t2-mapper/app/ObserverControls.tsx
2025-11-13 22:55:58 -08:00

96 lines
2.3 KiB
TypeScript

import {
KeyboardControls,
KeyboardControlsEntry,
Point,
PointerLockControls,
} from "@react-three/drei";
import { useRef } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { useKeyboardControls } from "@react-three/drei";
import * as THREE from "three";
enum Controls {
forward = "forward",
backward = "backward",
left = "left",
right = "right",
up = "up",
down = "down",
}
const BASE_SPEED = 100; // units per second
function CameraMovement() {
const [subscribe, getKeys] = useKeyboardControls<Controls>();
const { camera } = useThree();
// Scratch vectors to avoid allocations each frame
const forwardVec = useRef(new THREE.Vector3());
const sideVec = useRef(new THREE.Vector3());
const moveVec = useRef(new THREE.Vector3());
useFrame((_, delta) => {
const { forward, backward, left, right, up, down } = getKeys();
if (!forward && !backward && !left && !right && !up && !down) {
return;
}
const speed = BASE_SPEED;
// Forward/backward: take complete camera angle into account (including Y)
camera.getWorldDirection(forwardVec.current);
forwardVec.current.normalize();
// Left/right: move along XZ plane
sideVec.current.crossVectors(camera.up, forwardVec.current).normalize();
moveVec.current.set(0, 0, 0);
if (forward) {
moveVec.current.add(forwardVec.current);
}
if (backward) {
moveVec.current.sub(forwardVec.current);
}
if (left) {
moveVec.current.add(sideVec.current);
}
if (right) {
moveVec.current.sub(sideVec.current);
}
if (up) {
moveVec.current.y += 1;
}
if (down) {
moveVec.current.y -= 1;
}
if (moveVec.current.lengthSq() > 0) {
moveVec.current.normalize().multiplyScalar(speed * delta);
camera.position.add(moveVec.current);
}
});
return null;
}
const KEYBOARD_CONTROLS = [
{ name: Controls.forward, keys: ["KeyW"] },
{ name: Controls.backward, keys: ["KeyS"] },
{ name: Controls.left, keys: ["KeyA"] },
{ name: Controls.right, keys: ["KeyD"] },
{ name: Controls.up, keys: ["Space"] },
{ name: Controls.down, keys: ["ShiftLeft", "ShiftRight"] },
];
export function ObserverControls() {
return (
<KeyboardControls map={KEYBOARD_CONTROLS}>
<CameraMovement />
<PointerLockControls makeDefault />
</KeyboardControls>
);
}