Add observer cam and terrain empty squares (#1)

This commit is contained in:
Brian Mathews 2025-11-12 05:53:58 -08:00 committed by GitHub
parent d9b15b9a12
commit eed154e17d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -8,7 +8,6 @@ import {
} from "@/src/manifest";
import { parseTerrainBuffer } from "@/src/terrain";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import { getTerrainFile, iterObjects, parseMissionScript } from "@/src/mission";
const BASE_URL = "/t2-mapper";
@ -172,20 +171,21 @@ export default function HomePage() {
const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
scene.add(light);
const controls = new OrbitControls(camera, renderer.domElement);
controls.minDistance = 1;
controls.maxDistance = 2048;
camera.position.set(0, 0, 512);
controls.target.set(0, -128, 0);
controls.update();
// Free-look camera setup
camera.position.set(0, 100, 512);
const keys = { w: false, a: false, s: false, d: false };
const keys = {
w: false, a: false, s: false, d: false,
shift: false, space: false
};
const onKeyDown = (e) => {
if (e.code === "KeyW") keys.w = true;
if (e.code === "KeyA") keys.a = true;
if (e.code === "KeyS") keys.s = true;
if (e.code === "KeyD") keys.d = true;
if (e.code === "ShiftLeft" || e.code === "ShiftRight") keys.shift = true;
if (e.code === "Space") keys.space = true;
};
const onKeyUp = (e) => {
@ -193,37 +193,81 @@ export default function HomePage() {
if (e.code === "KeyA") keys.a = false;
if (e.code === "KeyS") keys.s = false;
if (e.code === "KeyD") keys.d = false;
if (e.code === "ShiftLeft" || e.code === "ShiftRight") keys.shift = false;
if (e.code === "Space") keys.space = false;
};
document.addEventListener("keydown", onKeyDown);
document.addEventListener("keyup", onKeyUp);
const moveSpeed = 1;
// Mouse look controls
let isPointerLocked = false;
const euler = new THREE.Euler(0, 0, 0, 'YXZ');
const PI_2 = Math.PI / 2;
const onMouseMove = (e) => {
if (!isPointerLocked) return;
const movementX = e.movementX || 0;
const movementY = e.movementY || 0;
euler.setFromQuaternion(camera.quaternion);
euler.y -= movementX * 0.002;
euler.x -= movementY * 0.002;
euler.x = Math.max(-PI_2, Math.min(PI_2, euler.x));
camera.quaternion.setFromEuler(euler);
};
const onPointerLockChange = () => {
isPointerLocked = document.pointerLockElement === canvas;
};
const onCanvasClick = () => {
if (!isPointerLocked) {
canvas.requestPointerLock();
}
};
canvas.addEventListener('click', onCanvasClick);
document.addEventListener('pointerlockchange', onPointerLockChange);
document.addEventListener('mousemove', onMouseMove);
let moveSpeed = 2;
const onWheel = (e: WheelEvent) => {
e.preventDefault();
// Adjust speed based on wheel direction
const delta = e.deltaY > 0 ? .75 : 1.25;
moveSpeed = Math.max(0.025, Math.min(4, moveSpeed * delta));
// Log the new speed for user feedback
console.log(`Movement speed: ${moveSpeed.toFixed(3)}`);
};
canvas.addEventListener('wheel', onWheel, { passive: false });
const animate = (t) => {
// Determine direction relative to camera orientation
// Free-look movement
const forward = new THREE.Vector3();
camera.getWorldDirection(forward);
forward.y = 0; // constrain to XZ plane
forward.normalize();
const right = new THREE.Vector3();
right.crossVectors(forward, camera.up).normalize();
let move = new THREE.Vector3();
if (keys.w) move.add(forward);
if (keys.s) move.add(forward.clone().negate());
if (keys.a) move.add(right.clone().negate());
if (keys.s) move.sub(forward);
if (keys.a) move.sub(right);
if (keys.d) move.add(right);
if (keys.space) move.add(camera.up);
if (keys.shift) move.sub(camera.up);
if (move.lengthSq() > 0) {
move.normalize().multiplyScalar(moveSpeed);
camera.position.add(move);
controls.target.add(move); // shift the orbit target, too
}
controls.update();
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
