t2-mapper/docs/base/@vl2/missions.vl2/missions/Tombstone.mis
2025-09-11 16:56:30 -07:00

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// MissionTypes = CTF
//--- MISSION QUOTE BEGIN ---
//Let me rest. O, my people, let me rest, for I have bled for you.
// -- Manfred Gregor yl-Harabec, last words, 3802 CE
//--- MISSION QUOTE END ---
//--- MISSION STRING BEGIN ---
//[CTF]500 points to win
//--- MISSION STRING END ---
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
cdTrack = "6";
CTF_scoreLimit = "5";
powerCount = "0";
musicTrack = "desert";
new MissionArea(MissionArea) {
area = "-640 -576 1248 1280";
flightCeiling = "2000";
flightCeilingRange = "50";
locked = "true";
};
new Sun() {
direction = "0.57735 0.57735 -0.57735";
color = "0.700000 0.700000 0.700000 1.000000";
ambient = "0.500000 0.500000 0.500000 1.000000";
locked = "true";
position = "-980 -793 0";
rotation = "1 0 0 0";
scale = "1 1 1";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "details/desertdet1";
terrainFile = "Tombstone.ter";
squareSize = "8";
emptySquares = "346704 346960 347216 347472 347728 287641 305735 374682 374938 375194 375450 375706";
locked = "true";
position = "-1024 -1024 0";
hazeDistance = "250";
visibleDistance = "1200";
};
new NavigationGraph(NavGraph) {
conjoinAngleDev = "45";
cullDensity = "0.3";
customArea = "0 0 0 0";
locked = "true";
conjoinBowlDev = "20";
coverage = "0";
position = "0 0 0 1";
XDimOverSize = "0";
rotation = "0 0 0 0";
YDimOverSize = "0";
scale = "1 1 1";
GraphFile = "Tombstone.nav";
};
new Sky(Sky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.25";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "400";
useSkyTextures = "0";
SkySolidColor = "0.690000 0.620000 0.550000 0.000000";
fogDistance = "75";
fogColor = "0.590000 0.520000 0.450000 1.000000";
fogVolume1 = "400 300 325";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
materialList = "sky_desert_blue.dml";
windVelocity = "1 0 0";
windEffectPrecipitation = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -1734829824.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 -1734829824.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -1734829824.000000";
locked = "true";
cloudSpeed0 = "0.000050 0.000050";
};
new SimGroup(ObserverDropPoints) {
new Camera(ODP1) {
position = "211.873 -381.834 217.636";
rotation = "0.999673 -0.00146427 0.025526 6.5684";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "1";
};
new Camera(ODP2) {
position = "-28.7603 -76.9109 85.8217";
rotation = "0.527807 -0.0636426 0.846977 16.2049";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "1";
};
new Camera(ODP3) {
position = "-470.718 251.278 227.398";
rotation = "0.201232 -0.0969256 0.974736 52.5921";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "1";
};
};
new SimGroup(Environmental) {
new InteriorInstance() {
position = "-7.65 -2.9369 53.7824";
rotation = "0 0 -1 15.4698";
scale = "1 1 1";
interiorFile = "ptowr2.dif";
showTerrainInside = "0";
locked = "true";
};
};
new SimGroup(Teams) {
new SimGroup(Team1) {
new SimGroup(spawnspheres) {
new SpawnSphere() {
position = "-466.784 345.534 183.969";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "100";
sphereWeight = "50";
indoorWeight = "25";
outdoorWeight = "75";
locked = "true";
};
new SpawnSphere() {
position = "-340.45 -410.932 161.956";
rotation = "0 0 -1 50.4203";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "60";
sphereWeight = "50";
indoorWeight = "40";
outdoorWeight = "60";
locked = "true";
};
};
new SimGroup(Base0) {
new InteriorInstance() {
position = "-453.121 340.533 179.776";
rotation = "0 0 1 180";
scale = "1 1 1";
interiorFile = "pbunk1.dif";
showTerrainInside = "0";
locked = "true";
AudioEnvironment = SmallRoom;
};
new StaticShape() {
position = "-450.816 340.977 169.772";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "InteriorFlagStand";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new InteriorInstance() {
position = "-363.986 -401.484 155.401";
rotation = "0 0 1 89.9544";
scale = "1 1 1";
interiorFile = "pbunk3.dif";
showTerrainInside = "0";
AudioProfile = "Universal_Base_2";
locked = "true";
AudioEnvironment = BigRoom;
};
new WayPoint() {
position = "-363.986 -401.484 155.401";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Main Base";
team = "0";
locked = "true";
};
new StaticShape(Team1GeneratorLarge1) {
position = "-373.589 -423.221 129.438";
rotation = "0 0 1 180.091";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1GeneratorLarge2) {
position = "-354.321 -423.404 129.444";
rotation = "0 0 1 180.091";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory1) {
position = "-347.882 -474.997 147.45";
rotation = "0 0 1 180.091";
scale = "1 1 1";
nameTag = "Main Base Upper";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory2) {
position = "-347.655 -475.114 141.418";
rotation = "0 0 1 180.664";
scale = "1 1 1";
nameTag = "Main Base Center";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory3) {
position = "-347.673 -475.076 135.39";
rotation = "0 0 1 180.091";
scale = "1 1 1";
nameTag = "Main Base Lower";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Item() {
position = "-370.789 -411.751 189.585";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Turret() {
position = "-370.433 -388.478 163.2";
