mirror of
https://github.com/exogen/t2-mapper.git
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58 lines
3.6 KiB
Text
58 lines
3.6 KiB
Text
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TWL2 Map Pack
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For any comments, questions or suggestions, feel free to contact Celios on irc.dynamix.com (#teamwarfare, #pond)
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Map Pack assembled by Celios (celios@teamwarfare.com) with many thanks to the original authors and those who helped with the testing. Special thanks to BaNsHee, j_thunders, Julius and the T2 Map Council for their help and suggestions.
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This is the final version (2.0) of the map pack and is both approved and required for competitive play across TeamWarfare ladders. There are 23 new maps included here - most have been modified pretty significantly, some have barely been touched. The original terrain, interior and other clientside files have had their names preserved wherever possible to improve compatibility with previous versions of the maps. Thanks for downloading, and enjoy! :]
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MAPS
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Bleed - Based on Europack 4 modifications. No major changes.
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Blue Moon - Removed flag turret.
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Canyon Crusade Deluxe - Changed several nametags to make the map more intuitive.
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Celerity - Based on SE pack modifications. Swapped out flagstand to avoid throwing cappers off course, moved repair pack out of the tower over to the side bunker, swapped out the missle turrets for plasma ones and repositioned the sentry turret and repair pack in the base to more practical locations. Also changed several nametags to make the map more intuitive.
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Cloak of Night - Darkened ambient lighting, added fog and tweaked some item placement.
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Crevice - Rear forcefield made all-pass and friction from all such forcefields removed. Also smoothed the terrain out considerably.
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Dissention - Based on Europack 4 modifications. Removed stand to prevent deadstops.
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Drifts - Based on SE pack modifications. Moved the 2nd floor invos inside more, moved base turret forward towards flag, got rid of the stuff in the middle of the map and removed the flagstand to prevent deadstops.
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Drorck - Based on TL pack modifications. Repositioned the midfield bunkers to make them more practical and moved the repair packs to between the base and the bunker. Also added some organics to allow teams to hide inventories more easily and changed several nametags to make the map more intuitive.
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Frozen Glory - Map completely overhauled.
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Frozen Hope - No major changes.
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Hildebrand - Changed several nametags to make the map more intuitive.
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Ice Dagger - Added inventory stations by the flag and removed the flag turret.
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Jagged Claw - Changed several nametags to make the map more intuitive.
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Magnum - Based on TL pack modifications. Extended mission area to allow front grabbing.
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Midnight Mayhem Deluxe - Removed front entrance turret, moved the flag outside and repositioned the repair pack to distribute play across the entire base.
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Muddy Swamp - Based on TL pack modifications. Added a repair pack on top of the base, reduced base sensor from large to medium, reduced water's density by two thirds and created a new flagstand which would not deadstop.
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Norty - Changed several nametags to make the map more intuitive.
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Ocular - Raised flagstand to make the underside accessible.
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Roughland - Based on TL pack modifications. Limited vehicles to just shrikes, replaced gens in the bunker with inventory stations, added a second spawnsphere and changed spawnsphere weights to 25% at bunker and 75% at tower.
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Ruined - Terrain modified to fit interiors better and removed stand to prevent deadstops.
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Skylight - Based on TL pack modifications. No major changes.
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Woody Myrk - Based on SE pack modifications. Changed flagstand back to TWL-Woody Myrk's dimensions.
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