
|
if ( isOrthographic ) {
|
|
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
} else {
|
|
cameraToFrag = normalize( vWorldPosition - cameraPosition );
|
|
}
|
|
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
#ifdef ENVMAP_MODE_REFLECTION
|
|
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
|
|
#else
|
|
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
|
|
#endif
|
|
#else
|
|
vec3 reflectVec = vReflect;
|
|
#endif
|
|
#ifdef ENVMAP_TYPE_CUBE
|
|
vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
|
|
#else
|
|
vec4 envColor = vec4( 0.0 );
|
|
#endif
|
|
#ifdef ENVMAP_BLENDING_MULTIPLY
|
|
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
|
|
#elif defined( ENVMAP_BLENDING_MIX )
|
|
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
|
|
#elif defined( ENVMAP_BLENDING_ADD )
|
|
outgoingLight += envColor.xyz * specularStrength * reflectivity;
|
|
#endif
|
|
#endif`,envmap_common_pars_fragment:`#ifdef USE_ENVMAP
|
|
uniform float envMapIntensity;
|
|
uniform float flipEnvMap;
|
|
uniform mat3 envMapRotation;
|
|
#ifdef ENVMAP_TYPE_CUBE
|
|
uniform samplerCube envMap;
|
|
#else
|
|
uniform sampler2D envMap;
|
|
#endif
|
|
#endif`,envmap_pars_fragment:`#ifdef USE_ENVMAP
|
|
uniform float reflectivity;
|
|
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
|
|
#define ENV_WORLDPOS
|
|
#endif
|
|
#ifdef ENV_WORLDPOS
|
|
varying vec3 vWorldPosition;
|
|
uniform float refractionRatio;
|
|
#else
|
|
varying vec3 vReflect;
|
|
#endif
|
|
#endif`,envmap_pars_vertex:`#ifdef USE_ENVMAP
|
|
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
|
|
#define ENV_WORLDPOS
|
|
#endif
|
|
#ifdef ENV_WORLDPOS
|
|
|
|
varying vec3 vWorldPosition;
|
|
#else
|
|
varying vec3 vReflect;
|
|
uniform float refractionRatio;
|
|
#endif
|
|
#endif`,envmap_physical_pars_fragment:`#ifdef USE_ENVMAP
|
|
vec3 getIBLIrradiance( const in vec3 normal ) {
|
|
#ifdef ENVMAP_TYPE_CUBE_UV
|
|
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
|
|
return PI * envMapColor.rgb * envMapIntensity;
|
|
#else
|
|
return vec3( 0.0 );
|
|
#endif
|
|
}
|
|
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
|
|
#ifdef ENVMAP_TYPE_CUBE_UV
|
|
vec3 reflectVec = reflect( - viewDir, normal );
|
|
reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );
|
|
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
|
|
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
|
|
return envMapColor.rgb * envMapIntensity;
|
|
#else
|
|
return vec3( 0.0 );
|
|
#endif
|
|
}
|
|
#ifdef USE_ANISOTROPY
|
|
vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
|
|
#ifdef ENVMAP_TYPE_CUBE_UV
|
|
vec3 bentNormal = cross( bitangent, viewDir );
|
|
bentNormal = normalize( cross( bentNormal, bitangent ) );
|
|
bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
|
|
return getIBLRadiance( viewDir, bentNormal, roughness );
|
|
#else
|
|
return vec3( 0.0 );
|
|
#endif
|
|
}
|
|
#endif
|
|
#endif`,envmap_vertex:`#ifdef USE_ENVMAP
|
|
#ifdef ENV_WORLDPOS
|
|
vWorldPosition = worldPosition.xyz;
|
|
#else
|
|
vec3 cameraToVertex;
|
|
if ( isOrthographic ) {
|
|
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
} else {
|
|
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
|
|
}
|
|
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
#ifdef ENVMAP_MODE_REFLECTION
|
|
vReflect = reflect( cameraToVertex, worldNormal );
|
|
#else
|
|
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
|
|
#endif
|
|
#endif
|
|
#endif`,fog_vertex:`#ifdef USE_FOG
|
|
vFogDepth = - mvPosition.z;
|
|
#endif`,fog_pars_vertex:`#ifdef USE_FOG
|
|
varying float vFogDepth;
|
|
#endif`,fog_fragment:`#ifdef USE_FOG
|
|
#ifdef FOG_EXP2
|
|
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
|
|
#else
|
|
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
|
|
#endif
|
|
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
|
|
#endif`,fog_pars_fragment:`#ifdef USE_FOG
|
|
uniform vec3 fogColor;
|
|
varying float vFogDepth;
|
|
#ifdef FOG_EXP2
|
|
uniform float fogDensity;
|
|
#else
|
|
uniform float fogNear;
|
|
uniform float fogFar;
|
|
#endif
|
|
#endif`,gradientmap_pars_fragment:`#ifdef USE_GRADIENTMAP
|
|
uniform sampler2D gradientMap;
|
|
#endif
|
|
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
|
|
float dotNL = dot( normal, lightDirection );
|
|
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
|
|
#ifdef USE_GRADIENTMAP
|
|
return vec3( texture2D( gradientMap, coord ).r );
|
|
#else
|
|
vec2 fw = fwidth( coord ) * 0.5;
|
|
return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
|
|
#endif
|
|
}`,lightmap_pars_fragment:`#ifdef USE_LIGHTMAP
|
|
uniform sampler2D lightMap;
|
|
uniform float lightMapIntensity;
|
|
#endif`,lights_lambert_fragment:`LambertMaterial material;
|
|
material.diffuseColor = diffuseColor.rgb;
|
|
material.specularStrength = specularStrength;`,lights_lambert_pars_fragment:`varying vec3 vViewPosition;
|
|
struct LambertMaterial {
|
|
vec3 diffuseColor;
|
|
float specularStrength;
|
|
};
|
|
void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
|
|
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
|
|
vec3 irradiance = dotNL * directLight.color;
|
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
}
|
|
void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
|
|
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
}
|
|
#define RE_Direct RE_Direct_Lambert
|
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,lights_pars_begin:`uniform bool receiveShadow;
|
|
uniform vec3 ambientLightColor;
|
|
#if defined( USE_LIGHT_PROBES )
|
|
uniform vec3 lightProbe[ 9 ];
|
|
#endif
|
|
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
|
|
float x = normal.x, y = normal.y, z = normal.z;
|
|
vec3 result = shCoefficients[ 0 ] * 0.886227;
|
|
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
|
|
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
|
|
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
|
|
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
|
|
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
|
|
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
|
|
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
|
|
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
|
|
return result;
|
|
}
|
|
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
|
|
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
|
|
return irradiance;
|
|
}
|
|
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
|
|
vec3 irradiance = ambientLightColor;
|
|
return irradiance;
|
|
}
|
|
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
|
|
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
|
|
if ( cutoffDistance > 0.0 ) {
|
|
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
|
|
}
|
|
return distanceFalloff;
|
|
}
|
|
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
|
|
return smoothstep( coneCosine, penumbraCosine, angleCosine );
|
|
}
|
|
#if NUM_DIR_LIGHTS > 0
|
|
struct DirectionalLight {
|
|
vec3 direction;
|
|
vec3 color;
|
|
};
|
|
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
|
|
void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
|
|
light.color = directionalLight.color;
|
|
light.direction = directionalLight.direction;
|
|
light.visible = true;
|
|
}
|
|
#endif
|
|
#if NUM_POINT_LIGHTS > 0
|
|
struct PointLight {
|
|
vec3 position;
|
|
vec3 color;
|
|
float distance;
|
|
float decay;
|
|
};
|
|
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
|
|
void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
|
|
vec3 lVector = pointLight.position - geometryPosition;
|
|
light.direction = normalize( lVector );
|
|
float lightDistance = length( lVector );
|
|
light.color = pointLight.color;
|
|
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
|
|
light.visible = ( light.color != vec3( 0.0 ) );
|
|
}
|
|
#endif
|
|
#if NUM_SPOT_LIGHTS > 0
|
|
struct SpotLight {
|
|
vec3 position;
|
|
vec3 direction;
|
|
vec3 color;
|
|
float distance;
|
|
float decay;
|
|
float coneCos;
|
|
float penumbraCos;
|
|
};
|
|
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
|
|
void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
|
|
vec3 lVector = spotLight.position - geometryPosition;
|
|
light.direction = normalize( lVector );
|
|
float angleCos = dot( light.direction, spotLight.direction );
|
|
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
|
|
if ( spotAttenuation > 0.0 ) {
|
|
float lightDistance = length( lVector );
|
|
light.color = spotLight.color * spotAttenuation;
|
|
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
|
|
light.visible = ( light.color != vec3( 0.0 ) );
|
|
} else {
|
|
light.color = vec3( 0.0 );
|
|
light.visible = false;
|
|
}
|
|
}
|
|
#endif
|
|
#if NUM_RECT_AREA_LIGHTS > 0
|
|
struct RectAreaLight {
|
|
vec3 color;
|
|
vec3 position;
|
|
vec3 halfWidth;
|
|
vec3 halfHeight;
|
|
};
|
|
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
|
|
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
|
|
#endif
|
|
#if NUM_HEMI_LIGHTS > 0
|
|
struct HemisphereLight {
|
|
vec3 direction;
|
|
vec3 skyColor;
|
|
vec3 groundColor;
|
|
};
|
|
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
|
|
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
|
|
float dotNL = dot( normal, hemiLight.direction );
|
|
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
|
|
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
|
|
return irradiance;
|
|
}
|
|
#endif`,lights_toon_fragment:`ToonMaterial material;
|
|
material.diffuseColor = diffuseColor.rgb;`,lights_toon_pars_fragment:`varying vec3 vViewPosition;
|
|
struct ToonMaterial {
|
|
vec3 diffuseColor;
|
|
};
|
|
void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
|
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
}
|
|
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
}
|
|
#define RE_Direct RE_Direct_Toon
|
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,lights_phong_fragment:`BlinnPhongMaterial material;
|
|
material.diffuseColor = diffuseColor.rgb;
|
|
material.specularColor = specular;
|
|
material.specularShininess = shininess;
|
|
material.specularStrength = specularStrength;`,lights_phong_pars_fragment:`varying vec3 vViewPosition;
|
|
struct BlinnPhongMaterial {
|
|
vec3 diffuseColor;
|
|
vec3 specularColor;
|
|
float specularShininess;
|
|
float specularStrength;
|
|
};
|
|
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
|
|
vec3 irradiance = dotNL * directLight.color;
|
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
|
|
}
|
|
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
}
|
|
#define RE_Direct RE_Direct_BlinnPhong
|
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,lights_physical_fragment:`PhysicalMaterial material;
|
|
material.diffuseColor = diffuseColor.rgb;
|
|
material.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );
|
|
material.metalness = metalnessFactor;
|
|
vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
|
|
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
|
|
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
|
|
material.roughness = min( material.roughness, 1.0 );
|
|
#ifdef IOR
|
|
material.ior = ior;
|
|
#ifdef USE_SPECULAR
|
|
float specularIntensityFactor = specularIntensity;
|
|
vec3 specularColorFactor = specularColor;
|
|
#ifdef USE_SPECULAR_COLORMAP
|
|
specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
|
|
#endif
|
|
#ifdef USE_SPECULAR_INTENSITYMAP
|
|
specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
|
|
#endif
|
|
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
|
|
#else
|
|
float specularIntensityFactor = 1.0;
|
|
vec3 specularColorFactor = vec3( 1.0 );
|
|
material.specularF90 = 1.0;
|
|
#endif
|
|
material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;
|
|
material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );
|
|
#else
|
|
material.specularColor = vec3( 0.04 );
|
|
material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );
|
|
material.specularF90 = 1.0;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT
|
|
material.clearcoat = clearcoat;
|
|
material.clearcoatRoughness = clearcoatRoughness;
|
|
material.clearcoatF0 = vec3( 0.04 );
|
|
material.clearcoatF90 = 1.0;
|
|
#ifdef USE_CLEARCOATMAP
|
|
material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
|
|
#endif
|
|
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
|
|
material.clearcoatRoughness += geometryRoughness;
|
|
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
|
|
#endif
|
|
#ifdef USE_DISPERSION
|
|
material.dispersion = dispersion;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE
|
|
material.iridescence = iridescence;
|
|
material.iridescenceIOR = iridescenceIOR;
|
|
#ifdef USE_IRIDESCENCEMAP
|
|
material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
|
material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
|
|
#else
|
|
material.iridescenceThickness = iridescenceThicknessMaximum;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_SHEEN
|
|
material.sheenColor = sheenColor;
|
|
#ifdef USE_SHEEN_COLORMAP
|
|
material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
|
|
#endif
|
|
material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );
|
|
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|
material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_ANISOTROPY
|
|
#ifdef USE_ANISOTROPYMAP
|
|
mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
|
|
vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
|
|
vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
|
|
#else
|
|
vec2 anisotropyV = anisotropyVector;
|
|
#endif
|
|
material.anisotropy = length( anisotropyV );
|
|
if( material.anisotropy == 0.0 ) {
|
|
anisotropyV = vec2( 1.0, 0.0 );
|
|
} else {
|
|
anisotropyV /= material.anisotropy;
|
|
material.anisotropy = saturate( material.anisotropy );
|
|
}
|
|
material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
|
|
material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
|
|
material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
|
|
#endif`,lights_physical_pars_fragment:`uniform sampler2D dfgLUT;
|
|
struct PhysicalMaterial {
|
|
vec3 diffuseColor;
|
|
vec3 diffuseContribution;
|
|
vec3 specularColor;
|
|
vec3 specularColorBlended;
|
|
float roughness;
|
|
float metalness;
|
|
float specularF90;
|
|
float dispersion;
|
|
#ifdef USE_CLEARCOAT
|
|
float clearcoat;
|
|
float clearcoatRoughness;
|
|
vec3 clearcoatF0;
|
|
float clearcoatF90;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE
|
|
float iridescence;
|
|
float iridescenceIOR;
|
|
float iridescenceThickness;
|
|
vec3 iridescenceFresnel;
|
|
vec3 iridescenceF0;
|
|
vec3 iridescenceFresnelDielectric;
|
|
vec3 iridescenceFresnelMetallic;
|
|
#endif
|
|
#ifdef USE_SHEEN
|
|
vec3 sheenColor;
|
|
float sheenRoughness;
|
|
#endif
|
|
#ifdef IOR
|
|
float ior;
|
|
#endif
|
|
#ifdef USE_TRANSMISSION
|
|
float transmission;
|
|
float transmissionAlpha;
|
|
float thickness;
|
|
float attenuationDistance;
|
|
vec3 attenuationColor;
|
|
#endif
|
|
#ifdef USE_ANISOTROPY
|
|
float anisotropy;
|
|
float alphaT;
|
|
vec3 anisotropyT;
|
|
vec3 anisotropyB;
|
|
#endif
|
|
};
|
|
vec3 clearcoatSpecularDirect = vec3( 0.0 );
|
|
vec3 clearcoatSpecularIndirect = vec3( 0.0 );
|
|
vec3 sheenSpecularDirect = vec3( 0.0 );
|
|
vec3 sheenSpecularIndirect = vec3(0.0 );
|
|
vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
|
|
float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
|
|
float x2 = x * x;
|
|
float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
|
|
return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
|
|
}
|
|
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
|
|
float a2 = pow2( alpha );
|
|
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
|
|
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
|
|
return 0.5 / max( gv + gl, EPSILON );
|
|
}
|
|
float D_GGX( const in float alpha, const in float dotNH ) {
|
|
float a2 = pow2( alpha );
|
|
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
|
|
return RECIPROCAL_PI * a2 / pow2( denom );
|
|
}
|
|
#ifdef USE_ANISOTROPY
|
|
float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
|
|
float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
|
|
float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
|
|
float v = 0.5 / ( gv + gl );
|
|
return v;
|
|
}
|
|
float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
|
|
float a2 = alphaT * alphaB;
|
|
highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
|
|
highp float v2 = dot( v, v );
|
|
float w2 = a2 / v2;
|
|
return RECIPROCAL_PI * a2 * pow2 ( w2 );
|
|
}
|
|
#endif
|
|
#ifdef USE_CLEARCOAT
|
|
vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
|
|
vec3 f0 = material.clearcoatF0;
|
|
float f90 = material.clearcoatF90;
|
|
float roughness = material.clearcoatRoughness;
|
|
float alpha = pow2( roughness );
|
|
vec3 halfDir = normalize( lightDir + viewDir );
|
|
float dotNL = saturate( dot( normal, lightDir ) );
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
float dotNH = saturate( dot( normal, halfDir ) );
|
|
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
vec3 F = F_Schlick( f0, f90, dotVH );
|
|
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
|
float D = D_GGX( alpha, dotNH );
|
|
return F * ( V * D );
|
|
}
|
|
#endif
|
|
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
|
|
vec3 f0 = material.specularColorBlended;
|
|
float f90 = material.specularF90;
|
|
float roughness = material.roughness;
|
|
float alpha = pow2( roughness );
|
|
vec3 halfDir = normalize( lightDir + viewDir );
|
|
float dotNL = saturate( dot( normal, lightDir ) );
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
float dotNH = saturate( dot( normal, halfDir ) );
|
|
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
vec3 F = F_Schlick( f0, f90, dotVH );
|
|
#ifdef USE_IRIDESCENCE
|
|
F = mix( F, material.iridescenceFresnel, material.iridescence );
|
|
#endif
|
|
#ifdef USE_ANISOTROPY
|
|
float dotTL = dot( material.anisotropyT, lightDir );
|
|
float dotTV = dot( material.anisotropyT, viewDir );
|
|
float dotTH = dot( material.anisotropyT, halfDir );
|
|
float dotBL = dot( material.anisotropyB, lightDir );
|
|
float dotBV = dot( material.anisotropyB, viewDir );
|
|
float dotBH = dot( material.anisotropyB, halfDir );
|
|
float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
|
|
float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
|
|
#else
|
|
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
|
float D = D_GGX( alpha, dotNH );
|
|
#endif
|
|
return F * ( V * D );
|
|
}
|
|
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
|
|
const float LUT_SIZE = 64.0;
|
|
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
|
|
const float LUT_BIAS = 0.5 / LUT_SIZE;
|
|
float dotNV = saturate( dot( N, V ) );
|
|
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
|
|
uv = uv * LUT_SCALE + LUT_BIAS;
|
|
return uv;
|
|
}
|
|
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
|
|
float l = length( f );
|
|
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
|
|
}
|
|
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
|
|
float x = dot( v1, v2 );
|
|
float y = abs( x );
|
|
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
|
|
float b = 3.4175940 + ( 4.1616724 + y ) * y;
|
|
float v = a / b;
|
|
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
|
|
return cross( v1, v2 ) * theta_sintheta;
|
|
}
|
|
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
|
|
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
|
|
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
|
|
vec3 lightNormal = cross( v1, v2 );
|
|
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
|
|
vec3 T1, T2;
|
|
T1 = normalize( V - N * dot( V, N ) );
|
|
T2 = - cross( N, T1 );
|
|
mat3 mat = mInv * transpose( mat3( T1, T2, N ) );
|
|
vec3 coords[ 4 ];
|
|
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
|
|
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
|
|
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
|
|
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
|
|
coords[ 0 ] = normalize( coords[ 0 ] );
|
|
coords[ 1 ] = normalize( coords[ 1 ] );
|
|
coords[ 2 ] = normalize( coords[ 2 ] );
|
|
coords[ 3 ] = normalize( coords[ 3 ] );
|
|
vec3 vectorFormFactor = vec3( 0.0 );
|
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
|
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
|
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
|
|
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
|
|
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
|
|
return vec3( result );
|
|
}
|
|
#if defined( USE_SHEEN )
|
|
float D_Charlie( float roughness, float dotNH ) {
|
|
float alpha = pow2( roughness );
|
|
float invAlpha = 1.0 / alpha;
|
|
float cos2h = dotNH * dotNH;
|
|
float sin2h = max( 1.0 - cos2h, 0.0078125 );
|
|
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
|
|
}
|
|
float V_Neubelt( float dotNV, float dotNL ) {
|
|
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
|
|
}
|
|
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
|
|
vec3 halfDir = normalize( lightDir + viewDir );
|
|
float dotNL = saturate( dot( normal, lightDir ) );
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
float dotNH = saturate( dot( normal, halfDir ) );
|
|
float D = D_Charlie( sheenRoughness, dotNH );
|
|
float V = V_Neubelt( dotNV, dotNL );
|
|
return sheenColor * ( D * V );
|
|
}
|
|
#endif
|
|
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
float r2 = roughness * roughness;
|
|
float rInv = 1.0 / ( roughness + 0.1 );
|
|
float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;
|
|
float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;
|
|
float DG = exp( a * dotNV + b );
|
|
return saturate( DG );
|
|
}
|
|
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;
|
|
return specularColor * fab.x + specularF90 * fab.y;
|
|
}
|
|
#ifdef USE_IRIDESCENCE
|
|
void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
|
#else
|
|
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
|
#endif
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;
|
|
#ifdef USE_IRIDESCENCE
|
|
vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
|
|
#else
|
|
vec3 Fr = specularColor;
|
|
#endif
|
|
vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
|
|
float Ess = fab.x + fab.y;
|
|
float Ems = 1.0 - Ess;
|
|
vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
|
|
singleScatter += FssEss;
|
|
multiScatter += Fms * Ems;
|
|
}
|
|
vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
|
|
vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );
|
|
float dotNL = saturate( dot( normal, lightDir ) );
|
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;
|
|
vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;
|
|
vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;
|
|
vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;
|
|
float Ess_V = dfgV.x + dfgV.y;
|
|
float Ess_L = dfgL.x + dfgL.y;
|
|
float Ems_V = 1.0 - Ess_V;
|
|
float Ems_L = 1.0 - Ess_L;
|
|
vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;
|
|
vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );
|
|
float compensationFactor = Ems_V * Ems_L;
|
|
vec3 multiScatter = Fms * compensationFactor;
|
|
return singleScatter + multiScatter;
|
|
}
|
|
#if NUM_RECT_AREA_LIGHTS > 0
|
|
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
vec3 normal = geometryNormal;
|
|
vec3 viewDir = geometryViewDir;
|
|
vec3 position = geometryPosition;
|
|
vec3 lightPos = rectAreaLight.position;
|
|
vec3 halfWidth = rectAreaLight.halfWidth;
|
|
vec3 halfHeight = rectAreaLight.halfHeight;
|
|
vec3 lightColor = rectAreaLight.color;
|
|
float roughness = material.roughness;
|
|
vec3 rectCoords[ 4 ];
|
|
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
|
|
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
|
|
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
|
|
vec2 uv = LTC_Uv( normal, viewDir, roughness );
|
|
vec4 t1 = texture2D( ltc_1, uv );
|
|
vec4 t2 = texture2D( ltc_2, uv );
|
|
mat3 mInv = mat3(
|
|
vec3( t1.x, 0, t1.y ),
|
|
vec3( 0, 1, 0 ),
|
|
vec3( t1.z, 0, t1.w )
|
|
);
|
|
vec3 fresnel = ( material.specularColorBlended * t2.x + ( vec3( 1.0 ) - material.specularColorBlended ) * t2.y );
|
|
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
|
|
reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
|
|
}
|
|
#endif
|
|
void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
|
|
vec3 irradiance = dotNL * directLight.color;
|
|
#ifdef USE_CLEARCOAT
|
|
float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
|
|
vec3 ccIrradiance = dotNLcc * directLight.color;
|
|
clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
|
|
#endif
|
|
#ifdef USE_SHEEN
|
|
|
|
sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
|
|
|
|
float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
|
|
float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );
|
|
|
|
float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );
|
|
|
|
irradiance *= sheenEnergyComp;
|
|
|
|
#endif
|
|
reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );
|
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );
|
|
}
|
|
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );
|
|
#ifdef USE_SHEEN
|
|
float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
|
|
float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;
|
|
diffuse *= sheenEnergyComp;
|
|
#endif
|
|
reflectedLight.indirectDiffuse += diffuse;
|
|
}
|
|
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
|
|
#ifdef USE_CLEARCOAT
|
|
clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
#endif
|
|
#ifdef USE_SHEEN
|
|
sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;
|
|
#endif
|
|
vec3 singleScatteringDielectric = vec3( 0.0 );
|
|
vec3 multiScatteringDielectric = vec3( 0.0 );
|
|
vec3 singleScatteringMetallic = vec3( 0.0 );
|
|
vec3 multiScatteringMetallic = vec3( 0.0 );
|
|
#ifdef USE_IRIDESCENCE
|
|
computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );
|
|
computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );
|
|
#else
|
|
computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );
|
|
computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );
|
|
#endif
|
|
vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );
|
|
vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );
|
|
vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;
|
|
vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );
|
|
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
|
|
vec3 indirectSpecular = radiance * singleScattering;
|
|
indirectSpecular += multiScattering * cosineWeightedIrradiance;
|
|
vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;
|
|
#ifdef USE_SHEEN
|
|
float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
|
|
float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;
|
|
indirectSpecular *= sheenEnergyComp;
|
|
indirectDiffuse *= sheenEnergyComp;
|
|
#endif
|
|
reflectedLight.indirectSpecular += indirectSpecular;
|
|
reflectedLight.indirectDiffuse += indirectDiffuse;
|
|
}
|
|
#define RE_Direct RE_Direct_Physical
|
|
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
|
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
|
|
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
|
|
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
|
|
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
|
|
}`,lights_fragment_begin:`
|
|
vec3 geometryPosition = - vViewPosition;
|
|
vec3 geometryNormal = normal;
|
|
vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
|
|
vec3 geometryClearcoatNormal = vec3( 0.0 );
|
|
#ifdef USE_CLEARCOAT
|
|
geometryClearcoatNormal = clearcoatNormal;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE
|
|
float dotNVi = saturate( dot( normal, geometryViewDir ) );
|
|
if ( material.iridescenceThickness == 0.0 ) {
|
|
material.iridescence = 0.0;
|
|
} else {
|
|
material.iridescence = saturate( material.iridescence );
|
|
}
|
|
if ( material.iridescence > 0.0 ) {
|
|
material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
|
|
material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );
|
|
material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );
|
|
material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
|
|
}
|
|
#endif
|
|
IncidentLight directLight;
|
|
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
PointLight pointLight;
|
|
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
