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171
docs/base/@vl2/scripts.vl2/scripts/serverAudio.cs
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171
docs/base/@vl2/scripts.vl2/scripts/serverAudio.cs
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//--------------------------------------
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// Audio Descriptions
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//
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datablock AudioDescription(ProjectileLooping3d)
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{
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volume = 1.0;
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isLooping= true;
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is3D = true;
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minDistance= 5.0;
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MaxDistance= 20.0;
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type = $EffectAudioType;
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environmentLevel = 1.0;
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};
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datablock AudioDescription(ClosestLooping3d)
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{
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volume = 1.0;
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isLooping= true;
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is3D = true;
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minDistance= 5.0;
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MaxDistance= 30.0;
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type = $EffectAudioType;
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environmentLevel = 1.0;
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};
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datablock AudioDescription(CloseLooping3d)
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{
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volume = 1.0;
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isLooping= true;
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is3D = true;
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minDistance= 10.0;
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MaxDistance= 50.0;
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type = $EffectAudioType;
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environmentLevel = 1.0;
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};
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datablock AudioDescription(AudioDefaultLooping3d)
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{
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volume = 1.0;
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isLooping= true;
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is3D = true;
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minDistance= 20.0;
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MaxDistance= 100.0;
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type = $EffectAudioType;
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environmentLevel = 1.0;
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};
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datablock AudioDescription(AudioClosest3d)
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{
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volume = 1.0;
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isLooping= false;
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is3D = true;
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minDistance= 5.0;
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MaxDistance= 30.0;
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type = $EffectAudioType;
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environmentLevel = 1.0;
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};
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datablock AudioDescription(AudioClose3d)
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{
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volume = 1.0;
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isLooping= false;
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is3D = true;
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minDistance= 10.0;
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MaxDistance= 60.0;
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type = $EffectAudioType;
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environmentLevel = 1.0;
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};
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datablock AudioDescription(AudioDefault3d)
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{
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volume = 1.0;
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isLooping= false;
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is3D = true;
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minDistance= 20.0;
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MaxDistance= 100.0;
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type = $EffectAudioType;
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environmentLevel = 1.0;
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};
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datablock AudioDescription(AudioExplosion3d)
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// Regular weapon explosions
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{
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volume = 1.0;
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isLooping= false;
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is3D = true;
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minDistance= 20.0;
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MaxDistance= 150.0;
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type = $EffectAudioType;
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environmentLevel = 1.0;
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};
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datablock AudioDescription(AudioBomb3d)
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// Bomber Bombs
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{
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volume = 1.0;
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isLooping= false;
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is3D = true;
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minDistance= 80.0;
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MaxDistance= 250.0;
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type = $EffectAudioType;
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environmentLevel = 1.0;
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};
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datablock AudioDescription(AudioBIGExplosion3d)
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// Big explosions like mortars, vehicles, and satchel charges
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{
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volume = 1.0;
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isLooping= false;
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is3D = true;
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minDistance= 50.0;
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MaxDistance= 250.0;
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type = $EffectAudioType;
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environmentLevel = 1.0;
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};
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datablock AudioDescription(AudioLooping2D)
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// Used for Looping Environmental Sounds
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{
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volume = 1.0;
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isLooping = true;
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is3D = false;
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type = $EffectAudioType;
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environmentLevel = 1.0;
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};
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datablock AudioDescription(Audio2D)
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// Used for non-looping environmental sounds (like power on, power off)
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{
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volume = 1.0;
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isLooping = false;
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is3D = false;
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type = $EffectAudioType;
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environmentLevel = 1.0;
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};
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// Audio Environment Settings --- Used for EAX and EAX2 sounds //
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datablock AudioEnvironment(Underwater)
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{
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useRoom = true;
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room = UNDERWATER;
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effectVolume = 0.6;
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};
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datablock AudioEnvironment(BigRoom)
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{
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useRoom = true;
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room = AUDITORIUM;
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effectVolume = 0.4;
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};
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datablock AudioEnvironment(SmallRoom)
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{
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useRoom = true;
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room = STONEROOM;
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effectVolume = 0.4;
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};
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