@ -238,7 +282,6 @@ export default function HomePage() {
scene,
renderer,
camera,
controls,
setupColor,
setupMask,
textureLoader,
@ -248,9 +291,12 @@ export default function HomePage() {
return () => {
document.removeEventListener("keydown", onKeyDown);
document.removeEventListener("keyup", onKeyUp);
document.removeEventListener('pointerlockchange', onPointerLockChange);
document.removeEventListener('mousemove', onMouseMove);
canvas.removeEventListener('click', onCanvasClick);
canvas.removeEventListener('wheel', onWheel);
renderer.setAnimationLoop(null);
renderer.dispose();
controls.dispose();
};
}, []);
@ -258,7 +304,6 @@ export default function HomePage() {
const {
scene,
camera,
controls,
setupColor,
setupMask,
textureLoader,
@ -286,8 +331,62 @@ export default function HomePage() {
geom.rotateX(-Math.PI / 2);
geom.rotateY(-Math.PI / 2);
// Find TerrainBlock properties for empty squares
let emptySquares: number[] | null = null;
for (const obj of iterObjects(mission.objects)) {
if (obj.className === "TerrainBlock") {
const emptySquaresStr = obj.properties.find((p: any) => p.target.name === "emptySquares")?.value;
if (emptySquaresStr) {
emptySquares = emptySquaresStr.split(" ").map((s: string) => parseInt(s))
}
break;
}
}
const f32HeightMap = uint16ToFloat32(terrain.heightMap);
// Create a visibility mask for empty squares
let visibilityMask: THREE.DataTexture | null = null;
if (emptySquares) {
const terrainSize = 256;
// Create a mask texture (1 = visible, 0 = invisible)
const maskData = new Uint8Array(terrainSize * terrainSize);
maskData.fill(255); // Start with everything visible
for (const squareId of emptySquares) {
// The squareId encodes position and count:
// Bits 0-7: X position (starting position)
// Bits 8-15: Y position
// Bits 16+: Count (number of consecutive horizontal squares)
const x = (squareId & 0xFF);
const y = (squareId >> 8) & 0xFF;
const count = (squareId >> 16);
for (let i = 0; i < count; i++) {
const px = x + i;
const py = y;
const index = py * terrainSize + px;
if (index >= 0 && index < maskData.length) {
maskData[index] = 0;
}
}
}
visibilityMask = new THREE.DataTexture(
maskData,
terrainSize,
terrainSize,
THREE.RedFormat,
THREE.UnsignedByteType
);
visibilityMask.colorSpace = THREE.NoColorSpace;
visibilityMask.wrapS = visibilityMask.wrapT = THREE.ClampToEdgeWrapping;
visibilityMask.magFilter = THREE.NearestFilter;
visibilityMask.minFilter = THREE.NearestFilter;
visibilityMask.needsUpdate = true;
}
const heightMap = new THREE.DataTexture(
f32HeightMap,
256,
@ -321,6 +420,11 @@ export default function HomePage() {
}
});
// Add visibility mask uniform if we have empty squares
if (visibilityMask) {
shader.uniforms.visibilityMask = { value: visibilityMask };
}
// Add per-texture tiling uniforms
baseTextures.forEach((tex, i) => {
shader.uniforms[`tiling${i}`] = {
@ -351,8 +455,23 @@ uniform float tiling2;
uniform float tiling3;
uniform float tiling4;
uniform float tiling5;
${visibilityMask ? 'uniform sampler2D visibilityMask;' : ''}
` + shader.fragmentShader;
if (visibilityMask) {
const clippingPlaceholder = '#include <clipping_planes_fragment>';
shader.fragmentShader = shader.fragmentShader.replace(
clippingPlaceholder,
`${clippingPlaceholder}
// Early discard for invisible areas (before fog/lighting)
float visibility = texture2D(visibilityMask, vMapUv).r;
if (visibility < 0.5) {
discard;
}
`
);
}
// Replace the default map sampling block with our layered blend.
// We rely on vMapUv provided by USE_MAP.
shader.fragmentShader = shader.fragmentShader.replace(
@ -465,7 +584,6 @@ uniform float tiling5;
case "TerrainBlock": {
const [x, y, z] = getPosition();
camera.position.set(x - 512, y + 256, z - 512);
controls.target.set(x, 0, z);
const [scaleX, scaleY, scaleZ] = getScale();
const q = getRotation();
terrainMesh.position.set(x, y, z);