t2-mapper/src/components/InteriorInstance.tsx

98 lines
2.8 KiB
TypeScript

import { memo, Suspense, useMemo } from "react";
import { Mesh } from "three";
import { useGLTF, useTexture } from "@react-three/drei";
import { BASE_URL, interiorTextureToUrl, interiorToUrl } from "../loaders";
import {
ConsoleObject,
getPosition,
getProperty,
getRotation,
getScale,
} from "../mission";
import { setupColor } from "../textureUtils";
const FALLBACK_URL = `${BASE_URL}/black.png`;
/**
* Load a .gltf file that was converted from a .dif, used for "interior" models.
*/
function useInterior(interiorFile: string) {
const url = interiorToUrl(interiorFile);
return useGLTF(url);
}
function InteriorTexture({ materialName }: { materialName: string }) {
const url = interiorTextureToUrl(materialName, FALLBACK_URL);
const texture = useTexture(url, (texture) => setupColor(texture));
return <meshStandardMaterial map={texture} side={2} />;
}
function InteriorMesh({ node }: { node: Mesh }) {
return (
<mesh geometry={node.geometry} castShadow receiveShadow>
{node.material ? (
<Suspense
fallback={
// Allow the mesh to render while the texture is still loading;
// show a wireframe placeholder.
<meshStandardMaterial color="yellow" wireframe />
}
>
{Array.isArray(node.material) ? (
node.material.map((mat, index) => (
<InteriorTexture key={index} materialName={mat.name} />
))
) : (
<InteriorTexture materialName={node.material.name} />
)}
</Suspense>
) : null}
</mesh>
);
}
export const InteriorModel = memo(
({ interiorFile }: { interiorFile: string }) => {
const { nodes } = useInterior(interiorFile);
return (
<group rotation={[0, -Math.PI / 2, 0]}>
{Object.entries(nodes)
.filter(
([name, node]: [string, any]) =>
!node.material || !node.material.name.match(/\.\d+$/)
)
.map(([name, node]: [string, any]) => (
<InteriorMesh key={name} node={node} />
))}
</group>
);
}
);
function InteriorPlaceholder() {
return (
<mesh>
<boxGeometry args={[10, 10, 10]} />
<meshStandardMaterial color="orange" wireframe />
</mesh>
);
}
export const InteriorInstance = memo(
({ object }: { object: ConsoleObject }) => {
const interiorFile = getProperty(object, "interiorFile").value;
const position = useMemo(() => getPosition(object), [object]);
const scale = useMemo(() => getScale(object), [object]);
const q = useMemo(() => getRotation(object), [object]);
return (
<group position={position} quaternion={q} scale={scale}>
<Suspense fallback={<InteriorPlaceholder />}>
<InteriorModel interiorFile={interiorFile} />
</Suspense>
</group>
);
}
);