t2-mapper/docs/base/@vl2/scripts.vl2/scripts/aiDnD.cs
2025-09-11 16:56:30 -07:00

73 lines
2.1 KiB
C#

//-----------------------------------------------
// AI functions for Capture and Hold
function aidnd()
{
exec("scripts/aiDnD.cs");
}
function DnDGame::AIInit(%game)
{
for (%i = 1; %i <= %game.numTeams; %i++)
{
if (!isObject($ObjectiveQ[%i]))
{
$ObjectiveQ[%i] = new AIObjectiveQ();
MissionCleanup.add($ObjectiveQ[%i]);
}
error("team " @ %i @ " objectives load...");
$ObjectiveQ[%i].clear();
AIInitObjectives(%i, %game);
}
//call the default AIInit() function
AIInit();
}
function DnDGame::onAIRespawn(%game, %client)
{
//add the default tasks
if (! %client.defaultTasksAdded)
{
%client.defaultTasksAdded = true;
%client.addTask(AIEngageTask);
%client.addTask(AIPickupItemTask);
%client.addTask(AITauntCorpseTask);
%client.addTask(AIPatrolTask);
%client.addtask(AIEngageTurretTask);
%client.addtask(AIDetectMineTask);
}
}
function DnDGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %implement)
{
if (%clAttacker && %clAttacker != %clVictim && %clAttacker.team == %clVictim.team)
{
schedule(250, %clVictim, "AIPlayAnimSound", %clVictim, %clAttacker.player.getWorldBoxCenter(), "wrn.watchit", -1, -1, 0);
//clear the "lastDamageClient" tag so we don't turn on teammates... unless it's uberbob!
%clVictim.lastDamageClient = -1;
}
}
function DnDGame::onAIKilledClient(%game, %clVictim, %clAttacker, %damageType, %implement)
{
if (%clVictim.team != %clAttacker.team)
DefaultGame::onAIKilledClient(%game, %clVictim, %clAttacker, %damageType, %implement);
}
function DnDGame::onAIKilled(%game, %clVictim, %clAttacker, %damageType, %implement)
{
DefaultGame::onAIKilled(%game, %clVictim, %clAttacker, %damageType, %implement);
}
function DnDGame::onAIFriendlyFire(%game, %clVictim, %clAttacker, %damageType, %implement)
{
if (%clAttacker && %clAttacker.team == %clVictim.team && %clAttacker != %clVictim)
AIMessageThread("Sorry", %clAttacker, %clVictim);
}
function DnDGame::AIplayerCaptureFlipFlop(%game, %player, %flipFlop)
{
}