rotation = "-0.580854 0.581317 0.569806 239.389";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
};
new Turret() {
position = "-357.82 -388.478 163.2";
rotation = "-0.580854 0.581317 0.569806 239.389";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
};
new StaticShape(Team1SensorMediumPulse1) {
position = "-450.586 340.067 219.751";
rotation = "0 0 1 89.3814";
scale = "1 1 1";
nameTag = "Flag Base";
dataBlock = "SensorMediumPulse";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new InteriorInstance() {
position = "-381.407 283.977 205.245";
rotation = "0 0 1 26.356";
scale = "1 1 1";
interiorFile = "pmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new Turret(Team1TurretBaseLarge1) {
position = "-379.246 288.422 216.234";
rotation = "0 0 1 26.356";
scale = "1 1 1";
nameTag = "Flag Base Front";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "MissileBarrelLarge";
locked = "true";
};
new InteriorInstance() {
position = "-505.373 382.062 191.791";
rotation = "0 0 1 90";
scale = "1 1 1";
interiorFile = "pmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new Turret(Team1TurretBaseLarge2) {
position = "-500.73 382.101 202.754";
rotation = "0 0 1 90";
scale = "1 1 1";
nameTag = "Flag Base Rear";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
};
new Item(Team1Flag1) {
position = "-450.736 341.002 170.055";
rotation = "0 0 -1 87.0896";
scale = "1 1 1";
dataBlock = "Flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
locked = "true";
};
};
new SimGroup(AIObjectives) {
new AIObjective(AIODefendLocation) {
position = "-448.962 345.821 169.969";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend our flag";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3308";
location = "-448.962 345.821 169.969";
weightLevel1 = "3900";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "MediumShieldSet LightShieldSet HeavyShieldSet";
chat = "ChatSelfDefendFlag DefendBase";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOAttackPlayer) {
position = "-450.824 341.037 169.746";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Kill the enemy flag carrier";
mode = "FlagCarrier";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3308";
location = "-450.824 341.037 169.746";
weightLevel1 = "4800";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergySniper";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOTouchObject) {
position = "-450.824 341.037 169.746";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Return our flag";
mode = "FlagDropped";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3308";
location = "-450.824 341.037 169.746";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new SimGroup(RepairGroup1) {
new AIObjective(AIORepairObject) {
position = "-374.229 -423.221 129.438";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generator";
targetObject = "Team1GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3292";
location = "-374.229 -423.221 129.438";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "HeavyRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3313";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "-354.961 -423.404 129.444";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generator";
targetObject = "Team1GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3293";
location = "-354.961 -423.404 129.444";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "HeavyRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3313";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "-348.523 -475.597 147.503";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the inventory station";
targetObject = "Team1StationInventory1";
targetClientId = "-1";
targetObjectId = "3294";
location = "-348.523 -475.597 147.503";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3313";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "-348.3 -475.514 141.818";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the inventory station";
targetObject = "Team1StationInventory2";
targetClientId = "-1";
targetObjectId = "3296";
location = "-348.3 -475.514 141.818";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3313";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "-348.239 -475.61 135.59";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the inventory station";
targetObject = "Team1StationInventory3";
targetClientId = "-1";
targetObjectId = "3298";
location = "-348.239 -475.61 135.59";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3313";
gameType = "All";
};
};
new SimGroup(DefendGroup1) {
new AIObjective(AIODefendLocation) {
position = "-354.965 -422.083 130.949";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generator";
targetObject = "Team1GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3293";
location = "-354.965 -422.083 130.949";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "RepairPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3319";
gameType = "All";
};
new AIObjective(AIODefendLocation) {
position = "-374.233 -421.9 130.943";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generator";
targetObject = "Team1GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3292";
location = "-374.233 -421.9 130.943";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "RepairPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3319";