|
|
PointLightShadow pointLightShadow;
|
|
#endif
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
pointLight = pointLights[ i ];
|
|
getPointLightInfo( pointLight, geometryPosition, directLight );
|
|
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )
|
|
pointLightShadow = pointLightShadows[ i ];
|
|
directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
|
#endif
|
|
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
SpotLight spotLight;
|
|
vec4 spotColor;
|
|
vec3 spotLightCoord;
|
|
bool inSpotLightMap;
|
|
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
|
SpotLightShadow spotLightShadow;
|
|
#endif
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
spotLight = spotLights[ i ];
|
|
getSpotLightInfo( spotLight, geometryPosition, directLight );
|
|
#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
|
|
#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
|
|
#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
|
|
#else
|
|
#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
|
|
#endif
|
|
#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
|
|
spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
|
|
inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
|
|
spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
|
|
directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
|
|
#endif
|
|
#undef SPOT_LIGHT_MAP_INDEX
|
|
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
spotLightShadow = spotLightShadows[ i ];
|
|
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
|
|
#endif
|
|
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
|
|
DirectionalLight directionalLight;
|
|
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
|
DirectionalLightShadow directionalLightShadow;
|
|
#endif
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
directionalLight = directionalLights[ i ];
|
|
getDirectionalLightInfo( directionalLight, directLight );
|
|
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
|
directionalLightShadow = directionalLightShadows[ i ];
|
|
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
#endif
|
|
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
|
|
RectAreaLight rectAreaLight;
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
|
|
rectAreaLight = rectAreaLights[ i ];
|
|
RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#if defined( RE_IndirectDiffuse )
|
|
vec3 iblIrradiance = vec3( 0.0 );
|
|
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
|
|
#if defined( USE_LIGHT_PROBES )
|
|
irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
|
|
#endif
|
|
#if ( NUM_HEMI_LIGHTS > 0 )
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#endif
|
|
#if defined( RE_IndirectSpecular )
|
|
vec3 radiance = vec3( 0.0 );
|
|
vec3 clearcoatRadiance = vec3( 0.0 );
|
|
#endif`,lights_fragment_maps:`#if defined( RE_IndirectDiffuse )
|
|
#ifdef USE_LIGHTMAP
|
|
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
|
|
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
|
|
irradiance += lightMapIrradiance;
|
|
#endif
|
|
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
|
|
iblIrradiance += getIBLIrradiance( geometryNormal );
|
|
#endif
|
|
#endif
|
|
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
|
|
#ifdef USE_ANISOTROPY
|
|
radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
|
|
#else
|
|
radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
|
|
#endif
|
|
#ifdef USE_CLEARCOAT
|
|
clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
|
|
#endif
|
|
#endif`,lights_fragment_end:`#if defined( RE_IndirectDiffuse )
|
|
RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|
#endif
|
|
#if defined( RE_IndirectSpecular )
|
|
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
|
#endif`,logdepthbuf_fragment:`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
|
|
gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
|
|
#endif`,logdepthbuf_pars_fragment:`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
|
|
uniform float logDepthBufFC;
|
|
varying float vFragDepth;
|
|
varying float vIsPerspective;
|
|
#endif`,logdepthbuf_pars_vertex:`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
|
|
varying float vFragDepth;
|
|
varying float vIsPerspective;
|
|
#endif`,logdepthbuf_vertex:`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
|
|
vFragDepth = 1.0 + gl_Position.w;
|
|
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
|
|
#endif`,map_fragment:`#ifdef USE_MAP
|
|
vec4 sampledDiffuseColor = texture2D( map, vMapUv );
|
|
#ifdef DECODE_VIDEO_TEXTURE
|
|
sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );
|
|
#endif
|
|
diffuseColor *= sampledDiffuseColor;
|
|
#endif`,map_pars_fragment:`#ifdef USE_MAP
|
|
uniform sampler2D map;
|
|
#endif`,map_particle_fragment:`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
#if defined( USE_POINTS_UV )
|
|
vec2 uv = vUv;
|
|
#else
|
|
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_MAP
|
|
diffuseColor *= texture2D( map, uv );
|
|
#endif
|
|
#ifdef USE_ALPHAMAP
|
|
diffuseColor.a *= texture2D( alphaMap, uv ).g;
|
|
#endif`,map_particle_pars_fragment:`#if defined( USE_POINTS_UV )
|
|
varying vec2 vUv;
|
|
#else
|
|
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
uniform mat3 uvTransform;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_MAP
|
|
uniform sampler2D map;
|
|
#endif
|
|
#ifdef USE_ALPHAMAP
|
|
uniform sampler2D alphaMap;
|
|
#endif`,metalnessmap_fragment:`float metalnessFactor = metalness;
|
|
#ifdef USE_METALNESSMAP
|
|
vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
|
|
metalnessFactor *= texelMetalness.b;
|
|
#endif`,metalnessmap_pars_fragment:`#ifdef USE_METALNESSMAP
|
|
uniform sampler2D metalnessMap;
|
|
#endif`,morphinstance_vertex:`#ifdef USE_INSTANCING_MORPH
|
|
float morphTargetInfluences[ MORPHTARGETS_COUNT ];
|
|
float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
|
|
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
|
|
}
|
|
#endif`,morphcolor_vertex:`#if defined( USE_MORPHCOLORS )
|
|
vColor *= morphTargetBaseInfluence;
|
|
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
#if defined( USE_COLOR_ALPHA )
|
|
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
|
|
#elif defined( USE_COLOR )
|
|
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
|
|
#endif
|
|
}
|
|
#endif`,morphnormal_vertex:`#ifdef USE_MORPHNORMALS
|
|
objectNormal *= morphTargetBaseInfluence;
|
|
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
|
|
}
|
|
#endif`,morphtarget_pars_vertex:`#ifdef USE_MORPHTARGETS
|
|
#ifndef USE_INSTANCING_MORPH
|
|
uniform float morphTargetBaseInfluence;
|
|
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
|
|
#endif
|
|
uniform sampler2DArray morphTargetsTexture;
|
|
uniform ivec2 morphTargetsTextureSize;
|
|
vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
|
|
int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
|
|
int y = texelIndex / morphTargetsTextureSize.x;
|
|
int x = texelIndex - y * morphTargetsTextureSize.x;
|
|
ivec3 morphUV = ivec3( x, y, morphTargetIndex );
|
|
return texelFetch( morphTargetsTexture, morphUV, 0 );
|
|
}
|
|
#endif`,morphtarget_vertex:`#ifdef USE_MORPHTARGETS
|
|
transformed *= morphTargetBaseInfluence;
|
|
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
|
|
}
|
|
#endif`,normal_fragment_begin:`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
|
|
#ifdef FLAT_SHADED
|
|
vec3 fdx = dFdx( vViewPosition );
|
|
vec3 fdy = dFdy( vViewPosition );
|
|
vec3 normal = normalize( cross( fdx, fdy ) );
|
|
#else
|
|
vec3 normal = normalize( vNormal );
|
|
#ifdef DOUBLE_SIDED
|
|
normal *= faceDirection;
|
|
#endif
|
|
#endif
|
|
#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
|
|
#ifdef USE_TANGENT
|
|
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
|
|
#else
|
|
mat3 tbn = getTangentFrame( - vViewPosition, normal,
|
|
#if defined( USE_NORMALMAP )
|
|
vNormalMapUv
|
|
#elif defined( USE_CLEARCOAT_NORMALMAP )
|
|
vClearcoatNormalMapUv
|
|
#else
|
|
vUv
|
|
#endif
|
|
);
|
|
#endif
|
|
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
|
|
tbn[0] *= faceDirection;
|
|
tbn[1] *= faceDirection;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
#ifdef USE_TANGENT
|
|
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
|
|
#else
|
|
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
|
|
#endif
|
|
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
|
|
tbn2[0] *= faceDirection;
|
|
tbn2[1] *= faceDirection;
|
|
#endif
|
|
#endif
|
|
vec3 nonPerturbedNormal = normal;`,normal_fragment_maps:`#ifdef USE_NORMALMAP_OBJECTSPACE
|
|
normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
|
#ifdef FLIP_SIDED
|
|
normal = - normal;
|
|
#endif
|
|
#ifdef DOUBLE_SIDED
|
|
normal = normal * faceDirection;
|
|
#endif
|
|
normal = normalize( normalMatrix * normal );
|
|
#elif defined( USE_NORMALMAP_TANGENTSPACE )
|
|
vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
|
mapN.xy *= normalScale;
|
|
normal = normalize( tbn * mapN );
|
|
#elif defined( USE_BUMPMAP )
|
|
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
|
|
#endif`,normal_pars_fragment:`#ifndef FLAT_SHADED
|
|
varying vec3 vNormal;
|
|
#ifdef USE_TANGENT
|
|
varying vec3 vTangent;
|
|
varying vec3 vBitangent;
|
|
#endif
|
|
#endif`,normal_pars_vertex:`#ifndef FLAT_SHADED
|
|
varying vec3 vNormal;
|
|
#ifdef USE_TANGENT
|
|
varying vec3 vTangent;
|
|
varying vec3 vBitangent;
|
|
#endif
|
|
#endif`,normal_vertex:`#ifndef FLAT_SHADED
|
|
vNormal = normalize( transformedNormal );
|
|
#ifdef USE_TANGENT
|
|
vTangent = normalize( transformedTangent );
|
|
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
|
|
#endif
|
|
#endif`,normalmap_pars_fragment:`#ifdef USE_NORMALMAP
|
|
uniform sampler2D normalMap;
|
|
uniform vec2 normalScale;
|
|
#endif
|
|
#ifdef USE_NORMALMAP_OBJECTSPACE
|
|
uniform mat3 normalMatrix;
|
|
#endif
|
|
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
|
|
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
|
|
vec3 q0 = dFdx( eye_pos.xyz );
|
|
vec3 q1 = dFdy( eye_pos.xyz );
|
|
vec2 st0 = dFdx( uv.st );
|
|
vec2 st1 = dFdy( uv.st );
|
|
vec3 N = surf_norm;
|
|
vec3 q1perp = cross( q1, N );
|
|
vec3 q0perp = cross( N, q0 );
|
|
vec3 T = q1perp * st0.x + q0perp * st1.x;
|
|
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
|
float det = max( dot( T, T ), dot( B, B ) );
|
|
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
|
|
return mat3( T * scale, B * scale, N );
|
|
}
|
|
#endif`,clearcoat_normal_fragment_begin:`#ifdef USE_CLEARCOAT
|
|
vec3 clearcoatNormal = nonPerturbedNormal;
|
|
#endif`,clearcoat_normal_fragment_maps:`#ifdef USE_CLEARCOAT_NORMALMAP
|
|
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
|
|
clearcoatMapN.xy *= clearcoatNormalScale;
|
|
clearcoatNormal = normalize( tbn2 * clearcoatMapN );
|
|
#endif`,clearcoat_pars_fragment:`#ifdef USE_CLEARCOATMAP
|
|
uniform sampler2D clearcoatMap;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
uniform sampler2D clearcoatNormalMap;
|
|
uniform vec2 clearcoatNormalScale;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
uniform sampler2D clearcoatRoughnessMap;
|
|
#endif`,iridescence_pars_fragment:`#ifdef USE_IRIDESCENCEMAP
|
|
uniform sampler2D iridescenceMap;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
|
uniform sampler2D iridescenceThicknessMap;
|
|
#endif`,opaque_fragment:`#ifdef OPAQUE
|
|
diffuseColor.a = 1.0;
|
|
#endif
|
|
#ifdef USE_TRANSMISSION
|
|
diffuseColor.a *= material.transmissionAlpha;
|
|
#endif
|
|
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,packing:`vec3 packNormalToRGB( const in vec3 normal ) {
|
|
return normalize( normal ) * 0.5 + 0.5;
|
|
}
|
|
vec3 unpackRGBToNormal( const in vec3 rgb ) {
|
|
return 2.0 * rgb.xyz - 1.0;
|
|
}
|
|
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;
|
|
const float Inv255 = 1. / 255.;
|
|
const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );
|
|
const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );
|
|
const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );
|
|
const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );
|
|
vec4 packDepthToRGBA( const in float v ) {
|
|
if( v <= 0.0 )
|
|
return vec4( 0., 0., 0., 0. );
|
|
if( v >= 1.0 )
|
|
return vec4( 1., 1., 1., 1. );
|
|
float vuf;
|
|
float af = modf( v * PackFactors.a, vuf );
|
|
float bf = modf( vuf * ShiftRight8, vuf );
|
|
float gf = modf( vuf * ShiftRight8, vuf );
|
|
return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );
|
|
}
|
|
vec3 packDepthToRGB( const in float v ) {
|
|
if( v <= 0.0 )
|
|
return vec3( 0., 0., 0. );
|
|
if( v >= 1.0 )
|
|
return vec3( 1., 1., 1. );
|
|
float vuf;
|
|
float bf = modf( v * PackFactors.b, vuf );
|
|
float gf = modf( vuf * ShiftRight8, vuf );
|
|
return vec3( vuf * Inv255, gf * PackUpscale, bf );
|
|
}
|
|
vec2 packDepthToRG( const in float v ) {
|
|
if( v <= 0.0 )
|
|
return vec2( 0., 0. );
|
|
if( v >= 1.0 )
|
|
return vec2( 1., 1. );
|
|
float vuf;
|
|
float gf = modf( v * 256., vuf );
|
|
return vec2( vuf * Inv255, gf );
|
|
}
|
|
float unpackRGBAToDepth( const in vec4 v ) {
|
|
return dot( v, UnpackFactors4 );
|
|
}
|
|
float unpackRGBToDepth( const in vec3 v ) {
|
|
return dot( v, UnpackFactors3 );
|
|
}
|
|
float unpackRGToDepth( const in vec2 v ) {
|
|
return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;
|
|
}
|
|
vec4 pack2HalfToRGBA( const in vec2 v ) {
|
|
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
|
|
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
|
|
}
|
|
vec2 unpackRGBATo2Half( const in vec4 v ) {
|
|
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
|
|
}
|
|
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
|
|
return ( viewZ + near ) / ( near - far );
|
|
}
|
|
float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
|
|
return depth * ( near - far ) - near;
|
|
}
|
|
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
|
|
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
|
|
}
|
|
float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
|
|
return ( near * far ) / ( ( far - near ) * depth - far );
|
|
}`,premultiplied_alpha_fragment:`#ifdef PREMULTIPLIED_ALPHA
|
|
gl_FragColor.rgb *= gl_FragColor.a;
|
|
#endif`,project_vertex:`vec4 mvPosition = vec4( transformed, 1.0 );
|
|
#ifdef USE_BATCHING
|
|
mvPosition = batchingMatrix * mvPosition;
|
|
#endif
|
|
#ifdef USE_INSTANCING
|
|
mvPosition = instanceMatrix * mvPosition;
|
|
#endif
|
|
mvPosition = modelViewMatrix * mvPosition;
|
|
gl_Position = projectionMatrix * mvPosition;`,dithering_fragment:`#ifdef DITHERING
|
|
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
|
|
#endif`,dithering_pars_fragment:`#ifdef DITHERING
|
|
vec3 dithering( vec3 color ) {
|
|
float grid_position = rand( gl_FragCoord.xy );
|
|
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
|
|
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
|
|
return color + dither_shift_RGB;
|
|
}
|
|
#endif`,roughnessmap_fragment:`float roughnessFactor = roughness;
|
|
#ifdef USE_ROUGHNESSMAP
|
|
vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
|
|
roughnessFactor *= texelRoughness.g;
|
|
#endif`,roughnessmap_pars_fragment:`#ifdef USE_ROUGHNESSMAP
|
|
uniform sampler2D roughnessMap;
|
|
#endif`,shadowmap_pars_fragment:`#if NUM_SPOT_LIGHT_COORDS > 0
|
|
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
|
|
#endif
|
|
#if NUM_SPOT_LIGHT_MAPS > 0
|
|
uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
|
|
#endif
|
|
#ifdef USE_SHADOWMAP
|
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
#if defined( SHADOWMAP_TYPE_PCF )
|
|
uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
|
|
#else
|
|
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
|
|
#endif
|
|
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
struct DirectionalLightShadow {
|
|
float shadowIntensity;
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
};
|
|
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
#endif
|
|
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
#if defined( SHADOWMAP_TYPE_PCF )
|
|
uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
#else
|
|
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
#endif
|
|
struct SpotLightShadow {
|
|
float shadowIntensity;
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
};
|
|
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
#endif
|
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
#if defined( SHADOWMAP_TYPE_PCF )
|
|
uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
|
|
#elif defined( SHADOWMAP_TYPE_BASIC )
|
|
uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
|
|
#endif
|
|
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
struct PointLightShadow {
|
|
float shadowIntensity;
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
float shadowCameraNear;
|
|
float shadowCameraFar;
|
|
};
|
|
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
#endif
|
|
#if defined( SHADOWMAP_TYPE_PCF )
|
|
float interleavedGradientNoise( vec2 position ) {
|
|
return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );
|
|
}
|
|
vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {
|
|
const float goldenAngle = 2.399963229728653;
|
|
float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );
|
|
float theta = float( sampleIndex ) * goldenAngle + phi;
|
|
return vec2( cos( theta ), sin( theta ) ) * r;
|
|
}
|
|
#endif
|
|
#if defined( SHADOWMAP_TYPE_PCF )
|
|
float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
float shadow = 1.0;
|
|
shadowCoord.xyz /= shadowCoord.w;
|
|
shadowCoord.z += shadowBias;
|
|
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
|
|
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
|
|
if ( frustumTest ) {
|
|
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
float radius = shadowRadius * texelSize.x;
|
|
float phi = interleavedGradientNoise( gl_FragCoord.xy ) * 6.28318530718;
|
|
shadow = (
|
|
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +
|
|
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +
|
|
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +
|
|
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +
|
|
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )
|
|
) * 0.2;
|
|
}
|
|
return mix( 1.0, shadow, shadowIntensity );
|
|
}
|
|
#elif defined( SHADOWMAP_TYPE_VSM )
|
|
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
float shadow = 1.0;
|
|
shadowCoord.xyz /= shadowCoord.w;
|
|
shadowCoord.z += shadowBias;
|
|
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
|
|
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
|
|
if ( frustumTest ) {
|
|
vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;
|
|
float mean = distribution.x;
|
|
float variance = distribution.y * distribution.y;
|
|
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
float hard_shadow = step( mean, shadowCoord.z );
|
|
#else
|
|
float hard_shadow = step( shadowCoord.z, mean );
|
|
#endif
|
|
if ( hard_shadow == 1.0 ) {
|
|
shadow = 1.0;
|
|
} else {
|
|
variance = max( variance, 0.0000001 );
|
|
float d = shadowCoord.z - mean;
|
|
float p_max = variance / ( variance + d * d );
|
|
p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );
|
|
shadow = max( hard_shadow, p_max );
|
|
}
|
|
}
|
|
return mix( 1.0, shadow, shadowIntensity );
|
|
}
|
|
#else
|
|
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
float shadow = 1.0;
|
|
shadowCoord.xyz /= shadowCoord.w;
|
|
shadowCoord.z += shadowBias;
|
|
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
|
|
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
|
|
if ( frustumTest ) {
|
|
float depth = texture2D( shadowMap, shadowCoord.xy ).r;
|
|
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
shadow = step( depth, shadowCoord.z );
|
|
#else
|
|
shadow = step( shadowCoord.z, depth );
|
|
#endif
|
|
}
|
|
return mix( 1.0, shadow, shadowIntensity );
|
|
}
|
|
#endif
|
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
#if defined( SHADOWMAP_TYPE_PCF )
|
|
float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
float shadow = 1.0;
|
|
vec3 lightToPosition = shadowCoord.xyz;
|
|
vec3 bd3D = normalize( lightToPosition );
|
|
vec3 absVec = abs( lightToPosition );
|
|
float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
|
|
if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
|
|
float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
|
|
dp += shadowBias;
|
|
float texelSize = shadowRadius / shadowMapSize.x;
|
|
vec3 absDir = abs( bd3D );
|
|
vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );
|
|
tangent = normalize( cross( bd3D, tangent ) );
|
|
vec3 bitangent = cross( bd3D, tangent );
|
|
float phi = interleavedGradientNoise( gl_FragCoord.xy ) * 6.28318530718;
|
|
shadow = (
|
|
texture( shadowMap, vec4( bd3D + ( tangent * vogelDiskSample( 0, 5, phi ).x + bitangent * vogelDiskSample( 0, 5, phi ).y ) * texelSize, dp ) ) +
|
|
texture( shadowMap, vec4( bd3D + ( tangent * vogelDiskSample( 1, 5, phi ).x + bitangent * vogelDiskSample( 1, 5, phi ).y ) * texelSize, dp ) ) +
|
|
texture( shadowMap, vec4( bd3D + ( tangent * vogelDiskSample( 2, 5, phi ).x + bitangent * vogelDiskSample( 2, 5, phi ).y ) * texelSize, dp ) ) +
|
|
texture( shadowMap, vec4( bd3D + ( tangent * vogelDiskSample( 3, 5, phi ).x + bitangent * vogelDiskSample( 3, 5, phi ).y ) * texelSize, dp ) ) +
|
|
texture( shadowMap, vec4( bd3D + ( tangent * vogelDiskSample( 4, 5, phi ).x + bitangent * vogelDiskSample( 4, 5, phi ).y ) * texelSize, dp ) )
|
|
) * 0.2;
|
|
}
|
|
return mix( 1.0, shadow, shadowIntensity );
|
|
}
|
|
#elif defined( SHADOWMAP_TYPE_BASIC )
|
|
float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
float shadow = 1.0;
|
|
vec3 lightToPosition = shadowCoord.xyz;
|
|
vec3 bd3D = normalize( lightToPosition );
|
|
vec3 absVec = abs( lightToPosition );
|
|
float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
|
|
if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
|
|
float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
|
|
dp += shadowBias;
|
|
float depth = textureCube( shadowMap, bd3D ).r;
|
|
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
shadow = step( depth, dp );
|
|
#else
|
|
shadow = step( dp, depth );
|
|
#endif
|
|
}
|
|
return mix( 1.0, shadow, shadowIntensity );
|
|
}
|
|
#endif
|
|
#endif
|
|
#endif`,shadowmap_pars_vertex:`#if NUM_SPOT_LIGHT_COORDS > 0
|
|
uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
|
|
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
|
|
#endif
|
|
#ifdef USE_SHADOWMAP
|
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
|
|
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
struct DirectionalLightShadow {
|
|
float shadowIntensity;
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
};
|
|
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
#endif
|
|
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
struct SpotLightShadow {
|
|
float shadowIntensity;
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
};
|
|
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
#endif
|
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
|
|
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
struct PointLightShadow {
|
|
float shadowIntensity;
|
|
float shadowBias;
|
|
float shadowNormalBias;
|
|
float shadowRadius;
|
|
vec2 shadowMapSize;
|
|
float shadowCameraNear;
|
|
float shadowCameraFar;
|
|
};
|
|
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
#endif
|
|
#endif`,shadowmap_vertex:`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
|
|
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
vec4 shadowWorldPosition;
|
|
#endif
|
|
#if defined( USE_SHADOWMAP )
|
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
|
|
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
|
|
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#endif
|
|
#if NUM_SPOT_LIGHT_COORDS > 0
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
|
|
shadowWorldPosition = worldPosition;
|
|
#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
|
|
#endif
|
|
vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif`,shadowmask_pars_fragment:`float getShadowMask() {
|
|
float shadow = 1.0;
|
|
#ifdef USE_SHADOWMAP
|
|
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
DirectionalLightShadow directionalLight;
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
directionalLight = directionalLightShadows[ i ];
|
|
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
SpotLightShadow spotLight;
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
spotLight = spotLightShadows[ i ];
|
|
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )
|
|
PointLightShadow pointLight;
|
|
#pragma unroll_loop_start
|
|
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
pointLight = pointLightShadows[ i ];
|
|
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
|
|
}
|
|
#pragma unroll_loop_end
|
|
#endif
|
|
#endif
|
|
return shadow;
|
|
}`,skinbase_vertex:`#ifdef USE_SKINNING
|
|
mat4 boneMatX = getBoneMatrix( skinIndex.x );
|
|
mat4 boneMatY = getBoneMatrix( skinIndex.y );
|
|
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
|
|
mat4 boneMatW = getBoneMatrix( skinIndex.w );
|
|
#endif`,skinning_pars_vertex:`#ifdef USE_SKINNING
|
|
uniform mat4 bindMatrix;
|
|
uniform mat4 bindMatrixInverse;
|
|
uniform highp sampler2D boneTexture;
|
|
mat4 getBoneMatrix( const in float i ) {
|
|
int size = textureSize( boneTexture, 0 ).x;
|
|
int j = int( i ) * 4;
|
|
int x = j % size;
|
|
int y = j / size;
|
|
vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
|
|
vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
|
|
vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
|
|
vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
|
|
return mat4( v1, v2, v3, v4 );
|
|
}
|
|
#endif`,skinning_vertex:`#ifdef USE_SKINNING
|
|
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
|
|
vec4 skinned = vec4( 0.0 );
|
|
skinned += boneMatX * skinVertex * skinWeight.x;
|
|
skinned += boneMatY * skinVertex * skinWeight.y;
|
|
skinned += boneMatZ * skinVertex * skinWeight.z;
|
|
skinned += boneMatW * skinVertex * skinWeight.w;
|
|
transformed = ( bindMatrixInverse * skinned ).xyz;
|
|
#endif`,skinnormal_vertex:`#ifdef USE_SKINNING
|
|
mat4 skinMatrix = mat4( 0.0 );
|
|
skinMatrix += skinWeight.x * boneMatX;
|
|
skinMatrix += skinWeight.y * boneMatY;
|
|
skinMatrix += skinWeight.z * boneMatZ;
|
|
skinMatrix += skinWeight.w * boneMatW;
|
|
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
|
|
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
|
|
#ifdef USE_TANGENT
|
|
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
#endif
|
|
#endif`,specularmap_fragment:`float specularStrength;
|
|
#ifdef USE_SPECULARMAP
|
|
vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
|
|
specularStrength = texelSpecular.r;
|
|
#else
|
|
specularStrength = 1.0;
|
|
#endif`,specularmap_pars_fragment:`#ifdef USE_SPECULARMAP
|
|
uniform sampler2D specularMap;
|
|
#endif`,tonemapping_fragment:`#if defined( TONE_MAPPING )
|
|
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
|
|
#endif`,tonemapping_pars_fragment:`#ifndef saturate
|
|
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
#endif
|
|
uniform float toneMappingExposure;
|
|
vec3 LinearToneMapping( vec3 color ) {
|
|
return saturate( toneMappingExposure * color );
|
|
}
|
|
vec3 ReinhardToneMapping( vec3 color ) {
|
|
color *= toneMappingExposure;
|
|
return saturate( color / ( vec3( 1.0 ) + color ) );
|
|
}
|
|
vec3 CineonToneMapping( vec3 color ) {
|
|
color *= toneMappingExposure;
|
|
color = max( vec3( 0.0 ), color - 0.004 );
|
|
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
|
|
}
|
|
vec3 RRTAndODTFit( vec3 v ) {
|
|
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
|
|
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
|
|
return a / b;
|
|
}
|
|
vec3 ACESFilmicToneMapping( vec3 color ) {
|
|
const mat3 ACESInputMat = mat3(
|
|
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
|
|
vec3( 0.04823, 0.01566, 0.83777 )
|
|
);
|
|
const mat3 ACESOutputMat = mat3(
|
|
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
|
|
vec3( -0.07367, -0.00605, 1.07602 )
|
|
);
|
|
color *= toneMappingExposure / 0.6;
|
|
color = ACESInputMat * color;
|
|
color = RRTAndODTFit( color );
|
|
color = ACESOutputMat * color;
|
|
return saturate( color );
|
|
}
|
|
const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
|
|
vec3( 1.6605, - 0.1246, - 0.0182 ),
|
|
