mirror of
https://github.com/exogen/t2-mapper.git
synced 2026-01-20 04:35:05 +00:00
90 lines
2.5 KiB
C#
90 lines
2.5 KiB
C#
//
|
|
// aiSiege.cs
|
|
//
|
|
|
|
function SiegeGame::onAIRespawn(%game, %client)
|
|
{
|
|
//add the default tasks
|
|
if (! %client.defaultTasksAdded)
|
|
{
|
|
%client.defaultTasksAdded = true;
|
|
%client.addTask(AIEngageTask);
|
|
%client.addTask(AIPickupItemTask);
|
|
%client.addTask(AITauntCorpseTask);
|
|
%client.addTask(AIEngageTurretTask);
|
|
%client.addtask(AIDetectMineTask);
|
|
}
|
|
}
|
|
|
|
function SiegeGame::AIInit(%game)
|
|
{
|
|
for (%i = 0; %i <= %game.numTeams; %i++)
|
|
{
|
|
if (!isObject($ObjectiveQ[%i]))
|
|
{
|
|
$ObjectiveQ[%i] = new AIObjectiveQ();
|
|
MissionCleanup.add($ObjectiveQ[%i]);
|
|
}
|
|
|
|
error("team " @ %i @ " objectives load...");
|
|
$ObjectiveQ[%i].clear();
|
|
AIInitObjectives(%i, %game);
|
|
}
|
|
|
|
//call the default AIInit() function
|
|
AIInit();
|
|
}
|
|
|
|
function SiegeGame::AIChooseGameObjective(%game, %client)
|
|
{
|
|
//the objectives on team1 are all offense objectives, team2 has the defensive ones..
|
|
if (%client.team == %game.offenseTeam)
|
|
AIChooseObjective(%client, $ObjectiveQ[1]);
|
|
else
|
|
AIChooseObjective(%client, $ObjectiveQ[2]);
|
|
}
|
|
|
|
function SiegeGame::AIHalfTime(%game)
|
|
{
|
|
//clear all the bots, and clean up all the sets, objective qs, etc...
|
|
AIMissionEnd();
|
|
|
|
//reset everything from scratch
|
|
%game.aiInit();
|
|
|
|
//respawn all the bots
|
|
for (%i = 0; %i < ClientGroup.getCount(); %i++)
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if (%cl.isAIControlled())
|
|
onAIRespawn(%cl);
|
|
}
|
|
}
|
|
|
|
function SiegeGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %implement)
|
|
{
|
|
if (%clAttacker && %clAttacker != %clVictim && %clAttacker.team == %clVictim.team)
|
|
{
|
|
schedule(250, %clVictim, "AIPlayAnimSound", %clVictim, %clAttacker.player.getWorldBoxCenter(), "wrn.watchit", -1, -1, 0);
|
|
|
|
//clear the "lastDamageClient" tag so we don't turn on teammates... unless it's uberbob!
|
|
%clVictim.lastDamageClient = -1;
|
|
}
|
|
}
|
|
|
|
function SiegeGame::onAIKilledClient(%game, %clVictim, %clAttacker, %damageType, %implement)
|
|
{
|
|
if (%clVictim.team != %clAttacker.team)
|
|
DefaultGame::onAIKilledClient(%game, %clVictim, %clAttacker, %damageType, %implement);
|
|
}
|
|
|
|
function SiegeGame::onAIFriendlyFire(%game, %clVictim, %clAttacker, %damageType, %implement)
|
|
{
|
|
if (%clAttacker && %clAttacker.team == %clVictim.team && %clAttacker != %clVictim && !%clVictim.isAIControlled())
|
|
{
|
|
// The Bot is only a little sorry:
|
|
if ( getRandom() > 0.9 )
|
|
AIMessageThread("ChatSorry", %clAttacker, %clVictim);
|
|
}
|
|
}
|