gameType = "All";
};
new AIObjective(AIODeployEquipment) {
position = "-371.584 -435.195 132.854";
rotation = "0 0 1 189.076";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-371.584 -435.195 132.854";
weightLevel1 = "3500";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3319";
};
};
new SimGroup(RepairGroup2) {
new AIObjective(AIORepairObject) {
position = "-450.586 340.067 219.751";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the Sensor";
targetObject = "Team1SensorMediumPulse1";
targetClientId = "-1";
targetObjectId = "3303";
location = "-450.586 340.067 219.751";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "LightRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3323";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "-379.246 288.422 216.724";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the turret";
targetObject = "Team1TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3305";
location = "-379.246 288.422 216.724";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "LightRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3323";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "-500.73 382.101 203.291";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the turret";
targetObject = "Team1TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3307";
location = "-500.73 382.101 203.291";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "LightRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3323";
gameType = "All";
};
};
new AIObjective(AIOTouchObject) {
position = "230.744 -227.148 151.072";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the enemy flag";
mode = "FlagGrab";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3352";
location = "230.744 -227.148 151.072";
weightLevel1 = "3850";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "LIGHT";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergyDefault";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOTouchObject) {
position = "230.744 -227.148 151.072";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Capture the flag!";
mode = "FlagCapture";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3352";
location = "230.744 -227.148 151.072";
weightLevel1 = "5000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOTouchObject) {
position = "230.744 -227.148 151.072";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the dropped enemy flag";
mode = "FlagDropped";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3352";
location = "230.744 -227.148 151.072";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new SimGroup(AttackGroup) {
new AIObjective(AIOAttackObject) {
position = "218.526 475.962 151.463";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy generator";
targetObject = "Team2GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3358";
location = "218.526 475.962 151.463";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3330";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "237.794 475.749 151.457";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy generator";
targetObject = "Team2GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3359";
location = "237.794 475.749 151.457";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3330";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "210.72 526.044 158.053";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy inventory station";
targetObject = "Team2StationInventory1";
targetClientId = "-1";
targetObjectId = "3365";
location = "210.72 526.044 158.053";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3330";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy inventory station";
targetObject = "Team3StationInventory1";
targetClientId = "-1";
targetObjectId = "-1";
location = "0 0 0";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3330";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy inventory station";
targetObject = "Team4StationInventory1";
targetClientId = "-1";
targetObjectId = "-1";
location = "0 0 0";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3330";
gameType = "All";
};
};
new SimGroup(MortarObjectGroup) {
new AIObjective(AIOMortarObject) {
position = "289.413 -148.675 202.069";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the enemy turret";
targetObject = "Team2TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3362";
location = "289.413 -148.675 202.069";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3336";
gameType = "All";
};
new AIObjective(AIOMortarObject) {
position = "139.131 -297.241 191.431";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the enemy turret";
targetObject = "Team2TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3364";
location = "139.131 -297.241 191.431";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3336";
gameType = "All";
};
new AIObjective(AIOMortarObject) {
position = "228.64 -226.654 201.286";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the enemy Sensor";
targetObject = "Team2SensorMediumPulse1";
targetClientId = "-1";
targetObjectId = "3351";
location = "228.64 -226.654 201.286";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3336";
gameType = "All";
};
};
new SimGroup(DeployTurretGroup) {
new AIObjective(AIODeployEquipment) {
