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- use MeshLambertMaterial for interiors, terrain, and shapes - use smooth vertex normal blending to avoid facted-looking contrasty lighting between adjacent surfaces - update io_dif Blender addon to extract lightmaps - re-export .dif files to glTF with lightmaps and without LOD - enable sun, ensure correct direction - adjust fog (more work to do) - cleanup and optimization |
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| .. | ||
| blender | ||
| convert-dif.ts | ||
| convert-dts.ts | ||
| extract-assets.ts | ||
| find-missing-dif.ts | ||
| find-missing-dts.ts | ||
| generate-manifest.ts | ||
| inspect-ifl.ts | ||
| inspect-interior.ts | ||
| inspect-mission.ts | ||
| inspect-terrain.ts | ||
| mission-properties.ts | ||
| parse-torquescript.ts | ||
| serve-static.ts | ||
| transpile-torquescript.ts | ||