vec3( - 0.5876, 1.1329, - 0.1006 ),
|
|
vec3( - 0.0728, - 0.0083, 1.1187 )
|
|
);
|
|
const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
|
|
vec3( 0.6274, 0.0691, 0.0164 ),
|
|
vec3( 0.3293, 0.9195, 0.0880 ),
|
|
vec3( 0.0433, 0.0113, 0.8956 )
|
|
);
|
|
vec3 agxDefaultContrastApprox( vec3 x ) {
|
|
vec3 x2 = x * x;
|
|
vec3 x4 = x2 * x2;
|
|
return + 15.5 * x4 * x2
|
|
- 40.14 * x4 * x
|
|
+ 31.96 * x4
|
|
- 6.868 * x2 * x
|
|
+ 0.4298 * x2
|
|
+ 0.1191 * x
|
|
- 0.00232;
|
|
}
|
|
vec3 AgXToneMapping( vec3 color ) {
|
|
const mat3 AgXInsetMatrix = mat3(
|
|
vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
|
|
vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
|
|
vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
|
|
);
|
|
const mat3 AgXOutsetMatrix = mat3(
|
|
vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
|
|
vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
|
|
vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
|
|
);
|
|
const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;
|
|
color *= toneMappingExposure;
|
|
color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
|
|
color = AgXInsetMatrix * color;
|
|
color = max( color, 1e-10 ); color = log2( color );
|
|
color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
|
|
color = clamp( color, 0.0, 1.0 );
|
|
color = agxDefaultContrastApprox( color );
|
|
color = AgXOutsetMatrix * color;
|
|
color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
|
|
color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
|
|
color = clamp( color, 0.0, 1.0 );
|
|
return color;
|
|
}
|
|
vec3 NeutralToneMapping( vec3 color ) {
|
|
const float StartCompression = 0.8 - 0.04;
|
|
const float Desaturation = 0.15;
|
|
color *= toneMappingExposure;
|
|
float x = min( color.r, min( color.g, color.b ) );
|
|
float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
|
|
color -= offset;
|
|
float peak = max( color.r, max( color.g, color.b ) );
|
|
if ( peak < StartCompression ) return color;
|
|
float d = 1. - StartCompression;
|
|
float newPeak = 1. - d * d / ( peak + d - StartCompression );
|
|
color *= newPeak / peak;
|
|
float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
|
|
return mix( color, vec3( newPeak ), g );
|
|
}
|
|
vec3 CustomToneMapping( vec3 color ) { return color; }`,transmission_fragment:`#ifdef USE_TRANSMISSION
|
|
material.transmission = transmission;
|
|
material.transmissionAlpha = 1.0;
|
|
material.thickness = thickness;
|
|
material.attenuationDistance = attenuationDistance;
|
|
material.attenuationColor = attenuationColor;
|
|
#ifdef USE_TRANSMISSIONMAP
|
|
material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
|
|
#endif
|
|
#ifdef USE_THICKNESSMAP
|
|
material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
|
|
#endif
|
|
vec3 pos = vWorldPosition;
|
|
vec3 v = normalize( cameraPosition - pos );
|
|
vec3 n = inverseTransformDirection( normal, viewMatrix );
|
|
vec4 transmitted = getIBLVolumeRefraction(
|
|
n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,
|
|
pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
|
|
material.attenuationColor, material.attenuationDistance );
|
|
material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
|
|
totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
|
|
#endif`,transmission_pars_fragment:`#ifdef USE_TRANSMISSION
|
|
uniform float transmission;
|
|
uniform float thickness;
|
|
uniform float attenuationDistance;
|
|
uniform vec3 attenuationColor;
|
|
#ifdef USE_TRANSMISSIONMAP
|
|
uniform sampler2D transmissionMap;
|
|
#endif
|
|
#ifdef USE_THICKNESSMAP
|
|
uniform sampler2D thicknessMap;
|
|
#endif
|
|
uniform vec2 transmissionSamplerSize;
|
|
uniform sampler2D transmissionSamplerMap;
|
|
uniform mat4 modelMatrix;
|
|
uniform mat4 projectionMatrix;
|
|
varying vec3 vWorldPosition;
|
|
float w0( float a ) {
|
|
return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
|
|
}
|
|
float w1( float a ) {
|
|
return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
|
|
}
|
|
float w2( float a ){
|
|
return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
|
|
}
|
|
float w3( float a ) {
|
|
return ( 1.0 / 6.0 ) * ( a * a * a );
|
|
}
|
|
float g0( float a ) {
|
|
return w0( a ) + w1( a );
|
|
}
|
|
float g1( float a ) {
|
|
return w2( a ) + w3( a );
|
|
}
|
|
float h0( float a ) {
|
|
return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
|
|
}
|
|
float h1( float a ) {
|
|
return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
|
|
}
|
|
vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
|
|
uv = uv * texelSize.zw + 0.5;
|
|
vec2 iuv = floor( uv );
|
|
vec2 fuv = fract( uv );
|
|
float g0x = g0( fuv.x );
|
|
float g1x = g1( fuv.x );
|
|
float h0x = h0( fuv.x );
|
|
float h1x = h1( fuv.x );
|
|
float h0y = h0( fuv.y );
|
|
float h1y = h1( fuv.y );
|
|
vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
|
|
vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
|
|
vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
|
|
vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
|
|
return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
|
|
g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
|
|
}
|
|
vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
|
|
vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
|
|
vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
|
|
vec2 fLodSizeInv = 1.0 / fLodSize;
|
|
vec2 cLodSizeInv = 1.0 / cLodSize;
|
|
vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
|
|
vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
|
|
return mix( fSample, cSample, fract( lod ) );
|
|
}
|
|
vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
|
|
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
|
|
vec3 modelScale;
|
|
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
|
|
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
|
|
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
|
|
return normalize( refractionVector ) * thickness * modelScale;
|
|
}
|
|
float applyIorToRoughness( const in float roughness, const in float ior ) {
|
|
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
|
|
}
|
|
vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
|
|
float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
|
|
return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
|
|
}
|
|
vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
|
|
if ( isinf( attenuationDistance ) ) {
|
|
return vec3( 1.0 );
|
|
} else {
|
|
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
|
|
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
|
|
}
|
|
}
|
|
vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
|
|
const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
|
|
const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,
|
|
const in vec3 attenuationColor, const in float attenuationDistance ) {
|
|
vec4 transmittedLight;
|
|
vec3 transmittance;
|
|
#ifdef USE_DISPERSION
|
|
float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;
|
|
vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );
|
|
for ( int i = 0; i < 3; i ++ ) {
|
|
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
|
|
vec3 refractedRayExit = position + transmissionRay;
|
|
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
|
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
|
refractionCoords += 1.0;
|
|
refractionCoords /= 2.0;
|
|
vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
|
|
transmittedLight[ i ] = transmissionSample[ i ];
|
|
transmittedLight.a += transmissionSample.a;
|
|
transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];
|
|
}
|
|
transmittedLight.a /= 3.0;
|
|
#else
|
|
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
|
|
vec3 refractedRayExit = position + transmissionRay;
|
|
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
|
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
|
refractionCoords += 1.0;
|
|
refractionCoords /= 2.0;
|
|
transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
|
|
transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
|
|
#endif
|
|
vec3 attenuatedColor = transmittance * transmittedLight.rgb;
|
|
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
|
|
float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
|
|
return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
|
|
}
|
|
#endif`,uv_pars_fragment:`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
|
|
varying vec2 vUv;
|
|
#endif
|
|
#ifdef USE_MAP
|
|
varying vec2 vMapUv;
|
|
#endif
|
|
#ifdef USE_ALPHAMAP
|
|
varying vec2 vAlphaMapUv;
|
|
#endif
|
|
#ifdef USE_LIGHTMAP
|
|
varying vec2 vLightMapUv;
|
|
#endif
|
|
#ifdef USE_AOMAP
|
|
varying vec2 vAoMapUv;
|
|
#endif
|
|
#ifdef USE_BUMPMAP
|
|
varying vec2 vBumpMapUv;
|
|
#endif
|
|
#ifdef USE_NORMALMAP
|
|
varying vec2 vNormalMapUv;
|
|
#endif
|
|
#ifdef USE_EMISSIVEMAP
|
|
varying vec2 vEmissiveMapUv;
|
|
#endif
|
|
#ifdef USE_METALNESSMAP
|
|
varying vec2 vMetalnessMapUv;
|
|
#endif
|
|
#ifdef USE_ROUGHNESSMAP
|
|
varying vec2 vRoughnessMapUv;
|
|
#endif
|
|
#ifdef USE_ANISOTROPYMAP
|
|
varying vec2 vAnisotropyMapUv;
|
|
#endif
|
|
#ifdef USE_CLEARCOATMAP
|
|
varying vec2 vClearcoatMapUv;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
varying vec2 vClearcoatNormalMapUv;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
varying vec2 vClearcoatRoughnessMapUv;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCEMAP
|
|
varying vec2 vIridescenceMapUv;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
|
varying vec2 vIridescenceThicknessMapUv;
|
|
#endif
|
|
#ifdef USE_SHEEN_COLORMAP
|
|
varying vec2 vSheenColorMapUv;
|
|
#endif
|
|
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|
varying vec2 vSheenRoughnessMapUv;
|
|
#endif
|
|
#ifdef USE_SPECULARMAP
|
|
varying vec2 vSpecularMapUv;
|
|
#endif
|
|
#ifdef USE_SPECULAR_COLORMAP
|
|
varying vec2 vSpecularColorMapUv;
|
|
#endif
|
|
#ifdef USE_SPECULAR_INTENSITYMAP
|
|
varying vec2 vSpecularIntensityMapUv;
|
|
#endif
|
|
#ifdef USE_TRANSMISSIONMAP
|
|
uniform mat3 transmissionMapTransform;
|
|
varying vec2 vTransmissionMapUv;
|
|
#endif
|
|
#ifdef USE_THICKNESSMAP
|
|
uniform mat3 thicknessMapTransform;
|
|
varying vec2 vThicknessMapUv;
|
|
#endif`,uv_pars_vertex:`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
|
|
varying vec2 vUv;
|
|
#endif
|
|
#ifdef USE_MAP
|
|
uniform mat3 mapTransform;
|
|
varying vec2 vMapUv;
|
|
#endif
|
|
#ifdef USE_ALPHAMAP
|
|
uniform mat3 alphaMapTransform;
|
|
varying vec2 vAlphaMapUv;
|
|
#endif
|
|
#ifdef USE_LIGHTMAP
|
|
uniform mat3 lightMapTransform;
|
|
varying vec2 vLightMapUv;
|
|
#endif
|
|
#ifdef USE_AOMAP
|
|
uniform mat3 aoMapTransform;
|
|
varying vec2 vAoMapUv;
|
|
#endif
|
|
#ifdef USE_BUMPMAP
|
|
uniform mat3 bumpMapTransform;
|
|
varying vec2 vBumpMapUv;
|
|
#endif
|
|
#ifdef USE_NORMALMAP
|
|
uniform mat3 normalMapTransform;
|
|
varying vec2 vNormalMapUv;
|
|
#endif
|
|
#ifdef USE_DISPLACEMENTMAP
|
|
uniform mat3 displacementMapTransform;
|
|
varying vec2 vDisplacementMapUv;
|
|
#endif
|
|
#ifdef USE_EMISSIVEMAP
|
|
uniform mat3 emissiveMapTransform;
|
|
varying vec2 vEmissiveMapUv;
|
|
#endif
|
|
#ifdef USE_METALNESSMAP
|
|
uniform mat3 metalnessMapTransform;
|
|
varying vec2 vMetalnessMapUv;
|
|
#endif
|
|
#ifdef USE_ROUGHNESSMAP
|
|
uniform mat3 roughnessMapTransform;
|
|
varying vec2 vRoughnessMapUv;
|
|
#endif
|
|
#ifdef USE_ANISOTROPYMAP
|
|
uniform mat3 anisotropyMapTransform;
|
|
varying vec2 vAnisotropyMapUv;
|
|
#endif
|
|
#ifdef USE_CLEARCOATMAP
|
|
uniform mat3 clearcoatMapTransform;
|
|
varying vec2 vClearcoatMapUv;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
uniform mat3 clearcoatNormalMapTransform;
|
|
varying vec2 vClearcoatNormalMapUv;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
uniform mat3 clearcoatRoughnessMapTransform;
|
|
varying vec2 vClearcoatRoughnessMapUv;
|
|
#endif
|
|
#ifdef USE_SHEEN_COLORMAP
|
|
uniform mat3 sheenColorMapTransform;
|
|
varying vec2 vSheenColorMapUv;
|
|
#endif
|
|
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|
uniform mat3 sheenRoughnessMapTransform;
|
|
varying vec2 vSheenRoughnessMapUv;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCEMAP
|
|
uniform mat3 iridescenceMapTransform;
|
|
varying vec2 vIridescenceMapUv;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
|
uniform mat3 iridescenceThicknessMapTransform;
|
|
varying vec2 vIridescenceThicknessMapUv;
|
|
#endif
|
|
#ifdef USE_SPECULARMAP
|
|
uniform mat3 specularMapTransform;
|
|
varying vec2 vSpecularMapUv;
|
|
#endif
|
|
#ifdef USE_SPECULAR_COLORMAP
|
|
uniform mat3 specularColorMapTransform;
|
|
varying vec2 vSpecularColorMapUv;
|
|
#endif
|
|
#ifdef USE_SPECULAR_INTENSITYMAP
|
|
uniform mat3 specularIntensityMapTransform;
|
|
varying vec2 vSpecularIntensityMapUv;
|
|
#endif
|
|
#ifdef USE_TRANSMISSIONMAP
|
|
uniform mat3 transmissionMapTransform;
|
|
varying vec2 vTransmissionMapUv;
|
|
#endif
|
|
#ifdef USE_THICKNESSMAP
|
|
uniform mat3 thicknessMapTransform;
|
|
varying vec2 vThicknessMapUv;
|
|
#endif`,uv_vertex:`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
|
|
vUv = vec3( uv, 1 ).xy;
|
|
#endif
|
|
#ifdef USE_MAP
|
|
vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_ALPHAMAP
|
|
vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_LIGHTMAP
|
|
vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_AOMAP
|
|
vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_BUMPMAP
|
|
vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_NORMALMAP
|
|
vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_DISPLACEMENTMAP
|
|
vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_EMISSIVEMAP
|
|
vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_METALNESSMAP
|
|
vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_ROUGHNESSMAP
|
|
vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_ANISOTROPYMAP
|
|
vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_CLEARCOATMAP
|
|
vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCEMAP
|
|
vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
|
vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_SHEEN_COLORMAP
|
|
vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|
vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_SPECULARMAP
|
|
vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_SPECULAR_COLORMAP
|
|
vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_SPECULAR_INTENSITYMAP
|
|
vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_TRANSMISSIONMAP
|
|
vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
|
|
#endif
|
|
#ifdef USE_THICKNESSMAP
|
|
vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
|
|
#endif`,worldpos_vertex:`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
|
|
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
#ifdef USE_BATCHING
|
|
worldPosition = batchingMatrix * worldPosition;
|
|
#endif
|
|
#ifdef USE_INSTANCING
|
|
worldPosition = instanceMatrix * worldPosition;
|
|
#endif
|
|
worldPosition = modelMatrix * worldPosition;
|
|
#endif`,background_vert:`varying vec2 vUv;
|
|
uniform mat3 uvTransform;
|
|
void main() {
|
|
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
gl_Position = vec4( position.xy, 1.0, 1.0 );
|
|
}`,background_frag:`uniform sampler2D t2D;
|
|
uniform float backgroundIntensity;
|
|
varying vec2 vUv;
|
|
void main() {
|
|
vec4 texColor = texture2D( t2D, vUv );
|
|
#ifdef DECODE_VIDEO_TEXTURE
|
|
texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
|
|
#endif
|
|
texColor.rgb *= backgroundIntensity;
|
|
gl_FragColor = texColor;
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
}`,backgroundCube_vert:`varying vec3 vWorldDirection;
|
|
#include <common>
|
|
void main() {
|
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|
#include <begin_vertex>
|
|
#include <project_vertex>
|
|
gl_Position.z = gl_Position.w;
|
|
}`,backgroundCube_frag:`#ifdef ENVMAP_TYPE_CUBE
|
|
uniform samplerCube envMap;
|
|
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
uniform sampler2D envMap;
|
|
#endif
|
|
uniform float flipEnvMap;
|
|
uniform float backgroundBlurriness;
|
|
uniform float backgroundIntensity;
|
|
uniform mat3 backgroundRotation;
|
|
varying vec3 vWorldDirection;
|
|
#include <cube_uv_reflection_fragment>
|
|
void main() {
|
|
#ifdef ENVMAP_TYPE_CUBE
|
|
vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
|
|
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
|
|
#else
|
|
vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
#endif
|
|
texColor.rgb *= backgroundIntensity;
|
|
gl_FragColor = texColor;
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
}`,cube_vert:`varying vec3 vWorldDirection;
|
|
#include <common>
|
|
void main() {
|
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|
#include <begin_vertex>
|
|
#include <project_vertex>
|
|
gl_Position.z = gl_Position.w;
|
|
}`,cube_frag:`uniform samplerCube tCube;
|
|
uniform float tFlip;
|
|
uniform float opacity;
|
|
varying vec3 vWorldDirection;
|
|
void main() {
|
|
vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
|
|
gl_FragColor = texColor;
|
|
gl_FragColor.a *= opacity;
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
}`,depth_vert:`#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
varying vec2 vHighPrecisionZW;
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <batching_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <morphinstance_vertex>
|
|
#ifdef USE_DISPLACEMENTMAP
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinnormal_vertex>
|
|
#endif
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
vHighPrecisionZW = gl_Position.zw;
|
|
}`,depth_frag:`#if DEPTH_PACKING == 3200
|
|
uniform float opacity;
|
|
#endif
|
|
#include <common>
|
|
#include <packing>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
varying vec2 vHighPrecisionZW;
|
|
void main() {
|
|
vec4 diffuseColor = vec4( 1.0 );
|
|
#include <clipping_planes_fragment>
|
|
#if DEPTH_PACKING == 3200
|
|
diffuseColor.a = opacity;
|
|
#endif
|
|
#include <map_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
#include <logdepthbuf_fragment>
|
|
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];
|
|
#else
|
|
float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;
|
|
#endif
|
|
#if DEPTH_PACKING == 3200
|
|
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
|
|
#elif DEPTH_PACKING == 3201
|
|
gl_FragColor = packDepthToRGBA( fragCoordZ );
|
|
#elif DEPTH_PACKING == 3202
|
|
gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
|
|
#elif DEPTH_PACKING == 3203
|
|
gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
|
|
#endif
|
|
}`,distance_vert:`#define DISTANCE
|
|
varying vec3 vWorldPosition;
|
|
#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <batching_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <morphinstance_vertex>
|
|
#ifdef USE_DISPLACEMENTMAP
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinnormal_vertex>
|
|
#endif
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <worldpos_vertex>
|
|
#include <clipping_planes_vertex>
|
|
vWorldPosition = worldPosition.xyz;
|
|
}`,distance_frag:`#define DISTANCE
|
|
uniform vec3 referencePosition;
|
|
uniform float nearDistance;
|
|
uniform float farDistance;
|
|
varying vec3 vWorldPosition;
|
|
#include <common>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main () {
|
|
vec4 diffuseColor = vec4( 1.0 );
|
|
#include <clipping_planes_fragment>
|
|
#include <map_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
float dist = length( vWorldPosition - referencePosition );
|
|
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
|
|
dist = saturate( dist );
|
|
gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );
|
|
}`,equirect_vert:`varying vec3 vWorldDirection;
|
|
#include <common>
|
|
void main() {
|
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|
#include <begin_vertex>
|
|
#include <project_vertex>
|
|
}`,equirect_frag:`uniform sampler2D tEquirect;
|
|
varying vec3 vWorldDirection;
|
|
#include <common>
|
|
void main() {
|
|
vec3 direction = normalize( vWorldDirection );
|
|
vec2 sampleUV = equirectUv( direction );
|
|
gl_FragColor = texture2D( tEquirect, sampleUV );
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
}`,linedashed_vert:`uniform float scale;
|
|
attribute float lineDistance;
|
|
varying float vLineDistance;
|
|
#include <common>
|
|
#include <uv_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
vLineDistance = scale * lineDistance;
|
|
#include <uv_vertex>
|
|
#include <color_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphcolor_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
#include <fog_vertex>
|
|
}`,linedashed_frag:`uniform vec3 diffuse;
|
|
uniform float opacity;
|
|
uniform float dashSize;
|
|
uniform float totalSize;
|
|
varying float vLineDistance;
|
|
#include <common>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
#include <clipping_planes_fragment>
|
|
if ( mod( vLineDistance, totalSize ) > dashSize ) {
|
|
discard;
|
|
}
|
|
vec3 outgoingLight = vec3( 0.0 );
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
outgoingLight = diffuseColor.rgb;
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
}`,meshbasic_vert:`#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <envmap_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <color_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphcolor_vertex>
|
|
#include <batching_vertex>
|
|
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#endif
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
#include <worldpos_vertex>
|
|
#include <envmap_vertex>
|
|
#include <fog_vertex>
|
|
}`,meshbasic_frag:`uniform vec3 diffuse;
|
|
uniform float opacity;
|
|
#ifndef FLAT_SHADED
|
|
varying vec3 vNormal;
|
|
#endif
|
|
#include <common>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <aomap_pars_fragment>
|
|
#include <lightmap_pars_fragment>
|
|
#include <envmap_common_pars_fragment>
|
|
#include <envmap_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <specularmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
#include <clipping_planes_fragment>
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
#include <specularmap_fragment>
|
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
#ifdef USE_LIGHTMAP
|
|
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
|
|
reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
|
|
#else
|
|
reflectedLight.indirectDiffuse += vec3( 1.0 );
|
|
#endif
|
|
#include <aomap_fragment>
|
|
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
|
|
vec3 outgoingLight = reflectedLight.indirectDiffuse;
|
|
#include <envmap_fragment>
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
#include <dithering_fragment>
|
|
}`,meshlambert_vert:`#define LAMBERT
|
|
varying vec3 vViewPosition;
|
|
#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <envmap_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <normal_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <shadowmap_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <color_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphcolor_vertex>
|
|
#include <batching_vertex>
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <normal_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
vViewPosition = - mvPosition.xyz;
|
|
#include <worldpos_vertex>
|
|
#include <envmap_vertex>
|
|
#include <shadowmap_vertex>
|
|
#include <fog_vertex>
|
|
}`,meshlambert_frag:`#define LAMBERT
|
|
uniform vec3 diffuse;
|
|
uniform vec3 emissive;
|
|
uniform float opacity;
|
|
#include <common>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <aomap_pars_fragment>
|
|
#include <lightmap_pars_fragment>
|
|
#include <emissivemap_pars_fragment>
|
|
#include <envmap_common_pars_fragment>
|
|
#include <envmap_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <bsdfs>
|
|
#include <lights_pars_begin>
|
|
#include <normal_pars_fragment>
|
|
#include <lights_lambert_pars_fragment>
|
|
#include <shadowmap_pars_fragment>
|
|
#include <bumpmap_pars_fragment>
|
|
#include <normalmap_pars_fragment>
|
|
#include <specularmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
#include <clipping_planes_fragment>
|
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
vec3 totalEmissiveRadiance = emissive;
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
#include <specularmap_fragment>
|
|
#include <normal_fragment_begin>
|
|
#include <normal_fragment_maps>
|
|
#include <emissivemap_fragment>
|
|
#include <lights_lambert_fragment>
|
|
#include <lights_fragment_begin>
|
|
#include <lights_fragment_maps>
|
|
#include <lights_fragment_end>
|
|
#include <aomap_fragment>
|
|
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
#include <envmap_fragment>
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
#include <dithering_fragment>
|
|
}`,meshmatcap_vert:`#define MATCAP
|
|
varying vec3 vViewPosition;
|
|
#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <normal_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <color_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphcolor_vertex>
|
|
#include <batching_vertex>
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <normal_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
#include <fog_vertex>
|
|
vViewPosition = - mvPosition.xyz;
|
|
}`,meshmatcap_frag:`#define MATCAP
|
|
uniform vec3 diffuse;
|
|
uniform float opacity;
|
|
uniform sampler2D matcap;
|
|
varying vec3 vViewPosition;
|
|
#include <common>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <normal_pars_fragment>
|
|
#include <bumpmap_pars_fragment>
|
|
#include <normalmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
#include <clipping_planes_fragment>
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
#include <normal_fragment_begin>
|
|
#include <normal_fragment_maps>
|
|
vec3 viewDir = normalize( vViewPosition );
|
|
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
|
|
vec3 y = cross( viewDir, x );
|
|
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
|
|
#ifdef USE_MATCAP
|
|
vec4 matcapColor = texture2D( matcap, uv );
|
|
#else
|
|
vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
|
|
#endif
|
|
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
#include <dithering_fragment>
|
|
}`,meshnormal_vert:`#define NORMAL
|
|
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
|
varying vec3 vViewPosition;
|
|
#endif
|
|
#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <normal_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <batching_vertex>
|
|
#include <beginnormal_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <normal_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
|
vViewPosition = - mvPosition.xyz;
|
|
#endif
|
|
}`,meshnormal_frag:`#define NORMAL
|
|
uniform float opacity;
|
|
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
|
varying vec3 vViewPosition;
|
|
#endif
|
|
#include <uv_pars_fragment>
|
|
#include <normal_pars_fragment>
|
|
#include <bumpmap_pars_fragment>
|
|
#include <normalmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
|
|
#include <clipping_planes_fragment>
|
|
#include <logdepthbuf_fragment>
|
|
#include <normal_fragment_begin>
|
|
#include <normal_fragment_maps>
|
|
gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );
|
|
#ifdef OPAQUE
|
|
gl_FragColor.a = 1.0;
|
|
#endif
|
|
}`,meshphong_vert:`#define PHONG
|
|
varying vec3 vViewPosition;
|
|
#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <envmap_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <normal_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <shadowmap_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <color_vertex>
|
|
#include <morphcolor_vertex>
|
|
#include <batching_vertex>
|
|
#include <beginnormal_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <normal_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
vViewPosition = - mvPosition.xyz;
|
|
#include <worldpos_vertex>
|
|
#include <envmap_vertex>
|
|
#include <shadowmap_vertex>
|
|
#include <fog_vertex>
|
|
}`,meshphong_frag:`#define PHONG
|
|
uniform vec3 diffuse;
|
|
uniform vec3 emissive;
|
|
uniform vec3 specular;
|
|
uniform float shininess;
|
|
uniform float opacity;
|
|
#include <common>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <aomap_pars_fragment>
|
|
#include <lightmap_pars_fragment>
|
|
#include <emissivemap_pars_fragment>
|
|
#include <envmap_common_pars_fragment>
|
|
#include <envmap_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <bsdfs>
|
|
#include <lights_pars_begin>
|
|
#include <normal_pars_fragment>
|
|
#include <lights_phong_pars_fragment>
|
|
#include <shadowmap_pars_fragment>
|
|
#include <bumpmap_pars_fragment>
|
|
#include <normalmap_pars_fragment>
|
|
#include <specularmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
#include <clipping_planes_fragment>
|
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
vec3 totalEmissiveRadiance = emissive;
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
#include <specularmap_fragment>
|
|
#include <normal_fragment_begin>
|
|
#include <normal_fragment_maps>
|
|
#include <emissivemap_fragment>
|
|
#include <lights_phong_fragment>
|
|
#include <lights_fragment_begin>
|
|
#include <lights_fragment_maps>
|
|
#include <lights_fragment_end>
|
|
#include <aomap_fragment>
|
|
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
|
|
#include <envmap_fragment>
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
#include <dithering_fragment>
|
|
}`,meshphysical_vert:`#define STANDARD
|
|
varying vec3 vViewPosition;
|
|
#ifdef USE_TRANSMISSION
|
|
varying vec3 vWorldPosition;
|
|
#endif
|
|
#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <normal_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <shadowmap_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <color_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphcolor_vertex>
|
|
#include <batching_vertex>
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <normal_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
vViewPosition = - mvPosition.xyz;
|
|
#include <worldpos_vertex>
|
|
#include <shadowmap_vertex>
|
|
#include <fog_vertex>
|
|
#ifdef USE_TRANSMISSION
|
|
vWorldPosition = worldPosition.xyz;
|
|
#endif
|
|
}`,meshphysical_frag:`#define STANDARD
|
|
#ifdef PHYSICAL
|
|
#define IOR
|
|
#define USE_SPECULAR
|
|
#endif
|
|
uniform vec3 diffuse;
|
|
uniform vec3 emissive;
|
|
uniform float roughness;
|
|
uniform float metalness;
|
|
uniform float opacity;
|
|
#ifdef IOR
|
|
uniform float ior;
|
|
#endif
|
|
#ifdef USE_SPECULAR
|
|
uniform float specularIntensity;
|
|
uniform vec3 specularColor;
|
|
#ifdef USE_SPECULAR_COLORMAP
|
|
uniform sampler2D specularColorMap;
|
|
#endif
|
|
#ifdef USE_SPECULAR_INTENSITYMAP
|
|
uniform sampler2D specularIntensityMap;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_CLEARCOAT
|
|
uniform float clearcoat;
|
|
uniform float clearcoatRoughness;
|
|
#endif
|
|
#ifdef USE_DISPERSION
|
|
uniform float dispersion;
|
|
#endif
|
|
#ifdef USE_IRIDESCENCE
|
|
uniform float iridescence;
|
|
uniform float iridescenceIOR;
|
|
uniform float iridescenceThicknessMinimum;
|
|
uniform float iridescenceThicknessMaximum;
|
|
#endif
|
|
#ifdef USE_SHEEN
|
|
uniform vec3 sheenColor;
|
|
uniform float sheenRoughness;
|
|
#ifdef USE_SHEEN_COLORMAP
|
|
uniform sampler2D sheenColorMap;
|
|
#endif
|
|
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|
uniform sampler2D sheenRoughnessMap;
|
|
#endif
|
|
#endif
|
|
#ifdef USE_ANISOTROPY
|
|
uniform vec2 anisotropyVector;
|
|
#ifdef USE_ANISOTROPYMAP
|
|
uniform sampler2D anisotropyMap;
|
|
#endif
|
|
#endif
|
|
varying vec3 vViewPosition;
|
|
#include <common>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <aomap_pars_fragment>
|
|
#include <lightmap_pars_fragment>
|
|
#include <emissivemap_pars_fragment>
|
|
#include <iridescence_fragment>
|
|
#include <cube_uv_reflection_fragment>
|
|
#include <envmap_common_pars_fragment>
|
|
#include <envmap_physical_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <lights_pars_begin>
|
|
#include <normal_pars_fragment>
|
|
#include <lights_physical_pars_fragment>
|
|
#include <transmission_pars_fragment>
|
|
#include <shadowmap_pars_fragment>
|
|
#include <bumpmap_pars_fragment>
|
|
#include <normalmap_pars_fragment>
|
|
#include <clearcoat_pars_fragment>
|
|
#include <iridescence_pars_fragment>
|
|
#include <roughnessmap_pars_fragment>
|
|
#include <metalnessmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
#include <clipping_planes_fragment>
|
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
vec3 totalEmissiveRadiance = emissive;
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
#include <roughnessmap_fragment>
|
|
#include <metalnessmap_fragment>
|
|
#include <normal_fragment_begin>
|
|
#include <normal_fragment_maps>
|
|
#include <clearcoat_normal_fragment_begin>
|
|
#include <clearcoat_normal_fragment_maps>
|
|
#include <emissivemap_fragment>
|
|
#include <lights_physical_fragment>
|
|
#include <lights_fragment_begin>
|
|
#include <lights_fragment_maps>
|
|
#include <lights_fragment_end>
|
|
#include <aomap_fragment>
|
|
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
|
|
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
|
|
#include <transmission_fragment>
|
|
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
|
|
#ifdef USE_SHEEN
|
|
|
|
outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;
|
|
|
|
#endif
|
|
#ifdef USE_CLEARCOAT
|
|
float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
|
|
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
|
|
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
|
|
#endif
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
#include <dithering_fragment>
|
|
}`,meshtoon_vert:`#define TOON
|
|
varying vec3 vViewPosition;
|
|
#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <uv_pars_vertex>
|
|
#include <displacementmap_pars_vertex>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <normal_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <shadowmap_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
#include <color_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphcolor_vertex>
|
|
#include <batching_vertex>
|
|
#include <beginnormal_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <normal_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <displacementmap_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
vViewPosition = - mvPosition.xyz;
|
|
#include <worldpos_vertex>
|
|
#include <shadowmap_vertex>
|
|
#include <fog_vertex>
|
|
}`,meshtoon_frag:`#define TOON
|
|
uniform vec3 diffuse;
|
|
uniform vec3 emissive;
|
|
uniform float opacity;
|
|
#include <common>
|
|
#include <dithering_pars_fragment>
|
|
#include <color_pars_fragment>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <aomap_pars_fragment>
|
|
#include <lightmap_pars_fragment>
|
|
#include <emissivemap_pars_fragment>
|
|
#include <gradientmap_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <bsdfs>
|
|
#include <lights_pars_begin>
|
|
#include <normal_pars_fragment>
|
|
#include <lights_toon_pars_fragment>
|
|
#include <shadowmap_pars_fragment>
|
|
#include <bumpmap_pars_fragment>
|
|
#include <normalmap_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
#include <clipping_planes_fragment>
|
|
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
vec3 totalEmissiveRadiance = emissive;
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <color_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
#include <normal_fragment_begin>
|
|
#include <normal_fragment_maps>
|
|
#include <emissivemap_fragment>
|
|
#include <lights_toon_fragment>
|
|
#include <lights_fragment_begin>
|
|
#include <lights_fragment_maps>
|
|
#include <lights_fragment_end>
|
|
#include <aomap_fragment>
|
|
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
#include <dithering_fragment>
|
|
}`,points_vert:`uniform float size;
|
|
uniform float scale;
|
|
#include <common>
|
|
#include <color_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
#ifdef USE_POINTS_UV
|
|
varying vec2 vUv;
|
|
uniform mat3 uvTransform;
|
|
#endif
|
|
void main() {
|
|
#ifdef USE_POINTS_UV
|
|
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
#endif
|
|
#include <color_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphcolor_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <project_vertex>
|
|
gl_PointSize = size;
|
|
#ifdef USE_SIZEATTENUATION
|
|
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
|
|
#endif
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
#include <worldpos_vertex>
|
|
#include <fog_vertex>
|
|
}`,points_frag:`uniform vec3 diffuse;
|
|
uniform float opacity;
|
|
#include <common>
|
|
#include <color_pars_fragment>
|
|
#include <map_particle_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
#include <clipping_planes_fragment>
|
|
vec3 outgoingLight = vec3( 0.0 );
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_particle_fragment>
|
|
#include <color_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
outgoingLight = diffuseColor.rgb;
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
#include <premultiplied_alpha_fragment>
|
|
}`,shadow_vert:`#include <common>
|
|
#include <batching_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <morphtarget_pars_vertex>
|
|
#include <skinning_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <shadowmap_pars_vertex>
|
|
void main() {
|
|
#include <batching_vertex>
|
|
#include <beginnormal_vertex>
|
|
#include <morphinstance_vertex>
|
|
#include <morphnormal_vertex>
|
|
#include <skinbase_vertex>
|
|
#include <skinnormal_vertex>
|
|
#include <defaultnormal_vertex>
|
|
#include <begin_vertex>
|
|
#include <morphtarget_vertex>
|
|
#include <skinning_vertex>
|
|
#include <project_vertex>
|
|
#include <logdepthbuf_vertex>
|
|
#include <worldpos_vertex>
|
|
#include <shadowmap_vertex>
|
|
#include <fog_vertex>
|
|
}`,shadow_frag:`uniform vec3 color;
|
|
uniform float opacity;
|
|
#include <common>
|
|
#include <fog_pars_fragment>
|
|
#include <bsdfs>
|
|
#include <lights_pars_begin>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <shadowmap_pars_fragment>
|
|
#include <shadowmask_pars_fragment>
|
|
void main() {
|
|
#include <logdepthbuf_fragment>
|
|
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
}`,sprite_vert:`uniform float rotation;
|
|
uniform vec2 center;
|
|
#include <common>
|
|
#include <uv_pars_vertex>
|
|
#include <fog_pars_vertex>
|
|
#include <logdepthbuf_pars_vertex>
|
|
#include <clipping_planes_pars_vertex>
|
|
void main() {
|
|
#include <uv_vertex>
|
|
vec4 mvPosition = modelViewMatrix[ 3 ];
|
|
vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );
|
|
#ifndef USE_SIZEATTENUATION
|
|
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
if ( isPerspective ) scale *= - mvPosition.z;
|
|
#endif
|
|
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
|
|
vec2 rotatedPosition;
|
|
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
|
|
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
|
|
mvPosition.xy += rotatedPosition;
|
|
gl_Position = projectionMatrix * mvPosition;
|
|
#include <logdepthbuf_vertex>
|
|
#include <clipping_planes_vertex>
|
|
#include <fog_vertex>
|
|
}`,sprite_frag:`uniform vec3 diffuse;
|
|
uniform float opacity;
|
|
#include <common>
|
|
#include <uv_pars_fragment>
|
|
#include <map_pars_fragment>
|
|
#include <alphamap_pars_fragment>
|
|
#include <alphatest_pars_fragment>
|
|
#include <alphahash_pars_fragment>
|
|
#include <fog_pars_fragment>
|
|
#include <logdepthbuf_pars_fragment>
|
|
#include <clipping_planes_pars_fragment>
|
|
void main() {
|
|
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
#include <clipping_planes_fragment>
|
|
vec3 outgoingLight = vec3( 0.0 );
|
|
#include <logdepthbuf_fragment>
|
|
#include <map_fragment>
|
|
#include <alphamap_fragment>
|
|
#include <alphatest_fragment>
|
|
#include <alphahash_fragment>
|
|
outgoingLight = diffuseColor.rgb;
|
|
#include <opaque_fragment>
|
|
#include <tonemapping_fragment>
|
|
#include <colorspace_fragment>
|
|
#include <fog_fragment>
|
|
}`},$={common:{diffuse:{value:new Y(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new G},alphaMap:{value:null},alphaMapTransform:{value:new G},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new G}},envmap:{envMap:{value:null},envMapRotation:{value:new G},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new G}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new G}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new G},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new G},normalScale:{value:new U(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new G},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new G}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new G}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new G}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Y(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Y(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new G},alphaTest:{value:0},uvTransform:{value:new G}},sprite:{diffuse:{value:new Y(16777215)},opacity:{value:1},center:{value:new U(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new G},alphaMap:{value:null},alphaMapTransform:{value:new G},alphaTest:{value:0}}},bf={basic:{uniforms:Ui([$.common,$.specularmap,$.envmap,$.aomap,$.lightmap,$.fog]),vertexShader:Q.meshbasic_vert,fragmentShader:Q.meshbasic_frag},lambert:{uniforms:Ui([$.common,$.specularmap,$.envmap,$.aomap,$.lightmap,$.emissivemap,$.bumpmap,$.normalmap,$.displacementmap,$.fog,$.lights,{emissive:{value:new Y(0)}}]),vertexShader:Q.meshlambert_vert,fragmentShader:Q.meshlambert_frag},phong:{uniforms:Ui([$.common,$.specularmap,$.envmap,$.aomap,$.lightmap,$.emissivemap,$.bumpmap,$.normalmap,$.displacementmap,$.fog,$.lights,{emissive:{value:new Y(0)},specular:{value:new Y(1118481)},shininess:{value:30}}]),vertexShader:Q.meshphong_vert,fragmentShader:Q.meshphong_frag},standard:{uniforms:Ui([$.common,$.envmap,$.aomap,$.lightmap,$.emissivemap,$.bumpmap,$.normalmap,$.displacementmap,$.roughnessmap,$.metalnessmap,$.fog,$.lights,{emissive:{value:new Y(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Q.meshphysical_vert,fragmentShader:Q.meshphysical_frag},toon:{uniforms:Ui([$.common,$.aomap,$.lightmap,$.emissivemap,$.bumpmap,$.normalmap,$.displacementmap,$.gradientmap,$.fog,$.lights,{emissive:{value:new Y(0)}}]),vertexShader:Q.meshtoon_vert,fragmentShader:Q.meshtoon_frag},matcap:{uniforms:Ui([$.common,$.bumpmap,$.normalmap,$.displacementmap,$.fog,{matcap:{value:null}}]),vertexShader:Q.meshmatcap_vert,fragmentShader:Q.meshmatcap_frag},points:{uniforms:Ui([$.points,$.fog]),vertexShader:Q.points_vert,fragmentShader:Q.points_frag},dashed:{uniforms:Ui([$.common,$.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Q.linedashed_vert,fragmentShader:Q.linedashed_frag},depth:{uniforms:Ui([$.common,$.displacementmap]),vertexShader:Q.depth_vert,fragmentShader:Q.depth_frag},normal:{uniforms:Ui([$.common,$.bumpmap,$.normalmap,$.displacementmap,{opacity:{value:1}}]),vertexShader:Q.meshnormal_vert,fragmentShader:Q.meshnormal_frag},sprite:{uniforms:Ui([$.sprite,$.fog]),vertexShader:Q.sprite_vert,fragmentShader:Q.sprite_frag},background:{uniforms:{uvTransform:{value:new G},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:Q.background_vert,fragmentShader:Q.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new G}},vertexShader:Q.backgroundCube_vert,fragmentShader:Q.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Q.cube_vert,fragmentShader:Q.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Q.equirect_vert,fragmentShader:Q.equirect_frag},distance:{uniforms:Ui([$.common,$.displacementmap,{referencePosition:{value:new W},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Q.distance_vert,fragmentShader:Q.distance_frag},shadow:{uniforms:Ui([$.lights,$.fog,{color:{value:new Y(0)},opacity:{value:1}}]),vertexShader:Q.shadow_vert,fragmentShader:Q.shadow_frag}};bf.physical={uniforms:Ui([bf.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new G},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new G},clearcoatNormalScale:{value:new U(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new G},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new G},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new G},sheen:{value:0},sheenColor:{value:new Y(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new G},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new G},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new G},transmissionSamplerSize:{value:new U},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new G},attenuationDistance:{value:0},attenuationColor:{value:new Y(0)},specularColor:{value:new Y(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new G},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new G},anisotropyVector:{value:new U},anisotropyMap:{value:null},anisotropyMapTransform:{value:new G}}]),vertexShader:Q.meshphysical_vert,fragmentShader:Q.meshphysical_frag};var xf={r:0,b:0,g:0},Sf=new vr,Cf=new q;function wf(e,t,n,r,i,a,o){let s=new Y(0),c=a===!0?0:1,l,u,d=null,f=0,p=null;function m(e){let r=e.isScene===!0?e.background:null;return r&&r.isTexture&&(r=(e.backgroundBlurriness>0?n:t).get(r)),r}function h(t){let n=!1,i=m(t);i===null?_(s,c):i&&i.isColor&&(_(i,1),n=!0);let a=e.xr.getEnvironmentBlendMode();a===`additive`?r.buffers.color.setClear(0,0,0,1,o):a===`alpha-blend`&&r.buffers.color.setClear(0,0,0,0,o),(e.autoClear||n)&&(r.buffers.depth.setTest(!0),r.buffers.depth.setMask(!0),r.buffers.color.setMask(!0),e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil))}function g(t,n){let r=m(n);r&&(r.isCubeTexture||r.mapping===306)?(u===void 0&&(u=new Ri(new Vi(1,1,1),new Yi({name:`BackgroundCubeMaterial`,uniforms:Hi(bf.backgroundCube.uniforms),vertexShader:bf.backgroundCube.vertexShader,fragmentShader:bf.backgroundCube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),u.geometry.deleteAttribute(`normal`),u.geometry.deleteAttribute(`uv`),u.onBeforeRender=function(e,t,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(u.material,`envMap`,{get:function(){return this.uniforms.envMap.value}}),i.update(u)),Sf.copy(n.backgroundRotation),Sf.x*=-1,Sf.y*=-1,Sf.z*=-1,r.isCubeTexture&&r.isRenderTargetTexture===!1&&(Sf.y*=-1,Sf.z*=-1),u.material.uniforms.envMap.value=r,u.material.uniforms.flipEnvMap.value=r.isCubeTexture&&r.isRenderTargetTexture===!1?-1:1,u.material.uniforms.backgroundBlurriness.value=n.backgroundBlurriness,u.material.uniforms.backgroundIntensity.value=n.backgroundIntensity,u.material.uniforms.backgroundRotation.value.setFromMatrix4(Cf.makeRotationFromEuler(Sf)),u.material.toneMapped=K.getTransfer(r.colorSpace)!==rt,(d!==r||f!==r.version||p!==e.toneMapping)&&(u.material.needsUpdate=!0,d=r,f=r.version,p=e.toneMapping),u.layers.enableAll(),t.unshift(u,u.geometry,u.material,0,0,null)):r&&r.isTexture&&(l===void 0&&(l=new Ri(new Hc(2,2),new Yi({name:`BackgroundMaterial`,uniforms:Hi(bf.background.uniforms),vertexShader:bf.background.vertexShader,fragmentShader:bf.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),l.geometry.deleteAttribute(`normal`),Object.defineProperty(l.material,`map`,{get:function(){return this.uniforms.t2D.value}}),i.update(l)),l.material.uniforms.t2D.value=r,l.material.uniforms.backgroundIntensity.value=n.backgroundIntensity,l.material.toneMapped=K.getTransfer(r.colorSpace)!==rt,r.matrixAutoUpdate===!0&&r.updateMatrix(),l.material.uniforms.uvTransform.value.copy(r.matrix),(d!==r||f!==r.version||p!==e.toneMapping)&&(l.material.needsUpdate=!0,d=r,f=r.version,p=e.toneMapping),l.layers.enableAll(),t.unshift(l,l.geometry,l.material,0,0,null))}function _(t,n){t.getRGB(xf,Gi(e)),r.buffers.color.setClear(xf.r,xf.g,xf.b,n,o)}function v(){u!==void 0&&(u.geometry.dispose(),u.material.dispose(),u=void 0),l!==void 0&&(l.geometry.dispose(),l.material.dispose(),l=void 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e=0;e<i.locationSize;e++)_(i.location+e,t.meshPerAttribute);n.isInstancedMesh!==!0&&a._maxInstanceCount===void 0&&(a._maxInstanceCount=t.meshPerAttribute*t.count)}else for(let e=0;e<i.locationSize;e++)g(i.location+e);e.bindBuffer(e.ARRAY_BUFFER,l);for(let e=0;e<i.locationSize;e++)y(i.location+e,o/i.locationSize,u,r,c*d,(p+o/i.locationSize*e)*d,f)}else{if(s.isInstancedBufferAttribute){for(let e=0;e<i.locationSize;e++)_(i.location+e,s.meshPerAttribute);n.isInstancedMesh!==!0&&a._maxInstanceCount===void 0&&(a._maxInstanceCount=s.meshPerAttribute*s.count)}else for(let e=0;e<i.locationSize;e++)g(i.location+e);e.bindBuffer(e.ARRAY_BUFFER,l);for(let e=0;e<i.locationSize;e++)y(i.location+e,o/i.locationSize,u,r,o*d,o/i.locationSize*e*d,f)}}else if(c!==void 0){let t=c[r];if(t!==void 0)switch(t.length){case 2:e.vertexAttrib2fv(i.location,t);break;case 3:e.vertexAttrib3fv(i.location,t);break;case 4:e.vertexAttrib4fv(i.location,t);break;default:e.vertexAttrib1fv(i.location,t)}}}}v()}function x(){w();for(let e in r){let t=r[e];for(let e in t){let n=t[e];for(let e in n)u(n[e].object),delete n[e];delete t[e]}delete r[e]}}function S(e){if(r[e.id]===void 0)return;let t=r[e.id];for(let e in t){let n=t[e];for(let e in n)u(n[e].object),delete n[e];delete t[e]}delete r[e.id]}function C(e){for(let t in r){let n=r[t];if(n[e.id]===void 0)continue;let i=n[e.id];for(let e in i)u(i[e].object),delete i[e];delete n[e.id]}}function w(){T(),o=!0,a!==i&&(a=i,l(a.object))}function T(){i.geometry=null,i.program=null,i.wireframe=!1}return{setup:s,reset:w,resetDefaultState:T,dispose:x,releaseStatesOfGeometry:S,releaseStatesOfProgram:C,initAttributes:h,enableAttribute:g,disableUnusedAttributes:v}}function Ef(e,t,n){let r;function i(e){r=e}function a(t,i){e.drawArrays(r,t,i),n.update(i,r,1)}function o(t,i,a){a!==0&&(e.drawArraysInstanced(r,t,i,a),n.update(i,r,a))}function s(e,i,a){if(a===0)return;t.get(`WEBGL_multi_draw`).multiDrawArraysWEBGL(r,e,0,i,0,a);let o=0;for(let e=0;e<a;e++)o+=i[e];n.update(o,r,1)}function c(e,i,a,s){if(a===0)return;let c=t.get(`WEBGL_multi_draw`);if(c===null)for(let t=0;t<e.length;t++)o(e[t],i[t],s[t]);else{c.multiDrawArraysInstancedWEBGL(r,e,0,i,0,s,0,a);let t=0;for(let e=0;e<a;e++)t+=i[e]*s[e];n.update(t,r,1)}}this.setMode=i,this.render=a,this.renderInstances=o,this.renderMultiDraw=s,this.renderMultiDrawInstances=c}function Df(e,t,n,r){let i;function a(){if(i!==void 0)return i;if(t.has(`EXT_texture_filter_anisotropic`)===!0){let n=t.get(`EXT_texture_filter_anisotropic`);i=e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i}function o(t){return!(t!==1023&&r.convert(t)!==e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT))}function s(n){let i=n===1016&&(t.has(`EXT_color_buffer_half_float`)||t.has(`EXT_color_buffer_float`));return!(n!==1009&&r.convert(n)!==e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)&&n!==1015&&!i)}function c(t){if(t===`highp`){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return`highp`;t=`mediump`}return t===`mediump`&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?`mediump`:`lowp`}let l=n.precision===void 0?`highp`:n.precision,u=c(l);u!==l&&(z(`WebGLRenderer:`,l,`not supported, using`,u,`instead.`),l=u);let d=n.logarithmicDepthBuffer===!0,f=n.reversedDepthBuffer===!0&&t.has(`EXT_clip_control`),p=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),m=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS),h=e.getParameter(e.MAX_TEXTURE_SIZE),g=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),_=e.getParameter(e.MAX_VERTEX_ATTRIBS),v=e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),y=e.getParameter(e.MAX_VARYING_VECTORS),b=e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),x=e.getParameter(e.MAX_SAMPLES),S=e.getParameter(e.SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:a,getMaxPrecision:c,textureFormatReadable:o,textureTypeReadable:s,precision:l,logarithmicDepthBuffer:d,reversedDepthBuffer:f,maxTextures:p,maxVertexTextures:m,maxTextureSize:h,maxCubemapSize:g,maxAttributes:_,maxVertexUniforms:v,maxVaryings:y,maxFragmentUniforms:b,maxSamples:x,samples:S}}function Of(e){let t=this,n=null,r=0,i=!1,a=!1,o=new so,s=new G,c={value:null,needsUpdate:!1};this.uniform=c,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t){let n=e.length!==0||t||r!==0||i;return i=t,r=e.length,n},this.beginShadows=function(){a=!0,u(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(e,t){n=u(e,t,0)},this.setState=function(t,o,s){let d=t.clippingPlanes,f=t.clipIntersection,p=t.clipShadows,m=e.get(t);if(!i||d===null||d.length===0||a&&!p)a?u(null):l();else{let e=a?0:r,t=e*4,i=m.clippingState||null;c.value=i,i=u(d,o,t,s);for(let e=0;e!==t;++e)i[e]=n[e];m.clippingState=i,this.numIntersection=f?this.numPlanes:0,this.numPlanes+=e}};function l(){c.value!==n&&(c.value=n,c.needsUpdate=r>0),t.numPlanes=r,t.numIntersection=0}function u(e,n,r,i){let a=e===null?0:e.length,l=null;if(a!==0){if(l=c.value,i!==!0||l===null){let t=r+a*4,i=n.matrixWorldInverse;s.getNormalMatrix(i),(l===null||l.length<t)&&(l=new Float32Array(t));for(let t=0,n=r;t!==a;++t,n+=4)o.copy(e[t]).applyMatrix4(i,s),o.normal.toArray(l,n),l[n+3]=o.constant}c.value=l,c.needsUpdate=!0}return t.numPlanes=a,t.numIntersection=0,l}}function kf(e){let t=new WeakMap;function n(e,t){return t===303?e.mapping=301:t===304&&(e.mapping=302),e}function r(r){if(r&&r.isTexture){let a=r.mapping;if(a===303||a===304)if(t.has(r)){let e=t.get(r).texture;return n(e,r.mapping)}else{let a=r.image;if(a&&a.height>0){let o=new aa(a.height);return o.fromEquirectangularTexture(e,r),t.set(r,o),r.addEventListener(`dispose`,i),n(o.texture,r.mapping)}else return null}}return r}function i(e){let n=e.target;n.removeEventListener(`dispose`,i);let r=t.get(n);r!==void 0&&(t.delete(n),r.dispose())}function a(){t=new WeakMap}return{get:r,dispose:a}}var Af=4,jf=[.125,.215,.35,.446,.526,.582],Mf=20,Nf=256,Pf=new iu,Ff=new Y,If=null,Lf=0,Rf=0,zf=!1,Bf=new W,Vf=class{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,n=.1,r=100,i={}){let{size:a=256,position:o=Bf}=i;If=this._renderer.getRenderTarget(),Lf=this._renderer.getActiveCubeFace(),Rf=this._renderer.getActiveMipmapLevel(),zf=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(a);let s=this._allocateTargets();return s.depthBuffer=!0,this._sceneToCubeUV(e,n,r,s,o),t>0&&this._blur(s,0,0,t),this._applyPMREM(s),this._cleanup(s),s}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=Jf(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=qf(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose(),this._backgroundBox!==null&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=2**this._lodMax}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._ggxMaterial!==null&&this._ggxMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodMeshes.length;e++)this._lodMeshes[e].geometry.dispose()}_cleanup(e){this._renderer.setRenderTarget(If,Lf,Rf),this._renderer.xr.enabled=zf,e.scissorTest=!1,Wf(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===301||e.mapping===302?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),If=this._renderer.getRenderTarget(),Lf=this._renderer.getActiveCubeFace(),Rf=this._renderer.getActiveMipmapLevel(),zf=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;let n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:p,minFilter:p,generateMipmaps:!1,type:T,format:M,colorSpace:tt,depthBuffer:!1},r=Uf(e,t,n);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=Uf(e,t,n);let{_lodMax:r}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=Hf(r)),this._blurMaterial=Kf(r,e,t),this._ggxMaterial=Gf(r,e,t)}return r}_compileMaterial(e){let t=new Ri(new Z,e);this._renderer.compile(t,Pf)}_sceneToCubeUV(e,t,n,r,i){let a=new ea(90,1,t,n),o=[1,-1,1,1,1,1],s=[1,1,1,-1,-1,-1],c=this._renderer,l=c.autoClear,u=c.toneMapping;c.getClearColor(Ff),c.toneMapping=0,c.autoClear=!1,c.state.buffers.depth.getReversed()&&(c.setRenderTarget(r),c.clearDepth(),c.setRenderTarget(null)),this._backgroundBox===null&&(this._backgroundBox=new Ri(new Vi,new ni({name:`PMREM.Background`,side:1,depthWrite:!1,depthTest:!1})));let d=this._backgroundBox,f=d.material,p=!1,m=e.background;m?m.isColor&&(f.color.copy(m),e.background=null,p=!0):(f.color.copy(Ff),p=!0);for(let t=0;t<6;t++){let n=t%3;n===0?(a.up.set(0,o[t],0),a.position.set(i.x,i.y,i.z),a.lookAt(i.x+s[t],i.y,i.z)):n===1?(a.up.set(0,0,o[t]),a.position.set(i.x,i.y,i.z),a.lookAt(i.x,i.y+s[t],i.z)):(a.up.set(0,o[t],0),a.position.set(i.x,i.y,i.z),a.lookAt(i.x,i.y,i.z+s[t]));let l=this._cubeSize;Wf(r,n*l,t>2?l:0,l,l),c.setRenderTarget(r),p&&c.render(d,a),c.render(e,a)}c.toneMapping=u,c.autoClear=l,e.background=m}_textureToCubeUV(e,t){let n=this._renderer,r=e.mapping===301||e.mapping===302;r?(this._cubemapMaterial===null&&(this._cubemapMaterial=Jf()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=qf());let i=r?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=i;let o=i.uniforms;o.envMap.value=e;let s=this._cubeSize;Wf(t,0,0,3*s,2*s),n.setRenderTarget(t),n.render(a,Pf)}_applyPMREM(e){let t=this._renderer,n=t.autoClear;t.autoClear=!1;let r=this._lodMeshes.length;for(let t=1;t<r;t++)this._applyGGXFilter(e,t-1,t);t.autoClear=n}_applyGGXFilter(e,t,n){let r=this._renderer,i=this._pingPongRenderTarget,a=this._ggxMaterial,o=this._lodMeshes[n];o.material=a;let s=a.uniforms,c=n/(this._lodMeshes.length-1),l=t/(this._lodMeshes.length-1),u=Math.sqrt(c*c-l*l)*(0+c*1.25),{_lodMax:d}=this,f=this._sizeLods[n],p=3*f*(n>d-Af?n-d+Af:0),m=4*(this._cubeSize-f);s.envMap.value=e.texture,s.roughness.value=u,s.mipInt.value=d-t,Wf(i,p,m,3*f,2*f),r.setRenderTarget(i),r.render(o,Pf),s.envMap.value=i.texture,s.roughness.value=0,s.mipInt.value=d-n,Wf(e,p,m,3*f,2*f),r.setRenderTarget(e),r.render(o,Pf)}_blur(e,t,n,r,i){let a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,r,`latitudinal`,i),this._halfBlur(a,e,n,n,r,`longitudinal`,i)}_halfBlur(e,t,n,r,i,a,o){let s=this._renderer,c=this._blurMaterial;a!==`latitudinal`&&a!==`longitudinal`&&B(`blur direction must be either latitudinal or longitudinal!`);let l=this._lodMeshes[r];l.material=c;let u=c.uniforms,d=this._sizeLods[n]-1,f=isFinite(i)?Math.PI/(2*d):2*Math.PI/(2*Mf-1),p=i/f,m=isFinite(i)?1+Math.floor(3*p):Mf;m>Mf&&z(`sigmaRadians, ${i}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${Mf}`);let h=[],g=0;for(let e=0;e<Mf;++e){let t=e/p,n=Math.exp(-t*t/2);h.push(n),e===0?g+=n:e<m&&(g+=2*n)}for(let e=0;e<h.length;e++)h[e]=h[e]/g;u.envMap.value=e.texture,u.samples.value=m,u.weights.value=h,u.latitudinal.value=a===`latitudinal`,o&&(u.poleAxis.value=o);let{_lodMax:_}=this;u.dTheta.value=f,u.mipInt.value=_-n;let v=this._sizeLods[r];Wf(t,3*v*(r>_-Af?r-_+Af:0),4*(this._cubeSize-v),3*v,2*v),s.setRenderTarget(t),s.render(l,Pf)}};function Hf(e){let t=[],n=[],r=[],i=e,a=e-Af+1+jf.length;for(let o=0;o<a;o++){let a=2**i;t.push(a);let s=1/a;o>e-Af?s=jf[o-e+Af-1]:o===0&&(s=0),n.push(s);let c=1/(a-2),l=-c,u=1+c,d=[l,l,u,l,u,u,l,l,u,u,l,u],f=new Float32Array(108),p=new Float32Array(72),m=new Float32Array(36);for(let e=0;e<6;e++){let t=e%3*2/3-1,n=e>2?0:-1,r=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];f.set(r,18*e),p.set(d,12*e);let i=[e,e,e,e,e,e];m.set(i,6*e)}let h=new Z;h.setAttribute(`position`,new di(f,3)),h.setAttribute(`uv`,new di(p,2)),h.setAttribute(`faceIndex`,new di(m,1)),r.push(new Ri(h,null)),i>Af&&i--}return{lodMeshes:r,sizeLods:t,sigmas:n}}function Uf(e,t,n){let r=new jn(e,t,n);return r.texture.mapping=306,r.texture.name=`PMREM.cubeUv`,r.scissorTest=!0,r}function Wf(e,t,n,r,i){e.viewport.set(t,n,r,i),e.scissor.set(t,n,r,i)}function Gf(e,t,n){return new Yi({name:`PMREMGGXConvolution`,defines:{GGX_SAMPLES:Nf,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:Yf(),fragmentShader:`
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precision highp float;
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precision highp int;
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varying vec3 vOutputDirection;
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uniform sampler2D envMap;
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uniform float roughness;
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uniform float mipInt;
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#define ENVMAP_TYPE_CUBE_UV
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#include <cube_uv_reflection_fragment>
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#define PI 3.14159265359
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// Van der Corput radical inverse
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float radicalInverse_VdC(uint bits) {
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bits = (bits << 16u) | (bits >> 16u);
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bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
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bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
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bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
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bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
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return float(bits) * 2.3283064365386963e-10; // / 0x100000000
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}
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// Hammersley sequence
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vec2 hammersley(uint i, uint N) {
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return vec2(float(i) / float(N), radicalInverse_VdC(i));
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}
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// GGX VNDF importance sampling (Eric Heitz 2018)
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// "Sampling the GGX Distribution of Visible Normals"
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// https://jcgt.org/published/0007/04/01/
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vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {
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float alpha = roughness * roughness;
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// Section 3.2: Transform view direction to hemisphere configuration
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vec3 Vh = normalize(vec3(alpha * V.x, alpha * V.y, V.z));
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// Section 4.1: Orthonormal basis
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float lensq = Vh.x * Vh.x + Vh.y * Vh.y;
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vec3 T1 = lensq > 0.0 ? vec3(-Vh.y, Vh.x, 0.0) / sqrt(lensq) : vec3(1.0, 0.0, 0.0);
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vec3 T2 = cross(Vh, T1);
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// Section 4.2: Parameterization of projected area
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float r = sqrt(Xi.x);
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float phi = 2.0 * PI * Xi.y;
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float t1 = r * cos(phi);
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float t2 = r * sin(phi);
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float s = 0.5 * (1.0 + Vh.z);
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t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;
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// Section 4.3: Reprojection onto hemisphere
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vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * Vh;
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// Section 3.4: Transform back to ellipsoid configuration
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return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));
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}
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void main() {
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vec3 N = normalize(vOutputDirection);
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vec3 V = N; // Assume view direction equals normal for pre-filtering
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vec3 prefilteredColor = vec3(0.0);
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float totalWeight = 0.0;
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// For very low roughness, just sample the environment directly
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if (roughness < 0.001) {
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gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);
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return;
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}
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// Tangent space basis for VNDF sampling
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vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
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vec3 tangent = normalize(cross(up, N));
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vec3 bitangent = cross(N, tangent);
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for(uint i = 0u; i < uint(GGX_SAMPLES); i++) {
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vec2 Xi = hammersley(i, uint(GGX_SAMPLES));
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// For PMREM, V = N, so in tangent space V is always (0, 0, 1)
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vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);
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// Transform H back to world space
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vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);
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vec3 L = normalize(2.0 * dot(V, H) * H - V);
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float NdotL = max(dot(N, L), 0.0);
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if(NdotL > 0.0) {
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// Sample environment at fixed mip level
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// VNDF importance sampling handles the distribution filtering
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vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);
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// Weight by NdotL for the split-sum approximation
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// VNDF PDF naturally accounts for the visible microfacet distribution
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prefilteredColor += sampleColor * NdotL;
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totalWeight += NdotL;
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}
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}
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if (totalWeight > 0.0) {
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prefilteredColor = prefilteredColor / totalWeight;
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}
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gl_FragColor = vec4(prefilteredColor, 1.0);
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}
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`,blending:0,depthTest:!1,depthWrite:!1})}function Kf(e,t,n){let r=new Float32Array(Mf),i=new W(0,1,0);return new Yi({name:`SphericalGaussianBlur`,defines:{n:Mf,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:r},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:Yf(),fragmentShader:`
|
|
|
|
precision mediump float;
|
|
precision mediump int;
|
|
|
|
varying vec3 vOutputDirection;
|
|
|
|
uniform sampler2D envMap;
|
|
uniform int samples;
|
|
uniform float weights[ n ];
|
|
uniform bool latitudinal;
|
|
uniform float dTheta;
|
|
uniform float mipInt;
|
|
uniform vec3 poleAxis;
|
|
|
|
#define ENVMAP_TYPE_CUBE_UV
|
|
#include <cube_uv_reflection_fragment>
|
|
|
|
vec3 getSample( float theta, vec3 axis ) {
|
|
|
|
float cosTheta = cos( theta );
|
|
// Rodrigues' axis-angle rotation
|
|
vec3 sampleDirection = vOutputDirection * cosTheta
|
|
+ cross( axis, vOutputDirection ) * sin( theta )
|
|
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
|
|
|
|
return bilinearCubeUV( envMap, sampleDirection, mipInt );
|
|
|
|
}
|
|
|
|
void main() {
|
|
|
|
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
|
|
|
|
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
|
|
|
|
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
|
|
|
|
}
|
|
|
|
axis = normalize( axis );
|
|
|
|
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
|
|
|
|
for ( int i = 1; i < n; i++ ) {
|
|
|
|
if ( i >= samples ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
float theta = dTheta * float( i );
|
|
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
|
|
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
|
|
|
|
}
|
|
|
|
}
|
|
`,blending:0,depthTest:!1,depthWrite:!1})}function qf(){return new Yi({name:`EquirectangularToCubeUV`,uniforms:{envMap:{value:null}},vertexShader:Yf(),fragmentShader:`
|
|
|
|
precision mediump float;
|
|
precision mediump int;
|
|
|
|
varying vec3 vOutputDirection;
|
|
|
|
uniform sampler2D envMap;
|
|
|
|
#include <common>
|
|
|
|
void main() {
|
|
|
|
vec3 outputDirection = normalize( vOutputDirection );
|
|
vec2 uv = equirectUv( outputDirection );
|
|
|
|
gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
|
|
|
|
}
|
|
`,blending:0,depthTest:!1,depthWrite:!1})}function Jf(){return new Yi({name:`CubemapToCubeUV`,uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Yf(),fragmentShader:`
|
|
|
|
precision mediump float;
|
|
precision mediump int;
|
|
|
|
uniform float flipEnvMap;
|
|
|
|
varying vec3 vOutputDirection;
|
|
|
|
uniform samplerCube envMap;
|
|
|
|
void main() {
|
|
|
|
gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
|
|
|
|
}
|
|
`,blending:0,depthTest:!1,depthWrite:!1})}function Yf(){return`
|
|
|
|
precision mediump float;
|
|
precision mediump int;
|
|
|
|
attribute float faceIndex;
|
|
|
|
varying vec3 vOutputDirection;
|
|
|
|
// RH coordinate system; PMREM face-indexing convention
|
|
vec3 getDirection( vec2 uv, float face ) {
|
|
|
|
uv = 2.0 * uv - 1.0;
|
|
|
|
vec3 direction = vec3( uv, 1.0 );
|
|
|
|
if ( face == 0.0 ) {
|
|
|
|
direction = direction.zyx; // ( 1, v, u ) pos x
|
|
|
|
} else if ( face == 1.0 ) {
|
|
|
|
direction = direction.xzy;
|
|
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
|
|
|
|
} else if ( face == 2.0 ) {
|
|
|
|
direction.x *= -1.0; // ( -u, v, 1 ) pos z
|
|
|
|
} else if ( face == 3.0 ) {
|
|
|
|
direction = direction.zyx;
|
|
direction.xz *= -1.0; // ( -1, v, -u ) neg x
|
|
|
|
} else if ( face == 4.0 ) {
|
|
|
|
direction = direction.xzy;
|
|
direction.xy *= -1.0; // ( -u, -1, v ) neg y
|
|
|
|
} else if ( face == 5.0 ) {
|
|
|
|
direction.z *= -1.0; // ( u, v, -1 ) neg z
|
|
|
|
}
|
|
|
|
return direction;
|
|
|
|
}
|
|
|
|
void main() {
|
|
|
|
vOutputDirection = getDirection( uv, faceIndex );
|
|
gl_Position = vec4( position, 1.0 );
|
|
|
|
}
|
|
`}function Xf(e){let t=new WeakMap,n=null;function r(r){if(r&&r.isTexture){let o=r.mapping,s=o===303||o===304,c=o===301||o===302;if(s||c){let o=t.get(r),l=o===void 0?0:o.texture.pmremVersion;if(r.isRenderTargetTexture&&r.pmremVersion!==l)return n===null&&(n=new Vf(e)),o=s?n.fromEquirectangular(r,o):n.fromCubemap(r,o),o.texture.pmremVersion=r.pmremVersion,t.set(r,o),o.texture;if(o!==void 0)return o.texture;{let l=r.image;return s&&l&&l.height>0||c&&l&&i(l)?(n===null&&(n=new Vf(e)),o=s?n.fromEquirectangular(r):n.fromCubemap(r),o.texture.pmremVersion=r.pmremVersion,t.set(r,o),r.addEventListener(`dispose`,a),o.texture):null}}}return r}function i(e){let t=0;for(let n=0;n<6;n++)e[n]!==void 0&&t++;return t===6}function a(e){let n=e.target;n.removeEventListener(`dispose`,a);let r=t.get(n);r!==void 0&&(t.delete(n),r.dispose())}function o(){t=new WeakMap,n!==null&&(n.dispose(),n=null)}return{get:r,dispose:o}}function Zf(e){let t={};function n(n){if(t[n]!==void 0)return t[n];let r=e.getExtension(n);return t[n]=r,r}return{has:function(e){return n(e)!==null},init:function(){n(`EXT_color_buffer_float`),n(`WEBGL_clip_cull_distance`),n(`OES_texture_float_linear`),n(`EXT_color_buffer_half_float`),n(`WEBGL_multisampled_render_to_texture`),n(`WEBGL_render_shared_exponent`)},get:function(e){let t=n(e);return t===null&&Lt(`WebGLRenderer: `+e+` extension not supported.`),t}}}function Qf(e,t,n,r){let i={},a=new WeakMap;function o(e){let s=e.target;s.index!==null&&t.remove(s.index);for(let e in s.attributes)t.remove(s.attributes[e]);s.removeEventListener(`dispose`,o),delete i[s.id];let c=a.get(s);c&&(t.remove(c),a.delete(s)),r.releaseStatesOfGeometry(s),s.isInstancedBufferGeometry===!0&&delete s._maxInstanceCount,n.memory.geometries--}function s(e,t){return i[t.id]===!0?t:(t.addEventListener(`dispose`,o),i[t.id]=!0,n.memory.geometries++,t)}function c(n){let r=n.attributes;for(let n in r)t.update(r[n],e.ARRAY_BUFFER)}function l(e){let n=[],r=e.index,i=e.attributes.position,o=0;if(r!==null){let e=r.array;o=r.version;for(let t=0,r=e.length;t<r;t+=3){let r=e[t+0],i=e[t+1],a=e[t+2];n.push(r,i,i,a,a,r)}}else if(i!==void 0){let e=i.array;o=i.version;for(let t=0,r=e.length/3-1;t<r;t+=3){let e=t+0,r=t+1,i=t+2;n.push(e,r,r,i,i,e)}}else return;let s=new(Et(n)?vi:gi)(n,1);s.version=o;let c=a.get(e);c&&t.remove(c),a.set(e,s)}function u(e){let t=a.get(e);if(t){let n=e.index;n!==null&&t.version<n.version&&l(e)}else l(e);return a.get(e)}return{get:s,update:c,getWireframeAttribute:u}}function $f(e,t,n){let r;function i(e){r=e}let a,o;function s(e){a=e.type,o=e.bytesPerElement}function c(t,i){e.drawElements(r,i,a,t*o),n.update(i,r,1)}function l(t,i,s){s!==0&&(e.drawElementsInstanced(r,i,a,t*o,s),n.update(i,r,s))}function u(e,i,o){if(o===0)return;t.get(`WEBGL_multi_draw`).multiDrawElementsWEBGL(r,i,0,a,e,0,o);let s=0;for(let e=0;e<o;e++)s+=i[e];n.update(s,r,1)}function d(e,i,s,c){if(s===0)return;let u=t.get(`WEBGL_multi_draw`);if(u===null)for(let t=0;t<e.length;t++)l(e[t]/o,i[t],c[t]);else{u.multiDrawElementsInstancedWEBGL(r,i,0,a,e,0,c,0,s);let t=0;for(let e=0;e<s;e++)t+=i[e]*c[e];n.update(t,r,1)}}this.setMode=i,this.setIndex=s,this.render=c,this.renderInstances=l,this.renderMultiDraw=u,this.renderMultiDrawInstances=d}function ep(e){let t={geometries:0,textures:0},n={frame:0,calls:0,triangles:0,points:0,lines:0};function r(t,r,i){switch(n.calls++,r){case e.TRIANGLES:n.triangles+=t/3*i;break;case e.LINES:n.lines+=t/2*i;break;case e.LINE_STRIP:n.lines+=i*(t-1);break;case e.LINE_LOOP:n.lines+=i*t;break;case e.POINTS:n.points+=i*t;break;default:B(`WebGLInfo: Unknown draw mode:`,r);break}}function i(){n.calls=0,n.triangles=0,n.points=0,n.lines=0}return{memory:t,render:n,programs:null,autoReset:!0,reset:i,update:r}}function tp(e,t,n){let r=new WeakMap,i=new kn;function a(a,o,s){let c=a.morphTargetInfluences,l=o.morphAttributes.position||o.morphAttributes.normal||o.morphAttributes.color,u=l===void 0?0:l.length,d=r.get(o);if(d===void 0||d.count!==u){d!==void 0&&d.texture.dispose();let e=o.morphAttributes.position!==void 0,n=o.morphAttributes.normal!==void 0,a=o.morphAttributes.color!==void 0,s=o.morphAttributes.position||[],c=o.morphAttributes.normal||[],l=o.morphAttributes.color||[],f=0;e===!0&&(f=1),n===!0&&(f=2),a===!0&&(f=3);let p=o.attributes.position.count*f,m=1;p>t.maxTextureSize&&(m=Math.ceil(p/t.maxTextureSize),p=t.maxTextureSize);let h=new Float32Array(p*m*4*u),g=new Mn(h,p,m,u);g.type=w,g.needsUpdate=!0;let _=f*4;for(let t=0;t<u;t++){let r=s[t],o=c[t],u=l[t],d=p*m*4*t;for(let t=0;t<r.count;t++){let s=t*_;e===!0&&(i.fromBufferAttribute(r,t),h[d+s+0]=i.x,h[d+s+1]=i.y,h[d+s+2]=i.z,h[d+s+3]=0),n===!0&&(i.fromBufferAttribute(o,t),h[d+s+4]=i.x,h[d+s+5]=i.y,h[d+s+6]=i.z,h[d+s+7]=0),a===!0&&(i.fromBufferAttribute(u,t),h[d+s+8]=i.x,h[d+s+9]=i.y,h[d+s+10]=i.z,h[d+s+11]=u.itemSize===4?i.w:1)}}d={count:u,texture:g,size:new U(p,m)},r.set(o,d);function v(){g.dispose(),r.delete(o),o.removeEventListener(`dispose`,v)}o.addEventListener(`dispose`,v)}if(a.isInstancedMesh===!0&&a.morphTexture!==null)s.getUniforms().setValue(e,`morphTexture`,a.morphTexture,n);else{let t=0;for(let e=0;e<c.length;e++)t+=c[e];let n=o.morphTargetsRelative?1:1-t;s.getUniforms().setValue(e,`morphTargetBaseInfluence`,n),s.getUniforms().setValue(e,`morphTargetInfluences`,c)}s.getUniforms().setValue(e,`morphTargetsTexture`,d.texture,n),s.getUniforms().setValue(e,`morphTargetsTextureSize`,d.size)}return{update:a}}function np(e,t,n,r){let i=new WeakMap;function a(a){let o=r.render.frame,c=a.geometry,l=t.get(a,c);if(i.get(l)!==o&&(t.update(l),i.set(l,o)),a.isInstancedMesh&&(a.hasEventListener(`dispose`,s)===!1&&a.addEventListener(`dispose`,s),i.get(a)!==o&&(n.update(a.instanceMatrix,e.ARRAY_BUFFER),a.instanceColor!==null&&n.update(a.instanceColor,e.ARRAY_BUFFER),i.set(a,o))),a.isSkinnedMesh){let e=a.skeleton;i.get(e)!==o&&(e.update(),i.set(e,o))}return l}function o(){i=new WeakMap}function s(e){let t=e.target;t.removeEventListener(`dispose`,s),n.remove(t.instanceMatrix),t.instanceColor!==null&&n.remove(t.instanceColor)}return{update:a,dispose:o}}var rp={1:`LINEAR_TONE_MAPPING`,2:`REINHARD_TONE_MAPPING`,3:`CINEON_TONE_MAPPING`,4:`ACES_FILMIC_TONE_MAPPING`,6:`AGX_TONE_MAPPING`,7:`NEUTRAL_TONE_MAPPING`,5:`CUSTOM_TONE_MAPPING`};function ip(e,t,n,r,i){let a=new jn(t,n,{type:e,depthBuffer:r,stencilBuffer:i}),o=new jn(t,n,{type:T,depthBuffer:!1,stencilBuffer:!1}),s=new Z;s.setAttribute(`position`,new X([-1,3,0,-1,-1,0,3,-1,0],3)),s.setAttribute(`uv`,new X([0,2,0,0,2,0],2));let c=new tl({uniforms:{tDiffuse:{value:null}},vertexShader:`
|
|
precision highp float;
|
|
|
|
uniform mat4 modelViewMatrix;
|
|
uniform mat4 projectionMatrix;
|
|
|
|
attribute vec3 position;
|
|
attribute vec2 uv;
|
|
|
|
varying vec2 vUv;
|
|
|
|
void main() {
|
|
vUv = uv;
|
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
}`,fragmentShader:`
|
|
precision highp float;
|
|
|
|
uniform sampler2D tDiffuse;
|
|
|
|
varying vec2 vUv;
|
|
|
|
#include <tonemapping_pars_fragment>
|
|
#include <colorspace_pars_fragment>
|
|
|
|
void main() {
|
|
gl_FragColor = texture2D( tDiffuse, vUv );
|
|
|
|
#ifdef LINEAR_TONE_MAPPING
|
|
gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
|
|
#elif defined( REINHARD_TONE_MAPPING )
|
|
gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
|
|
#elif defined( CINEON_TONE_MAPPING )
|
|
gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
|
|
#elif defined( ACES_FILMIC_TONE_MAPPING )
|
|
gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
|
|
#elif defined( AGX_TONE_MAPPING )
|
|
gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
|
|
#elif defined( NEUTRAL_TONE_MAPPING )
|
|
gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
|
|
#elif defined( CUSTOM_TONE_MAPPING )
|
|
gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
|
|
#endif
|
|
|
|
#ifdef SRGB_TRANSFER
|
|
gl_FragColor = sRGBTransferOETF( gl_FragColor );
|
|
#endif
|
|
}`,depthTest:!1,depthWrite:!1}),l=new Ri(s,c),u=new iu(-1,1,1,-1,0,1),d=null,f=null,p=!1,m,h=null,g=[],_=!1;this.setSize=function(e,t){a.setSize(e,t),o.setSize(e,t);for(let n=0;n<g.length;n++){let r=g[n];r.setSize&&r.setSize(e,t)}},this.setEffects=function(e){g=e,_=g.length>0&&g[0].isRenderPass===!0;let t=a.width,n=a.height;for(let e=0;e<g.length;e++){let r=g[e];r.setSize&&r.setSize(t,n)}},this.begin=function(e,t){if(p||e.toneMapping===0&&g.length===0)return!1;if(h=t,t!==null){let e=t.width,n=t.height;(a.width!==e||a.height!==n)&&this.setSize(e,n)}return _===!1&&e.setRenderTarget(a),m=e.toneMapping,e.toneMapping=0,!0},this.hasRenderPass=function(){return _},this.end=function(e,t){e.toneMapping=m,p=!0;let n=a,r=o;for(let i=0;i<g.length;i++){let a=g[i];if(a.enabled!==!1&&(a.render(e,r,n,t),a.needsSwap!==!1)){let e=n;n=r,r=e}}if(d!==e.outputColorSpace||f!==e.toneMapping){d=e.outputColorSpace,f=e.toneMapping,c.defines={},K.getTransfer(d)===`srgb`&&(c.defines.SRGB_TRANSFER=``);let t=rp[f];t&&(c.defines[t]=``),c.needsUpdate=!0}c.uniforms.tDiffuse.value=n.texture,e.setRenderTarget(h),e.render(l,u),h=null,p=!1},this.isCompositing=function(){return p},this.dispose=function(){a.dispose(),o.dispose(),s.dispose(),c.dispose()}}var ap=new On,op=new ls(1,1),sp=new Mn,cp=new Pn,lp=new ia,up=[],dp=[],fp=new Float32Array(16),pp=new Float32Array(9),mp=new Float32Array(4);function hp(e,t,n){let r=e[0];if(r<=0||r>0)return e;let i=t*n,a=up[i];if(a===void 0&&(a=new Float32Array(i),up[i]=a),t!==0){r.toArray(a,0);for(let r=1,i=0;r!==t;++r)i+=n,e[r].toArray(a,i)}return a}function gp(e,t){if(e.length!==t.length)return!1;for(let n=0,r=e.length;n<r;n++)if(e[n]!==t[n])return!1;return!0}function _p(e,t){for(let n=0,r=t.length;n<r;n++)e[n]=t[n]}function vp(e,t){let n=dp[t];n===void 0&&(n=new Int32Array(t),dp[t]=n);for(let r=0;r!==t;++r)n[r]=e.allocateTextureUnit();return n}function yp(e,t){let n=this.cache;n[0]!==t&&(e.uniform1f(this.addr,t),n[0]=t)}function bp(e,t){let n=this.cache;if(t.x!==void 0)(n[0]!==t.x||n[1]!==t.y)&&(e.uniform2f(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(gp(n,t))return;e.uniform2fv(this.addr,t),_p(n,t)}}function xp(e,t){let n=this.cache;if(t.x!==void 0)(n[0]!==t.x||n[1]!==t.y||n[2]!==t.z)&&(e.uniform3f(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else if(t.r!==void 0)(n[0]!==t.r||n[1]!==t.g||n[2]!==t.b)&&(e.uniform3f(this.addr,t.r,t.g,t.b),n[0]=t.r,n[1]=t.g,n[2]=t.b);else{if(gp(n,t))return;e.uniform3fv(this.addr,t),_p(n,t)}}function Sp(e,t){let n=this.cache;if(t.x!==void 0)(n[0]!==t.x||n[1]!==t.y||n[2]!==t.z||n[3]!==t.w)&&(e.uniform4f(this.addr,t.x,t.y,t.z,t.w),n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=t.w);else{if(gp(n,t))return;e.uniform4fv(this.addr,t),_p(n,t)}}function Cp(e,t){let n=this.cache,r=t.elements;if(r===void 0){if(gp(n,t))return;e.uniformMatrix2fv(this.addr,!1,t),_p(n,t)}else{if(gp(n,r))return;mp.set(r),e.uniformMatrix2fv(this.addr,!1,mp),_p(n,r)}}function wp(e,t){let n=this.cache,r=t.elements;if(r===void 0){if(gp(n,t))return;e.uniformMatrix3fv(this.addr,!1,t),_p(n,t)}else{if(gp(n,r))return;pp.set(r),e.uniformMatrix3fv(this.addr,!1,pp),_p(n,r)}}function Tp(e,t){let n=this.cache,r=t.elements;if(r===void 0){if(gp(n,t))return;e.uniformMatrix4fv(this.addr,!1,t),_p(n,t)}else{if(gp(n,r))return;fp.set(r),e.uniformMatrix4fv(this.addr,!1,fp),_p(n,r)}}function Ep(e,t){let n=this.cache;n[0]!==t&&(e.uniform1i(this.addr,t),n[0]=t)}function Dp(e,t){let n=this.cache;if(t.x!==void 0)(n[0]!==t.x||n[1]!==t.y)&&(e.uniform2i(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(gp(n,t))return;e.uniform2iv(this.addr,t),_p(n,t)}}function Op(e,t){let n=this.cache;if(t.x!==void 0)(n[0]!==t.x||n[1]!==t.y||n[2]!==t.z)&&(e.uniform3i(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else{if(gp(n,t))return;e.uniform3iv(this.addr,t),_p(n,t)}}function kp(e,t){let n=this.cache;if(t.x!==void 0)(n[0]!==t.x||n[1]!==t.y||n[2]!==t.z||n[3]!==t.w)&&(e.uniform4i(this.addr,t.x,t.y,t.z,t.w),n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=t.w);else{if(gp(n,t))return;e.uniform4iv(this.addr,t),_p(n,t)}}function Ap(e,t){let n=this.cache;n[0]!==t&&(e.uniform1ui(this.addr,t),n[0]=t)}function jp(e,t){let n=this.cache;if(t.x!==void 0)(n[0]!==t.x||n[1]!==t.y)&&(e.uniform2ui(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(gp(n,t))return;e.uniform2uiv(this.addr,t),_p(n,t)}}function Mp(e,t){let n=this.cache;if(t.x!==void 0)(n[0]!==t.x||n[1]!==t.y||n[2]!==t.z)&&(e.uniform3ui(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else{if(gp(n,t))return;e.uniform3uiv(this.addr,t),_p(n,t)}}function Np(e,t){let n=this.cache;if(t.x!==void 0)(n[0]!==t.x||n[1]!==t.y||n[2]!==t.z||n[3]!==t.w)&&(e.uniform4ui(this.addr,t.x,t.y,t.z,t.w),n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=t.w);else{if(gp(n,t))return;e.uniform4uiv(this.addr,t),_p(n,t)}}function Pp(e,t,n){let r=this.cache,i=n.allocateTextureUnit();r[0]!==i&&(e.uniform1i(this.addr,i),r[0]=i);let a;this.type===e.SAMPLER_2D_SHADOW?(op.compareFunction=n.isReversedDepthBuffer()?518:515,a=op):a=ap,n.setTexture2D(t||a,i)}function Fp(e,t,n){let r=this.cache,i=n.allocateTextureUnit();r[0]!==i&&(e.uniform1i(this.addr,i),r[0]=i),n.setTexture3D(t||cp,i)}function Ip(e,t,n){let r=this.cache,i=n.allocateTextureUnit();r[0]!==i&&(e.uniform1i(this.addr,i),r[0]=i),n.setTextureCube(t||lp,i)}function Lp(e,t,n){let r=this.cache,i=n.allocateTextureUnit();r[0]!==i&&(e.uniform1i(this.addr,i),r[0]=i),n.setTexture2DArray(t||sp,i)}function Rp(e){switch(e){case 5126:return yp;case 35664:return bp;case 35665:return xp;case 35666:return Sp;case 35674:return Cp;case 35675:return wp;case 35676:return Tp;case 5124:case 35670:return Ep;case 35667:case 35671:return Dp;case 35668:case 35672:return Op;case 35669:case 35673:return kp;case 5125:return Ap;case 36294:return jp;case 36295:return Mp;case 36296:return Np;case 35678:case 36198:case 36298:case 36306:case 35682:return Pp;case 35679:case 36299:case 36307:return Fp;case 35680:case 36300:case 36308:case 36293:return Ip;case 36289:case 36303:case 36311:case 36292:return Lp}}function zp(e,t){e.uniform1fv(this.addr,t)}function Bp(e,t){let n=hp(t,this.size,2);e.uniform2fv(this.addr,n)}function Vp(e,t){let n=hp(t,this.size,3);e.uniform3fv(this.addr,n)}function Hp(e,t){let n=hp(t,this.size,4);e.uniform4fv(this.addr,n)}function Up(e,t){let n=hp(t,this.size,4);e.uniformMatrix2fv(this.addr,!1,n)}function Wp(e,t){let n=hp(t,this.size,9);e.uniformMatrix3fv(this.addr,!1,n)}function Gp(e,t){let n=hp(t,this.size,16);e.uniformMatrix4fv(this.addr,!1,n)}function Kp(e,t){e.uniform1iv(this.addr,t)}function qp(e,t){e.uniform2iv(this.addr,t)}function Jp(e,t){e.uniform3iv(this.addr,t)}function Yp(e,t){e.uniform4iv(this.addr,t)}function Xp(e,t){e.uniform1uiv(this.addr,t)}function Zp(e,t){e.uniform2uiv(this.addr,t)}function Qp(e,t){e.uniform3uiv(this.addr,t)}function $p(e,t){e.uniform4uiv(this.addr,t)}function em(e,t,n){let r=this.cache,i=t.length,a=vp(n,i);gp(r,a)||(e.uniform1iv(this.addr,a),_p(r,a));let o;o=this.type===e.SAMPLER_2D_SHADOW?op:ap;for(let e=0;e!==i;++e)n.setTexture2D(t[e]||o,a[e])}function tm(e,t,n){let r=this.cache,i=t.length,a=vp(n,i);gp(r,a)||(e.uniform1iv(this.addr,a),_p(r,a));for(let e=0;e!==i;++e)n.setTexture3D(t[e]||cp,a[e])}function nm(e,t,n){let r=this.cache,i=t.length,a=vp(n,i);gp(r,a)||(e.uniform1iv(this.addr,a),_p(r,a));for(let e=0;e!==i;++e)n.setTextureCube(t[e]||lp,a[e])}function rm(e,t,n){let r=this.cache,i=t.length,a=vp(n,i);gp(r,a)||(e.uniform1iv(this.addr,a),_p(r,a));for(let e=0;e!==i;++e)n.setTexture2DArray(t[e]||sp,a[e])}function im(e){switch(e){case 5126:return zp;case 35664:return Bp;case 35665:return Vp;case 35666:return Hp;case 35674:return Up;case 35675:return Wp;case 35676:return Gp;case 5124:case 35670:return Kp;case 35667:case 35671:return qp;case 35668:case 35672:return Jp;case 35669:case 35673:return Yp;case 5125:return Xp;case 36294:return Zp;case 36295:return Qp;case 36296:return $p;case 35678:case 36198:case 36298:case 36306:case 35682:return em;case 35679:case 36299:case 36307:return tm;case 35680:case 36300:case 36308:case 36293:return nm;case 36289:case 36303:case 36311:case 36292:return rm}}var am=class{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.type=t.type,this.setValue=Rp(t.type)}},om=class{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.type=t.type,this.size=t.size,this.setValue=im(t.type)}},sm=class{constructor(e){this.id=e,this.seq=[],this.map={}}setValue(e,t,n){let r=this.seq;for(let i=0,a=r.length;i!==a;++i){let a=r[i];a.setValue(e,t[a.id],n)}}},cm=/(\w+)(\])?(\[|\.)?/g;function lm(e,t){e.seq.push(t),e.map[t.id]=t}function um(e,t,n){let r=e.name,i=r.length;for(cm.lastIndex=0;;){let a=cm.exec(r),o=cm.lastIndex,s=a[1],c=a[2]===`]`,l=a[3];if(c&&(s|=0),l===void 0||l===`[`&&o+2===i){lm(n,l===void 0?new am(s,e,t):new om(s,e,t));break}else{let e=n.map[s];e===void 0&&(e=new sm(s),lm(n,e)),n=e}}}var dm=class{constructor(e,t){this.seq=[],this.map={};let n=e.getProgramParameter(t,e.ACTIVE_UNIFORMS);for(let r=0;r<n;++r){let n=e.getActiveUniform(t,r);um(n,e.getUniformLocation(t,n.name),this)}let r=[],i=[];for(let t of this.seq)t.type===e.SAMPLER_2D_SHADOW||t.type===e.SAMPLER_CUBE_SHADOW||t.type===e.SAMPLER_2D_ARRAY_SHADOW?r.push(t):i.push(t);r.length>0&&(this.seq=r.concat(i))}setValue(e,t,n,r){let i=this.map[t];i!==void 0&&i.setValue(e,n,r)}setOptional(e,t,n){let r=t[n];r!==void 0&&this.setValue(e,n,r)}static upload(e,t,n,r){for(let i=0,a=t.length;i!==a;++i){let a=t[i],o=n[a.id];o.needsUpdate!==!1&&a.setValue(e,o.value,r)}}static seqWithValue(e,t){let n=[];for(let r=0,i=e.length;r!==i;++r){let i=e[r];i.id in t&&n.push(i)}return n}};function fm(e,t,n){let r=e.createShader(t);return e.shaderSource(r,n),e.compileShader(r),r}var pm=37297,mm=0;function hm(e,t){let n=e.split(`
