mirror of
https://github.com/exogen/t2-mapper.git
synced 2026-02-23 08:33:54 +00:00
Initial commit
This commit is contained in:
parent
2211ed7650
commit
ebb3dc9cdd
10121 changed files with 801 additions and 4 deletions
124
docs/base/@vl2/scripts.vl2/scripts/trigger.cs
Normal file
124
docs/base/@vl2/scripts.vl2/scripts/trigger.cs
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
//--------------------------------------------------------------------------
|
||||
// Trigger functions and datablocks...
|
||||
//
|
||||
//
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
datablock TriggerData(defaultTrigger)
|
||||
{
|
||||
tickPeriodMS = 200;
|
||||
};
|
||||
|
||||
datablock TriggerData(hairTrigger)
|
||||
{
|
||||
tickPeriodMS = 30;
|
||||
};
|
||||
|
||||
datablock TriggerData(slowTrigger)
|
||||
{
|
||||
tickPeriodMS = 1000;
|
||||
};
|
||||
|
||||
datablock TriggerData(stationTrigger)
|
||||
{
|
||||
tickPeriodMS = 30;
|
||||
};
|
||||
|
||||
datablock TriggerData(gameTrigger)
|
||||
{
|
||||
tickPeriodMS = 50;
|
||||
};
|
||||
|
||||
datablock TriggerData(markerTrigger)
|
||||
{
|
||||
tickPeriodMS = 100000;
|
||||
};
|
||||
//--------------------------------------------------------------------------
|
||||
datablock TriggerData(defaultTeamTrigger)
|
||||
{
|
||||
tickPeriodMS = 200;
|
||||
};
|
||||
|
||||
function defaultTeamTrigger::onEnterTrigger(%this, %trigger, %triggeringObject)
|
||||
{
|
||||
%group = %trigger.getGroup();
|
||||
if (!%group)
|
||||
return;
|
||||
for (%i = 0; %i < %group.getCount(); %i++) {
|
||||
%object = %group.getObject(%i);
|
||||
if (%triggeringObject.team == %trigger.team)
|
||||
%object.onTrigger(%trigger, 1);
|
||||
}
|
||||
}
|
||||
|
||||
function defaultTeamTrigger::onLeaveTrigger(%this, %trigger, %triggeringObject)
|
||||
{
|
||||
%group = %trigger.getGroup();
|
||||
if (!%group)
|
||||
return;
|
||||
for (%i = 0; %i < %group.getCount(); %i++) {
|
||||
%object = %group.getObject(%i);
|
||||
if (%triggeringObject.team == %trigger.team)
|
||||
%object.onTrigger(%trigger, 0);
|
||||
}
|
||||
}
|
||||
|
||||
function defaultTeamTrigger::onTickTrigger(%this, %trigger)
|
||||
{
|
||||
%group = %trigger.getGroup();
|
||||
if (!%group)
|
||||
return;
|
||||
%tick = false;
|
||||
for (%i = 0; %i < %trigger.getNumObjects(); %i++) {
|
||||
if (%trigger.getObject(%i).team == %trigger.team) {
|
||||
%tick = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (%tick == true) {
|
||||
for (%i = 0; %i < %group.getCount(); %i++) {
|
||||
%object = %group.getObject(%i);
|
||||
%object.onTriggerTick(%trigger);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//******************************************************************************
|
||||
//* Game Trigger - Functions *
|
||||
//******************************************************************************
|
||||
|
||||
/// -Trigger- //////////////////////////////////////////////////////////////////
|
||||
//Function -- onEnterTrigger (%data, %obj, %colObj)
|
||||
// %data = Trigger Data Block
|
||||
// %obj = Trigger Object
|
||||
// %colObj = Object that collided with the trigger
|
||||
//Decription -- Called when trigger has been triggered
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
function gameTrigger::onEnterTrigger(%data, %obj, %colObj)
|
||||
{
|
||||
Game.onEnterTrigger(%obj.name, %data, %obj, %colObj);
|
||||
}
|
||||
|
||||
/// -Trigger- //////////////////////////////////////////////////////////////////
|
||||
//Function -- onLeaveTrigger (%data, %obj, %colObj)
|
||||
// %data = Trigger Data Block
|
||||
// %obj = Trigger Object
|
||||
// %colObj = Object that collided with the trigger
|
||||
//Decription -- Called when trigger has been untriggered
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
function gameTrigger::onLeaveTrigger(%data, %obj, %colObj)
|
||||
{
|
||||
Game.onLeaveTrigger(%obj.name, %data, %obj, %colObj);
|
||||
}
|
||||
|
||||
/// -Trigger- //////////////////////////////////////////////////////////////////
|
||||
//Function -- onTickTrigger(%data, %obj)
|
||||
// %data = Trigger Data Block
|
||||
// %obj = Trigger Object
|
||||
//Decription -- Called every tick if triggered
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
function gameTrigger::onTickTrigger(%data, %obj)
|
||||
{
|
||||
Game.onTickTrigger(%obj.name, %data, %obj);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue