// MissionTypes = CTF //--- MISSION QUOTE BEGIN --- //Let me rest. O, my people, let me rest, for I have bled for you. // -- Manfred Gregor yl-Harabec, last words, 3802 CE //--- MISSION QUOTE END --- //--- MISSION STRING BEGIN --- //[CTF]500 points to win //--- MISSION STRING END --- //--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { cdTrack = "6"; CTF_scoreLimit = "5"; powerCount = "0"; musicTrack = "desert"; new MissionArea(MissionArea) { area = "-640 -576 1248 1280"; flightCeiling = "2000"; flightCeilingRange = "50"; locked = "true"; }; new Sun() { direction = "0.57735 0.57735 -0.57735"; color = "0.700000 0.700000 0.700000 1.000000"; ambient = "0.500000 0.500000 0.500000 1.000000"; locked = "true"; position = "-980 -793 0"; rotation = "1 0 0 0"; scale = "1 1 1"; }; new TerrainBlock(Terrain) { rotation = "1 0 0 0"; scale = "1 1 1"; detailTexture = "details/desertdet1"; terrainFile = "Tombstone.ter"; squareSize = "8"; emptySquares = "346704 346960 347216 347472 347728 287641 305735 374682 374938 375194 375450 375706"; locked = "true"; position = "-1024 -1024 0"; hazeDistance = "250"; visibleDistance = "1200"; }; new NavigationGraph(NavGraph) { conjoinAngleDev = "45"; cullDensity = "0.3"; customArea = "0 0 0 0"; locked = "true"; conjoinBowlDev = "20"; coverage = "0"; position = "0 0 0 1"; XDimOverSize = "0"; rotation = "0 0 0 0"; YDimOverSize = "0"; scale = "1 1 1"; GraphFile = "Tombstone.nav"; }; new Sky(Sky) { position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; cloudHeightPer[0] = "0.349971"; cloudHeightPer[1] = "0.25"; cloudHeightPer[2] = "0.199973"; cloudSpeed1 = "0.0001"; cloudSpeed2 = "0.0002"; cloudSpeed3 = "0.0003"; visibleDistance = "400"; useSkyTextures = "0"; SkySolidColor = "0.690000 0.620000 0.550000 0.000000"; fogDistance = "75"; fogColor = "0.590000 0.520000 0.450000 1.000000"; fogVolume1 = "400 300 325"; fogVolume2 = "0 0 0"; fogVolume3 = "0 0 0"; materialList = "sky_desert_blue.dml"; windVelocity = "1 0 0"; windEffectPrecipitation = "0"; fogVolumeColor1 = "128.000000 128.000000 128.000000 -1734829824.000000"; fogVolumeColor2 = "128.000000 128.000000 128.000000 -1734829824.000000"; fogVolumeColor3 = "128.000000 128.000000 128.000000 -1734829824.000000"; locked = "true"; cloudSpeed0 = "0.000050 0.000050"; }; new SimGroup(ObserverDropPoints) { new Camera(ODP1) { position = "211.873 -381.834 217.636"; rotation = "0.999673 -0.00146427 0.025526 6.5684"; scale = "1 1 1"; dataBlock = "Observer"; lockCount = "1"; }; new Camera(ODP2) { position = "-28.7603 -76.9109 85.8217"; rotation = "0.527807 -0.0636426 0.846977 16.2049"; scale = "1 1 1"; dataBlock = "Observer"; lockCount = "1"; }; new Camera(ODP3) { position = "-470.718 251.278 227.398"; rotation = "0.201232 -0.0969256 0.974736 52.5921"; scale = "1 1 1"; dataBlock = "Observer"; lockCount = "1"; }; }; new SimGroup(Environmental) { new InteriorInstance() { position = "-7.65 -2.9369 53.7824"; rotation = "0 0 -1 15.4698"; scale = "1 1 1"; interiorFile = "ptowr2.dif"; showTerrainInside = "0"; locked = "true"; }; }; new SimGroup(Teams) { new SimGroup(Team1) { new SimGroup(spawnspheres) { new SpawnSphere() { position = "-466.784 345.534 183.969"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "SpawnSphereMarker"; lockCount = "0"; homingCount = "0"; radius = "100"; sphereWeight = "50"; indoorWeight = "25"; outdoorWeight = "75"; locked = "true"; }; new SpawnSphere() { position = "-340.45 -410.932 161.956"; rotation = "0 0 -1 50.4203"; scale = "1 1 1"; dataBlock = "SpawnSphereMarker"; lockCount = "0"; homingCount = "0"; radius = "60"; sphereWeight = "50"; indoorWeight = "40"; outdoorWeight = "60"; locked = "true"; }; }; new SimGroup(Base0) { new InteriorInstance() { position = "-453.121 340.533 179.776"; rotation = "0 0 1 180"; scale = "1 1 1"; interiorFile = "pbunk1.dif"; showTerrainInside = "0"; locked = "true"; AudioEnvironment = SmallRoom; }; new StaticShape() { position = "-450.816 340.977 169.772"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "InteriorFlagStand"; lockCount = "0"; homingCount = "0"; locked = "true"; }; new InteriorInstance() { position = "-363.986 -401.484 155.401"; rotation = "0 0 1 89.9544"; scale = "1 1 1"; interiorFile = "pbunk3.dif"; showTerrainInside = "0"; AudioProfile = "Universal_Base_2"; locked = "true"; AudioEnvironment = BigRoom; }; new WayPoint() { position = "-363.986 -401.484 155.401"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "WayPointMarker"; lockCount = "0"; homingCount = "0"; name = "Main Base"; team = "0"; locked = "true"; }; new StaticShape(Team1GeneratorLarge1) { position = "-373.589 -423.221 129.438"; rotation = "0 0 1 180.091"; scale = "1 1 1"; nameTag = "Main Base"; dataBlock = "GeneratorLarge"; lockCount = "0"; homingCount = "0"; locked = "true"; }; new StaticShape(Team1GeneratorLarge2) { position = "-354.321 -423.404 129.444"; rotation = "0 0 1 180.091"; scale = "1 1 1"; nameTag = "Main Base"; dataBlock = "GeneratorLarge"; lockCount = "0"; homingCount = "0"; locked = "true"; }; new StaticShape(Team1StationInventory1) { position = "-347.882 -474.997 147.45"; rotation = "0 0 1 180.091"; scale = "1 1 1"; nameTag = "Main Base Upper"; dataBlock = "StationInventory"; lockCount = "0"; homingCount = "0"; locked = "true"; }; new StaticShape(Team1StationInventory2) { position = "-347.655 -475.114 141.418"; rotation = "0 0 1 180.664"; scale = "1 1 1"; nameTag = "Main Base Center"; dataBlock = "StationInventory"; lockCount = "0"; homingCount = "0"; locked = "true"; }; new StaticShape(Team1StationInventory3) { position = "-347.673 -475.076 135.39"; rotation = "0 0 1 180.091"; scale = "1 1 1"; nameTag = "Main Base Lower"; dataBlock = "StationInventory"; lockCount = "0"; homingCount = "0"; locked = "true"; }; new Item() { position = "-370.789 -411.751 189.585"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "RepairPack"; lockCount = "0"; homingCount = "0"; collideable = "0"; static = "1"; rotate = "0"; locked = "true"; }; new Turret() { position = "-370.433 -388.478 163.2"; rotation = "-0.580854 0.581317 0.569806 239.389"; scale = "1 1 1"; nameTag = "Main Base"; dataBlock = "SentryTurret"; lockCount = "0"; homingCount = "0"; initialBarrel = "SentryTurretBarrel"; locked = "true"; }; new Turret() { position = "-357.82 -388.478 163.2"; rotation = "-0.580854 0.581317 0.569806 239.389"; scale = "1 1 1"; nameTag = "Main Base"; dataBlock = "SentryTurret"; lockCount = "0"; homingCount = "0"; initialBarrel = "SentryTurretBarrel"; locked = "true"; }; new StaticShape(Team1SensorMediumPulse1) { position = "-450.586 340.067 219.751"; rotation = "0 0 1 89.3814"; scale = "1 1 1"; nameTag = "Flag Base"; dataBlock = "SensorMediumPulse"; lockCount = "0"; homingCount = "0"; locked = "true"; }; new InteriorInstance() { position = "-381.407 283.977 205.245"; rotation = "0 0 1 26.356"; scale = "1 1 1"; interiorFile = "pmisc1.dif"; showTerrainInside = "0"; locked = "true"; }; new Turret(Team1TurretBaseLarge1) { position = "-379.246 288.422 216.234"; rotation = "0 0 1 26.356"; scale = "1 1 1"; nameTag = "Flag Base Front"; dataBlock = "TurretBaseLarge"; lockCount = "0"; homingCount = "0"; initialBarrel = "MissileBarrelLarge"; locked = "true"; }; new InteriorInstance() { position = "-505.373 382.062 191.791"; rotation = "0 0 1 90"; scale = "1 1 1"; interiorFile = "pmisc1.dif"; showTerrainInside = "0"; locked = "true"; }; new Turret(Team1TurretBaseLarge2) { position = "-500.73 382.101 202.754"; rotation = "0 0 1 90"; scale = "1 1 1"; nameTag = "Flag Base Rear"; dataBlock = "TurretBaseLarge"; lockCount = "0"; homingCount = "0"; initialBarrel = "PlasmaBarrelLarge"; locked = "true"; }; new Item(Team1Flag1) { position = "-450.736 341.002 170.055"; rotation = "0 0 -1 87.0896"; scale = "1 1 1"; dataBlock = "Flag"; lockCount = "0"; homingCount = "0"; collideable = "0"; static = "0"; rotate = "0"; locked = "true"; }; }; new SimGroup(AIObjectives) { new AIObjective(AIODefendLocation) { position = "-448.962 345.821 169.969"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Defend our flag"; targetObject = "Team1Flag1"; targetClientId = "-1"; targetObjectId = "3308"; location = "-448.962 345.821 169.969"; weightLevel1 = "3900"; weightLevel2 = "2000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; desiredEquipment = "ShieldPack Plasma PlasmaAmmo"; buyEquipmentSet = "MediumShieldSet LightShieldSet HeavyShieldSet"; chat = "ChatSelfDefendFlag DefendBase"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; gameType = "All"; }; new AIObjective(AIOAttackPlayer) { position = "-450.824 341.037 169.746"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Kill the enemy flag carrier"; mode = "FlagCarrier"; targetObject = "Team1Flag1"; targetClientId = "-1"; targetObjectId = "3308"; location = "-450.824 341.037 169.746"; weightLevel1 = "4800"; weightLevel2 = "3000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; desiredEquipment = "EnergyPack"; buyEquipmentSet = "LightEnergySniper"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; gameType = "All"; }; new AIObjective(AIOTouchObject) { position = "-450.824 341.037 169.746"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Return our flag"; mode = "FlagDropped"; targetObject = "Team1Flag1"; targetClientId = "-1"; targetObjectId = "3308"; location = "-450.824 341.037 169.746"; weightLevel1 = "5001"; weightLevel2 = "4100"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "1"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; gameType = "All"; }; new SimGroup(RepairGroup1) { new AIObjective(AIORepairObject) { position = "-374.229 -423.221 129.438"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the generator"; targetObject = "Team1GeneratorLarge1"; targetClientId = "-1"; targetObjectId = "3292"; location = "-374.229 -423.221 129.438"; weightLevel1 = "3100"; weightLevel2 = "1500"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "HeavyRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3313"; gameType = "All"; }; new AIObjective(AIORepairObject) { position = "-354.961 -423.404 129.444"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the generator"; targetObject = "Team1GeneratorLarge2"; targetClientId = "-1"; targetObjectId = "3293"; location = "-354.961 -423.404 129.444"; weightLevel1 = "3100"; weightLevel2 = "1500"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "HeavyRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3313"; gameType = "All"; }; new