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`),r=[],i=Math.max(t-6,0),a=Math.min(t+6,n.length);for(let e=i;e<a;e++){let i=e+1;r.push(`${i===t?`>`:` `} ${i}: ${n[e]}`)}return r.join(`
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`)}var gm=new G;function _m(e){K._getMatrix(gm,K.workingColorSpace,e);let t=`mat3( ${gm.elements.map(e=>e.toFixed(4))} )`;switch(K.getTransfer(e)){case nt:return[t,`LinearTransferOETF`];case rt:return[t,`sRGBTransferOETF`];default:return z(`WebGLProgram: Unsupported color space: `,e),[t,`LinearTransferOETF`]}}function vm(e,t,n){let r=e.getShaderParameter(t,e.COMPILE_STATUS),i=(e.getShaderInfoLog(t)||``).trim();if(r&&i===``)return``;let a=/ERROR: 0:(\d+)/.exec(i);if(a){let r=parseInt(a[1]);return n.toUpperCase()+`
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`+i+`
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|
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`+hm(e.getShaderSource(t),r)}else return i}function ym(e,t){let n=_m(t);return[`vec4 ${e}( vec4 value ) {`,` return ${n[1]}( vec4( value.rgb * ${n[0]}, value.a ) );`,`}`].join(`
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`)}var bm={1:`Linear`,2:`Reinhard`,3:`Cineon`,4:`ACESFilmic`,6:`AgX`,7:`Neutral`,5:`Custom`};function xm(e,t){let n=bm[t];return n===void 0?(z(`WebGLProgram: Unsupported toneMapping:`,t),`vec3 `+e+`( vec3 color ) { return LinearToneMapping( color ); }`):`vec3 `+e+`( vec3 color ) { return `+n+`ToneMapping( color ); }`}var Sm=new W;function Cm(){return K.getLuminanceCoefficients(Sm),[`float luminance( const in vec3 rgb ) {`,` const vec3 weights = vec3( ${Sm.x.toFixed(4)}, ${Sm.y.toFixed(4)}, ${Sm.z.toFixed(4)} );`,` return dot( weights, rgb );`,`}`].join(`
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`)}function wm(e){return[e.extensionClipCullDistance?`#extension GL_ANGLE_clip_cull_distance : require`:``,e.extensionMultiDraw?`#extension GL_ANGLE_multi_draw : require`:``].filter(Dm).join(`
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`)}function Tm(e){let t=[];for(let n in e){let r=e[n];r!==!1&&t.push(`#define `+n+` `+r)}return t.join(`
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`)}function Em(e,t){let n={},r=e.getProgramParameter(t,e.ACTIVE_ATTRIBUTES);for(let i=0;i<r;i++){let r=e.getActiveAttrib(t,i),a=r.name,o=1;r.type===e.FLOAT_MAT2&&(o=2),r.type===e.FLOAT_MAT3&&(o=3),r.type===e.FLOAT_MAT4&&(o=4),n[a]={type:r.type,location:e.getAttribLocation(t,a),locationSize:o}}return n}function Dm(e){return e!==``}function Om(e,t){let n=t.numSpotLightShadows+t.numSpotLightMaps-t.numSpotLightShadowsWithMaps;return e.replace(/NUM_DIR_LIGHTS/g,t.numDirLights).replace(/NUM_SPOT_LIGHTS/g,t.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,t.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,n).replace(/NUM_RECT_AREA_LIGHTS/g,t.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,t.numPointLights).replace(/NUM_HEMI_LIGHTS/g,t.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,t.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,t.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,t.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,t.numPointLightShadows)}function km(e,t){return e.replace(/NUM_CLIPPING_PLANES/g,t.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,t.numClippingPlanes-t.numClipIntersection)}var Am=/^[ \t]*#include +<([\w\d./]+)>/gm;function jm(e){return e.replace(Am,Nm)}var Mm=new Map;function Nm(e,t){let n=Q[t];if(n===void 0){let e=Mm.get(t);if(e!==void 0)n=Q[e],z(`WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.`,t,e);else throw Error(`Can not resolve #include <`+t+`>`)}return jm(n)}var Pm=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function Fm(e){return e.replace(Pm,Im)}function Im(e,t,n,r){let i=``;for(let e=parseInt(t);e<parseInt(n);e++)i+=r.replace(/\[\s*i\s*\]/g,`[ `+e+` ]`).replace(/UNROLLED_LOOP_INDEX/g,e);return i}function Lm(e){let t=`precision ${e.precision} float;
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precision ${e.precision} int;
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precision ${e.precision} sampler2D;
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|
precision ${e.precision} samplerCube;
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precision ${e.precision} sampler3D;
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precision ${e.precision} sampler2DArray;
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precision ${e.precision} sampler2DShadow;
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|
precision ${e.precision} samplerCubeShadow;
|
|
precision ${e.precision} sampler2DArrayShadow;
|
|
precision ${e.precision} isampler2D;
|
|
precision ${e.precision} isampler3D;
|
|
precision ${e.precision} isamplerCube;
|
|
precision ${e.precision} isampler2DArray;
|
|
precision ${e.precision} usampler2D;
|
|
precision ${e.precision} usampler3D;
|
|
precision ${e.precision} usamplerCube;
|
|
precision ${e.precision} usampler2DArray;
|
|
`;return e.precision===`highp`?t+=`
|
|
#define HIGH_PRECISION`:e.precision===`mediump`?t+=`
|
|
#define MEDIUM_PRECISION`:e.precision===`lowp`&&(t+=`
|
|
#define LOW_PRECISION`),t}var Rm={1:`SHADOWMAP_TYPE_PCF`,3:`SHADOWMAP_TYPE_VSM`};function zm(e){return Rm[e.shadowMapType]||`SHADOWMAP_TYPE_BASIC`}var Bm={301:`ENVMAP_TYPE_CUBE`,302:`ENVMAP_TYPE_CUBE`,306:`ENVMAP_TYPE_CUBE_UV`};function Vm(e){return e.envMap===!1?`ENVMAP_TYPE_CUBE`:Bm[e.envMapMode]||`ENVMAP_TYPE_CUBE`}var Hm={302:`ENVMAP_MODE_REFRACTION`};function Um(e){return e.envMap===!1?`ENVMAP_MODE_REFLECTION`:Hm[e.envMapMode]||`ENVMAP_MODE_REFLECTION`}var Wm={0:`ENVMAP_BLENDING_MULTIPLY`,1:`ENVMAP_BLENDING_MIX`,2:`ENVMAP_BLENDING_ADD`};function Gm(e){return e.envMap===!1?`ENVMAP_BLENDING_NONE`:Wm[e.combine]||`ENVMAP_BLENDING_NONE`}function Km(e){let t=e.envMapCubeUVHeight;if(t===null)return null;let n=Math.log2(t)-2,r=1/t;return{texelWidth:1/(3*Math.max(2**n,112)),texelHeight:r,maxMip:n}}function qm(e,t,n,r){let i=e.getContext(),a=n.defines,o=n.vertexShader,s=n.fragmentShader,c=zm(n),l=Vm(n),u=Um(n),d=Gm(n),f=Km(n),p=wm(n),m=Tm(a),h=i.createProgram(),g,_,v=n.glslVersion?`#version `+n.glslVersion+`
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`:``;n.isRawShaderMaterial?(g=[`#define SHADER_TYPE `+n.shaderType,`#define SHADER_NAME `+n.shaderName,m].filter(Dm).join(`
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|
`),g.length>0&&(g+=`
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|
`),_=[`#define SHADER_TYPE `+n.shaderType,`#define SHADER_NAME `+n.shaderName,m].filter(Dm).join(`
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|
`),_.length>0&&(_+=`
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|
`)):(g=[Lm(n),`#define SHADER_TYPE `+n.shaderType,`#define SHADER_NAME `+n.shaderName,m,n.extensionClipCullDistance?`#define USE_CLIP_DISTANCE`:``,n.batching?`#define USE_BATCHING`:``,n.batchingColor?`#define USE_BATCHING_COLOR`:``,n.instancing?`#define USE_INSTANCING`:``,n.instancingColor?`#define USE_INSTANCING_COLOR`:``,n.instancingMorph?`#define USE_INSTANCING_MORPH`:``,n.useFog&&n.fog?`#define USE_FOG`:``,n.useFog&&n.fogExp2?`#define FOG_EXP2`:``,n.map?`#define USE_MAP`:``,n.envMap?`#define USE_ENVMAP`:``,n.envMap?`#define `+u:``,n.lightMap?`#define USE_LIGHTMAP`:``,n.aoMap?`#define USE_AOMAP`:``,n.bumpMap?`#define USE_BUMPMAP`:``,n.normalMap?`#define USE_NORMALMAP`:``,n.normalMapObjectSpace?`#define USE_NORMALMAP_OBJECTSPACE`:``,n.normalMapTangentSpace?`#define USE_NORMALMAP_TANGENTSPACE`:``,n.displacementMap?`#define USE_DISPLACEMENTMAP`:``,n.emissiveMap?`#define USE_EMISSIVEMAP`:``,n.anisotropy?`#define USE_ANISOTROPY`:``,n.anisotropyMap?`#define USE_ANISOTROPYMAP`:``,n.clearcoatMap?`#define USE_CLEARCOATMAP`:``,n.clearcoatRoughnessMap?`#define USE_CLEARCOAT_ROUGHNESSMAP`:``,n.clearcoatNormalMap?`#define USE_CLEARCOAT_NORMALMAP`:``,n.iridescenceMap?`#define USE_IRIDESCENCEMAP`:``,n.iridescenceThicknessMap?`#define USE_IRIDESCENCE_THICKNESSMAP`:``,n.specularMap?`#define USE_SPECULARMAP`:``,n.specularColorMap?`#define USE_SPECULAR_COLORMAP`:``,n.specularIntensityMap?`#define USE_SPECULAR_INTENSITYMAP`:``,n.roughnessMap?`#define USE_ROUGHNESSMAP`:``,n.metalnessMap?`#define USE_METALNESSMAP`:``,n.alphaMap?`#define USE_ALPHAMAP`:``,n.alphaHash?`#define USE_ALPHAHASH`:``,n.transmission?`#define USE_TRANSMISSION`:``,n.transmissionMap?`#define USE_TRANSMISSIONMAP`:``,n.thicknessMap?`#define USE_THICKNESSMAP`:``,n.sheenColorMap?`#define USE_SHEEN_COLORMAP`:``,n.sheenRoughnessMap?`#define USE_SHEEN_ROUGHNESSMAP`:``,n.mapUv?`#define MAP_UV `+n.mapUv:``,n.alphaMapUv?`#define ALPHAMAP_UV `+n.alphaMapUv:``,n.lightMapUv?`#define LIGHTMAP_UV `+n.lightMapUv:``,n.aoMapUv?`#define AOMAP_UV `+n.aoMapUv:``,n.emissiveMapUv?`#define EMISSIVEMAP_UV `+n.emissiveMapUv:``,n.bumpMapUv?`#define BUMPMAP_UV `+n.bumpMapUv:``,n.normalMapUv?`#define NORMALMAP_UV `+n.normalMapUv:``,n.displacementMapUv?`#define DISPLACEMENTMAP_UV `+n.displacementMapUv:``,n.metalnessMapUv?`#define METALNESSMAP_UV `+n.metalnessMapUv:``,n.roughnessMapUv?`#define ROUGHNESSMAP_UV `+n.roughnessMapUv:``,n.anisotropyMapUv?`#define ANISOTROPYMAP_UV `+n.anisotropyMapUv:``,n.clearcoatMapUv?`#define CLEARCOATMAP_UV `+n.clearcoatMapUv:``,n.clearcoatNormalMapUv?`#define CLEARCOAT_NORMALMAP_UV `+n.clearcoatNormalMapUv:``,n.clearcoatRoughnessMapUv?`#define CLEARCOAT_ROUGHNESSMAP_UV `+n.clearcoatRoughnessMapUv:``,n.iridescenceMapUv?`#define IRIDESCENCEMAP_UV `+n.iridescenceMapUv:``,n.iridescenceThicknessMapUv?`#define IRIDESCENCE_THICKNESSMAP_UV `+n.iridescenceThicknessMapUv:``,n.sheenColorMapUv?`#define SHEEN_COLORMAP_UV `+n.sheenColorMapUv:``,n.sheenRoughnessMapUv?`#define SHEEN_ROUGHNESSMAP_UV `+n.sheenRoughnessMapUv:``,n.specularMapUv?`#define SPECULARMAP_UV `+n.specularMapUv:``,n.specularColorMapUv?`#define SPECULAR_COLORMAP_UV `+n.specularColorMapUv:``,n.specularIntensityMapUv?`#define SPECULAR_INTENSITYMAP_UV `+n.specularIntensityMapUv:``,n.transmissionMapUv?`#define TRANSMISSIONMAP_UV `+n.transmissionMapUv:``,n.thicknessMapUv?`#define THICKNESSMAP_UV `+n.thicknessMapUv:``,n.vertexTangents&&n.flatShading===!1?`#define USE_TANGENT`:``,n.vertexColors?`#define USE_COLOR`:``,n.vertexAlphas?`#define USE_COLOR_ALPHA`:``,n.vertexUv1s?`#define USE_UV1`:``,n.vertexUv2s?`#define USE_UV2`:``,n.vertexUv3s?`#define USE_UV3`:``,n.pointsUvs?`#define USE_POINTS_UV`:``,n.flatShading?`#define FLAT_SHADED`:``,n.skinning?`#define USE_SKINNING`:``,n.morphTargets?`#define USE_MORPHTARGETS`:``,n.morphNormals&&n.flatShading===!1?`#define USE_MORPHNORMALS`:``,n.morphColors?`#define USE_MORPHCOLORS`:``,n.morphTargetsCount>0?`#define MORPHTARGETS_TEXTURE_STRIDE `+n.morphTextureStride:``,n.morphTargetsCount>0?`#define MORPHTARGETS_COUNT `+n.morphTargetsCount:``,n.doubleSided?`#define DOUBLE_SIDED`:``,n.flipSided?`#define FLIP_SIDED`:``,n.shadowMapEnabled?`#define USE_SHADOWMAP`:``,n.shadowMapEnabled?`#define `+c:``,n.sizeAttenuation?`#define USE_SIZEATTENUATION`:``,n.numLightProbes>0?`#define USE_LIGHT_PROBES`:``,n.logarithmicDepthBuffer?`#define USE_LOGARITHMIC_DEPTH_BUFFER`:``,n.reversedDepthBuffer?`#define USE_REVERSED_DEPTH_BUFFER`:``,`uniform mat4 modelMatrix;`,`uniform mat4 modelViewMatrix;`,`uniform mat4 projectionMatrix;`,`uniform mat4 viewMatrix;`,`uniform mat3 normalMatrix;`,`uniform vec3 cameraPosition;`,`uniform bool isOrthographic;`,`#ifdef USE_INSTANCING`,` attribute mat4 instanceMatrix;`,`#endif`,`#ifdef USE_INSTANCING_COLOR`,` attribute vec3 instanceColor;`,`#endif`,`#ifdef USE_INSTANCING_MORPH`,` uniform sampler2D morphTexture;`,`#endif`,`attribute vec3 position;`,`attribute vec3 normal;`,`attribute vec2 uv;`,`#ifdef USE_UV1`,` attribute vec2 uv1;`,`#endif`,`#ifdef USE_UV2`,` attribute vec2 uv2;`,`#endif`,`#ifdef USE_UV3`,` attribute vec2 uv3;`,`#endif`,`#ifdef USE_TANGENT`,` attribute vec4 tangent;`,`#endif`,`#if defined( USE_COLOR_ALPHA )`,` attribute vec4 color;`,`#elif defined( USE_COLOR )`,` attribute vec3 color;`,`#endif`,`#ifdef USE_SKINNING`,` attribute vec4 skinIndex;`,` attribute vec4 skinWeight;`,`#endif`,`
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`].filter(Dm).join(`
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`),_=[Lm(n),`#define SHADER_TYPE `+n.shaderType,`#define SHADER_NAME `+n.shaderName,m,n.useFog&&n.fog?`#define USE_FOG`:``,n.useFog&&n.fogExp2?`#define FOG_EXP2`:``,n.alphaToCoverage?`#define ALPHA_TO_COVERAGE`:``,n.map?`#define USE_MAP`:``,n.matcap?`#define USE_MATCAP`:``,n.envMap?`#define USE_ENVMAP`:``,n.envMap?`#define `+l:``,n.envMap?`#define `+u:``,n.envMap?`#define `+d:``,f?`#define CUBEUV_TEXEL_WIDTH `+f.texelWidth:``,f?`#define CUBEUV_TEXEL_HEIGHT `+f.texelHeight:``,f?`#define CUBEUV_MAX_MIP `+f.maxMip+`.0`:``,n.lightMap?`#define USE_LIGHTMAP`:``,n.aoMap?`#define USE_AOMAP`:``,n.bumpMap?`#define USE_BUMPMAP`:``,n.normalMap?`#define USE_NORMALMAP`:``,n.normalMapObjectSpace?`#define USE_NORMALMAP_OBJECTSPACE`:``,n.normalMapTangentSpace?`#define USE_NORMALMAP_TANGENTSPACE`:``,n.emissiveMap?`#define USE_EMISSIVEMAP`:``,n.anisotropy?`#define USE_ANISOTROPY`:``,n.anisotropyMap?`#define USE_ANISOTROPYMAP`:``,n.clearcoat?`#define USE_CLEARCOAT`:``,n.clearcoatMap?`#define USE_CLEARCOATMAP`:``,n.clearcoatRoughnessMap?`#define USE_CLEARCOAT_ROUGHNESSMAP`:``,n.clearcoatNormalMap?`#define USE_CLEARCOAT_NORMALMAP`:``,n.dispersion?`#define USE_DISPERSION`:``,n.iridescence?`#define USE_IRIDESCENCE`:``,n.iridescenceMap?`#define USE_IRIDESCENCEMAP`:``,n.iridescenceThicknessMap?`#define USE_IRIDESCENCE_THICKNESSMAP`:``,n.specularMap?`#define USE_SPECULARMAP`:``,n.specularColorMap?`#define USE_SPECULAR_COLORMAP`:``,n.specularIntensityMap?`#define USE_SPECULAR_INTENSITYMAP`:``,n.roughnessMap?`#define USE_ROUGHNESSMAP`:``,n.metalnessMap?`#define USE_METALNESSMAP`:``,n.alphaMap?`#define USE_ALPHAMAP`:``,n.alphaTest?`#define USE_ALPHATEST`:``,n.alphaHash?`#define USE_ALPHAHASH`:``,n.sheen?`#define USE_SHEEN`:``,n.sheenColorMap?`#define USE_SHEEN_COLORMAP`:``,n.sheenRoughnessMap?`#define USE_SHEEN_ROUGHNESSMAP`:``,n.transmission?`#define USE_TRANSMISSION`:``,n.transmissionMap?`#define USE_TRANSMISSIONMAP`:``,n.thicknessMap?`#define USE_THICKNESSMAP`:``,n.vertexTangents&&n.flatShading===!1?`#define USE_TANGENT`:``,n.vertexColors||n.instancingColor||n.batchingColor?`#define USE_COLOR`:``,n.vertexAlphas?`#define USE_COLOR_ALPHA`:``,n.vertexUv1s?`#define USE_UV1`:``,n.vertexUv2s?`#define USE_UV2`:``,n.vertexUv3s?`#define USE_UV3`:``,n.pointsUvs?`#define USE_POINTS_UV`:``,n.gradientMap?`#define USE_GRADIENTMAP`:``,n.flatShading?`#define FLAT_SHADED`:``,n.doubleSided?`#define DOUBLE_SIDED`:``,n.flipSided?`#define FLIP_SIDED`:``,n.shadowMapEnabled?`#define USE_SHADOWMAP`:``,n.shadowMapEnabled?`#define `+c:``,n.premultipliedAlpha?`#define PREMULTIPLIED_ALPHA`:``,n.numLightProbes>0?`#define USE_LIGHT_PROBES`:``,n.decodeVideoTexture?`#define DECODE_VIDEO_TEXTURE`:``,n.decodeVideoTextureEmissive?`#define DECODE_VIDEO_TEXTURE_EMISSIVE`:``,n.logarithmicDepthBuffer?`#define USE_LOGARITHMIC_DEPTH_BUFFER`:``,n.reversedDepthBuffer?`#define USE_REVERSED_DEPTH_BUFFER`:``,`uniform mat4 viewMatrix;`,`uniform vec3 cameraPosition;`,`uniform bool isOrthographic;`,n.toneMapping===0?``:`#define TONE_MAPPING`,n.toneMapping===0?``:Q.tonemapping_pars_fragment,n.toneMapping===0?``:xm(`toneMapping`,n.toneMapping),n.dithering?`#define DITHERING`:``,n.opaque?`#define OPAQUE`:``,Q.colorspace_pars_fragment,ym(`linearToOutputTexel`,n.outputColorSpace),Cm(),n.useDepthPacking?`#define DEPTH_PACKING `+n.depthPacking:``,`
|
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`].filter(Dm).join(`
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`)),o=jm(o),o=Om(o,n),o=km(o,n),s=jm(s),s=Om(s,n),s=km(s,n),o=Fm(o),s=Fm(s),n.isRawShaderMaterial!==!0&&(v=`#version 300 es
|
|
`,g=[p,`#define attribute in`,`#define varying out`,`#define texture2D texture`].join(`
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`)+`
|
|
`+g,_=[`#define varying in`,n.glslVersion===`300 es`?``:`layout(location = 0) out highp vec4 pc_fragColor;`,n.glslVersion===`300 es`?``:`#define gl_FragColor pc_fragColor`,`#define gl_FragDepthEXT gl_FragDepth`,`#define texture2D texture`,`#define textureCube texture`,`#define texture2DProj textureProj`,`#define texture2DLodEXT textureLod`,`#define texture2DProjLodEXT textureProjLod`,`#define textureCubeLodEXT textureLod`,`#define texture2DGradEXT textureGrad`,`#define texture2DProjGradEXT textureProjGrad`,`#define textureCubeGradEXT textureGrad`].join(`
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`)+`
|
|
`+_);let y=v+g+o,b=v+_+s,x=fm(i,i.VERTEX_SHADER,y),S=fm(i,i.FRAGMENT_SHADER,b);i.attachShader(h,x),i.attachShader(h,S),n.index0AttributeName===void 0?n.morphTargets===!0&&i.bindAttribLocation(h,0,`position`):i.bindAttribLocation(h,0,n.index0AttributeName),i.linkProgram(h);function C(t){if(e.debug.checkShaderErrors){let n=i.getProgramInfoLog(h)||``,r=i.getShaderInfoLog(x)||``,a=i.getShaderInfoLog(S)||``,o=n.trim(),s=r.trim(),c=a.trim(),l=!0,u=!0;if(i.getProgramParameter(h,i.LINK_STATUS)===!1)if(l=!1,typeof e.debug.onShaderError==`function`)e.debug.onShaderError(i,h,x,S);else{let e=vm(i,x,`vertex`),n=vm(i,S,`fragment`);B(`THREE.WebGLProgram: Shader Error `+i.getError()+` - VALIDATE_STATUS `+i.getProgramParameter(h,i.VALIDATE_STATUS)+`
|
|
|
|
Material Name: `+t.name+`
|
|
Material Type: `+t.type+`
|
|
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|
Program Info Log: `+o+`
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`+e+`
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|
`+n)}else o===``?(s===``||c===``)&&(u=!1):z(`WebGLProgram: Program Info Log:`,o);u&&(t.diagnostics={runnable:l,programLog:o,vertexShader:{log:s,prefix:g},fragmentShader:{log:c,prefix:_}})}i.deleteShader(x),i.deleteShader(S),w=new dm(i,h),T=Em(i,h)}let w;this.getUniforms=function(){return w===void 0&&C(this),w};let T;this.getAttributes=function(){return T===void 0&&C(this),T};let E=n.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return E===!1&&(E=i.getProgramParameter(h,pm)),E},this.destroy=function(){r.releaseStatesOfProgram(this),i.deleteProgram(h),this.program=void 0},this.type=n.shaderType,this.name=n.shaderName,this.id=mm++,this.cacheKey=t,this.usedTimes=1,this.program=h,this.vertexShader=x,this.fragmentShader=S,this}var Jm=0,Ym=class{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){let t=e.vertexShader,n=e.fragmentShader,r=this._getShaderStage(t),i=this._getShaderStage(n),a=this._getShaderCacheForMaterial(e);return a.has(r)===!1&&(a.add(r),r.usedTimes++),a.has(i)===!1&&(a.add(i),i.usedTimes++),this}remove(e){let t=this.materialCache.get(e);for(let e of t)e.usedTimes--,e.usedTimes===0&&this.shaderCache.delete(e.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){let t=this.materialCache,n=t.get(e);return n===void 0&&(n=new Set,t.set(e,n)),n}_getShaderStage(e){let t=this.shaderCache,n=t.get(e);return n===void 0&&(n=new Xm(e),t.set(e,n)),n}},Xm=class{constructor(e){this.id=Jm++,this.code=e,this.usedTimes=0}};function Zm(e,t,n,r,i,a,o){let s=new yr,c=new Ym,l=new Set,u=[],d=new Map,f=i.logarithmicDepthBuffer,p=i.precision,m={MeshDepthMaterial:`depth`,MeshDistanceMaterial:`distance`,MeshNormalMaterial:`normal`,MeshBasicMaterial:`basic`,MeshLambertMaterial:`lambert`,MeshPhongMaterial:`phong`,MeshToonMaterial:`toon`,MeshStandardMaterial:`physical`,MeshPhysicalMaterial:`physical`,MeshMatcapMaterial:`matcap`,LineBasicMaterial:`basic`,LineDashedMaterial:`dashed`,PointsMaterial:`points`,ShadowMaterial:`shadow`,SpriteMaterial:`sprite`};function h(e){return l.add(e),e===0?`uv`:`uv${e}`}function g(a,s,u,d,g){let _=d.fog,v=g.geometry,y=a.isMeshStandardMaterial?d.environment:null,b=(a.isMeshStandardMaterial?n:t).get(a.envMap||y),x=b&&b.mapping===306?b.image.height:null,S=m[a.type];a.precision!==null&&(p=i.getMaxPrecision(a.precision),p!==a.precision&&z(`WebGLProgram.getParameters:`,a.precision,`not supported, using`,p,`instead.`));let C=v.morphAttributes.position||v.morphAttributes.normal||v.morphAttributes.color,w=C===void 0?0:C.length,T=0;v.morphAttributes.position!==void 0&&(T=1),v.morphAttributes.normal!==void 0&&(T=2),v.morphAttributes.color!==void 0&&(T=3);let E,D,ee,O;if(S){let e=bf[S];E=e.vertexShader,D=e.fragmentShader}else E=a.vertexShader,D=a.fragmentShader,c.update(a),ee=c.getVertexShaderID(a),O=c.getFragmentShaderID(a);let k=e.getRenderTarget(),A=e.state.buffers.depth.getReversed(),j=g.isInstancedMesh===!0,M=g.isBatchedMesh===!0,te=!!a.map,ne=!!a.matcap,N=!!b,re=!!a.aoMap,ie=!!a.lightMap,ae=!!a.bumpMap,oe=!!a.normalMap,se=!!a.displacementMap,ce=!!a.emissiveMap,le=!!a.metalnessMap,P=!!a.roughnessMap,ue=a.anisotropy>0,de=a.clearcoat>0,fe=a.dispersion>0,pe=a.iridescence>0,me=a.sheen>0,he=a.transmission>0,ge=ue&&!!a.anisotropyMap,_e=de&&!!a.clearcoatMap,ve=de&&!!a.clearcoatNormalMap,ye=de&&!!a.clearcoatRoughnessMap,be=pe&&!!a.iridescenceMap,xe=pe&&!!a.iridescenceThicknessMap,Se=me&&!!a.sheenColorMap,Ce=me&&!!a.sheenRoughnessMap,we=!!a.specularMap,Te=!!a.specularColorMap,Ee=!!a.specularIntensityMap,De=he&&!!a.transmissionMap,Oe=he&&!!a.thicknessMap,F=!!a.gradientMap,ke=!!a.alphaMap,Ae=a.alphaTest>0,je=!!a.alphaHash,I=!!a.extensions,Me=0;a.toneMapped&&(k===null||k.isXRRenderTarget===!0)&&(Me=e.toneMapping);let L={shaderID:S,shaderType:a.type,shaderName:a.name,vertexShader:E,fragmentShader:D,defines:a.defines,customVertexShaderID:ee,customFragmentShaderID:O,isRawShaderMaterial:a.isRawShaderMaterial===!0,glslVersion:a.glslVersion,precision:p,batching:M,batchingColor:M&&g._colorsTexture!==null,instancing:j,instancingColor:j&&g.instanceColor!==null,instancingMorph:j&&g.morphTexture!==null,outputColorSpace:k===null?e.outputColorSpace:k.isXRRenderTarget===!0?k.texture.colorSpace:tt,alphaToCoverage:!!a.alphaToCoverage,map:te,matcap:ne,envMap:N,envMapMode:N&&b.mapping,envMapCubeUVHeight:x,aoMap:re,lightMap:ie,bumpMap:ae,normalMap:oe,displacementMap:se,emissiveMap:ce,normalMapObjectSpace:oe&&a.normalMapType===1,normalMapTangentSpace:oe&&a.normalMapType===0,metalnessMap:le,roughnessMap:P,anisotropy:ue,anisotropyMap:ge,clearcoat:de,clearcoatMap:_e,clearcoatNormalMap:ve,clearcoatRoughnessMap:ye,dispersion:fe,iridescence:pe,iridescenceMap:be,iridescenceThicknessMap:xe,sheen:me,sheenColorMap:Se,sheenRoughnessMap:Ce,specularMap:we,specularColorMap:Te,specularIntensityMap:Ee,transmission:he,transmissionMap:De,thicknessMap:Oe,gradientMap:F,opaque:a.transparent===!1&&a.blending===1&&a.alphaToCoverage===!1,alphaMap:ke,alphaTest:Ae,alphaHash:je,combine:a.combine,mapUv:te&&h(a.map.channel),aoMapUv:re&&h(a.aoMap.channel),lightMapUv:ie&&h(a.lightMap.channel),bumpMapUv:ae&&h(a.bumpMap.channel),normalMapUv:oe&&h(a.normalMap.channel),displacementMapUv:se&&h(a.displacementMap.channel),emissiveMapUv:ce&&h(a.emissiveMap.channel),metalnessMapUv:le&&h(a.metalnessMap.channel),roughnessMapUv:P&&h(a.roughnessMap.channel),anisotropyMapUv:ge&&h(a.anisotropyMap.channel),clearcoatMapUv:_e&&h(a.clearcoatMap.channel),clearcoatNormalMapUv:ve&&h(a.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:ye&&h(a.clearcoatRoughnessMap.channel),iridescenceMapUv:be&&h(a.iridescenceMap.channel),iridescenceThicknessMapUv:xe&&h(a.iridescenceThicknessMap.channel),sheenColorMapUv:Se&&h(a.sheenColorMap.channel),sheenRoughnessMapUv:Ce&&h(a.sheenRoughnessMap.channel),specularMapUv:we&&h(a.specularMap.channel),specularColorMapUv:Te&&h(a.specularColorMap.channel),specularIntensityMapUv:Ee&&h(a.specularIntensityMap.channel),transmissionMapUv:De&&h(a.transmissionMap.channel),thicknessMapUv:Oe&&h(a.thicknessMap.channel),alphaMapUv:ke&&h(a.alphaMap.channel),vertexTangents:!!v.attributes.tangent&&(oe||ue),vertexColors:a.vertexColors,vertexAlphas:a.vertexColors===!0&&!!v.attributes.color&&v.attributes.color.itemSize===4,pointsUvs:g.isPoints===!0&&!!v.attributes.uv&&(te||ke),fog:!!_,useFog:a.fog===!0,fogExp2:!!_&&_.isFogExp2,flatShading:a.flatShading===!0&&a.wireframe===!1,sizeAttenuation:a.sizeAttenuation===!0,logarithmicDepthBuffer:f,reversedDepthBuffer:A,skinning:g.isSkinnedMesh===!0,morphTargets:v.morphAttributes.position!==void 0,morphNormals:v.morphAttributes.normal!==void 0,morphColors:v.morphAttributes.color!==void 0,morphTargetsCount:w,morphTextureStride:T,numDirLights:s.directional.length,numPointLights:s.point.length,numSpotLights:s.spot.length,numSpotLightMaps:s.spotLightMap.length,numRectAreaLights:s.rectArea.length,numHemiLights:s.hemi.length,numDirLightShadows:s.directionalShadowMap.length,numPointLightShadows:s.pointShadowMap.length,numSpotLightShadows:s.spotShadowMap.length,numSpotLightShadowsWithMaps:s.numSpotLightShadowsWithMaps,numLightProbes:s.numLightProbes,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:a.dithering,shadowMapEnabled:e.shadowMap.enabled&&u.length>0,shadowMapType:e.shadowMap.type,toneMapping:Me,decodeVideoTexture:te&&a.map.isVideoTexture===!0&&K.getTransfer(a.map.colorSpace)===`srgb`,decodeVideoTextureEmissive:ce&&a.emissiveMap.isVideoTexture===!0&&K.getTransfer(a.emissiveMap.colorSpace)===`srgb`,premultipliedAlpha:a.premultipliedAlpha,doubleSided:a.side===2,flipSided:a.side===1,useDepthPacking:a.depthPacking>=0,depthPacking:a.depthPacking||0,index0AttributeName:a.index0AttributeName,extensionClipCullDistance:I&&a.extensions.clipCullDistance===!0&&r.has(`WEBGL_clip_cull_distance`),extensionMultiDraw:(I&&a.extensions.multiDraw===!0||M)&&r.has(`WEBGL_multi_draw`),rendererExtensionParallelShaderCompile:r.has(`KHR_parallel_shader_compile`),customProgramCacheKey:a.customProgramCacheKey()};return L.vertexUv1s=l.has(1),L.vertexUv2s=l.has(2),L.vertexUv3s=l.has(3),l.clear(),L}function _(t){let n=[];if(t.shaderID?n.push(t.shaderID):(n.push(t.customVertexShaderID),n.push(t.customFragmentShaderID)),t.defines!