position = "-456.995 340.007 180.933";
rotation = "0 0 1 90.0913";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy inventory near the flag.";
targetClientId = "-1";
targetObjectId = "-1";
location = "-456.995 340.007 180.933";
weightLevel1 = "3100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "InventoryDeployable";
buyEquipmentSet = "MediumInventorySet";
chat = "ChatTaskSetupRemote";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "3";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3340";
gameType = "All";
};
new AIObjective(AIODeployEquipment) {
position = "-441.144 350.771 179.59";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy an outdoor turret.";
targetClientId = "-1";
targetObjectId = "-1";
location = "-441.144 350.771 179.59";
weightLevel1 = "3000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretOutdoorDeployable";
buyEquipmentSet = "MediumOutdoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3340";
gameType = "All";
};
new AIObjective(AIODeployEquipment) {
position = "-454.961 335.702 171.965";
rotation = "0 0 -1 90";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor turret at the flag.";
targetClientId = "-1";
targetObjectId = "-1";
location = "-454.961 335.702 171.965";
weightLevel1 = "3000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "0";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3340";
gameType = "All";
};
};
};
};
new SimGroup(Team2) {
new SimGroup(spawnspheres) {
new SpawnSphere() {
position = "216.361 -243.583 170.356";
rotation = "0 0 1 214.469";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "100";
sphereWeight = "50";
indoorWeight = "20";
outdoorWeight = "80";
locked = "true";
};
new SpawnSphere() {
position = "204.478 427.721 181.059";
rotation = "0 0 1 136.364";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "60";
sphereWeight = "50";
indoorWeight = "40";
outdoorWeight = "60";
locked = "true";
};
};
new SimGroup(Base1) {
new InteriorInstance() {
position = "293.929 -150.358 190.876";
rotation = "0 0 -1 69.9008";
scale = "1 1 1";
interiorFile = "pmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new StaticShape() {
position = "230.739 -227.177 151.094";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "InteriorFlagStand";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2SensorMediumPulse1) {
position = "230.263 -226.937 201.042";
rotation = "0 0 -1 90.5273";
scale = "1 1 1";
nameTag = "Flag Base";
dataBlock = "SensorMediumPulse";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Item(Team2Flag1) {
position = "230.744 -227.148 151.486";
rotation = "0 0 1 90";
scale = "1 1 1";
dataBlock = "Flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
locked = "true";
};
new InteriorInstance() {
position = "233.041 -226.648 161.102";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "pbunk1.dif";
showTerrainInside = "0";
locked = "true";
AudioEnvironment = SmallRoom;
};
new Turret() {
position = "221.813 436.197 185.219";
rotation = "0.581478 0.58009 -0.570421 239.285";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
};
new Turret() {
position = "234.422 436.192 185.219";
rotation = "0.581478 0.58009 -0.570421 239.285";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
};
new Item() {
position = "234.816 459.483 211.604";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new StaticShape(Team2GeneratorLarge1) {
position = "218.366 471.162 151.463";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2GeneratorLarge2) {
position = "237.634 470.949 151.457";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new InteriorInstance() {
position = "227.997 449.227 177.42";
rotation = "-0 0 -1 89.9544";
scale = "1 1 1";
interiorFile = "pbunk3.dif";
showTerrainInside = "0";
AudioProfile = "Universal_Base_2";
locked = "true";
AudioEnvironment = BigRoom;
};
new WayPoint() {
position = "227.997 449.227 177.42";
rotation = "0 0 -1 9.74027";
scale = "0.1 0.1 0.1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Main Base";
team = "0";
locked = "true";
};
new Turret(Team2TurretBaseLarge1) {
position = "289.413 -148.675 201.864";
rotation = "0 0 -1 69.3279";
scale = "1 1 1";
nameTag = "Flag Base Front";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "MissileBarrelLarge";
locked = "true";
};
new InteriorInstance() {
position = "135.208 -300.208 180.441";
rotation = "0 0 1 53.2851";
scale = "1 1 1";
interiorFile = "pmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new Turret(Team2TurretBaseLarge2) {
position = "139.131 -297.241 191.431";
rotation = "0 0 1 53.2851";
scale = "1 1 1";
nameTag = "Flag Base Rear";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
};
new StaticShape(Team2StationInventory1) {
position = "210.56 521.244 157.416";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Main Base Lower";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory2) {
position = "210.536 522.388 163.398";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Main Base Center";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory3) {
position = "210.495 522.654 169.385";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Main Base Upper";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(AIObjectives) {
new AIObjective(AIOTouchObject) {
