// Misc. datablock AudioProfile(CrowdClapSound) { volume = 1.0; filename = "fx/misc/crowd-clap.wav"; description = Audio2D; }; datablock AudioProfile(CrowdDisappointment1Sound) { volume = 1.0; filename = "fx/misc/missed.wav"; description = Audio2D; }; datablock AudioProfile(CrowdCheer1Sound) { volume = 1.0; filename = "fx/misc/cheer.wav"; description = Audio2D; }; datablock AudioProfile(CrowdFlairSound) { volume = 1.0; filename = "fx/misc/flair.wav"; description = Audio2D; }; // Bonus sound profiles // Assorted datablock AudioProfile(MarioSound) { volume = 1.0; filename = "fx/bonuses/mario-6notes.wav"; description = Audio2D; }; datablock AudioProfile(GameStartSound) { volume = 1.0; filename = "fx/misc/gamestart.wav"; description = Audio2D; }; datablock AudioProfile(GadgetSound) { volume = 1.0; filename = "fx/bonuses/gadget3.wav"; description = Audio2D; }; datablock AudioProfile(EvilLaughSound) { volume = 1.0; filename = "fx/bonuses/evillaugh.wav"; description = AudioBigExplosion3D; }; datablock AudioProfile(RoleChangeSound) { volume = 1.0; filename = "fx/misc/rolechange.wav"; description = AudioExplosion3D; }; //datablock AudioProfile(InterceptionFriendlySound) //{ // volume = 1.0; // filename = "fx/misc/nexus_cap"; // description = Audio2D; //}; //datablock AudioProfile(InterceptionEnemySound) //{ // volume = 1.0; // filename = "fx/misc/flag_taken.wav"; // description = Audio2D; //}; datablock AudioProfile(CarScreechSound) { volume = 1.0; filename = "fx/misc/carscreech.wav"; description = AudioBigExplosion3D; }; datablock AudioProfile(SlapshotSound) { volume = 1.0; filename = "fx/misc/slapshot.wav"; description = Audio2D; }; datablock AudioProfile(CoinSound) { volume = 1.0; filename = "fx/misc/coin.wav"; description = AudioBigExplosion3D; }; datablock AudioProfile(MA1Sound) { volume = 1.0; filename = "fx/misc/MA1.wav"; description = Audio2D; }; datablock AudioProfile(MA2Sound) { volume = 1.0; filename = "fx/misc/MA2.wav"; description = Audio2D; }; datablock AudioProfile(MA3Sound) { volume = 1.0; filename = "fx/misc/MA3.wav"; description = Audio2D; }; datablock AudioProfile(MonsterSound) { volume = 1.0; filename = "fx/Bonuses/TRex.wav"; description = AudioBigExplosion3D; }; datablock AudioProfile(CrowdLoop1Sound) { volume = 1.0; filename = "fx/misc/crowd.wav"; description = AudioLooping2D; }; datablock AudioProfile(CrowdLoop2Sound) { volume = 1.0; filename = "fx/misc/crowd2.wav"; description = AudioLooping2D; }; datablock AudioProfile(CrowdLoop3Sound) { volume = 1.0; filename = "fx/misc/crowd3.wav"; description = AudioLooping2D; }; datablock AudioProfile(CrowdTransition1aSound) { volume = 1.0; filename = "fx/misc/crowdtransition1a.wav"; description = Audio2D; }; datablock AudioProfile(CrowdTransition1bSound) { volume = 1.0; filename = "fx/misc/crowdtransition1b.wav"; description = Audio2D; }; datablock AudioProfile(CrowdTransition2aSound) { volume = 1.0; filename = "fx/misc/crowdtransition2a.wav"; description = Audio2D; }; datablock AudioProfile(CrowdTransition2bSound) { volume = 1.0; filename = "fx/misc/crowdtransition2b.wav"; description = Audio2D; }; datablock AudioProfile(CrowdTransition3aSound) { volume = 1.0; filename = "fx/misc/crowdtransition3a.wav"; description = Audio2D; }; datablock AudioProfile(CrowdTransition3bSound) { volume = 1.0; filename = "fx/misc/crowdtransition3b.wav"; description = Audio2D; }; datablock AudioProfile(CrowdFadeSound) { volume = 1.0; filename = "fx/misc/crowdfade.wav"; description = Audio2D; }; $TR2::CrowdLoopTransitionUp[0] = CrowdTransition1aSound; $TR2::CrowdLoop[0] = CrowdLoop1Sound; $TR2::CrowdLoopTransitionDown[0] = CrowdTransition1bSound; $TR2::CrowdLoopTransitionUp[1] = CrowdTransition2aSound; $TR2::CrowdLoop[1] = CrowdLoop2Sound; $TR2::CrowdLoopTransitionDown[1] = CrowdTransition2bSound; $TR2::CrowdLoopTransitionUp[2] = CrowdTransition3aSound; $TR2::CrowdLoop[2] = CrowdLoop3Sound; $TR2::CrowdLoopTransitionDown[2] = CrowdTransition3bSound; $TR2::NumCrowdLevels = 3; // Creativity datablock AudioProfile(Creativity1Sound) { volume = 1.0; filename = "fx/bonuses/qseq1.wav"; description = Audio2D; }; datablock AudioProfile(Creativity2Sound) { volume = 1.0; filename = "fx/bonuses/qseq2.wav"; description = Audio2D; }; datablock AudioProfile(Creativity3Sound) { volume = 1.0; filename = "fx/bonuses/qseq3.wav"; description = Audio2D; }; // Nouns datablock AudioProfile(NounDogSound) { volume = 1.0; filename = "fx/bonuses/Nouns/dog.wav"; description = Audio2D; }; datablock AudioProfile(NounHorseSound) { volume = 1.0; filename = "fx/bonuses/Nouns/horse.wav"; description = Audio2D; }; datablock AudioProfile(NounWolfSound) { volume = 1.0; filename = "fx/bonuses/Nouns/wolf.wav"; description = Audio2D; }; datablock AudioProfile(NounInsect1Sound) { volume = 1.0; filename = "fx/bonuses/insect1.wav"; description = Audio2D; }; datablock AudioProfile(NounInsect2Sound) { volume = 1.0; filename = "fx/bonuses/insect2.wav"; description = Audio2D; }; datablock AudioProfile(NounAstronautSound) { volume = 1.0; filename = "fx/bonuses/Nouns/astronaut.wav"; description = Audio2D; }; datablock AudioProfile(NounAtmosphereSound) { volume = 1.0; filename = "fx/bonuses/Nouns/atmosphere.wav"; description = Audio2D; }; datablock AudioProfile(NounBalloonSound) { volume = 1.0; filename = "fx/bonuses/Nouns/balloon.wav"; description = Audio2D; }; datablock AudioProfile(NounBatSound) { volume = 1.0; filename = "fx/bonuses/Nouns/bats.wav"; description = Audio2D; }; datablock AudioProfile(NounBeeSound) { volume = 1.0; filename = "fx/bonuses/Nouns/beeswarm.wav"; description = Audio2D; }; datablock AudioProfile(NounBirdOfPreySound) { volume = 1.0; filename = "fx/bonuses/Nouns/birdofprey.wav"; description = Audio2D; }; datablock AudioProfile(NounBlimpSound) { volume = 1.0; filename = "fx/bonuses/Nouns/blimp.wav"; description = Audio2D; }; datablock AudioProfile(NounBluejaySound) { volume = 1.0; filename = "fx/bonuses/Nouns/bluejay.wav"; description = Audio2D; }; datablock AudioProfile(NounBudgieSound) { volume = 1.0; filename = "fx/bonuses/Nouns/budgie.wav"; description = Audio2D; }; datablock AudioProfile(NounButterlySound) { volume = 1.0; filename = "fx/bonuses/Nouns/butterfly.wav"; description = Audio2D; }; datablock AudioProfile(NounCamelSound) { volume = 1.0; filename = "fx/bonuses/Nouns/camel.wav"; description = Audio2D; }; datablock AudioProfile(NounCaptainSound) { volume = 1.0; filename = "fx/bonuses/Nouns/captain.wav"; description = Audio2D; }; datablock AudioProfile(NounCatSound) { volume = 1.0; filename = "fx/bonuses/Nouns/cat.wav"; description = Audio2D; }; datablock AudioProfile(NounCheetahSound) { volume = 1.0; filename = "fx/bonuses/Nouns/cheetah.wav"; description = Audio2D; }; datablock AudioProfile(NounChickadeeSound) { volume = 1.0; filename = "fx/bonuses/Nouns/chickadee.wav"; description = Audio2D; }; datablock AudioProfile(NounCloudSound) { volume = 1.0; filename = "fx/bonuses/Nouns/cloud.wav"; description = Audio2D; }; datablock AudioProfile(NounColonelSound) { volume = 1.0; filename = "fx/bonuses/Nouns/colonel.wav"; description = Audio2D; }; datablock AudioProfile(NounCondorSound) { volume = 1.0; filename = "fx/bonuses/Nouns/condor.wav"; description = Audio2D; }; datablock AudioProfile(NounCougarSound) { volume = 1.0; filename = "fx/bonuses/Nouns/cougar.wav"; description = Audio2D; }; datablock AudioProfile(NounCowSound) { volume = 1.0; filename = "fx/bonuses/Nouns/cow.wav"; description = Audio2D; }; datablock AudioProfile(NounCoyoteSound) { volume = 1.0; filename = "fx/bonuses/Nouns/coyote.wav"; description = Audio2D; }; datablock AudioProfile(NounDonkeySound) { volume = 1.0; filename = "fx/bonuses/Nouns/donkey.wav"; description = Audio2D; }; datablock AudioProfile(NounDoveSound) { volume = 1.0; filename = "fx/bonuses/Nouns/dove.wav"; description = Audio2D; }; datablock AudioProfile(NounDragonflySound) { volume = 1.0; filename = "fx/bonuses/Nouns/dragonfly.wav"; description = Audio2D; }; datablock AudioProfile(NounFishSound) { volume = 1.0; filename = "fx/bonuses/Nouns/fish.wav"; description = Audio2D; }; datablock AudioProfile(NounFlamingoSound) { volume = 1.0; filename = "fx/bonuses/Nouns/flamingo.wav"; description = Audio2D; }; datablock AudioProfile(NounFlySound) { volume = 1.0; filename = "fx/bonuses/Nouns/fly.wav"; description = Audio2D; }; datablock AudioProfile(NounGeneralSound) { volume = 1.0; filename = "fx/bonuses/Nouns/general.wav"; description = Audio2D; }; datablock AudioProfile(NounGoldfinchSound) { volume = 1.0; filename = "fx/bonuses/Nouns/goldfinch.wav"; description = Audio2D; }; datablock AudioProfile(NounGrasshopperSound) { volume = 1.0; filename = "fx/bonuses/Nouns/grasshopper.wav"; description = Audio2D; }; datablock AudioProfile(NounHornetSound) { volume = 1.0; filename = "fx/bonuses/Nouns/hornet.wav"; description = Audio2D; }; datablock AudioProfile(NounHelicopterSound) { volume = 1.0; filename = "fx/bonuses/Nouns/helicopter.wav"; description = Audio2D; }; datablock AudioProfile(NounHurricaneSound) { volume = 1.0; filename = "fx/bonuses/Nouns/hurricane.wav"; description = Audio2D; }; datablock AudioProfile(NounIguanaSound) { volume = 1.0; filename = "fx/bonuses/Nouns/iguana.wav"; description = Audio2D; }; datablock AudioProfile(NounJaguarSound) { volume = 1.0; filename = "fx/bonuses/Nouns/jaguar.wav"; description = Audio2D; }; datablock AudioProfile(NounJetSound) { volume = 1.0; filename = "fx/bonuses/Nouns/airplane.wav"; description = Audio2D; }; datablock AudioProfile(NounLlamaSound) { volume = 1.0; filename = "fx/bonuses/Nouns/llama.wav"; description = Audio2D; }; datablock AudioProfile(NounMajorSound) { volume = 1.0; filename = "fx/bonuses/Nouns/major.wav"; description = Audio2D; }; datablock AudioProfile(NounMoonSound) { volume = 1.0; filename = "fx/bonuses/Nouns/moon.wav"; description = Audio2D; }; datablock AudioProfile(NounCrowSound) { volume = 1.0; filename = "fx/bonuses/Nouns/crow.wav"; description = Audio2D; }; datablock AudioProfile(NounMosquitoSound) { volume = 1.0; filename = "fx/bonuses/Nouns/msquito.wav"; description = Audio2D; }; datablock AudioProfile(NounOstrichSound) { volume = 1.0; filename = "fx/bonuses/Nouns/ostrich.wav"; description = Audio2D; }; datablock AudioProfile(NounOwlSound) { volume = 1.0; filename = "fx/bonuses/Nouns/Owl.wav"; description = Audio2D; }; datablock AudioProfile(NounOzoneSound) { volume = 1.0; filename = "fx/bonuses/Nouns/ozone.wav"; description = Audio2D; }; datablock AudioProfile(NounParakeetSound) { volume = 1.0; filename = "fx/bonuses/Nouns/parakeet.wav"; description = Audio2D; }; datablock AudioProfile(NounParrotSound) { volume = 1.0; filename = "fx/bonuses/Nouns/parrot.wav"; description = Audio2D; }; datablock AudioProfile(NounPelicanSound) { volume = 1.0; filename = "fx/bonuses/Nouns/pelican.wav"; description = Audio2D; }; datablock AudioProfile(NounPuppySound) { volume = 1.0; filename = "fx/bonuses/Nouns/puppy.wav"; description = Audio2D; }; datablock AudioProfile(NounSharkSound) { volume = 1.0; filename = "fx/bonuses/Nouns/shark.wav"; description = Audio2D; }; datablock AudioProfile(NounSnakeSound) { volume = 1.0; filename = "fx/bonuses/Nouns/snake.wav"; description = Audio2D; }; datablock AudioProfile(NounSwallowSound) { volume = 1.0; filename = "fx/bonuses/Nouns/Swallow.wav"; description = Audio2D; }; datablock AudioProfile(NounTigerSound) { volume = 1.0; filename = "fx/bonuses/Nouns/tiger.wav"; description = Audio2D; }; datablock AudioProfile(NounTornadoSound) { volume = 1.0; filename = "fx/bonuses/Nouns/tornado.wav"; description = Audio2D; }; datablock AudioProfile(NounTurtleSound) { volume = 1.0; filename = "fx/bonuses/Nouns/turtle.wav"; description = Audio2D; }; datablock AudioProfile(NounWarnippleSound) { volume = 1.0; filename = "fx/bonuses/Nouns/warnipple.wav"; description = Audio2D; }; datablock AudioProfile(NounWaspSound) { volume = 1.0; filename = "fx/bonuses/Nouns/wasp.wav"; description = Audio2D; }; datablock AudioProfile(NounZebraSound) { volume = 1.0; filename = "fx/bonuses/Nouns/zebra.wav"; description = Audio2D; }; datablock AudioProfile(NounZeppellinSound) { volume = 1.0; filename = "fx/bonuses/Nouns/zeppellin.wav"; description = Audio2D; }; datablock AudioProfile(NounSpecial1Sound) { volume = 1.0; filename = "fx/bonuses/Nouns/Special1.wav"; description = Audio2D; }; datablock AudioProfile(NounSpecial2Sound) { volume = 1.0; filename = "fx/bonuses/Nouns/Special2.wav"; description = Audio2D; }; datablock AudioProfile(NounSpecial3Sound) { volume = 1.0; filename = "fx/bonuses/Nouns/Special3.wav"; description = Audio2D; }; datablock AudioProfile(NounGrowlSound) { volume = 1.0; filename = "fx/environment/growl4.wav"; description = Audio2D; }; datablock AudioProfile(NounWindSound) { volume = 1.0; filename = "fx/environment/moaningwind1.wav"; description = Audio2D; }; datablock AudioProfile(NounBird1Sound) { volume = 1.0; filename = "fx/environment/bird_echo1.wav"; description = Audio2D; }; datablock AudioProfile(NounBird2Sound) { volume = 1.0; filename = "fx/environment/bird_echo5.wav"; description = Audio2D; }; // Qualifiers datablock AudioProfile(Qualifier100Sound) { volume = 1.0; filename = "fx/bonuses/low-level1-sharp.