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246
docs/base/@vl2/scripts.vl2/scripts/serverCommanderMap.cs
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246
docs/base/@vl2/scripts.vl2/scripts/serverCommanderMap.cs
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//------------------------------------------------------------------------------
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// Object control
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//------------------------------------------------------------------------------
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function getControlObjectType(%obj)
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{
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// turrets (camera is a turret)
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if(%obj.getType() & $TypeMasks::TurretObjectType)
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{
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%barrel = %obj.getMountedImage(0);
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if(isObject(%barrel))
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return(addTaggedString(%barrel.getName()));
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}
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// unknown
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return('Unknown');
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}
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function serverCmdControlObject(%client, %targetId)
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{
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// match started:
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if(!$MatchStarted)
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{
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commandToClient(%client, 'ControlObjectResponse', false, "mission has not started.");
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return;
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}
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// object:
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%obj = getTargetObject(%targetId);
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if(%obj == -1)
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{
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commandToClient(%client, 'ControlObjectResponse', false, "failed to find target object.");
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return;
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}
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// shapebase:
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if(!(%obj.getType() & $TypeMasks::ShapeBaseObjectType))
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{
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commandToClient(%client, 'ControlObjectResponse', false, "object cannot be controlled.");
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return;
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}
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// can control:
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if(!%obj.getDataBlock().canControl)
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{
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commandToClient(%client, 'ControlObjectResponse', false, "object cannot be controlled.");
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return;
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}
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// check damage:
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if(%obj.getDamageState() !$= "Enabled")
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{
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commandToClient(%client, 'ControlObjectResponse', false, "object is " @ %obj.getDamageState());
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return;
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}
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// powered:
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if(!%obj.isPowered())
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{
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commandToClient(%client, 'ControlObjectResponse', false, "object is not powered.");
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return;
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}
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// controlled already:
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%control = %obj.getControllingClient();
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if(%control)
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{
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if(%control == %client)
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commandToClient(%client, 'ControlObjectResponse', false, "you are already controlling that object.");
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else
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commandToClient(%client, 'ControlObjectResponse', false, "someone is already controlling that object.");
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return;
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}
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// same team?
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if(getTargetSensorGroup(%targetId) != %client.getSensorGroup())
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{
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commandToClient(%client, 'ControlObjectResonse', false, "cannot control enemy objects.");
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return;
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}
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// dead?
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if(%client.player == 0)
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{
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commandToClient(%client, 'ControlObjectResponse', false, "dead people cannot control objects.");
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return;
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}
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//mounted in a vehicle?
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if (%client.player.isMounted())
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{
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commandToClient(%client, 'ControlObjectResponse', false, "can't control objects while mounted in a vehicle.");
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return;
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}
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%client.setControlObject(%obj);
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commandToClient(%client, 'ControlObjectResponse', true, getControlObjectType(%obj));
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}
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//------------------------------------------------------------------------------
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// TV Functions
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//------------------------------------------------------------------------------
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function resetControlObject(%client)
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{
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if( isObject( %client.comCam ) )
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%client.comCam.delete();
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if(isObject(%client.player) && !%client.player.isDestroyed() && $MatchStarted)
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%client.setControlObject(%client.player);
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else
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%client.setControlObject(%client.camera);
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}
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function serverCmdResetControlObject(%client)
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{
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resetControlObject(%client);
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commandToClient(%client, 'ControlObjectReset');
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// --------------------------------------------------------
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// z0dd - ZOD 4/18/02. Vehicle reticle disappearance fix.
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// commandToClient(%client, 'RemoveReticle');
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//if(isObject(%client.player))
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//{
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// %weapon = %client.player.getMountedImage($WeaponSlot);
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// %client.setWeaponsHudActive(%weapon.item);
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//}
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if(isObject(%client.player))
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{
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if(%client.player.isPilot() || %client.player.isWeaponOperator())
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{
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return;
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}
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else
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{
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commandToClient(%client, 'RemoveReticle');
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%weapon = %client.player.getMountedImage($WeaponSlot);
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%client.setWeaponsHudActive(%weapon.item);
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}
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}
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// End z0dd - ZOD
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// --------------------------------------------------------
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}
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function serverCmdAttachCommanderCamera(%client, %target)
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{
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// dont allow observing until match has started
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if(!$MatchStarted)
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{
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commandToClient(%client, 'CameraAttachResponse', false);
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return;
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}
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%obj = getTargetObject(%target);
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if((%obj == -1) || (%target == -1))
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{
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commandToClient(%client, 'CameraAttachResponse', false);
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return;
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}
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// shape base object?
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if(!(%obj.getType() & $TypeMasks::ShapeBaseObjectType))
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{
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commandToClient(%client, 'CameraAttachResponse', false);
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return;
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}
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// can be observed?
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if(!%obj.getDataBlock() || !%obj.getDataBlock().canObserve)
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{
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commandToClient(%client, 'CameraAttachResponse', false);
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return;
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}
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// same team?
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if(getTargetSensorGroup(%target) != %client.getSensorGroup())
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{
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commandToClient(%client, 'CameraAttachResponse', false);
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return;
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}
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// powered?
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if(!%obj.isPowered())
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{
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commandToClient(%client, 'CameraAttachResponse', false);
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return;
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}
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// client connection?
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if(%obj.getClassName() $= "GameConnection")
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{
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%player = %obj.player;
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if(%obj == %client)
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{
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if(isObject(%player) && !%player.isDestroyed())
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{
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%client.setControlObject(%player);
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commandToClient(%client, 'CameraAttachResponse', true);
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return;
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}
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}
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%obj = %player;
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}
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if(!isObject(%obj) || %obj.isDestroyed())
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{
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commandToClient(%client, 'CameraAttachResponse', false);
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return;
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}
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%data = %obj.getDataBlock();
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%obsData = %data.observeParameters;
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%obsX = firstWord(%obsData);
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%obsY = getWord(%obsData, 1);
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%obsZ = getWord(%obsData, 2);
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// don't set the camera mode so that it does not interfere with spawning
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%transform = %obj.getTransform();
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// create a fresh camera to observe through... (could add to a list on
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// the observed camera to be removed when that object dies/...)
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if( !isObject( %client.comCam ) )
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{
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%client.comCam = new Camera()
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{
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dataBlock = CommanderCamera;
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};
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MissionCleanup.add(%client.comCam);
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}
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%client.comCam.setTransform(%transform);
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%client.comCam.setOrbitMode(%obj, %transform, %obsX, %obsY, %obsZ);
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%client.setControlObject(%client.comCam);
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commandToClient(%client, 'CameraAttachResponse', true);
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}
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//------------------------------------------------------------------------------
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// Scoping
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function serverCmdScopeCommanderMap(%client, %scope)
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{
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if(%scope)
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resetControlObject(%client);
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%client.scopeCommanderMap(%scope);
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commandToClient(%client, 'ScopeCommanderMap', %scope);
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}
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