t2-mapper/docs/base/@vl2/z_DMP2-V0.6.vl2/scripts/zSlapDashMirrorGame.cs
2025-11-26 00:00:11 -08:00

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644 B
C#

datablock ForceFieldBareData(powdaTeamFieldBlue)
{
fadeMS = 1000;
baseTranslucency = 0.9;
powerOffTranslucency = 0.0;
teamPermiable = true;
otherPermiable = true;
// it's RGB (red green blue)
color = "0.0 0.0 0.01";
powerOffColor = "0.0 0.0 0.0";
targetTypeTag = 'ForceField';
texture[0] = "skins/Scout_winshield.png";
framesPerSec = 0;
numFrames = 1;
scrollSpeed = 0;
umapping = 1.0;
vmapping = 0.15;
};
function powdaTeamFieldBlue::onAdd(%data, %obj){
parent::onAdd(%data,%obj);
if(%obj.pz.getClassName() $= "PhysicalZone"){
%obj.pz.delete();
}
}