position = "-450.824 341.037 169.746";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the enemy flag";
mode = "FlagGrab";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3308";
location = "-450.824 341.037 169.746";
weightLevel1 = "3850";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "LIGHT";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergyDefault";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOTouchObject) {
position = "-450.824 341.037 169.746";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Capture the flag!";
mode = "FlagCapture";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3308";
location = "-450.824 341.037 169.746";
weightLevel1 = "5000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOTouchObject) {
position = "-450.824 341.037 169.746";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the dropped enemy flag";
mode = "FlagDropped";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3308";
location = "-450.824 341.037 169.746";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new SimGroup(AttackGroup) {
new AIObjective(AIOAttackObject) {
position = "-374.229 -423.221 129.438";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy generator";
targetObject = "Team1GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3292";
location = "-374.229 -423.221 129.438";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3375";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "-354.961 -423.404 129.444";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy generator";
targetObject = "Team1GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3293";
location = "-354.961 -423.404 129.444";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3375";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "-348.523 -475.597 147.503";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy inventory";
targetObject = "Team1StationInventory1";
targetClientId = "-1";
targetObjectId = "3294";
location = "-348.523 -475.597 147.503";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3375";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "-348.3 -475.514 141.818";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy inventory";
targetObject = "Team1StationInventory2";
targetClientId = "-1";
targetObjectId = "3296";
location = "-348.3 -475.514 141.818";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3375";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "-348.239 -475.61 135.59";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy inventory";
targetObject = "Team1StationInventory3";
targetClientId = "-1";
targetObjectId = "3298";
location = "-348.239 -475.61 135.59";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3375";
gameType = "All";
};
};
new SimGroup(MortarGroup) {
new AIObjective(AIOMortarObject) {
position = "-450.586 340.067 219.751";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the enemy Sensor";
targetObject = "Team1SensorMediumPulse1";
targetClientId = "-1";
targetObjectId = "3303";
location = "-450.586 340.067 219.751";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3381";
gameType = "All";
};
new AIObjective(AIOMortarObject) {
position = "-379.246 288.422 216.724";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the enemy turret";
targetObject = "Team1TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3305";
location = "-379.246 288.422 216.724";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3381";
gameType = "All";
};
new AIObjective(AIOMortarObject) {
position = "-500.73 382.101 203.291";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the enemy turret";
targetObject = "Team1TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3307";
location = "-500.73 382.101 203.291";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3381";
gameType = "All";
};
};
new SimGroup(RepairGroup1) {
new AIObjective(AIORepairObject) {
position = "228.64 -226.654 201.286";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the Sensor";
targetObject = "Team2SensorMediumPulse1";
targetClientId = "-1";
targetObjectId = "3351";
location = "228.64 -226.654 201.286";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "LightRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3385";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "289.413 -148.675 202.069";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the turret";
targetObject = "Team2TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3362";
location = "289.413 -148.675 202.069";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "LightRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3385";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "139.131 -297.241 192.231";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the turret";
targetObject = "Team2TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3364";
location = "139.131 -297.241 192.231";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "LightRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3385";
gameType = "All";
};
};
new AIObjective(AIODefendLocation) {
position = "230.744 -227.148 151.072";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend our flag";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3352";
location = "230.744 -227.148 151.072";
