mirror of
https://github.com/exogen/t2-mapper.git
synced 2026-02-23 16:43:58 +00:00
35 lines
1.6 KiB
TypeScript
35 lines
1.6 KiB
TypeScript
import { useEffect, useId, useMemo } from "react";
|
|
import { useCameras } from "./CamerasProvider";
|
|
import type { TorqueObject } from "../torqueScript";
|
|
import { getPosition, getProperty, getRotation } from "../mission";
|
|
import { Vector3 } from "three";
|
|
|
|
export function Camera({ object }: { object: TorqueObject }) {
|
|
const { registerCamera, unregisterCamera } = useCameras();
|
|
const id = useId();
|
|
|
|
const dataBlock = getProperty(object, "dataBlock");
|
|
const position = useMemo(() => getPosition(object), [object]);
|
|
const q = useMemo(() => getRotation(object), [object]);
|
|
|
|
useEffect(() => {
|
|
if (dataBlock === "Observer") {
|
|
const camera = { id, position: new Vector3(...position), rotation: q };
|
|
registerCamera(camera);
|
|
return () => {
|
|
unregisterCamera(camera);
|
|
};
|
|
}
|
|
}, [id, dataBlock, registerCamera, unregisterCamera, position, q]);
|
|
|
|
// Maps can define preset observer camera locations. You should be able to jump
|
|
// to an observer camera position and then fly around from that starting point
|
|
// But, we wouldn't want the user to take control of the actual camera's
|
|
// position, because then if you want to cycle back through them again, the
|
|
// "fixed" camera location has moved. There are multiple approaches to fixing
|
|
// this: make Camera render an actual PerspectiveCamera, switch it when cycling,
|
|
// but clone a new "flying" camera when the user moves. The other is to not
|
|
// have multiple cameras at all, but rather update the default camera with
|
|
// new position information when cycling. This uses the latter approach.
|
|
return null;
|
|
}
|