t2-mapper/scripts/generate-manifest.ts

114 lines
3.4 KiB
TypeScript

import fs from "node:fs/promises";
import path from "node:path";
import { parseArgs } from "node:util";
import unzipper from "unzipper";
import { normalizePath } from "@/src/stringUtils";
const archiveFilePattern = /\.vl2$/i;
const baseDir = process.env.BASE_DIR || "GameData/base";
function isArchive(name: string) {
return archiveFilePattern.test(name);
}
/**
* Log and return the manifest of files for the given game asset directory.
* The assets used to build the mapper are a filtered set of relevant files
* (map related assets) from the `Tribes2/GameData/base` folder. The manifest
* consists of the set of unique paths (case sensitive!) represented by the file
* tree AND the vl2 files as if they had been unzipped. Thus, each file in the
* manifest can have one or more "sources". If the file appears outside of a vl2,
* it will have a blank source (the empty string) first. Each vl2 containing the
* file will then be listed in order. To resolve an asset, the engine uses a
* layering approach where paths inside lexicographically-higher vl2 files win
* over the same path outside of a vl2 or in a lexicographically-lower vl2 file.
* So, to choose the same final asset as the engine, choose the last source in
* the list for any given path.
*
* Example:
*
* ```
* {
* "textures/terrainTiles/green.png": ["textures.vl2"],
* "textures/lava/ds_iwal01a.png": [
* "lava.vl2",
* "yHDTextures2.0.vl2",
* "zAddOnsVL2s/zDiscord-Map-Pack-4.7.1.vl2"
* ]
* }
* ```
*/
async function buildManifest() {
const fileSources = new Map<string, string[]>();
const looseFiles: string[] = [];
const archiveFiles: string[] = [];
for await (const entry of fs.glob(`${baseDir}/**/*`, {
withFileTypes: true,
})) {
if (entry.isFile()) {
const fullPath = normalizePath(`${entry.parentPath}/${entry.name}`);
if (isArchive(entry.name)) {
archiveFiles.push(fullPath);
} else {
looseFiles.push(fullPath);
}
}
}
for (const filePath of looseFiles) {
const relativePath = normalizePath(path.relative(baseDir, filePath));
fileSources.set(relativePath, [""]);
}
archiveFiles.sort();
for (const archivePath of archiveFiles) {
const relativePath = normalizePath(path.relative(baseDir, archivePath));
const archive = await unzipper.Open.file(archivePath);
for (const archiveEntry of archive.files) {
if (archiveEntry.type === "File") {
const filePath = normalizePath(archiveEntry.path);
const sources = fileSources.get(filePath) ?? [];
sources.push(relativePath);
fileSources.set(filePath, sources);
}
}
}
const manifest: Record<string, string[]> = {};
const orderedFiles = Array.from(fileSources.keys()).sort();
for (const filePath of orderedFiles) {
const sources = fileSources.get(filePath);
manifest[filePath] = sources;
console.log(
`${filePath}${sources[0] ? ` 📦 ${sources[0]}` : ""}${
sources.length > 1
? sources
.slice(1)
.map((source) => ` ❗️ ${source}`)
.join("")
: ""
}`
);
}
return manifest;
}
const { values } = parseArgs({
options: {
output: {
type: "string",
short: "o",
},
},
});
const manifest = await buildManifest();
if (values.output) {
await fs.writeFile(values.output, JSON.stringify(manifest), "utf8");
}