import type { TorqueObject } from "../torqueScript"; import { useRuntime } from "./RuntimeProvider"; /** * Look up a datablock by name from the runtime. Use with getProperty/getInt/getFloat. * * FIXME: This is not currently reactive! If new datablocks are defined, this * won't find them. We'd need to add an event/subscription system to the runtime * that fires when new datablocks are defined. Technically we should do the same * for the scene graph. */ export function useDatablock( name: string | undefined, ): TorqueObject | undefined { const runtime = useRuntime(); if (!name) return undefined; return runtime.state.datablocks.get(name); }