AIObjective(AIORepairObject) { position = "-348.523 -475.597 147.503"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the inventory station"; targetObject = "Team1StationInventory1"; targetClientId = "-1"; targetObjectId = "3294"; location = "-348.523 -475.597 147.503"; weightLevel1 = "2900"; weightLevel2 = "1400"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "MediumRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3313"; gameType = "All"; }; new AIObjective(AIORepairObject) { position = "-348.3 -475.514 141.818"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the inventory station"; targetObject = "Team1StationInventory2"; targetClientId = "-1"; targetObjectId = "3296"; location = "-348.3 -475.514 141.818"; weightLevel1 = "2900"; weightLevel2 = "1400"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "MediumRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3313"; gameType = "All"; }; new AIObjective(AIORepairObject) { position = "-348.239 -475.61 135.59"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the inventory station"; targetObject = "Team1StationInventory3"; targetClientId = "-1"; targetObjectId = "3298"; location = "-348.239 -475.61 135.59"; weightLevel1 = "2900"; weightLevel2 = "1400"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "MediumRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3313"; gameType = "All"; }; }; new SimGroup(DefendGroup1) { new AIObjective(AIODefendLocation) { position = "-354.965 -422.083 130.949"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Defend the generator"; targetObject = "Team1GeneratorLarge2"; targetClientId = "-1"; targetObjectId = "3293"; location = "-354.965 -422.083 130.949"; weightLevel1 = "3200"; weightLevel2 = "1600"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; desiredEquipment = "RepairPack Plasma PlasmaAmmo"; buyEquipmentSet = "HeavyRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3319"; gameType = "All"; }; new AIObjective(AIODefendLocation) { position = "-374.233 -421.9 130.943"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Defend the generator"; targetObject = "Team1GeneratorLarge1"; targetClientId = "-1"; targetObjectId = "3292"; location = "-374.233 -421.9 130.943"; weightLevel1 = "3200"; weightLevel2 = "1600"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; desiredEquipment = "RepairPack Plasma PlasmaAmmo"; buyEquipmentSet = "HeavyRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3319"; gameType = "All"; }; new AIObjective(AIODeployEquipment) { position = "-371.584 -435.195 132.854"; rotation = "0 0 1 189.076"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Deploy indoor Turret"; targetObject = "-1"; targetClientId = "-1"; targetObjectId = "-1"; location = "-371.584 -435.195 132.854"; weightLevel1 = "3500"; weightLevel2 = "0"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "TurretIndoorDeployable"; buyEquipmentSet = "MediumIndoorTurretSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; group = "3319"; }; }; new SimGroup(RepairGroup2) { new AIObjective(AIORepairObject) { position = "-450.586 340.067 219.751"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the Sensor"; targetObject = "Team1SensorMediumPulse1"; targetClientId = "-1"; targetObjectId = "3303"; location = "-450.586 340.067 219.751"; weightLevel1 = "3100"; weightLevel2 = "1000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "LightRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3323"; gameType = "All"; }; new AIObjective(AIORepairObject) { position = "-379.246 288.422 216.724"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the turret"; targetObject = "Team1TurretBaseLarge1"; targetClientId = "-1"; targetObjectId = "3305"; location = "-379.246 288.422 216.724"; weightLevel1 = "3100"; weightLevel2 = "1000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "LightRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3323"; gameType = "All"; }; new AIObjective(AIORepairObject) { position = "-500.73 382.101 203.291"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the turret"; targetObject = "Team1TurretBaseLarge2"; targetClientId = "-1"; targetObjectId = "3307"; location = "-500.73 382.101 203.291"; weightLevel1 = "3100"; weightLevel2 = "1000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "LightRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3323"; gameType = "All"; }; }; new AIObjective(AIOTouchObject) { position = "230.744 -227.148 151.072"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Grab the enemy flag"; mode = "FlagGrab"; targetObject = "Team2Flag1"; targetClientId = "-1"; targetObjectId = "3352"; location = "230.744 -227.148 151.072"; weightLevel1 = "3850"; weightLevel2 = "2000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; equipment = "LIGHT"; desiredEquipment = "EnergyPack"; buyEquipmentSet = "LightEnergyDefault"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; gameType = "All"; }; new AIObjective(AIOTouchObject) { position = "230.744 -227.148 151.072"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Capture the flag!"; mode = "FlagCapture"; targetObject = "Team2Flag1"; targetClientId = "-1"; targetObjectId = "3352"; location = "230.744 -227.148 151.072"; weightLevel1 = "5000"; weightLevel2 = "0"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "1"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; gameType = "All"; }; new AIObjective(AIOTouchObject) { position = "230.744 -227.148 151.072"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Grab the dropped enemy flag"; mode = "FlagDropped"; targetObject = "Team2Flag1"; targetClientId = "-1"; targetObjectId = "3352"; location = "230.744 -227.148 151.072"; weightLevel1 = "5001"; weightLevel2 = "4100"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "1"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; gameType = "All"; }; new SimGroup(AttackGroup) { new AIObjective(AIOAttackObject) { position = "218.526 475.962 151.463"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Attack the enemy generator"; targetObject = "Team2GeneratorLarge1"; targetClientId = "-1"; targetObjectId = "3358"; location = "218.526 475.962 151.463"; weightLevel1 = "3100"; weightLevel2 = "1600"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; desiredEquipment = "ShieldPack"; buyEquipmentSet = "MediumShieldSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3330"; gameType = "All"; }; new AIObjective(AIOAttackObject) { position = "237.794 475.749 151.457"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Attack the enemy generator"; targetObject = "Team2GeneratorLarge2"; targetClientId = "-1"; targetObjectId = "3359"; location = "237.794 475.749 151.457"; weightLevel1 = "3100"; weightLevel2 = "1600"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; desiredEquipment = "ShieldPack"; buyEquipmentSet = "MediumShieldSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3330"; gameType = "All"; }; new AIObjective(AIOAttackObject) { position = "210.72 526.044 158.053"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Attack the enemy inventory station"; targetObject = "Team2StationInventory1"; targetClientId = "-1"; targetObjectId = "3365"; location = "210.72 526.044 158.053"; weightLevel1 = "2900"; weightLevel2 = "1400"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; desiredEquipment = "ShieldPack"; buyEquipmentSet = "MediumShieldSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; group = "3330"; gameType = "All"; }; new AIObjective(AIOAttackObject) { position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Attack the enemy inventory station"; targetObject = "Team3StationInventory1"; targetClientId = "-1"; targetObjectId = "-1"; location = "0 0 0"; weightLevel1 = "2900"; weightLevel2 = "1400"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; desiredEquipment = "ShieldPack"; buyEquipmentSet = "MediumShieldSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; group = "3330"; gameType = "All"; }; new AIObjective(AIOAttackObject) { position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Attack the enemy inventory station"; targetObject = "Team4StationInventory1"; targetClientId = "-1"; targetObjectId = "-1"; location = "0 0 0"; weightLevel1 = "2900"; weightLevel2 = "1400"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; buyEquipmentSet = "MediumShieldSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; group = "3330"; gameType = "All"; }; }; new SimGroup(MortarObjectGroup) { new AIObjective(AIOMortarObject) { position = "289.413 -148.675 202.069"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Mortar the enemy turret"; targetObject = "Team2TurretBaseLarge1"; targetClientId = "-1"; targetObjectId = "3362"; location = "289.413 -148.675 202.069"; weightLevel1 = "3400"; weightLevel2 = "1000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; equipment = "Mortar MortarAmmo"; buyEquipmentSet = "HeavyAmmoSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3336"; gameType = "All"; }; new AIObjective(AIOMortarObject) { position = "139.131 -297.241 191.431"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Mortar the enemy turret"; targetObject = "Team2TurretBaseLarge2"; targetClientId = "-1"; targetObjectId = "3364"; location = "139.131 -297.241 191.431"; weightLevel1 = "3400"; weightLevel2 = "1000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; equipment = "Mortar MortarAmmo"; buyEquipmentSet = "HeavyAmmoSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3336"; gameType = "All"; }; new AIObjective(AIOMortarObject) { position = "228.64 -226.654 201.286"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Mortar the enemy Sensor"; targetObject = "Team2SensorMediumPulse1"; targetClientId = "-1"; targetObjectId = "3351"; location = "228.64 -226.654 201.286"; weightLevel1 = "3400"; weightLevel2 = "1000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; equipment = "Mortar MortarAmmo"; buyEquipmentSet = "HeavyAmmoSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3336"; gameType = "All"; }; }; new SimGroup(DeployTurretGroup) { new AIObjective(AIODeployEquipment) { position = "-456.995 340.007 180.933"; rotation = "0 0 1 90.0913"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Deploy inventory near the flag."; targetClientId = "-1"; targetObjectId = "-1"; location = "-456.995 340.007 180.933"; weightLevel1 = "3100"; weightLevel2 = "0"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "InventoryDeployable"; buyEquipmentSet = "MediumInventorySet"; chat = "ChatTaskSetupRemote"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "3"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3340"; gameType = "All"; }; new AIObjective(AIODeployEquipment) { position = "-441.144 350.771 179.59"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Deploy an outdoor turret."; targetClientId = "-1"; targetObjectId = "-1"; location = "-441.144 350.771 179.59"; weightLevel1 = "3000"; weightLevel2 = "0"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "TurretOutdoorDeployable"; buyEquipmentSet = "MediumOutdoorTurretSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; group = "3340"; gameType = "All"; }; new AIObjective(AIODeployEquipment) { position = "-454.961 335.702 171.965"; rotation = "0 0 -1 90"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Deploy indoor turret at the flag."; targetClientId = "-1"; targetObjectId = "-1"; location = "-454.961 335.702 171.965"; weightLevel1 = "3000"; weightLevel2 = "0"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "0"; equipment = "TurretIndoorDeployable"; buyEquipmentSet = "MediumIndoorTurretSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; group = "3340"; gameType = "All"; }; }; }; }; new SimGroup(Team2) { new SimGroup(spawnspheres) { new SpawnSphere() { position = "216.361 -243.583 170.356"; rotation = "0 0 1 214.469"; scale = "1 1 1"; dataBlock = "SpawnSphereMarker"; lockCount = "0"; homingCount = "0"; radius = "100"; sphereWeight = "50"; indoorWeight = "20"; outdoorWeight = "80"; locked = "true"; }; new SpawnSphere() { position = "204.478 427.721 181.059"; rotation = "0 0 1 136.364"; scale = "1 1 1"; dataBlock = "SpawnSphereMarker"; lockCount = "0"; homingCount = "0"; radius = "60"; sphereWeight = "50"; indoorWeight = "40"; outdoorWeight = "60"; locked = "true"; }; }; new SimGroup(Base1) { new InteriorInstance() { position = "293.929 -150.358 190.876"; rotation = "0 0 -1 69.9008"; scale = "1 1 1"; interiorFile = "pmisc1.dif"; showTerrainInside = "0"; locked = "true"; }; new StaticShape() { position = "230.739 -227.177 151.094"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "InteriorFlagStand"; lockCount = "0"; homingCount = "0"; locked = "true"; }; new StaticShape(Team2SensorMediumPulse1) { position = "230.263 -226.937 201.042"; rotation = "0 0 -1 90.5273"; scale = "1 1 1"; nameTag = "Flag Base"; dataBlock = "SensorMediumPulse"; lockCount = "0"; homingCount = "0"; locked = "true"; }; new Item(Team2Flag1) { position = "230.744 -227.148 151.486"; rotation = "0 0 1 90"; scale = "1 1 1"; dataBlock = "Flag"; lockCount = "0"; homingCount = "0"; collideable = "0"; static = "0"; rotate = "0"; locked = "true"; }; new InteriorInstance() { position = "233.041 -226.648 161.102"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "pbunk1.dif"; showTerrainInside = "0"; locked = "true"; AudioEnvironment = SmallRoom; }; new Turret() { position = "221.813 436.197 185.219"; rotation = "0.581478 0.58009 -0.570421 239.285"; scale = "1 1 1"; nameTag = "Main Base"; dataBlock = "SentryTurret"; lockCount = "0"; homingCount = "0"; initialBarrel = "SentryTurretBarrel"; locked = "true"; }; new Turret() { position = "234.422 436.192 185.219"; rotation = "0.581478 0.58009 -0.570421 239.285"; scale = "1 1 1"; nameTag = "Main Base"; dataBlock = "SentryTurret"; lockCount = "0"; homingCount = "0"; initialBarrel = "SentryTurretBarrel"; locked = "true"; }; new Item() { position = "234.816 459.483 211.604"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "RepairPack"; lockCount = "0"; homingCount = "0"; collideable = "0"; static = "1"; rotate = "0"; locked = "true"; }; new StaticShape(Team2GeneratorLarge1) { position = "218.366 471.162 151.463"; rotation = "1 0 0 0"; scale = "1 1 1"; nameTag = "Main Base"; dataBlock = "GeneratorLarge"; lockCount = "0"; homingCount = "0"; locked = "true"; }; new StaticShape(Team2GeneratorLarge2) { position = "237.634 470.949 151.457"; rotation = "1 0 0 0"; scale = "1 1 1"; nameTag = "Main Base"; dataBlock = "GeneratorLarge"; lockCount = "0"; homingCount = "0"; locked = "true"; }; new InteriorInstance() { position = "227.997 449.227 177.42"; rotation = "-0 0 -1 89.9544"; scale = "1 1 1"; interiorFile = "pbunk3.dif"; showTerrainInside = "0"; AudioProfile = "Universal_Base_2"; locked = "true"; AudioEnvironment = BigRoom; }; new WayPoint() { position = "227.997 449.227 177.42"; rotation = "0 0 -1 9.74027"; scale = "0.1 0.1 0.1"; dataBlock = "WayPointMarker"; lockCount = "0"; homingCount = "0"; name = "Main Base"; team = "0"; locked = "true"; }; new Turret(Team2TurretBaseLarge1) { position = "289.413 -148.675 201.864"; rotation = "0 0 -1 69.3279"; scale = "1 1 1"; nameTag = "Flag Base Front"; dataBlock = "TurretBaseLarge"; lockCount = "0"; homingCount = "0"; initialBarrel = "MissileBarrelLarge"; locked = "true"; }; new InteriorInstance() { position = "135.208 -300.208 180.441"; rotation = "0 0 1 53.2851"; scale = "1 1 1"; interiorFile = "pmisc1.dif"; showTerrainInside = "0"; locked = "true"; }; new Turret(Team2TurretBaseLarge2) { position = "139.131 -297.241 191.431"; rotation = "0 0 1 53.2851"; scale = "1 1 1"; nameTag = "Flag Base Rear"; dataBlock = "TurretBaseLarge"; lockCount = "0"; homingCount = "0"; initialBarrel = "PlasmaBarrelLarge"; locked = "true"; }; new StaticShape(Team2StationInventory1) { position = "210.56 521.244 157.416"; rotation = "1 0 0 0"; scale = "1 1 1"; nameTag = "Main Base Lower"; dataBlock = "StationInventory"; lockCount = "0"; homingCount = "0"; locked = "true"; }; new StaticShape(Team2StationInventory2) { position = "210.536 522.388 163.398"; rotation = "1 0 0 0"; scale = "1 1 1"; nameTag = "Main Base Center"; dataBlock = "StationInventory"; lockCount = "0"; homingCount = "0"; locked = "true"; }; new StaticShape(Team2StationInventory3) { position = "210.495 522.654 169.385"; rotation = "1 0 0 0"; scale = "1 1 1"; nameTag = "Main Base Upper"; dataBlock = "StationInventory"; lockCount = "0"; homingCount = "0"; locked = "true"; }; }; new SimGroup(AIObjectives) { new AIObjective(AIOTouchObject) { position = "-450.824 341.037 169.746"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Grab the enemy flag"; mode = "FlagGrab"; targetObject = "Team1Flag1"; targetClientId = "-1"; targetObjectId = "3308"; location = "-450.824 341.037 169.746"; weightLevel1 = "3850"; weightLevel2 = "2000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; equipment = "LIGHT"; desiredEquipment = "EnergyPack"; buyEquipmentSet = "LightEnergyDefault"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; gameType = "All"; }; new AIObjective(AIOTouchObject) { position = "-450.824 341.037 169.746"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Capture the flag!"; mode = "FlagCapture"; targetObject = "Team1Flag1"; targetClientId = "-1"; targetObjectId = "3308"; location = "-450.824 341.037 169.746"; weightLevel1 = "5000"; weightLevel2 = "0"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "1"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; gameType = "All"; }; new AIObjective(AIOTouchObject) { position = "-450.824 341.037 169.746"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Grab the dropped enemy flag"; mode = "FlagDropped"; targetObject = "Team1Flag1"; targetClientId = "-1"; targetObjectId = "3308"; location = "-450.824 341.037 169.746"; weightLevel1 = "5001"; weightLevel2 = "4100"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "1"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; gameType = "All"; }; new SimGroup(AttackGroup) { new AIObjective(AIOAttackObject) { position = "-374.229 -423.221 129.438"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Attack the enemy generator"; targetObject = "Team1GeneratorLarge1"; targetClientId = "-1"; targetObjectId = "3292"; location = "-374.229 -423.221 129.438"; weightLevel1 = "3100"; weightLevel2 = "1600"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; desiredEquipment = "ShieldPack"; buyEquipmentSet = "MediumShieldSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3375"; gameType = "All"; }; new AIObjective(AIOAttackObject) { position = "-354.961 -423.404 129.444"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Attack the enemy generator"; targetObject = "Team1GeneratorLarge2"; targetClientId = "-1"; targetObjectId = "3293"; location = "-354.961 -423.404 129.444"; weightLevel1 = "3100"; weightLevel2 = "1600"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; desiredEquipment = "ShieldPack"; buyEquipmentSet = "MediumShieldSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3375"; gameType = "All"; }; new AIObjective(AIOAttackObject) { position = "-348.523 -475.597 147.503"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Attack the enemy inventory"; targetObject = "Team1StationInventory1"; targetClientId = "-1"; targetObjectId = "3294"; location = "-348.523 -475.597 147.503"; weightLevel1 = "2900"; weightLevel2 = "1400"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; desiredEquipment = "ShieldPack"; buyEquipmentSet = "HeavyAmmoSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3375"; gameType = "All"; }; new AIObjective(AIOAttackObject) { position = "-348.3 -475.514 141.818"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Attack the enemy inventory"; targetObject = "Team1StationInventory2"; targetClientId = "-1"; targetObjectId = "3296"; location = "-348.3 -475.514 141.818"; weightLevel1 = "2900"; weightLevel2 = "1400"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; desiredEquipment = "ShieldPack"; buyEquipmentSet = "HeavyAmmoSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3375"; gameType = "All"; }; new AIObjective(AIOAttackObject) { position = "-348.239 -475.61 135.59"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Attack the enemy inventory"; targetObject = "Team1StationInventory3"; targetClientId = "-1"; targetObjectId = "3298"; location = "-348.239 -475.61 135.59"; weightLevel1 = "2900"; weightLevel2 = "1400"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; desiredEquipment = "ShieldPack"; buyEquipmentSet = "HeavyAmmoSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3375"; gameType = "All"; }; }; new SimGroup(MortarGroup) { new AIObjective(AIOMortarObject) { position = "-450.586 340.067 219.751"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Mortar the enemy Sensor"; targetObject = "Team1SensorMediumPulse1"; targetClientId = "-1"; targetObjectId = "3303"; location = "-450.586 340.067 219.751"; weightLevel1 = "3400"; weightLevel2 = "1000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; equipment = "Mortar MortarAmmo"; buyEquipmentSet = "HeavyAmmoSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3381"; gameType = "All"; }; new AIObjective(AIOMortarObject) { position = "-379.246 288.422 216.724"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Mortar the enemy turret"; targetObject = "Team1TurretBaseLarge1"; targetClientId = "-1"; targetObjectId = "3305"; location = "-379.246 288.422 216.724"; weightLevel1 = "3400"; weightLevel2 = "1000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; equipment = "Mortar MortarAmmo"; buyEquipmentSet = "HeavyAmmoSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3381"; gameType = "All"; }; new AIObjective(AIOMortarObject) { position = "-500.73 382.101 203.291"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Mortar the enemy turret"; targetObject = "Team1TurretBaseLarge2"; targetClientId = "-1"; targetObjectId = "3307"; location = "-500.73 382.101 203.291"; weightLevel1 = "3400"; weightLevel2 = "1000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; equipment = "Mortar MortarAmmo"; buyEquipmentSet = "HeavyAmmoSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3381"; gameType = "All"; }; }; new SimGroup(RepairGroup1) { new AIObjective(AIORepairObject) { position = "228.64 -226.654 201.286"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the Sensor"; targetObject = "Team2SensorMediumPulse1"; targetClientId = "-1"; targetObjectId = "3351"; location = "228.64 -226.654 201.286"; weightLevel1 = "3100"; weightLevel2 = "1000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "LightRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3385"; gameType = "All"; }; new AIObjective(AIORepairObject) { position = "289.413 -148.675 202.069"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the turret"; targetObject = "Team2TurretBaseLarge1"; targetClientId = "-1"; targetObjectId = "3362"; location = "289.413 -148.675 202.069"; weightLevel1 = "3100"; weightLevel2 = "1000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "LightRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3385"; gameType = "All"; }; new AIObjective(AIORepairObject) { position = "139.131 -297.241 192.231"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the turret"; targetObject = "Team2TurretBaseLarge2"; targetClientId = "-1"; targetObjectId = "3364"; location = "139.131 -297.241 192.231"; weightLevel1 = "3100"; weightLevel2 = "1000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "LightRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3385"; gameType = "All"; }; }; new AIObjective(AIODefendLocation) { position = "230.744 -227.148 151.072"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Defend our flag"; targetObject = "Team2Flag1"; targetClientId = "-1"; targetObjectId = "3352"; location = "230.744 -227.148 151.072"; weightLevel1 = "3900"; weightLevel2 = "2000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; desiredEquipment = "ShieldPack Plasma PlasmaAmmo"; buyEquipmentSet = "MediumShieldSet LightShieldSet HeavyShieldSet"; chat = "ChatSelfDefendFlag DefendBase"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; gameType = "All"; }; new AIObjective(AIOAttackPlayer) { position = "230.744 -227.148 151.072"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Kill the enemy flag carrier"; mode = "FlagCarrier"; targetObject = "Team2Flag1"; targetClientId = "-1"; targetObjectId = "3352"; location = "230.744 -227.148 151.072"; weightLevel1 = "4800"; weightLevel2 = "3000"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "0"; desiredEquipment = "EnergyPack"; buyEquipmentSet = "LightEnergySniper"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; gameType = "All"; }; new AIObjective(AIOTouchObject) { position = "230.744 -227.148 151.072"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Return our flag"; mode = "FlagDropped"; targetObject = "Team2Flag1"; targetClientId = "-1"; targetObjectId = "3352"; location = "230.744 -227.148 151.072"; weightLevel1 = "5001"; weightLevel2 = "4100"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "1"; defense = "1"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; gameType = "All"; }; new SimGroup(RepairGroup2) { new AIObjective(AIORepairObject) { position = "218.526 475.962 151.463"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the generator"; targetObject = "Team2GeneratorLarge1"; targetClientId = "-1"; targetObjectId = "3358"; location = "218.526 475.962 151.463"; weightLevel1 = "3100"; weightLevel2 = "1500"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "MediumRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3392"; gameType = "All"; }; new AIObjective(AIORepairObject) { position = "237.794 475.749 151.457"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the generator"; targetObject = "Team2GeneratorLarge2"; targetClientId = "-1"; targetObjectId = "3359"; location = "237.794 475.749 151.457"; weightLevel1 = "3100"; weightLevel2 = "1500"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "MediumRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3392"; gameType = "All"; }; new AIObjective(AIORepairObject) { position = "210.72 526.044 158.053"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the inventory station"; targetObject = "Team2StationInventory1"; targetClientId = "-1"; targetObjectId = "3365"; location = "210.72 526.044 158.053"; weightLevel1 = "3100"; weightLevel2 = "1500"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "MediumRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3392"; gameType = "All"; }; new AIObjective(AIORepairObject) { position = "210.696 527.188 163.899"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the inventory station"; targetObject = "Team2StationInventory2"; targetClientId = "-1"; targetObjectId = "3367"; location = "210.696 527.188 163.899"; weightLevel1 = "3100"; weightLevel2 = "1500"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "MediumRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3392"; gameType = "All"; }; new AIObjective(AIORepairObject) { position = "210.655 527.454 170.041"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Repair the inventory station"; targetObject = "Team2StationInventory3"; targetClientId = "-1"; targetObjectId = "3369"; location = "210.655 527.454 170.041"; weightLevel1 = "3100"; weightLevel2 = "1500"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "RepairPack"; buyEquipmentSet = "MediumRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3392"; gameType = "All"; }; }; new SimGroup(DefendGroup) { new AIObjective(AIODefendLocation) { position = "218.528 474.641 152.968"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Defend the generator"; targetObject = "Team2GeneratorLarge1"; targetClientId = "-1"; targetObjectId = "3358"; location = "218.528 474.641 152.968"; weightLevel1 = "3200"; weightLevel2 = "1600"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; desiredEquipment = "RepairPack Plasma PlasmaAmmo"; buyEquipmentSet = "MediumRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3398"; gameType = "All"; }; new AIObjective(AIODefendLocation) { position = "237.796 474.428 152.962"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Defend the generator"; targetObject = "Team2GeneratorLarge2"; targetClientId = "-1"; targetObjectId = "3359"; location = "237.796 474.428 152.962"; weightLevel1 = "3200"; weightLevel2 = "1600"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; desiredEquipment = "RepairPack Plasma PlasmaAmmo"; buyEquipmentSet = "MediumRepairSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; radius = "0"; group = "3398"; gameType = "All"; }; }; new SimGroup(DeployGroup) { new AIObjective(AIODeployEquipment) { position = "207.759 -226.696 162.69"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Deploy an inventory station near the flag."; targetClientId = "-1"; targetObjectId = "-1"; location = "207.759 -226.696 162.69"; weightLevel1 = "3100"; weightLevel2 = "0"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "InventoryDeployable"; buyEquipmentSet = "MediumInventorySet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; group = "3401"; gameType = "All"; }; new AIObjective(AIODeployEquipment) { position = "216.424 -216.406 160.581"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Deploy a turret near the flag"; targetClientId = "-1"; targetObjectId = "-1"; location = "216.424 -216.406 160.581"; weightLevel1 = "3000"; weightLevel2 = "0"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "TurretOutdoorDeployable"; buyEquipmentSet = "MediumOutdoorTurretSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; group = "3401"; gameType = "All"; }; new AIObjective(AIODeployEquipment) { position = "234.747 -221.818 153.325"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AIObjectiveMarker"; lockCount = "0"; homingCount = "0"; description = "Deploy an indoor turret near the flag."; targetClientId = "-1"; targetObjectId = "-1"; location = "234.747 -221.818 153.325"; weightLevel1 = "3000"; weightLevel2 = "0"; weightLevel3 = "0"; weightLevel4 = "0"; offense = "0"; defense = "1"; equipment = "TurretIndoorDeployable"; buyEquipmentSet = "MediumIndoorTurretSet"; issuedByHuman = "0"; issuedByClientId = "-1"; forceClientId = "-1"; locked = "1"; issuingClientId = "-1"; group = "3401"; gameType = "all"; }; }; }; }; new SimGroup(team0) { }; }; new Camera() { position = "231.273 -186.079 195.577"; rotation = "0 0 1 196.134"; scale = "1 1 1"; dataBlock = "Observer"; lockCount = "0"; homingCount = "0"; locked = "true"; }; new Camera() { position = "-466.119 399.062 213.772"; rotation = "0 0 1 154.126"; scale = "1 1 1"; dataBlock = "Observer"; lockCount = "0"; homingCount = "0"; locked = "true"; }; new AudioEmitter() { position = "29.6484 -76.2233 99.9808"; rotation = "1 0 0 0"; scale = "1 1 1"; fileName = "fx/environment/sandstorm2.wav"; useProfileDescription = "0"; outsideAmbient = "1"; volume = "1"; isLooping = "1"; is3D = "0"; minDistance = "20"; maxDistance = "1280"; coneInsideAngle = "360"; coneOutsideAngle = "360"; coneOutsideVolume = "1"; coneVector = "0 0 1"; loopCount = "-1"; minLoopGap = "0"; maxLoopGap = "0"; type = "EffectAudioType"; locked = "true"; }; }; //--- OBJECT WRITE END ---