mirror of
https://github.com/exogen/t2-mapper.git
synced 2026-01-21 13:14:53 +00:00
146 lines
3.5 KiB
C#
146 lines
3.5 KiB
C#
// grenade (thrown by hand) script
|
|
// ------------------------------------------------------------------------
|
|
|
|
datablock AudioProfile(FlareGrenadeBurnSound)
|
|
{
|
|
filename = "fx/weapons/grenade_flare_burn.wav";
|
|
description = CloseLooping3d;
|
|
preload = true;
|
|
};
|
|
|
|
datablock AudioProfile(FlareGrenadeExplosionSound)
|
|
{
|
|
filename = "fx/weapons/grenade_flare_burn.wav";
|
|
description = CloseLooping3d;
|
|
preload = true;
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Particle effects
|
|
//--------------------------------------
|
|
datablock ParticleData(FlareParticle)
|
|
{
|
|
dragCoeffiecient = 0.0;
|
|
gravityCoefficient = 0.15;
|
|
inheritedVelFactor = 0.5;
|
|
|
|
lifetimeMS = 1800;
|
|
lifetimeVarianceMS = 200;
|
|
|
|
textureName = "special/flareSpark";
|
|
|
|
colors[0] = "1.0 1.0 1.0 1.0";
|
|
colors[1] = "1.0 1.0 1.0 1.0";
|
|
colors[2] = "1.0 1.0 1.0 0.0";
|
|
|
|
sizes[0] = 0.6;
|
|
sizes[1] = 0.3;
|
|
sizes[2] = 0.1;
|
|
|
|
times[0] = 0.0;
|
|
times[1] = 0.5;
|
|
times[2] = 1.0;
|
|
|
|
};
|
|
|
|
datablock ParticleEmitterData(FlareEmitter)
|
|
{
|
|
ejectionPeriodMS = 10;
|
|
periodVarianceMS = 0;
|
|
|
|
ejectionVelocity = 1.0;
|
|
velocityVariance = 0.0;
|
|
|
|
thetaMin = 0.0;
|
|
thetaMax = 90.0;
|
|
|
|
orientParticles = true;
|
|
orientOnVelocity = false;
|
|
|
|
particles = "FlareParticle";
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Explosion - Flare Grenade
|
|
//--------------------------------------
|
|
datablock ExplosionData(FlareGrenadeExplosion)
|
|
{
|
|
explosionShape = "energy_explosion.dts";
|
|
soundProfile = FlareGrenadeExplosionSound;
|
|
faceViewer = true;
|
|
explosionScale = "0.1 0.1 0.1";
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Projectile - Flare Grenade
|
|
//--------------------------------------
|
|
datablock FlareProjectileData(FlareGrenadeProj)
|
|
{
|
|
projectileShapeName = "grenade_projectile.dts";
|
|
emitterDelay = -1;
|
|
directDamage = 0.0;
|
|
hasDamageRadius = false;
|
|
kickBackStrength = 1500;
|
|
useLensFlare = false;
|
|
|
|
sound = FlareGrenadeBurnSound;
|
|
explosion = FlareGrenadeExplosion;
|
|
velInheritFactor = 0.5;
|
|
|
|
texture[0] = "special/flare3";
|
|
texture[1] = "special/LensFlare/flare00";
|
|
size = 4.0;
|
|
|
|
baseEmitter = FlareEmitter;
|
|
|
|
grenadeElasticity = 0.35;
|
|
grenadeFriction = 0.2;
|
|
armingDelayMS = 6000;
|
|
muzzleVelocity = 15.0;
|
|
drag = 0.1;
|
|
gravityMod = 0.15;
|
|
};
|
|
|
|
datablock ItemData(FlareGrenadeThrown)
|
|
{
|
|
shapeFile = "grenade.dts";
|
|
mass = 0.7;
|
|
elasticity = 0.2;
|
|
friction = 1;
|
|
pickupRadius = 2;
|
|
maxDamage = 0.4;
|
|
|
|
sticky = false;
|
|
gravityMod = 0.15;
|
|
maxVelocity = 10;
|
|
|
|
computeCRC = true;
|
|
|
|
};
|
|
|
|
datablock ItemData(FlareGrenade)
|
|
{
|
|
className = HandInventory;
|
|
catagory = "Handheld";
|
|
shapeFile = "grenade.dts";
|
|
mass = 0.7;
|
|
elasticity = 0.2;
|
|
friction = 1;
|
|
pickupRadius = 2;
|
|
thrownItem = FlareGrenadeThrown;
|
|
pickUpName = "some flare grenades";
|
|
isGrenade = true;
|
|
|
|
computeCRC = true;
|
|
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Functions:
|
|
//------------------------------------------------------------------------------
|
|
function FlareGrenadeThrown::onCollision( %data, %obj, %col )
|
|
{
|
|
// Do nothing...
|
|
}
|
|
|