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add DMP2 map pack
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1073 changed files with 118893 additions and 1 deletions
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// Weapon bonuses
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// Weapon speed
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$WeaponSpeedBonusList = new ScriptObject() {
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class = WeaponSpeedBonusList;
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};
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function WeaponSpeedBonusList::get(%this, %a)
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{
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return $WeaponSpeedBonusList[%a];
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}
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$WeaponSpeedBonusList[0] = new ScriptObject() {
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text = "Kilo";
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value = 1;
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sound = "blah.wav";
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emitter = "Optional";
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class = BonusComponent;
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};
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$WeaponSpeedBonusList[1] = new ScriptObject() {
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text = "Mega";
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value = 3;
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sound = "blah.wav";
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emitter = "Optional";
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class = BonusComponent;
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};
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$WeaponSpeedBonusList[2] = new ScriptObject() {
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text = "Giga";
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value = 5;
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sound = "blah.wav";
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emitter = "Optional";
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class = BonusComponent;
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};
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// Weapon height
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$WeaponHeightBonusList = new ScriptObject() {
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class = WeaponHeightBonusList;
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};
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function WeaponHeightBonusList::get(%this, %a)
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{
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return $WeaponHeightBonusList[%a];
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}
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$WeaponHeightBonusList[0] = new ScriptObject() {
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text = "Hovering";
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value = 1;
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sound = "blah.wav";
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emitter = "Optional";
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class = BonusComponent;
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};
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$WeaponHeightBonusList[1] = new ScriptObject() {
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text = "Towering";
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value = 3;
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sound = "blah.wav";
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emitter = "Optional";
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class = BonusComponent;
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};
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$WeaponHeightBonusList[3] = new ScriptObject() {
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text = "Nose-Bleeding";
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value = 5;
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sound = "blah.wav";
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emitter = "Optional";
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class = BonusComponent;
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};
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// Weapon type
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$WeaponTypeBonusList = new ScriptObject() {
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class = WeaponTypeBonusList;
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};
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function WeaponTypeBonusList::get(%this, %a)
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{
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return $WeaponTypeBonusList[%a];
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}
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$WeaponTypeBonusList[0] = new ScriptObject() {
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text = "Disc";
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value = 3;
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sound = "blah.wav";
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emitter = "Optional";
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class = BonusComponent;
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};
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$WeaponTypeBonusList[1] = new ScriptObject() {
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text = "Grenade";
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value = 1;
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sound = "blah.wav";
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emitter = "Optional";
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class = BonusComponent;
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};
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$WeaponTypeBonusList[2] = new ScriptObject() {
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text = "Chain";
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value = 2;
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sound = "blah.wav";
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emitter = "Optional";
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class = BonusComponent;
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};
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