weightLevel1 = "3900";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "MediumShieldSet LightShieldSet HeavyShieldSet";
chat = "ChatSelfDefendFlag DefendBase";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOAttackPlayer) {
position = "230.744 -227.148 151.072";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Kill the enemy flag carrier";
mode = "FlagCarrier";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3352";
location = "230.744 -227.148 151.072";
weightLevel1 = "4800";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergySniper";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOTouchObject) {
position = "230.744 -227.148 151.072";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Return our flag";
mode = "FlagDropped";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3352";
location = "230.744 -227.148 151.072";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new SimGroup(RepairGroup2) {
new AIObjective(AIORepairObject) {
position = "218.526 475.962 151.463";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generator";
targetObject = "Team2GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3358";
location = "218.526 475.962 151.463";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3392";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "237.794 475.749 151.457";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generator";
targetObject = "Team2GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3359";
location = "237.794 475.749 151.457";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3392";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "210.72 526.044 158.053";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the inventory station";
targetObject = "Team2StationInventory1";
targetClientId = "-1";
targetObjectId = "3365";
location = "210.72 526.044 158.053";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3392";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "210.696 527.188 163.899";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the inventory station";
targetObject = "Team2StationInventory2";
targetClientId = "-1";
targetObjectId = "3367";
location = "210.696 527.188 163.899";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3392";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "210.655 527.454 170.041";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the inventory station";
targetObject = "Team2StationInventory3";
targetClientId = "-1";
targetObjectId = "3369";
location = "210.655 527.454 170.041";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3392";
gameType = "All";
};
};
new SimGroup(DefendGroup) {
new AIObjective(AIODefendLocation) {
position = "218.528 474.641 152.968";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generator";
targetObject = "Team2GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3358";
location = "218.528 474.641 152.968";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "RepairPack Plasma PlasmaAmmo";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3398";
gameType = "All";
};
new AIObjective(AIODefendLocation) {
position = "237.796 474.428 152.962";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generator";
targetObject = "Team2GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3359";
location = "237.796 474.428 152.962";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "RepairPack Plasma PlasmaAmmo";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3398";
gameType = "All";
};
};
new SimGroup(DeployGroup) {
new AIObjective(AIODeployEquipment) {
position = "207.759 -226.696 162.69";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy an inventory station near the flag.";
targetClientId = "-1";
targetObjectId = "-1";
location = "207.759 -226.696 162.69";
weightLevel1 = "3100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "InventoryDeployable";
buyEquipmentSet = "MediumInventorySet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3401";
gameType = "All";
};
new AIObjective(AIODeployEquipment) {
position = "216.424 -216.406 160.581";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy a turret near the flag";
targetClientId = "-1";
targetObjectId = "-1";
location = "216.424 -216.406 160.581";
weightLevel1 = "3000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretOutdoorDeployable";
buyEquipmentSet = "MediumOutdoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3401";
gameType = "All";
};
new AIObjective(AIODeployEquipment) {
position = "234.747 -221.818 153.325";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy an indoor turret near the flag.";
targetClientId = "-1";
targetObjectId = "-1";
location = "234.747 -221.818 153.325";
weightLevel1 = "3000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3401";
gameType = "all";
};
};
};
};
new SimGroup(team0) {
};
};
new Camera() {
position = "231.273 -186.079 195.577";
rotation = "0 0 1 196.134";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "-466.119 399.062 213.772";
rotation = "0 0 1 154.126";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new AudioEmitter() {
position = "29.6484 -76.2233 99.9808";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/sandstorm2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "0";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
};
//--- OBJECT WRITE END ---