mirror of
https://github.com/exogen/t2-mapper.git
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51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
// ------------------------------------------------------------------
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// ENERGY PACK
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// can be used by any armor type
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// does not have to be activated
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// increases the user's energy recharge rate
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datablock ShapeBaseImageData(EnergyPackImage)
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{
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shapeFile = "pack_upgrade_energy.dts";
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item = EnergyPack;
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mountPoint = 1;
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offset = "0 0 0";
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rechargeRateBoost = 0.15;
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stateName[0] = "default";
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stateSequence[0] = "activation";
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};
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datablock ItemData(EnergyPack)
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{
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className = Pack;
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catagory = "Packs";
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shapeFile = "pack_upgrade_energy.dts";
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mass = 1;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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rotate = true;
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image = "EnergyPackImage";
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pickUpName = "an energy pack";
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computeCRC = true;
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};
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function EnergyPackImage::onMount(%data, %obj, %node)
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{
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%obj.setRechargeRate(%obj.getRechargeRate() + %data.rechargeRateBoost);
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%obj.hasEnergyPack = true; // set for sniper check
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}
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function EnergyPackImage::onUnmount(%data, %obj, %node)
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{
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%obj.setRechargeRate(%obj.getRechargeRate() - %data.rechargeRateBoost);
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%obj.hasEnergyPack = "";
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}
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function EnergyPack::onPickup(%this, %obj, %shape, %amount)
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{
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// created to prevent console errors
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} |