==void 0)for(let e in t.defines)n.push(e),n.push(t.defines[e]);return t.isRawShaderMaterial===!1&&(v(n,t),y(n,t),n.push(e.outputColorSpace)),n.push(t.customProgramCacheKey),n.join()}function v(e,t){e.push(t.precision),e.push(t.outputColorSpace),e.push(t.envMapMode),e.push(t.envMapCubeUVHeight),e.push(t.mapUv),e.push(t.alphaMapUv),e.push(t.lightMapUv),e.push(t.aoMapUv),e.push(t.bumpMapUv),e.push(t.normalMapUv),e.push(t.displacementMapUv),e.push(t.emissiveMapUv),e.push(t.metalnessMapUv),e.push(t.roughnessMapUv),e.push(t.anisotropyMapUv),e.push(t.clearcoatMapUv),e.push(t.clearcoatNormalMapUv),e.push(t.clearcoatRoughnessMapUv),e.push(t.iridescenceMapUv),e.push(t.iridescenceThicknessMapUv),e.push(t.sheenColorMapUv),e.push(t.sheenRoughnessMapUv),e.push(t.specularMapUv),e.push(t.specularColorMapUv),e.push(t.specularIntensityMapUv),e.push(t.transmissionMapUv),e.push(t.thicknessMapUv),e.push(t.combine),e.push(t.fogExp2),e.push(t.sizeAttenuation),e.push(t.morphTargetsCount),e.push(t.morphAttributeCount),e.push(t.numDirLights),e.push(t.numPointLights),e.push(t.numSpotLights),e.push(t.numSpotLightMaps),e.push(t.numHemiLights),e.push(t.numRectAreaLights),e.push(t.numDirLightShadows),e.push(t.numPointLightShadows),e.push(t.numSpotLightShadows),e.push(t.numSpotLightShadowsWithMaps),e.push(t.numLightProbes),e.push(t.shadowMapType),e.push(t.toneMapping),e.push(t.numClippingPlanes),e.push(t.numClipIntersection),e.push(t.depthPacking)}function y(e,t){s.disableAll(),t.instancing&&s.enable(0),t.instancingColor&&s.enable(1),t.instancingMorph&&s.enable(2),t.matcap&&s.enable(3),t.envMap&&s.enable(4),t.normalMapObjectSpace&&s.enable(5),t.normalMapTangentSpace&&s.enable(6),t.clearcoat&&s.enable(7),t.iridescence&&s.enable(8),t.alphaTest&&s.enable(9),t.vertexColors&&s.enable(10),t.vertexAlphas&&s.enable(11),t.vertexUv1s&&s.enable(12),t.vertexUv2s&&s.enable(13),t.vertexUv3s&&s.enable(14),t.vertexTangents&&s.enable(15),t.anisotropy&&s.enable(16),t.alphaHash&&s.enable(17),t.batching&&s.enable(18),t.dispersion&&s.enable(19),t.batchingColor&&s.enable(20),t.gradientMap&&s.enable(21),e.push(s.mask),s.disableAll(),t.fog&&s.enable(0),t.useFog&&s.enable(1),t.flatShading&&s.enable(2),t.logarithmicDepthBuffer&&s.enable(3),t.reversedDepthBuffer&&s.enable(4),t.skinning&&s.enable(5),t.morphTargets&&s.enable(6),t.morphNormals&&s.enable(7),t.morphColors&&s.enable(8),t.premultipliedAlpha&&s.enable(9),t.shadowMapEnabled&&s.enable(10),t.doubleSided&&s.enable(11),t.flipSided&&s.enable(12),t.useDepthPacking&&s.enable(13),t.dithering&&s.enable(14),t.transmission&&s.enable(15),t.sheen&&s.enable(16),t.opaque&&s.enable(17),t.pointsUvs&&s.enable(18),t.decodeVideoTexture&&s.enable(19),t.decodeVideoTextureEmissive&&s.enable(20),t.alphaToCoverage&&s.enable(21),e.push(s.mask)}function b(e){let t=m[e.type],n;if(t){let e=bf[t];n=Ki.clone(e.uniforms)}else n=e.uniforms;return n}function x(t,n){let r=d.get(n);return r===void 0?(r=new qm(e,n,t,a),u.push(r),d.set(n,r)):++r.usedTimes,r}function S(e){if(--e.usedTimes===0){let t=u.indexOf(e);u[t]=u[u.length-1],u.pop(),d.delete(e.cacheKey),e.destroy()}}function C(e){c.remove(e)}function w(){c.dispose()}return{getParameters:g,getProgramCacheKey:_,getUniforms:b,acquireProgram:x,releaseProgram:S,releaseShaderCache:C,programs:u,dispose:w}}function Qm(){let e=new WeakMap;function t(t){return e.has(t)}function n(t){let n=e.get(t);return n===void 0&&(n={},e.set(t,n)),n}function r(t){e.delete(t)}function i(t,n,r){e.get(t)[n]=r}function a(){e=new WeakMap}return{has:t,get:n,remove:r,update:i,dispose:a}}function $m(e,t){return e.groupOrder===t.groupOrder?e.renderOrder===t.renderOrder?e.material.id===t.material.id?e.z===t.z?e.id-t.id:e.z-t.z:e.material.id-t.material.id:e.renderOrder-t.renderOrder:e.groupOrder-t.groupOrder}function eh(e,t){return e.groupOrder===t.groupOrder?e.renderOrder===t.renderOrder?e.z===t.z?e.id-t.id:t.z-e.z:e.renderOrder-t.renderOrder:e.groupOrder-t.groupOrder}function th(){let e=[],t=0,n=[],r=[],i=[];function a(){t=0,n.length=0,r.length=0,i.length=0}function o(n,r,i,a,o,s){let c=e[t];return c===void 0?(c={id:n.id,object:n,geometry:r,material:i,groupOrder:a,renderOrder:n.renderOrder,z:o,group:s},e[t]=c):(c.id=n.id,c.object=n,c.geometry=r,c.material=i,c.groupOrder=a,c.renderOrder=n.renderOrder,c.z=o,c.group=s),t++,c}function s(e,t,a,s,c,l){let u=o(e,t,a,s,c,l);a.transmission>0?r.push(u):a.transparent===!0?i.push(u):n.push(u)}function c(e,t,a,s,c,l){let u=o(e,t,a,s,c,l);a.transmission>0?r.unshift(u):a.transparent===!0?i.unshift(u):n.unshift(u)}function l(e,t){n.length>1&&n.sort(e||$m),r.length>1&&r.sort(t||eh),i.length>1&&i.sort(t||eh)}function u(){for(let n=t,r=e.length;n<r;n++){let t=e[n];if(t.id===null)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.group=null}}return{opaque:n,transmissive:r,transparent:i,init:a,push:s,unshift:c,finish:u,sort:l}}function nh(){let e=new WeakMap;function t(t,n){let r=e.get(t),i;return r===void 0?(i=new th,e.set(t,[i])):n>=r.length?(i=new th,r.push(i)):i=r[n],i}function n(){e=new WeakMap}return{get:t,dispose:n}}function rh(){let e={};return{get:function(t){if(e[t.id]!==void 0)return e[t.id];let n;switch(t.type){case`DirectionalLight`:n={direction:new W,color:new Y};break;case`SpotLight`:n={position:new W,direction:new W,color:new Y,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case`PointLight`:n={position:new W,color:new Y,distance:0,decay:0};break;case`HemisphereLight`:n={direction:new W,skyColor:new Y,groundColor:new Y};break;case`RectAreaLight`:n={color:new Y,position:new W,halfWidth:new W,halfHeight:new W};break}return e[t.id]=n,n}}}function ih(){let e={};return{get:function(t){if(e[t.id]!==void 0)return e[t.id];let n;switch(t.type){case`DirectionalLight`:n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new U};break;case`SpotLight`:n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new U};break;case`PointLight`:n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new U,shadowCameraNear:1,shadowCameraFar:1e3};break}return e[t.id]=n,n}}}var ah=0;function oh(e,t){return(t.castShadow?2:0)-(e.castShadow?2:0)+(t.map?1:0)-(e.map?1:0)}function sh(e){let t=new rh,n=ih(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let e=0;e<9;e++)r.probe.push(new W);let i=new W,a=new q,o=new q;function s(i){let a=0,o=0,s=0;for(let e=0;e<9;e++)r.probe[e].set(0,0,0);let c=0,l=0,u=0,d=0,f=0,p=0,m=0,h=0,g=0,_=0,v=0;i.sort(oh);for(let e=0,y=i.length;e<y;e++){let y=i[e],b=y.color,x=y.intensity,S=y.distance,C=null;if(y.shadow&&y.shadow.map&&(C=y.shadow.map.texture.format===1030?y.shadow.map.texture:y.shadow.map.depthTexture||y.shadow.map.texture),y.isAmbientLight)a+=b.r*x,o+=b.g*x,s+=b.b*x;else if(y.isLightProbe){for(let e=0;e<9;e++)r.probe[e].addScaledVector(y.sh.coefficients[e],x);v++}else if(y.isDirectionalLight){let e=t.get(y);if(e.color.copy(y.color).multiplyScalar(y.intensity),y.castShadow){let e=y.shadow,t=n.get(y);t.shadowIntensity=e.intensity,t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,r.directionalShadow[c]=t,r.directionalShadowMap[c]=C,r.directionalShadowMatrix[c]=y.shadow.matrix,p++}r.directional[c]=e,c++}else if(y.isSpotLight){let e=t.get(y);e.position.setFromMatrixPosition(y.matrixWorld),e.color.copy(b).multiplyScalar(x),e.distance=S,e.coneCos=Math.cos(y.angle),e.penumbraCos=Math.cos(y.angle*(1-y.penumbra)),e.decay=y.decay,r.spot[u]=e;let i=y.shadow;if(y.map&&(r.spotLightMap[g]=y.map,g++,i.updateMatrices(y),y.castShadow&&_++),r.spotLightMatrix[u]=i.matrix,y.castShadow){let e=n.get(y);e.shadowIntensity=i.intensity,e.shadowBias=i.bias,e.shadowNormalBias=i.normalBias,e.shadowRadius=i.radius,e.shadowMapSize=i.mapSize,r.spotShadow[u]=e,r.spotShadowMap[u]=C,h++}u++}else if(y.isRectAreaLight){let e=t.get(y);e.color.copy(b).multiplyScalar(x),e.halfWidth.set(y.width*.5,0,0),e.halfHeight.set(0,y.height*.5,0),r.rectArea[d]=e,d++}else if(y.isPointLight){let e=t.get(y);if(e.color.copy(y.color).multiplyScalar(y.intensity),e.distance=y.distance,e.decay=y.decay,y.castShadow){let e=y.shadow,t=n.get(y);t.shadowIntensity=e.intensity,t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,t.shadowCameraNear=e.camera.near,t.shadowCameraFar=e.camera.far,r.pointShadow[l]=t,r.pointShadowMap[l]=C,r.pointShadowMatrix[l]=y.shadow.matrix,m++}r.point[l]=e,l++}else if(y.isHemisphereLight){let e=t.get(y);e.skyColor.copy(y.color).multiplyScalar(x),e.groundColor.copy(y.groundColor).multiplyScalar(x),r.hemi[f]=e,f++}}d>0&&(e.has(`OES_texture_float_linear`)===!0?(r.rectAreaLTC1=$.LTC_FLOAT_1,r.rectAreaLTC2=$.LTC_FLOAT_2):(r.rectAreaLTC1=$.LTC_HALF_1,r.rectAreaLTC2=$.LTC_HALF_2)),r.ambient[0]=a,r.ambient[1]=o,r.ambient[2]=s;let y=r.hash;(y.directionalLength!==c||y.pointLength!==l||y.spotLength!==u||y.rectAreaLength!==d||y.hemiLength!==f||y.numDirectionalShadows!==p||y.numPointShadows!==m||y.numSpotShadows!==h||y.numSpotMaps!==g||y.numLightProbes!==v)&&(r.directional.length=c,r.spot.length=u,r.rectArea.length=d,r.point.length=l,r.hemi.length=f,r.directionalShadow.length=p,r.directionalShadowMap.length=p,r.pointShadow.length=m,r.pointShadowMap.length=m,r.spotShadow.length=h,r.spotShadowMap.length=h,r.directionalShadowMatrix.length=p,r.pointShadowMatrix.length=m,r.spotLightMatrix.length=h+g-_,r.spotLightMap.length=g,r.numSpotLightShadowsWithMaps=_,r.numLightProbes=v,y.directionalLength=c,y.pointLength=l,y.spotLength=u,y.rectAreaLength=d,y.hemiLength=f,y.numDirectionalShadows=p,y.numPointShadows=m,y.numSpotShadows=h,y.numSpotMaps=g,y.numLightProbes=v,r.version=ah++)}function c(e,t){let n=0,s=0,c=0,l=0,u=0,d=t.matrixWorldInverse;for(let t=0,f=e.length;t<f;t++){let f=e[t];if(f.isDirectionalLight){let e=r.directional[n];e.direction.setFromMatrixPosition(f.matrixWorld),i.setFromMatrixPosition(f.target.matrixWorld),e.direction.sub(i),e.direction.transformDirection(d),n++}else if(f.isSpotLight){let e=r.spot[c];e.position.setFromMatrixPosition(f.matrixWorld),e.position.applyMatrix4(d),e.direction.setFromMatrixPosition(f.matrixWorld),i.setFromMatrixPosition(f.target.matrixWorld),e.direction.sub(i),e.direction.transformDirection(d),c++}else if(f.isRectAreaLight){let e=r.rectArea[l];e.position.setFromMatrixPosition(f.matrixWorld),e.position.applyMatrix4(d),o.identity(),a.copy(f.matrixWorld),a.premultiply(d),o.extractRotation(a),e.halfWidth.set(f.width*.5,0,0),e.halfHeight.set(0,f.height*.5,0),e.halfWidth.applyMatrix4(o),e.halfHeight.applyMatrix4(o),l++}else if(f.isPointLight){let e=r.point[s];e.position.setFromMatrixPosition(f.matrixWorld),e.position.applyMatrix4(d),s++}else if(f.isHemisphereLight){let e=r.hemi[u];e.direction.setFromMatrixPosition(f.matrixWorld),e.direction.transformDirection(d),u++}}}return{setup:s,setupView:c,state:r}}function ch(e){let t=new sh(e),n=[],r=[];function i(e){l.camera=e,n.length=0,r.length=0}function a(e){n.push(e)}function o(e){r.push(e)}function s(){t.setup(n)}function c(e){t.setupView(n,e)}let l={lightsArray:n,shadowsArray:r,camera:null,lights:t,transmissionRenderTarget:{}};return{init:i,state:l,setupLights:s,setupLightsView:c,pushLight:a,pushShadow:o}}function lh(e){let t=new WeakMap;function n(n,r=0){let i=t.get(n),a;return i===void 0?(a=new ch(e),t.set(n,[a])):r>=i.length?(a=new ch(e),i.push(a)):a=i[r],a}function r(){t=new WeakMap}return{get:n,dispose:r}}var uh=`void main() {
|
|
gl_Position = vec4( position, 1.0 );
|
|
}`,dh=`uniform sampler2D shadow_pass;
|
|
uniform vec2 resolution;
|
|
uniform float radius;
|
|
void main() {
|
|
const float samples = float( VSM_SAMPLES );
|
|
float mean = 0.0;
|
|
float squared_mean = 0.0;
|
|
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
|
|
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
|
|
for ( float i = 0.0; i < samples; i ++ ) {
|
|
float uvOffset = uvStart + i * uvStride;
|
|
#ifdef HORIZONTAL_PASS
|
|
vec2 distribution = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ).rg;
|
|
mean += distribution.x;
|
|
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
|
|
#else
|
|
float depth = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ).r;
|
|
mean += depth;
|
|
squared_mean += depth * depth;
|
|
#endif
|
|
}
|
|
mean = mean / samples;
|
|
squared_mean = squared_mean / samples;
|
|
float std_dev = sqrt( max( 0.0, squared_mean - mean * mean ) );
|
|
gl_FragColor = vec4( mean, std_dev, 0.0, 1.0 );
|
|
}`,fh=[new W(1,0,0),new W(-1,0,0),new W(0,1,0),new W(0,-1,0),new W(0,0,1),new W(0,0,-1)],ph=[new W(0,-1,0),new W(0,-1,0),new W(0,0,1),new W(0,0,-1),new W(0,-1,0),new W(0,-1,0)],mh=new q,hh=new W,gh=new W;function _h(e,t,n){let r=new fo,i=new U,a=new U,o=new kn,s=new cl,l=new ll,u={},d=n.maxTextureSize,f={0:1,1:0,2:2},m=new Yi({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new U},radius:{value:4}},vertexShader:uh,fragmentShader:dh}),h=m.clone();h.defines.HORIZONTAL_PASS=1;let g=new Z;g.setAttribute(`position`,new di(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));let _=new Ri(g,m),v=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1;let y=this.type;this.render=function(t,n,s){if(v.enabled===!1||v.autoUpdate===!1&&v.needsUpdate===!1||t.length===0)return;t.type===2&&(z(`WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead.`),t.type=1);let l=e.getRenderTarget(),u=e.getActiveCubeFace(),f=e.getActiveMipmapLevel(),m=e.state;m.setBlending(0),m.buffers.depth.getReversed()===!0?m.buffers.color.setClear(0,0,0,0):m.buffers.color.setClear(1,1,1,1),m.buffers.depth.setTest(!0),m.setScissorTest(!1);let h=y!==this.type;h&&n.traverse(function(e){e.material&&(Array.isArray(e.material)?e.material.forEach(e=>e.needsUpdate=!0):e.material.needsUpdate=!0)});for(let l=0,u=t.length;l<u;l++){let u=t[l],f=u.shadow;if(f===void 0){z(`WebGLShadowMap:`,u,`has no shadow.`);continue}if(f.autoUpdate===!1&&f.needsUpdate===!1)continue;i.copy(f.mapSize);let g=f.getFrameExtents();if(i.multiply(g),a.copy(f.mapSize),(i.x>d||i.y>d)&&(i.x>d&&(a.x=Math.floor(d/g.x),i.x=a.x*g.x,f.mapSize.x=a.x),i.y>d&&(a.y=Math.floor(d/g.y),i.y=a.y*g.y,f.mapSize.y=a.y)),f.map===null||h===!0){if(f.map!==null&&(f.map.depthTexture!==null&&(f.map.depthTexture.dispose(),f.map.depthTexture=null),f.map.dispose()),this.type===3){if(u.isPointLight){z(`WebGLShadowMap: VSM shadow maps are not supported for PointLights. 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i=C[r];y?x&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r+1,0,0,g,_,i.image[t]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r+1,v,g,_,i.image[t])}}}T(a)&&E(e.TEXTURE_CUBE_MAP),l.__version=c.version,a.onUpdate&&a.onUpdate(a)}t.__version=a.version}function ye(t,i,a,o,s,c){let l=u.convert(a.format,a.colorSpace),d=u.convert(a.type),f=ee(a.internalFormat,l,d,a.colorSpace),p=r.get(i),m=r.get(a);if(m.__renderTarget=i,!p.__hasExternalTextures){let t=Math.max(1,i.width>>c),r=Math.max(1,i.height>>c);s===e.TEXTURE_3D||s===e.TEXTURE_2D_ARRAY?n.texImage3D(s,c,f,t,r,i.depth,0,l,d,null):n.texImage2D(s,c,f,t,r,0,l,d,null)}n.bindFramebuffer(e.FRAMEBUFFER,t),ke(i)?h.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,o,s,m.__webglTexture,0,F(i)):(s===e.TEXTURE_2D||s>=e.TEXTURE_CUBE_MAP_POSITIVE_X&&s<=e.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&e.framebufferTexture2D(e.FRAMEBUFFER,o,s,m.__webglTexture,c),n.bindFramebuffer(e.FRAMEBUFFER,null)}function be(t,n,r){if(e.bindRenderbuffer(e.RENDERBUFFER,t),n.depthBuffer){let i=n.depthTexture,a=i&&i.isDepthTexture?i.type:null,o=O(n.stencilBuffer,a),s=n.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;ke(n)?h.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,F(n),o,n.width,n.height):r?e.renderbufferStorageMultisample(e.RENDERBUFFER,F(n),o,n.width,n.height):e.renderbufferStorage(e.RENDERBUFFER,o,n.width,n.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,s,e.RENDERBUFFER,t)}else{let t=n.textures;for(let i=0;i<t.length;i++){let a=t[i],o=u.convert(a.format,a.colorSpace),s=u.convert(a.type),c=ee(a.internalFormat,o,s,a.colorSpace);ke(n)?h.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,F(n),c,n.width,n.height):r?e.renderbufferStorageMultisample(e.RENDERBUFFER,F(n),c,n.width,n.height):e.renderbufferStorage(e.RENDERBUFFER,c,n.width,n.height)}}e.bindRenderbuffer(e.RENDERBUFFER,null)}function xe(t,i,a){let o=i.isWebGLCubeRenderTarget===!0;if(n.bindFramebuffer(e.FRAMEBUFFER,t),!(i.depthTexture&&i.depthTexture.isDepthTexture))throw Error(`renderTarget.depthTexture must be an instance of THREE.DepthTexture`);let s=r.get(i.depthTexture);if(s.__renderTarget=i,(!s.__webglTexture||i.depthTexture.image.width!==i.width||i.depthTexture.image.height!==i.height)&&(i.depthTexture.image.width=i.width,i.depthTexture.image.height=i.height,i.depthTexture.needsUpdate=!0),o){if(s.__webglInit===void 0&&(s.__webglInit=!0,i.depthTexture.addEventListener(`dispose`,A)),s.__webglTexture===void 0){s.__webglTexture=e.createTexture(),n.bindTexture(e.TEXTURE_CUBE_MAP,s.__webglTexture),pe(e.TEXTURE_CUBE_MAP,i.depthTexture);let t=u.convert(i.depthTexture.format),r=u.convert(i.depthTexture.type),a;i.depthTexture.format===1026?a=e.DEPTH_COMPONENT24:i.depthTexture.format===1027&&(a=e.DEPTH24_STENCIL8);for(let n=0;n<6;n++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,a,i.width,i.height,0,t,r,null)}}else se(i.depthTexture,0);let c=s.__webglTexture,l=F(i),d=o?e.TEXTURE_CUBE_MAP_POSITIVE_X+a:e.TEXTURE_2D,f=i.depthTexture.format===1027?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;if(i.depthTexture.format===1026)ke(i)?h.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,f,d,c,0,l):e.framebufferTexture2D(e.FRAMEBUFFER,f,d,c,0);else if(i.depthTexture.format===1027)ke(i)?h.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,f,d,c,0,l):e.framebufferTexture2D(e.FRAMEBUFFER,f,d,c,0);else throw Error(`Unknown depthTexture format`)}function Se(t){let i=r.get(t),a=t.isWebGLCubeRenderTarget===!0;if(i.__boundDepthTexture!==t.depthTexture){let e=t.depthTexture;if(i.__depthDisposeCallback&&i.__depthDisposeCallback(),e){let t=()=>{delete i.__boundDepthTexture,delete i.__depthDisposeCallback,e.removeEventListener(`dispose`,t)};e.addEventListener(`dispose`,t),i.__depthDisposeCallback=t}i.__boundDepthTexture=e}if(t.depthTexture&&!i.__autoAllocateDepthBuffer)if(a)for(let e=0;e<6;e++)xe(i.__webglFramebuffer[e],t,e);else{let e=t.texture.mipmaps;e&&e.length>0?xe(i.__webglFramebuffer[0],t,0):xe(i.__webglFramebuffer,t,0)}else if(a){i.__webglDepthbuffer=[];for(let r=0;r<6;r++)if(n.bindFramebuffer(e.FRAMEBUFFER,i.__webglFramebuffer[r]),i.__webglDepthbuffer[r]===void 0)i.__webglDepthbuffer[r]=e.createRenderbuffer(),be(i.__webglDepthbuffer[r],t,!1);else{let n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,a=i.__webglDepthbuffer[r];e.bindRenderbuffer(e.RENDERBUFFER,a),e.framebufferRenderbuffer(e.FRAMEBUFFER,n,e.RENDERBUFFER,a)}}else{let r=t.texture.mipmaps;if(r&&r.length>0?n.bindFramebuffer(e.FRAMEBUFFER,i.__webglFramebuffer[0]):n.bindFramebuffer(e.FRAMEBUFFER,i.__webglFramebuffer),i.__webglDepthbuffer===void 0)i.__webglDepthbuffer=e.createRenderbuffer(),be(i.__webglDepthbuffer,t,!1);else{let n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,r=i.__webglDepthbuffer;e.bindRenderbuffer(e.RENDERBUFFER,r),e.framebufferRenderbuffer(e.FRAMEBUFFER,n,e.RENDERBUFFER,r)}}n.bindFramebuffer(e.FRAMEBUFFER,null)}function Ce(t,n,i){let a=r.get(t);n!==void 0&&ye(a.__webglFramebuffer,t,t.texture,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,0),i!==void 0&&Se(t)}function we(t){let i=t.texture,a=r.get(t),o=r.get(i);t.addEventListener(`dispose`,j);let s=t.textures,c=t.isWebGLCubeRenderTarget===!0,l=s.length>1;if(l||(o.__webglTexture===void 0&&(o.__webglTexture=e.createTexture()),o.__version=i.version,f.memory.textures++),c){a.__webglFramebuffer=[];for(let t=0;t<6;t++)if(i.mipmaps&&i.mipmaps.length>0){a.__webglFramebuffer[t]=[];for(let n=0;n<i.mipmaps.length;n++)a.__webglFramebuffer[t][n]=e.createFramebuffer()}else a.__webglFramebuffer[t]=e.createFramebuffer()}else{if(i.mipmaps&&i.mipmaps.length>0){a.__webglFramebuffer=[];for(let t=0;t<i.mipmaps.length;t++)a.__webglFramebuffer[t]=e.createFramebuffer()}else a.__webglFramebuffer=e.createFramebuffer();if(l)for(let t=0,n=s.length;t<n;t++){let n=r.get(s[t]);n.__webglTexture===void 0&&(n.__webglTexture=e.createTexture(),f.memory.textures++)}if(t.samples>0&&ke(t)===!1){a.__webglMultisampledFramebuffer=e.createFramebuffer(),a.__webglColorRenderbuffer=[],n.bindFramebuffer(e.FRAMEBUFFER,a.__webglMultisampledFramebuffer);for(let n=0;n<s.length;n++){let r=s[n];a.__webglColorRenderbuffer[n]=e.createRenderbuffer(),e.bindRenderbuffer(e.RENDERBUFFER,a.__webglColorRenderbuffer[n]);let i=u.convert(r.format,r.colorSpace),o=u.convert(r.type),c=ee(r.internalFormat,i,o,r.colorSpace,t.isXRRenderTarget===!0),l=F(t);e.renderbufferStorageMultisample(e.RENDERBUFFER,l,c,t.width,t.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+n,e.RENDERBUFFER,a.__webglColorRenderbuffer[n])}e.bindRenderbuffer(e.RENDERBUFFER,null),t.depthBuffer&&(a.__webglDepthRenderbuffer=e.createRenderbuffer(),be(a.__webglDepthRenderbuffer,t,!0)),n.bindFramebuffer(e.FRAMEBUFFER,null)}}if(c){n.bindTexture(e.TEXTURE_CUBE_MAP,o.__webglTexture),pe(e.TEXTURE_CUBE_MAP,i);for(let n=0;n<6;n++)if(i.mipmaps&&i.mipmaps.length>0)for(let r=0;r<i.mipmaps.length;r++)ye(a.__webglFramebuffer[n][r],t,i,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r);else ye(a.__webglFramebuffer[n],t,i,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0);T(i)&&E(e.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(l){for(let i=0,o=s.length;i<o;i++){let o=s[i],c=r.get(o),l=e.TEXTURE_2D;(t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(l=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),n.bindTexture(l,c.__webglTexture),pe(l,o),ye(a.__webglFramebuffer,t,o,e.COLOR_ATTACHMENT0+i,l,0),T(o)&&E(l)}n.unbindTexture()}else{let r=e.TEXTURE_2D;if((t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(r=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),n.bindTexture(r,o.__webglTexture),pe(r,i),i.mipmaps&&i.mipmaps.length>0)for(let n=0;n<i.mipmaps.length;n++)ye(a.__webglFramebuffer[n],t,i,e.COLOR_ATTACHMENT0,r,n);else ye(a.__webglFramebuffer,t,i,e.COLOR_ATTACHMENT0,r,0);T(i)&&E(r),n.unbindTexture()}t.depthBuffer&&Se(t)}function Te(e){let t=e.textures;for(let i=0,a=t.length;i<a;i++){let a=t[i];if(T(a)){let t=D(e),i=r.get(a).__webglTexture;n.bindTexture(t,i),E(t),n.unbindTexture()}}}let Ee=[],De=[];function Oe(t){if(t.samples>0){if(ke(t)===!1){let i=t.textures,a=t.width,o=t.height,s=e.COLOR_BUFFER_BIT,c=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,l=r.get(t),u=i.length>1;if(u)for(let t=0;t<i.length;t++)n.bindFramebuffer(e.FRAMEBUFFER,l.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),n.bindFramebuffer(e.FRAMEBUFFER,l.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);n.bindFramebuffer(e.READ_FRAMEBUFFER,l.__webglMultisampledFramebuffer);let d=t.texture.mipmaps;d&&d.length>0?n.bindFramebuffer(e.DRAW_FRAMEBUFFER,l.__webglFramebuffer[0]):n.bindFramebuffer(e.DRAW_FRAMEBUFFER,l.__webglFramebuffer);for(let n=0;n<i.length;n++){if(t.resolveDepthBuffer&&(t.depthBuffer&&(s|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&t.resolveStencilBuffer&&(s|=e.STENCIL_BUFFER_BIT)),u){e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,l.__webglColorRenderbuffer[n]);let t=r.get(i[n]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,o,0,0,a,o,s,e.NEAREST),_===!0&&(Ee.length=0,De.length=0,Ee.push(e.COLOR_ATTACHMENT0+n),t.depthBuffer&&t.resolveDepthBuffer===!1&&(Ee.push(c),De.push(c),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,De)),e.invalidateFramebuffer(e.READ_FRAMEBUFFER,Ee))}if(n.bindFramebuffer(e.READ_FRAMEBUFFER,null),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),u)for(let t=0;t<i.length;t++){n.bindFramebuffer(e.FRAMEBUFFER,l.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,l.__webglColorRenderbuffer[t]);let a=r.get(i[t]).__webglTexture;n.bindFramebuffer(e.FRAMEBUFFER,l.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,a,0)}n.bindFramebuffer(e.DRAW_FRAMEBUFFER,l.__webglMultisampledFramebuffer)}else if(t.depthBuffer&&t.resolveDepthBuffer===!1&&_){let n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[n])}}}function F(e){return Math.min(i.maxSamples,e.samples)}function ke(e){let n=r.get(e);return e.samples>0&&t.has(`WEBGL_multisampled_render_to_texture`)===!0&&n.__useRenderToTexture!==!1}function Ae(e){let t=f.render.frame;y.get(e)!==t&&(y.set(e,t),e.update())}function je(e,t){let n=e.colorSpace,r=e.format,i=e.type;return e.isCompressedTexture===!0||e.isVideoTexture===!0||n!==`srgb-linear`&&n!==``&&(K.getTransfer(n)===`srgb`?(r!==1023||i!==1009)&&z(`WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.`):B(`WebGLTextures: Unsupported texture color space:`,n)),t}function I(e){return typeof HTMLImageElement<`u`&&e instanceof HTMLImageElement?(v.width=e.naturalWidth||e.width,v.height=e.naturalHeight||e.height):typeof VideoFrame<`u`&&e instanceof VideoFrame?(v.width=e.displayWidth,v.height=e.displayHeight):(v.width=e.width,v.height=e.height),v}this.allocateTextureUnit=ae,this.resetTextureUnits=ie,this.setTexture2D=se,this.setTexture2DArray=ce,this.setTexture3D=le,this.setTextureCube=P,this.rebindTextures=Ce,this.setupRenderTarget=we,this.updateRenderTargetMipmap=Te,this.updateMultisampleRenderTarget=Oe,this.setupDepthRenderbuffer=Se,this.setupFrameBufferTexture=ye,this.useMultisampledRTT=ke,this.isReversedDepthBuffer=function(){return n.buffers.depth.getReversed()}}function xh(e,t){function n(n,r=``){let i,a=K.getTransfer(r);if(n===1009)return e.UNSIGNED_BYTE;if(n===1017)return e.UNSIGNED_SHORT_4_4_4_4;if(n===1018)return e.UNSIGNED_SHORT_5_5_5_1;if(n===35902)return e.UNSIGNED_INT_5_9_9_9_REV;if(n===35899)return e.UNSIGNED_INT_10F_11F_11F_REV;if(n===1010)return e.BYTE;if(n===1011)return e.SHORT;if(n===1012)return e.UNSIGNED_SHORT;if(n===1013)return e.INT;if(n===1014)return e.UNSIGNED_INT;if(n===1015)return e.FLOAT;if(n===1016)return e.HALF_FLOAT;if(n===1021)return e.ALPHA;if(n===1022)return e.RGB;if(n===1023)return e.RGBA;if(n===1026)return e.DEPTH_COMPONENT;if(n===1027)return e.DEPTH_STENCIL;if(n===1028)return e.RED;if(n===1029)return e.RED_INTEGER;if(n===1030)return e.RG;if(n===1031)return e.RG_INTEGER;if(n===1033)return e.RGBA_INTEGER;if(n===33776||n===33777||n===33778||n===33779)if(a===`srgb`)if(i=t.get(`WEBGL_compressed_texture_s3tc_srgb`),i!==null){if(n===33776)return i.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===33777)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===33778)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===33779)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(i=t.get(`WEBGL_compressed_texture_s3tc`),i!==null){if(n===33776)return i.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===33777)return i.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===33778)return i.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===33779)return i.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(n===35840||n===35841||n===35842||n===35843)if(i=t.get(`WEBGL_compressed_texture_pvrtc`),i!==null){if(n===35840)return i.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(n===35841)return i.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(n===35842)return i.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(n===35843)return i.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(n===36196||n===37492||n===37496||n===37488||n===37489||n===37490||n===37491)if(i=t.get(`WEBGL_compressed_texture_etc`),i!==null){if(n===36196||n===37492)return a===`srgb`?i.COMPRESSED_SRGB8_ETC2:i.COMPRESSED_RGB8_ETC2;if(n===37496)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:i.COMPRESSED_RGBA8_ETC2_EAC;if(n===37488)return i.COMPRESSED_R11_EAC;if(n===37489)return i.COMPRESSED_SIGNED_R11_EAC;if(n===37490)return i.COMPRESSED_RG11_EAC;if(n===37491)return i.COMPRESSED_SIGNED_RG11_EAC}else return null;if(n===37808||n===37809||n===37810||n===37811||n===37812||n===37813||n===37814||n===37815||n===37816||n===37817||n===37818||n===37819||n===37820||n===37821)if(i=t.get(`WEBGL_compressed_texture_astc`),i!==null){if(n===37808)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:i.COMPRESSED_RGBA_ASTC_4x4_KHR;if(n===37809)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:i.COMPRESSED_RGBA_ASTC_5x4_KHR;if(n===37810)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:i.COMPRESSED_RGBA_ASTC_5x5_KHR;if(n===37811)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:i.COMPRESSED_RGBA_ASTC_6x5_KHR;if(n===37812)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:i.COMPRESSED_RGBA_ASTC_6x6_KHR;if(n===37813)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:i.COMPRESSED_RGBA_ASTC_8x5_KHR;if(n===37814)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:i.COMPRESSED_RGBA_ASTC_8x6_KHR;if(n===37815)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:i.COMPRESSED_RGBA_ASTC_8x8_KHR;if(n===37816)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:i.COMPRESSED_RGBA_ASTC_10x5_KHR;if(n===37817)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:i.COMPRESSED_RGBA_ASTC_10x6_KHR;if(n===37818)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:i.COMPRESSED_RGBA_ASTC_10x8_KHR;if(n===37819)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:i.COMPRESSED_RGBA_ASTC_10x10_KHR;if(n===37820)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:i.COMPRESSED_RGBA_ASTC_12x10_KHR;if(n===37821)return a===`srgb`?i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:i.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(n===36492||n===36494||n===36495)if(i=t.get(`EXT_texture_compression_bptc`),i!==null){if(n===36492)return a===`srgb`?i.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:i.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(n===36494)return i.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(n===36495)return i.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(n===36283||n===36284||n===36285||n===36286)if(i=t.get(`EXT_texture_compression_rgtc`),i!==null){if(n===36283)return i.COMPRESSED_RED_RGTC1_EXT;if(n===36284)return i.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(n===36285)return i.COMPRESSED_RED_GREEN_RGTC2_EXT;if(n===36286)return i.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return n===1020?e.UNSIGNED_INT_24_8:e[n]===void 0?null:e[n]}return{convert:n}}var Sh=`
