// Tribes 2 Unofficial Authentication System // http://www.tribesnext.com/ // Written by Electricutioner/Thyth // Copyright 2008 by Electricutioner/Thyth and the Tribes 2 Community System Reengineering Intitiative // Version 1.1: 03/14/2009 // load the clan support functions exec("t2csri/clientSideClans.cs"); // prevents a warning generated when leaving a server, and allows the yellow // highlight selection on the warrior screen that indicates the active account function WONGetAuthInfo() { $LoginCertificate = t2csri_getAccountCertificate(); return getField($LoginCertificate, 0) @ "\t\t0\t" @ getField($LoginCertificate, 1) @ "\n"; } // this sends a request to the authentication server to retrieve an account that is // not locally stored on the client machine. It does some fancy mangling on the // password to prevent the authentication server from decrypting the password function t2csri_downloadAccount(%username, %password) { // clear out any previously downloaded account $Authentication::Status::LastCert = ""; $Authentication::Status::LastExp = ""; // bring up a UI to indicate account download is in progress LoginMessagePopup("DOWNLOADING", "Downloading account credentials..."); // this hash is what the auth server stores -- it does not store the password // in a recoverable manner %authStored = sha1sum("3.14159265" @ strlwr(%username) @ %password); //echo(%authStored); // get time in UTC, use it as a nonce to prevent replay attacks %utc = time(); // time/username nonce %timeNonce = sha1sum(%utc @ strlwr(%username)); //echo(%timeNonce); // combined hash %requestHash = sha1sum(%authStored @ %timeNonce); //echo(%requestHash); // sent to server: username utc requesthash // server sends back: certificate and encrypted private exponent Authentication_recoverAccount(%username @ "\t" @ %utc @ "\t" @ %requestHash); t2csri_processDownloadCompletion(); } function t2csri_processDownloadCompletion() { if ($Authentication::Status::ActiveMode != 0) { schedule(128, 0, t2csri_processDownloadCompletion); return; } else { if (strlen($Authentication::Status::LastCert) > 0) { popLoginMessage(); LoginMessagePopup("SUCCESS", "Account credentials downloaded successfully."); schedule(3000, 0, popLoginMessage); %cert = strreplace($Authentication::Status::LastCert, "'", "\\'"); %exp = strreplace($Authentication::Status::LastExp, "'", "\\'"); %cert = getSubStr(%cert, 6, strlen(%cert)); %exp = getField(%cert, 0) @ "\t" @ getSubStr(%exp, 5, strlen(%exp)); // add it to the store t2csri_storeAccount(%cert, %exp); // refresh the UI $LastLoginKey = $LoginName; LoginEditMenu.clear(); LoginEditMenu.populate(); LoginEditMenu.setActive(1); LoginEditBox.clear(); } else { popLoginMessage(); LoginMessagePopup("ERROR", "Credential download failed. Check your username/password."); schedule(3000, 0, popLoginMessage); } } } // gets a hex version of the game server's IP address // used to prevent a replay attack as described by Rain function t2csri_gameServerHexAddress() { %ip = ServerConnection.getAddress(); %ip = getSubStr(%ip, strstr(%ip, ":") + 1, strlen(%ip)); %ip = getSubStr(%ip, 0, strstr(%ip, ":")); %ip = strReplace(%ip, ".", " "); for (%i = 0; %i < getWordCount(%ip); %i++) { %byte = DecToHex(getWord(%ip, %i)); if (strLen(%byte) < 2) %byte = "0" @ %byte; %hex = %hex @ %byte; } return %hex; } // client side interface to communicate with the game server function clientCmdt2csri_pokeClient(%version) { echo("T2CSRI: Authenticating with connected game server. (" @ %version @ ")"); // send the community certificate, assuming server is running later than 1.0 if (getWord(%version, 1) > 1.0) t2csri_sendCommunityCert(); $encryptedchallenge = ""; $LoginCertificate = t2csri_getAccountCertificate(); // send the certificate in 200 byte parts for (%i = 0; %i < strlen($LoginCertificate); %i += 200) { commandToServer('t2csri_sendCertChunk', getSubStr($LoginCertificate, %i, 200)); } // send a 64 bit challenge to the server to prevent replay attacks $loginchallenge = rand_challenge(18446744073709551615); // append what the client thinks the server IP address is, for anti-replay purposes $loginchallenge = $loginchallenge @ t2csri_gameServerHexAddress(); schedule(0, 0, commandToServer, 't2csri_sendChallenge', $loginchallenge); // at this point, server will validate the signature on the certificate then // proceed to verifying the client has the private part of the key if valid // or disconnecting them if invalid // the only way the client can have a valid cert is if the auth server signed it } function clientCmdt2csri_getChallengeChunk(%chunk) { $encryptedchallenge = $encryptedchallenge @ %chunk; } function clientCmdt2csri_decryptChallenge() { // sanitize the challenge to make sure it contains nothing but hex characters. // anything else means that the server is trying to hijack control of the interpreter %challenge = strlwr($encryptedchallenge); for (%i = 0; %i < strlen(%challenge); %i++) { if (!isxdigit(getSubStr(%challenge, %i, 1))) { schedule(1000, 0, MessageBoxOK, "REJECTED","Invalid characters in server challenge."); disconnect(); return; } } %decryptedChallenge = t2csri_rsa_decrypt(%challenge); // verify that the client challenge is intact, and extract the server challenge %replayedClientChallenge = getSubStr(%decryptedChallenge, 0, strLen($loginchallenge)); %serverChallenge = getSubStr(%decryptedChallenge, strlen(%replayedClientChallenge), strLen(%decryptedChallenge)); if (%replayedClientChallenge !$= $loginchallenge) { schedule(1000, 0, MessageBoxOK, "REJECTED","Server sent back wrong client challenge."); disconnect(); return; } // analyze the IP address the server thinks the client is connecting from for the purposes // of preventing replay attacks %clip = ipv4_hexBlockToIP(getSubStr(%serverChallenge, strLen(%serverChallenge) - 8, 8)); if (!ipv4_reasonableConnection(ipv4_hexBlockToIP(t2csri_gameServerHexAddress()), %clip)) { schedule(1000, 0, MessageBoxOK, "REJECTED","Server sent back unreasonable IP challenge source. Possible replay attack attempt."); disconnect(); return; } // send the server part of the challenge to prove client identity // this is done on a schedule to prevent side-channel timing attacks on the client's // private exponent -- different x requires different time for x^d, and d bits can be found // if you are really resourceful... adding this schedule kills time accuracy and makes such // a correlation attack very improbable schedule(getRandom(64, 512), 0, commandToServer, 't2csri_challengeResponse', %serverChallenge); // at this point, server will verify that the challenge is equivalent to the one it sent encrypted // to the client. the only way it can be equivalent is if the client has the private key they // claim to have. normal T2 connection process continues from this point }