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier010Sound) { volume = 1.0; filename = "fx/bonuses/low-level2-spitting.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier110Sound) { volume = 1.0; filename = "fx/bonuses/low-level3-whipped.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier020Sound) { volume = 1.0; filename = "fx/bonuses/low-level4-popping.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier120Sound) { volume = 1.0; filename = "fx/bonuses/low-level5-bursting.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier001Sound) { volume = 1.0; filename = "fx/bonuses/med-level1-modest.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier101Sound) { volume = 1.0; filename = "fx/bonuses/med-level2-ripped.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier011Sound) { volume = 1.0; filename = "fx/bonuses/med-level3-shining.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier111Sound) { volume = 1.0; filename = "fx/bonuses/med-level4-slick.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier021Sound) { volume = 1.0; filename = "fx/bonuses/med-level5-sprinkling"; description = Audio2D; }; datablock AudioProfile(Qualifier121Sound) { volume = 1.0; filename = "fx/bonuses/med-level6-brilliant.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier002Sound) { volume = 1.0; filename = "fx/bonuses/high-level1-frozen.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier102Sound) { volume = 1.0; filename = "fx/bonuses/high-level2-shooting.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier012Sound) { volume = 1.0; filename = "fx/bonuses/high-level3-dangling.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier112Sound) { volume = 1.0; filename = "fx/bonuses/high-level4-blazing.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier022Sound) { volume = 1.0; filename = "fx/bonuses/high-level5-raining.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier122Sound) { volume = 1.0; filename = "fx/bonuses/high-level6-falling.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier003Sound) { volume = 1.0; filename = "fx/bonuses/wow-level1-suspended.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier103Sound) { volume = 1.0; filename = "fx/bonuses/wow-level2-skeeting.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier013Sound) { volume = 1.0; filename = "fx/bonuses/wow-level3-hanging.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier113Sound) { volume = 1.0; filename = "fx/bonuses/wow-level4-arcing.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier023Sound) { volume = 1.0; filename = "fx/bonuses/wow-level5-pouring.wav"; description = Audio2D; }; datablock AudioProfile(Qualifier123Sound) { volume = 1.0; filename = "fx/bonuses/wow-level6-elite.wav"; description = Audio2D; }; // Descriptions datablock AudioProfile(Description000Sound) { volume = 1.0; filename = "fx/bonuses/horz_straipass1_bullet.wav"; description = Audio2D; }; datablock AudioProfile(Description001Sound) { volume = 1.0; filename = "fx/bonuses/horz_straipass2_heist.wav"; description = Audio2D; }; datablock AudioProfile(Description002Sound) { volume = 1.0; filename = "fx/bonuses/horz_straipass3_smackshot.wav"; description = Audio2D; }; datablock AudioProfile(Description010Sound) { volume = 1.0; filename = "fx/bonuses/horz_passback1_jab.wav"; description = Audio2D; }; datablock AudioProfile(Description011Sound) { volume = 1.0; filename = "fx/bonuses/horz_passback2_backbreaker.wav"; description = Audio2D; }; datablock AudioProfile(Description012Sound) { volume = 1.0; filename = "fx/bonuses/horz_passback3_leetlob.wav"; description = Audio2D; }; datablock AudioProfile(Description020Sound) { volume = 1.0; filename = "fx/bonuses/horz_perppass1_peeler.wav"; description = Audio2D; }; datablock AudioProfile(Description021Sound) { volume = 1.0; filename = "fx/bonuses/horz_perppass2_blender.wav"; description = Audio2D; }; datablock AudioProfile(Description022Sound) { volume = 1.0; filename = "fx/bonuses/horz_perppass3_glasssmash.wav"; description = Audio2D; }; datablock AudioProfile(Description100Sound) { volume = 1.0; filename = "fx/bonuses/upward_straipass1_ascension.wav"; description = Audio2D; }; datablock AudioProfile(Description101Sound) { volume = 1.0; filename = "fx/bonuses/upward_straipass2_elevator.wav"; description = Audio2D; }; datablock AudioProfile(Description102Sound) { volume = 1.0; filename = "fx/bonuses/upward_straipass3_rainbow.wav"; description = Audio2D; }; datablock AudioProfile(Description110Sound) { volume = 1.0; filename = "fx/bonuses/upward_passback1_bomb.wav"; description = Audio2D; }; datablock AudioProfile(Description111Sound) { volume = 1.0; filename = "fx/bonuses/upward_passback2_deliverance.wav"; description = Audio2D; }; datablock AudioProfile(Description112Sound) { volume = 1.0; filename = "fx/bonuses/upward_passback3_crank.wav"; description = Audio2D; }; datablock AudioProfile(Description120Sound) { volume = 1.0; filename = "fx/bonuses/upward_perppass1_fling.wav"; description = Audio2D; }; datablock AudioProfile(Description121Sound) { volume = 1.0; filename = "fx/bonuses/upward_perppass2_quark.wav"; description = Audio2D; }; datablock AudioProfile(Description122Sound) { volume = 1.0; filename = "fx/bonuses/upward_perppass3_juggletoss.wav"; description = Audio2D; }; datablock AudioProfile(Description200Sound) { volume = 1.0; filename = "fx/bonuses/down_straipass1_yoyo.wav"; description = Audio2D; }; datablock AudioProfile(Description201Sound) { volume = 1.0; filename = "fx/bonuses/down_straipass2_skydive.wav"; description = Audio2D; }; datablock AudioProfile(Description202Sound) { volume = 1.0; filename = "fx/bonuses/down_straipass3_jolt.wav"; description = Audio2D; }; datablock AudioProfile(Description210Sound) { volume = 1.0; filename = "fx/bonuses/down_passback1_prayer.wav"; description = Audio2D; }; datablock AudioProfile(Description211Sound) { volume = 1.0; filename = "fx/bonuses/down_passback2_moyoyo.wav"; description = Audio2D; }; datablock AudioProfile(Description212Sound) { volume = 1.0; filename = "fx/bonuses/down_passback3_rocket.wav"; description = Audio2D; }; datablock AudioProfile(Description220Sound) { volume = 1.0; filename = "fx/bonuses/down_perppass1_blast.wav"; description = Audio2D; }; datablock AudioProfile(Description221Sound) { volume = 1.0; filename = "fx/bonuses/down_perppass2_deepdish.wav"; description = Audio2D; }; datablock AudioProfile(Description222Sound) { volume = 1.0; filename = "fx/bonuses/down_perppass3_bunnybump.wav"; description = Audio2D; };