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void main() {
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gl_Position = vec4( position, 1.0 );
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}`,Ch=`
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|
uniform sampler2DArray depthColor;
|
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uniform float depthWidth;
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uniform float depthHeight;
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|
|
void main() {
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|
vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
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|
if ( coord.x >= 1.0 ) {
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|
gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
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|
} else {
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|
gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
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}
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|
|
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Ou,A=null,j=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=x[e];return t===void 0&&(t=new ca,x[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=x[e];return t===void 0&&(t=new ca,x[e]=t),t.getGripSpace()},this.getHand=function(e){let t=x[e];return t===void 0&&(t=new ca,x[e]=t),t.getHandSpace()};function N(e){let t=S.indexOf(e.inputSource);if(t===-1)return;let n=x[t];n!==void 0&&(n.update(e.inputSource,e.frame,c||a),n.dispatchEvent({type:e.type,data:e.inputSource}))}function re(){r.removeEventListener(`select`,N),r.removeEventListener(`selectstart`,N),r.removeEventListener(`selectend`,N),r.removeEventListener(`squeeze`,N),r.removeEventListener(`squeezestart`,N),r.removeEventListener(`squeezeend`,N),r.removeEventListener(`end`,re),r.removeEventListener(`inputsourceschange`,ie);for(let e=0;e<x.length;e++){let t=S[e];t!==null&&(S[e]=null,x[e].disconnect(t))}A=null,j=null,h.reset();for(let e in g)delete 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n=e.removed[t],r=S.indexOf(n);r>=0&&(S[r]=null,x[r].disconnect(n))}for(let t=0;t<e.added.length;t++){let n=e.added[t],r=S.indexOf(n);if(r===-1){for(let e=0;e<x.length;e++)if(e>=S.length){S.push(n),r=e;break}else if(S[e]===null){S[e]=n,r=e;break}if(r===-1)break}let i=x[r];i&&i.connect(n)}}let ae=new W,oe=new W;function se(e,t,n){ae.setFromMatrixPosition(t.matrixWorld),oe.setFromMatrixPosition(n.matrixWorld);let r=ae.distanceTo(oe),i=t.projectionMatrix.elements,a=n.projectionMatrix.elements,o=i[14]/(i[10]-1),s=i[14]/(i[10]+1),c=(i[9]+1)/i[5],l=(i[9]-1)/i[5],u=(i[8]-1)/i[0],d=(a[8]+1)/a[0],f=o*u,p=o*d,m=r/(-u+d),h=m*-u;if(t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(h),e.translateZ(m),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert(),i[10]===-1)e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse);else{let t=o+m,n=s+m,i=f-h,a=p+(r-h),u=c*s/n*t,d=l*s/n*t;e.projectionMatrix.makePerspective(i,a,u,d,t,n),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}}function ce(e,t){t===null?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){if(r===null)return;let t=e.near,n=e.far;h.texture!==null&&(h.depthNear>0&&(t=h.depthNear),h.depthFar>0&&(n=h.depthFar)),k.near=D.near=E.near=t,k.far=D.far=E.far=n,(A!==k.near||j!==k.far)&&(r.updateRenderState({depthNear:k.near,depthFar:k.far}),A=k.near,j=k.far),k.layers.mask=e.layers.mask|6,E.layers.mask=k.layers.mask&3,D.layers.mask=k.layers.mask&5;let i=e.parent,a=k.cameras;ce(k,i);for(let e=0;e<a.length;e++)ce(a[e],i);a.length===2?se(k,E,D):k.projectionMatrix.copy(E.projectionMatrix),le(e,k,i)};function 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i=!1;t.length!==k.cameras.length&&(k.cameras.length=0,i=!0);for(let n=0;n<t.length;n++){let r=t[n],a=null;if(f!==null)a=f.getViewport(r);else{let t=u.getViewSubImage(d,r);a=t.viewport,n===0&&(e.setRenderTargetTextures(b,t.colorTexture,t.depthStencilTexture),e.setRenderTarget(b))}let o=O[n];o===void 0&&(o=new ea,o.layers.enable(n),o.viewport=new kn,O[n]=o),o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.quaternion,o.scale),o.projectionMatrix.fromArray(r.projectionMatrix),o.projectionMatrixInverse.copy(o.projectionMatrix).invert(),o.viewport.set(a.x,a.y,a.width,a.height),n===0&&(k.matrix.copy(o.matrix),k.matrix.decompose(k.position,k.quaternion,k.scale)),i===!0&&k.cameras.push(o)}let a=r.enabledFeatures;if(a&&a.includes(`depth-sensing`)&&r.depthUsage==`gpu-optimized`&&m){u=n.getBinding();let e=u.getDepthInformation(t[0]);e&&e.isValid&&e.texture&&h.init(e,r.renderState)}if(a&&a.includes(`camera-access`)&&m){e.state.unbindTexture(),u=n.getBinding();for(let 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i=w.state.shadowsArray;if(Ue.render(i,e,t),xe===!0&&He.endShadows(),this.info.autoReset===!0&&this.info.reset(),(r&&A.hasRenderPass())===!1){let n=S.opaque,r=S.transmissive;if(w.setupLights(),t.isArrayCamera){let i=t.cameras;if(r.length>0)for(let t=0,a=i.length;t<a;t++){let a=i[t];ht(n,r,e,a)}De&&We.render(e);for(let t=0,n=i.length;t<n;t++){let n=i[t];mt(S,e,n,n.viewport)}}else r.length>0&&ht(n,r,e,t),De&&We.render(e),mt(S,e,t)}N!==null&&ne===0&&(R.updateMultisampleRenderTarget(N),R.updateRenderTargetMipmap(N)),r&&A.end(j),e.isScene===!0&&e.onAfterRender(j,e,t),Ye.resetDefaultState(),ie=-1,oe=null,k.pop(),k.length>0?(w=k[k.length-1],xe===!0&&He.setGlobalState(j.clippingPlanes,w.state.camera)):w=null,O.pop(),S=O.length>0?O[O.length-1]:null};function pt(e,t,n,r){if(e.visible===!1)return;if(e.layers.test(t.layers)){if(e.isGroup)n=e.renderOrder;else if(e.isLOD)e.autoUpdate===!0&&e.update(t);else if(e.isLight)w.pushLight(e),e.castShadow&&w.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||be.intersectsSprite(e)){r&&Te.setFromMatrixPosition(e.matrixWorld).applyMatrix4(Ce);let t=Le.update(e),i=e.material;i.visible&&S.push(e,t,i,n,Te.z,null)}}else if((e.isMesh||e.isLine||e.isPoints)&&(!e.frustumCulled||be.intersectsObject(e))){let t=Le.update(e),i=e.material;if(r&&(e.boundingSphere===void 0?(t.boundingSphere===null&&t.computeBoundingSphere(),Te.copy(t.boundingSphere.center)):(e.boundingSphere===null&&e.computeBoundingSphere(),Te.copy(e.boundingSphere.center)),Te.applyMatrix4(e.matrixWorld).applyMatrix4(Ce)),Array.isArray(i)){let r=t.groups;for(let a=0,o=r.length;a<o;a++){let o=r[a],s=i[o.materialIndex];s&&s.visible&&S.push(e,t,s,n,Te.z,o)}}else i.visible&&S.push(e,t,i,n,Te.z,null)}}let i=e.children;for(let e=0,a=i.length;e<a;e++)pt(i[e],t,n,r)}function mt(e,t,n,r){let{opaque:i,transmissive:a,transparent:o}=e;w.setupLightsView(n),xe===!0&&He.setGlobalState(j.clippingPlanes,n),r&&I.viewport(ce.copy(r)),i.length>0&>(i,t,n),a.length>0&>(a,t,n),o.length>0&>(o,t,n),I.buffers.depth.setTest(!0),I.buffers.depth.setMask(!0),I.buffers.color.setMask(!0),I.setPolygonOffset(!1)}function ht(e,t,n,r){if((n.isScene===!0?n.overrideMaterial:null)!==null)return;if(w.state.transmissionRenderTarget[r.id]===void 0){let e=Ae.has(`EXT_color_buffer_half_float`)||Ae.has(`EXT_color_buffer_float`);w.state.transmissionRenderTarget[r.id]=new jn(1,1,{generateMipmaps:!0,type:e?T:v,minFilter:g,samples:je.samples,stencilBuffer:i,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:K.workingColorSpace})}let a=w.state.transmissionRenderTarget[r.id],o=r.viewport||ce;a.setSize(o.z*j.transmissionResolutionScale,o.w*j.transmissionResolutionScale);let s=j.getRenderTarget(),c=j.getActiveCubeFace(),l=j.getActiveMipmapLevel();j.setRenderTarget(a),j.getClearColor(ue),de=j.getClearAlpha(),de<1&&j.setClearColor(16777215,.5),j.clear(),De&&We.render(n);let u=j.toneMapping;j.toneMapping=0;let d=r.viewport;if(r.viewport!==void 0&&(r.viewport=void 0),w.setupLightsView(r),xe===!0&&He.setGlobalState(j.clippingPlanes,r),gt(e,n,r),R.updateMultisampleRenderTarget(a),R.updateRenderTargetMipmap(a),Ae.has(`WEBGL_multisampled_render_to_texture`)===!1){let e=!1;for(let i=0,a=t.length;i<a;i++){let{object:a,geometry:o,material:s,group:c}=t[i];if(s.side===2&&a.layers.test(r.layers)){let t=s.side;s.side=1,s.needsUpdate=!0,_t(a,n,r,o,s,c),s.side=t,s.needsUpdate=!0,e=!0}}e===!0&&(R.updateMultisampleRenderTarget(a),R.updateRenderTargetMipmap(a))}j.setRenderTarget(s,c,l),j.setClearColor(ue,de),d!==void 0&&(r.viewport=d),j.toneMapping=u}function gt(e,t,n){let r=t.isScene===!0?t.overrideMaterial:null;for(let i=0,a=e.length;i<a;i++){let a=e[i],{object:o,geometry:s,group:c}=a,l=a.material;l.allowOverride===!0&&r!==null&&(l=r),o.layers.test(n.layers)&&_t(o,t,n,s,l,c)}}function _t(e,t,n,r,i,a){e.onBeforeRender(j,t,n,r,i,a),e.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix),i.onBeforeRender(j,t,n,r,e,a),i.transparent===!0&&i.side===2&&i.forceSinglePass===!1?(i.side=1,i.needsUpdate=!0,j.renderBufferDirect(n,t,r,i,e,a),i.side=0,i.needsUpdate=!0,j.renderBufferDirect(n,t,r,i,e,a),i.side=2):j.renderBufferDirect(n,t,r,i,e,a),e.onAfterRender(j,t,n,r,i,a)}function vt(e,t,n){t.isScene!==!0&&(t=Ee);let r=L.get(e),i=w.state.lights,a=w.state.shadowsArray,o=i.state.version,s=Re.getParameters(e,i.state,a,t,n),c=Re.getProgramCacheKey(s),l=r.programs;r.environment=e.isMeshStandardMaterial?t.environment:null,r.fog=t.fog,r.envMap=(e.isMeshStandardMaterial?Pe:Ne).get(e.envMap||r.environment),r.envMapRotation=r.environment!==null&&e.envMap===null?t.environmentRotation:e.envMapRotation,l===void 0&&(e.addEventListener(`dispose`,it),l=new Map,r.programs=l);let u=l.get(c);if(u!==void 0){if(r.currentProgram===u&&r.lightsStateVersion===o)return bt(e,s),u}else s.uniforms=Re.getUniforms(e),e.onBeforeCompile(s,j),u=Re.acquireProgram(s,c),l.set(c,u),r.uniforms=s.uniforms;let d=r.uniforms;return(!e.isShaderMaterial&&!e.isRawShaderMaterial||e.clipping===!0)&&(d.clippingPlanes=He.uniform),bt(e,s),r.needsLights=wt(e),r.lightsStateVersion=o,r.needsLights&&(d.ambientLightColor.value=i.state.ambient,d.lightProbe.value=i.state.probe,d.directionalLights.value=i.state.directional,d.directionalLightShadows.value=i.state.directionalShadow,d.spotLights.value=i.state.spot,d.spotLightShadows.value=i.state.spotShadow,d.rectAreaLights.value=i.state.rectArea,d.ltc_1.value=i.state.rectAreaLTC1,d.ltc_2.value=i.state.rectAreaLTC2,d.pointLights.value=i.state.point,d.pointLightShadows.value=i.state.pointShadow,d.hemisphereLights.value=i.state.hemi,d.directionalShadowMap.value=i.state.directionalShadowMap,d.directionalShadowMatrix.value=i.state.directionalShadowMatrix,d.spotShadowMap.value=i.state.spotShadowMap,d.spotLightMatrix.value=i.state.spotLightMatrix,d.spotLightMap.value=i.state.spotLightMap,d.pointShadowMap.value=i.state.pointShadowMap,d.pointShadowMatrix.value=i.state.pointShadowMatrix),r.currentProgram=u,r.uniformsList=null,u}function yt(e){if(e.uniformsList===null){let t=e.currentProgram.getUniforms();e.uniformsList=dm.seqWithValue(t.seq,e.uniforms)}return e.uniformsList}function bt(e,t){let n=L.get(e);n.outputColorSpace=t.outputColorSpace,n.batching=t.batching,n.batchingColor=t.batchingColor,n.instancing=t.instancing,n.instancingColor=t.instancingColor,n.instancingMorph=t.instancingMorph,n.skinning=t.skinning,n.morphTargets=t.morphTargets,n.morphNormals=t.morphNormals,n.morphColors=t.morphColors,n.morphTargetsCount=t.morphTargetsCount,n.numClippingPlanes=t.numClippingPlanes,n.numIntersection=t.numClipIntersection,n.vertexAlphas=t.vertexAlphas,n.vertexTangents=t.vertexTangents,n.toneMapping=t.toneMapping}function St(e,t,n,r,i){t.isScene!==!0&&(t=Ee),R.resetTextureUnits();let a=t.fog,o=r.isMeshStandardMaterial?t.environment:null,s=N===null?j.outputColorSpace:N.isXRRenderTarget===!0?N.texture.colorSpace:tt,c=(r.isMeshStandardMaterial?Pe:Ne).get(r.envMap||o),l=r.vertexColors===!0&&!!n.attributes.color&&n.attributes.color.itemSize===4,u=!!n.attributes.tangent&&(!!r.normalMap||r.anisotropy>0),d=!!n.morphAttributes.position,f=!!n.morphAttributes.normal,p=!!n.morphAttributes.color,m=0;r.toneMapped&&(N===null||N.isXRRenderTarget===!0)&&(m=j.toneMapping);let h=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,g=h===void 0?0:h.length,_=L.get(r),v=w.state.lights;if(xe===!0&&(Se===!0||e!==oe)){let t=e===oe&&r.id===ie;He.setState(r,e,t)}let y=!1;r.version===_.__version?_.needsLights&&_.lightsStateVersion!==v.state.version?y=!0:_.outputColorSpace===s?i.isBatchedMesh&&_.batching===!1||!i.isBatchedMesh&&_.batching===!0||i.isBatchedMesh&&_.batchingColor===!0&&i.colorTexture===null||i.isBatchedMesh&&_.batchingColor===!1&&i.colorTexture!==null||i.isInstancedMesh&&_.instancing===!1||!i.isInstancedMesh&&_.instancing===!0||i.isSkinnedMesh&&_.skinning===!1||!i.isSkinnedMesh&&_.skinning===!0||i.isInstancedMesh&&_.instancingColor===!0&&i.instanceColor===null||i.isInstancedMesh&&_.instancingColor===!1&&i.instanceColor!==null||i.isInstancedMesh&&_.instancingMorph===!0&&i.morphTexture===null||i.isInstancedMesh&&_.instancingMorph===!1&&i.morphTexture!==null?y=!0:_.envMap===c?r.fog===!0&&_.fog!==a||_.numClippingPlanes!==void 0&&(_.numClippingPlanes!==He.numPlanes||_.numIntersection!==He.numIntersection)?y=!0:_.vertexAlphas===l&&_.vertexTangents===u&&_.morphTargets===d&&_.morphNormals===f&&_.morphColors===p&&_.toneMapping===m?_.morphTargetsCount!==g&&(y=!0):y=!0:y=!0:y=!0:(y=!0,_.__version=r.version);let b=_.currentProgram;y===!0&&(b=vt(r,t,i));let x=!1,S=!1,C=!1,T=b.getUniforms(),E=_.uniforms;if(I.useProgram(b.program)&&(x=!0,S=!0,C=!0),r.id!==ie&&(ie=r.id,S=!0),x||oe!==e){I.buffers.depth.getReversed()&&e.reversedDepth!==!0&&(e._reversedDepth=!0,e.updateProjectionMatrix()),T.setValue(F,`projectionMatrix`,e.projectionMatrix),T.setValue(F,`viewMatrix`,e.matrixWorldInverse);let t=T.map.cameraPosition;t!==void 0&&t.setValue(F,we.setFromMatrixPosition(e.matrixWorld)),je.logarithmicDepthBuffer&&T.setValue(F,`logDepthBufFC`,2/(Math.log(e.far+1)/Math.LN2)),(r.isMeshPhongMaterial||r.isMeshToonMaterial||r.isMeshLambertMaterial||r.isMeshBasicMaterial||r.isMeshStandardMaterial||r.isShaderMaterial)&&T.setValue(F,`isOrthographic`,e.isOrthographicCamera===!0),oe!==e&&(oe=e,S=!0,C=!0)}if(_.needsLights&&(v.state.directionalShadowMap.length>0&&T.setValue(F,`directionalShadowMap`,v.state.directionalShadowMap,R),v.state.spotShadowMap.length>0&&T.setValue(F,`spotShadowMap`,v.state.spotShadowMap,R),v.state.pointShadowMap.length>0&&T.setValue(F,`pointShadowMap`,v.state.pointShadowMap,R)),i.isSkinnedMesh){T.setOptional(F,i,`bindMatrix`),T.setOptional(F,i,`bindMatrixInverse`);let e=i.skeleton;e&&(e.boneTexture===null&&e.computeBoneTexture(),T.setValue(F,`boneTexture`,e.boneTexture,R))}i.isBatchedMesh&&(T.setOptional(F,i,`batchingTexture`),T.setValue(F,`batchingTexture`,i._matricesTexture,R),T.setOptional(F,i,`batchingIdTexture`),T.setValue(F,`batchingIdTexture`,i._indirectTexture,R),T.setOptional(F,i,`batchingColorTexture`),i._colorsTexture!==null&&T.setValue(F,`batchingColorTexture`,i._colorsTexture,R));let D=n.morphAttributes;if((D.position!==void 0||D.normal!==void 0||D.color!==void 0)&&Ge.update(i,n,b),(S||_.receiveShadow!==i.receiveShadow)&&(_.receiveShadow=i.receiveShadow,T.setValue(F,`receiveShadow`,i.receiveShadow)),r.isMeshGouraudMaterial&&r.envMap!==null&&(E.envMap.value=c,E.flipEnvMap.value=c.isCubeTexture&&c.isRenderTargetTexture===!1?-1:1),r.isMeshStandardMaterial&&r.envMap===null&&t.environment!==null&&(E.envMapIntensity.value=t.environmentIntensity),E.dfgLUT!==void 0&&(E.dfgLUT.value=Mh()),S&&(T.setValue(F,`toneMappingExposure`,j.toneMappingExposure),_.needsLights&&Ct(E,C),a&&r.fog===!0&&ze.refreshFogUniforms(E,a),ze.refreshMaterialUniforms(E,r,me,pe,w.state.transmissionRenderTarget[e.id]),dm.upload(F,yt(_),E,R)),r.isShaderMaterial&&r.uniformsNeedUpdate===!0&&(dm.upload(F,yt(_),E,R),r.uniformsNeedUpdate=!1),r.isSpriteMaterial&&T.setValue(F,`center`,i.center),T.setValue(F,`modelViewMatrix`,i.modelViewMatrix),T.setValue(F,`normalMatrix`,i.normalMatrix),T.setValue(F,`modelMatrix`,i.matrixWorld),r.isShaderMaterial||r.isRawShaderMaterial){let e=r.uniformsGroups;for(let t=0,n=e.length;t<n;t++){let n=e[t];Xe.update(n,b),Xe.bind(n,b)}}return b}function Ct(e,t){e.ambientLightColor.needsUpdate=t,e.lightProbe.needsUpdate=t,e.directionalLights.needsUpdate=t,e.directionalLightShadows.needsUpdate=t,e.pointLights.needsUpdate=t,e.pointLightShadows.needsUpdate=t,e.spotLights.needsUpdate=t,e.spotLightShadows.needsUpdate=t,e.rectAreaLights.needsUpdate=t,e.hemisphereLights.needsUpdate=t}function wt(e){return e.isMeshLambertMaterial||e.isMeshToonMaterial||e.isMeshPhongMaterial||e.isMeshStandardMaterial||e.isShadowMaterial||e.isShaderMaterial&&e.lights===!0}this.getActiveCubeFace=function(){return te},this.getActiveMipmapLevel=function(){return ne},this.getRenderTarget=function(){return N},this.setRenderTargetTextures=function(e,t,n){let r=L.get(e);r.__autoAllocateDepthBuffer=e.resolveDepthBuffer===!1,r.__autoAllocateDepthBuffer===!1&&(r.__useRenderToTexture=!1),L.get(e.texture).__webglTexture=t,L.get(e.depthTexture).__webglTexture=r.__autoAllocateDepthBuffer?void 0:n,r.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(e,t){let n=L.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=t===void 0};let Tt=F.createFramebuffer();this.setRenderTarget=function(e,t=0,n=0){N=e,te=t,ne=n;let r=null,i=!1,a=!1;if(e){let o=L.get(e);if(o.__useDefaultFramebuffer!==void 0){I.bindFramebuffer(F.FRAMEBUFFER,o.__webglFramebuffer),ce.copy(e.viewport),le.copy(e.scissor),P=e.scissorTest,I.viewport(ce),I.scissor(le),I.setScissorTest(P),ie=-1;return}else if(o.__webglFramebuffer===void 0)R.setupRenderTarget(e);else if(o.__hasExternalTextures)R.rebindTextures(e,L.get(e.texture).__webglTexture,L.get(e.depthTexture).__webglTexture);else if(e.depthBuffer){let t=e.depthTexture;if(o.__boundDepthTexture!==t){if(t!==null&&L.has(t)&&(e.width!==t.image.width||e.height!==t.image.height))throw Error(`WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.`);R.setupDepthRenderbuffer(e)}}let s=e.texture;(s.isData3DTexture||s.isDataArrayTexture||s.isCompressedArrayTexture)&&(a=!0);let c=L.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(r=Array.isArray(c[t])?c[t][n]:c[t],i=!0):r=e.samples>0&&R.useMultisampledRTT(e)===!1?L.get(e).__webglMultisampledFramebuffer:Array.isArray(c)?c[n]:c,ce.copy(e.viewport),le.copy(e.scissor),P=e.scissorTest}else ce.copy(_e).multiplyScalar(me).floor(),le.copy(ve).multiplyScalar(me).floor(),P=ye;if(n!==0&&(r=Tt),I.bindFramebuffer(F.FRAMEBUFFER,r)&&I.drawBuffers(e,r),I.viewport(ce),I.scissor(le),I.setScissorTest(P),i){let r=L.get(e.texture);F.framebufferTexture2D(F.FRAMEBUFFER,F.COLOR_ATTACHMENT0,F.TEXTURE_CUBE_MAP_POSITIVE_X+t,r.__webglTexture,n)}else if(a){let r=t;for(let t=0;t<e.textures.length;t++){let i=L.get(e.textures[t]);F.framebufferTextureLayer(F.FRAMEBUFFER,F.COLOR_ATTACHMENT0+t,i.__webglTexture,n,r)}}else if(e!==null&&n!==0){let t=L.get(e.texture);F.framebufferTexture2D(F.FRAMEBUFFER,F.COLOR_ATTACHMENT0,F.TEXTURE_2D,t.__webglTexture,n)}ie=-1},this.readRenderTargetPixels=function(e,t,n,r,i,a,o,s=0){if(!(e&&e.isWebGLRenderTarget)){B(`WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.`);return}let c=L.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&o!==void 0&&(c=c[o]),c){I.bindFramebuffer(F.FRAMEBUFFER,c);try{let o=e.textures[s],c=o.format,l=o.type;if(!je.textureFormatReadable(c)){B(`WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.`);return}if(!je.textureTypeReadable(l)){B(`WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.`);return}t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i&&(e.textures.length>1&&F.readBuffer(F.COLOR_ATTACHMENT0+s),F.readPixels(t,n,r,i,Je.convert(c),Je.convert(l),a))}finally{let e=N===null?null:L.get(N).__webglFramebuffer;I.bindFramebuffer(F.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,n,r,i,a,o,s=0){if(!(e&&e.isWebGLRenderTarget))throw Error(`THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.`);let c=L.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&o!==void 0&&(c=c[o]),c)if(t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i){I.bindFramebuffer(F.FRAMEBUFFER,c);let o=e.textures[s],l=o.format,u=o.type;if(!je.textureFormatReadable(l))throw Error(`THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.`);if(!je.textureTypeReadable(u))throw Error(`THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.`);let d=F.createBuffer();F.bindBuffer(F.PIXEL_PACK_BUFFER,d),F.bufferData(F.PIXEL_PACK_BUFFER,a.byteLength,F.STREAM_READ),e.textures.length>1&&F.readBuffer(F.COLOR_ATTACHMENT0+s),F.readPixels(t,n,r,i,Je.convert(l),Je.convert(u),0);let f=N===null?null:L.get(N).__webglFramebuffer;I.bindFramebuffer(F.FRAMEBUFFER,f);let p=F.fenceSync(F.SYNC_GPU_COMMANDS_COMPLETE,0);return F.flush(),await Rt(F,p,4),F.bindBuffer(F.PIXEL_PACK_BUFFER,d),F.getBufferSubData(F.PIXEL_PACK_BUFFER,0,a),F.deleteBuffer(d),F.deleteSync(p),a}else throw Error(`THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.`)},this.copyFramebufferToTexture=function(e,t=null,n=0){let r=2**-n,i=Math.floor(e.image.width*r),a=Math.floor(e.image.height*r),o=t===null?0:t.x,s=t===null?0:t.y;R.setTexture2D(e,0),F.copyTexSubImage2D(F.TEXTURE_2D,n,0,0,o,s,i,a),I.unbindTexture()};let Et=F.createFramebuffer(),Dt=F.createFramebuffer();this.copyTextureToTexture=function(e,t,n=null,r=null,i=0,a=null){a===null&&(i===0?a=0:(Lt(`WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels.`),a=i,i=0));let o,s,c,l,u,d,f,p,m,h=e.isCompressedTexture?e.mipmaps[a]:e.image;if(n!==null)o=n.max.x-n.min.x,s=n.max.y-n.min.y,c=n.isBox3?n.max.z-n.min.z:1,l=n.min.x,u=n.min.y,d=n.isBox3?n.min.z:0;else{let t=2**-i;o=Math.floor(h.width*t),s=Math.floor(h.height*t),c=e.isDataArrayTexture?h.depth:e.isData3DTexture?Math.floor(h.depth*t):1,l=0,u=0,d=0}r===null?(f=0,p=0,m=0):(f=r.x,p=r.y,m=r.z);let g=Je.convert(t.format),_=Je.convert(t.type),v;t.isData3DTexture?(R.setTexture3D(t,0),v=F.TEXTURE_3D):t.isDataArrayTexture||t.isCompressedArrayTexture?(R.setTexture2DArray(t,0),v=F.TEXTURE_2D_ARRAY):(R.setTexture2D(t,0),v=F.TEXTURE_2D),F.pixelStorei(F.UNPACK_FLIP_Y_WEBGL,t.flipY),F.pixelStorei(F.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),F.pixelStorei(F.UNPACK_ALIGNMENT,t.unpackAlignment);let y=F.getParameter(F.UNPACK_ROW_LENGTH),b=F.getParameter(F.UNPACK_IMAGE_HEIGHT),x=F.getParameter(F.UNPACK_SKIP_PIXELS),S=F.getParameter(F.UNPACK_SKIP_ROWS),C=F.getParameter(F.UNPACK_SKIP_IMAGES);F.pixelStorei(F.UNPACK_ROW_LENGTH,h.width),F.pixelStorei(F.UNPACK_IMAGE_HEIGHT,h.height),F.pixelStorei(F.UNPACK_SKIP_PIXELS,l),F.pixelStorei(F.UNPACK_SKIP_ROWS,u),F.pixelStorei(F.UNPACK_SKIP_IMAGES,d);let w=e.isDataArrayTexture||e.isData3DTexture,T=t.isDataArrayTexture||t.isData3DTexture;if(e.isDepthTexture){let n=L.get(e),r=L.get(t),h=L.get(n.__renderTarget),g=L.get(r.__renderTarget);I.bindFramebuffer(F.READ_FRAMEBUFFER,h.__webglFramebuffer),I.bindFramebuffer(F.DRAW_FRAMEBUFFER,g.__webglFramebuffer);for(let n=0;n<c;n++)w&&(F.framebufferTextureLayer(F.READ_FRAMEBUFFER,F.COLOR_ATTACHMENT0,L.get(e).__webglTexture,i,d+n),F.framebufferTextureLayer(F.DRAW_FRAMEBUFFER,F.COLOR_ATTACHMENT0,L.get(t).__webglTexture,a,m+n)),F.blitFramebuffer(l,u,o,s,f,p,o,s,F.DEPTH_BUFFER_BIT,F.NEAREST);I.bindFramebuffer(F.READ_FRAMEBUFFER,null),I.bindFramebuffer(F.DRAW_FRAMEBUFFER,null)}else if(i!==0||e.isRenderTargetTexture||L.has(e)){let n=L.get(e),r=L.get(t);I.bindFramebuffer(F.READ_FRAMEBUFFER,Et),I.bindFramebuffer(F.DRAW_FRAMEBUFFER,Dt);for(let e=0;e<c;e++)w?F.framebufferTextureLayer(F.READ_FRAMEBUFFER,F.COLOR_ATTACHMENT0,n.__webglTexture,i,d+e):F.framebufferTexture2D(F.READ_FRAMEBUFFER,F.COLOR_ATTACHMENT0,F.TEXTURE_2D,n.__webglTexture,i),T?F.framebufferTextureLayer(F.DRAW_FRAMEBUFFER,F.COLOR_ATTACHMENT0,r.__webglTexture,a,m+e):F.framebufferTexture2D(F.DRAW_FRAMEBUFFER,F.COLOR_ATTACHMENT0,F.TEXTURE_2D,r.__webglTexture,a),i===0?T?F.copyTexSubImage3D(v,a,f,p,m+e,l,u,o,s):F.copyTexSubImage2D(v,a,f,p,l,u,o,s):F.blitFramebuffer(l,u,o,s,f,p,o,s,F.COLOR_BUFFER_BIT,F.NEAREST);I.bindFramebuffer(F.READ_FRAMEBUFFER,null),I.bindFramebuffer(F.DRAW_FRAMEBUFFER,null)}else T?e.isDataTexture||e.isData3DTexture?F.texSubImage3D(v,a,f,p,m,o,s,c,g,_,h.data):t.isCompressedArrayTexture?F.compressedTexSubImage3D(v,a,f,p,m,o,s,c,g,h.data):F.texSubImage3D(v,a,f,p,m,o,s,c,g,_,h):e.isDataTexture?F.texSubImage2D(F.TEXTURE_2D,a,f,p,o,s,g,_,h.data):e.isCompressedTexture?F.compressedTexSubImage2D(F.TEXTURE_2D,a,f,p,h.width,h.height,g,h.data):F.texSubImage2D(F.TEXTURE_2D,a,f,p,o,s,g,_,h);F.pixelStorei(F.UNPACK_ROW_LENGTH,y),F.pixelStorei(F.UNPACK_IMAGE_HEIGHT,b),F.pixelStorei(F.UNPACK_SKIP_PIXELS,x),F.pixelStorei(F.UNPACK_SKIP_ROWS,S),F.pixelStorei(F.UNPACK_SKIP_IMAGES,C),a===0&&t.generateMipmaps&&F.generateMipmap(v),I.unbindTexture()},this.initRenderTarget=function(e){L.get(e).__webglFramebuffer===void 0&&R.setupRenderTarget(e)},this.initTexture=function(e){e.isCubeTexture?R.setTextureCube(e,0):e.isData3DTexture?R.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?R.setTexture2DArray(e,0):R.setTexture2D(e,0),I.unbindTexture()},this.resetState=function(){te=0,ne=0,N=null,I.reset(),Ye.reset()},typeof __THREE_DEVTOOLS__<`u`&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(`observe`,{detail:this}))}get coordinateSystem(){return xt}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;let t=this.getContext();t.drawingBufferColorSpace=K._getDrawingBufferColorSpace(e),t.unpackColorSpace=K._getUnpackColorSpace()}};export{ti as $,oa as A,Ja as At,yr as B,v as Bt,ls as C,M as Ct,X as D,et as Dt,Bl as E,a as Et,fa as F,ka as Ft,p as G,Fo as H,W as Ht,ma as I,ha as It,tt as J,g as K,yl as L,On as Lt,bu as M,er as Mt,Ya as N,Kc as Nt,w as O,da as Ot,ro as P,tu as Pt,Be as Q,He as R,ql as Rt,Ga as S,Ol as St,vr as T,N as Tt,Jo as U,Al as Ut,Uo as V,U as Vt,qo as W,jn as Wt,fu as X,Ll as Y,ze as Z,o as _,es as _t,jl as a,rl as at,K as b,td as bt,Iu as c,c as ct,Wa as d,El as dt,dn as et,In as f,J as ft,cs as g,ru as gt,Z as h,Hc as ht,Ye as i,sl as it,T as j,Ua as jt,ua as k,Yi as kt,Fu as l,d as lt,di as m,ea as mt,Nh as n,Ri as nt,ad as o,nl as ot,Vi as p,iu as pt,m as q,_f as r,ni as rt,vl as s,s as st,Q as t,q as tt,Cu as u,l as ut,ku as v,Yo as vt,ou as w,pd as wt,Gl as x,fn as xt,Y as y,Vu as yt,Ue as z,gi as zt}; |