Initial commit

This commit is contained in:
Brian Beck 2025-09-11 16:56:30 -07:00
parent 2211ed7650
commit ebb3dc9cdd
10121 changed files with 801 additions and 4 deletions

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.mis goes in base\missions folder
.ter goes in base\terrains folder
.spn goes in base\terrains folder
*.dif files go into base\interiors folder
*.dml (skies texture list) goes into base\textures folder
Sky .png images go into base\textures\lava\skies folder
load_*.png goes into base\textures\ gui folder
These final missions are a thank you from the Dynamix Tribes2 DEV team to you, the Tribes Players.
Thanks to you we were able to bring our dreams into reality.
These missions are not in a polished state, yet we hope you enjoy them.
There are a few rough edges, poly counts are high in some areas,
and we did not have the time to completely test these missions so please be kind in your reviews.
Thanks to Rod Fung, new producer of the Tribes Franchise, for approving the release of these maps.
Keep the dream alive,
Dynamix Tribes 2 DEV team

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@ -0,0 +1,18 @@
.mis goes in base\missions folder
.ter goes in base\terrains folder
.spn goes in base\terrains folder
*.dif files go into base\interiors folder
*.dml (skies texture list) goes into base\textures folder
Sky .png images go into base\textures\lava\skies folder
load_*.png goes into base\textures\ gui folder
These final missions are a thank you from the Dynamix Tribes2 DEV team to you, the Tribes Players.
Thanks to you we were able to bring our dreams into reality.
These missions are not in a polished state, yet we hope you enjoy them.
There are a few rough edges, poly counts are high in some areas,
and we did not have the time to completely test these missions so please be kind in your reviews.
Thanks to Rod Fung, new producer of the Tribes Franchise, for approving the release of these maps.
Keep the dream alive,
Dynamix Tribes 2 DEV team

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@ -0,0 +1,16 @@
.mis goes in base\missions folder
.ter goes in base\terrains folder
.spn goes in base\terrains folder
*.dif files go into base\interiors folder
load_*.png goes into base\textures\ gui folder
These final missions are a thank you from the Dynamix Tribes2 DEV team to you, the Tribes Players.
Thanks to you we were able to bring our dreams into reality.
These missions are not in a polished state, yet we hope you enjoy them.
There are a few rough edges, poly counts are high in some areas,
and we did not have the time to completely test these missions so please be kind in your reviews.
Thanks to Rod Fung, new producer of the Tribes Franchise, for approving the release of these maps.
Keep the dream alive,
Dynamix Tribes 2 DEV team

View file

@ -0,0 +1,18 @@
.mis goes in base\missions folder
.ter goes in base\terrains folder
.spn goes in base\terrains folder
*.dif files go into base\interiors folder
*.dml (skies texture list) goes into base\textures folder
Sky .png images go into base\textures\lush\skies folder
load_*.png goes into base\textures\ gui folder
These final missions are a thank you from the Dynamix Tribes2 DEV team to you, the Tribes Players.
Thanks to you we were able to bring our dreams into reality.
These missions are not in a polished state, yet we hope you enjoy them.
There are a few rough edges, poly counts are high in some areas,
and we did not have the time to completely test these missions so please be kind in your reviews.
Thanks to Rod Fung, new producer of the Tribes Franchise, for approving the release of these maps.
Keep the dream alive,
Dynamix Tribes 2 DEV team

View file

@ -0,0 +1,18 @@
.mis goes in base\missions folder
.ter goes in base\terrains folder
.spn goes in base\terrains folder
*.dif files go into base\interiors folder
*.dml (skies texture list) goes into base\textures folder
Sky .png images go into base\textures\lush\skies folder
load_*.png goes into base\textures\ gui folder
These final missions are a thank you from the Dynamix Tribes2 DEV team to you, the Tribes Players.
Thanks to you we were able to bring our dreams into reality.
These missions are not in a polished state, yet we hope you enjoy them.
There are a few rough edges, poly counts are high in some areas,
and we did not have the time to completely test these missions so please be kind in your reviews.
Thanks to Rod Fung, new producer of the Tribes Franchise, for approving the release of these maps.
Keep the dream alive,
Dynamix Tribes 2 DEV team

View file

@ -0,0 +1,18 @@
.mis goes in base\missions folder
.ter goes in base\terrains folder
.spn goes in base\terrains folder
*.dif files go into base\interiors folder
*.dml (skies texture list) goes into base\textures folder
Sky .png images go into base\textures\lush\skies folder
load_*.png goes into base\textures\ gui folder
These final missions are a thank you from the Dynamix Tribes2 DEV team to you, the Tribes Players.
Thanks to you we were able to bring our dreams into reality.
These missions are not in a polished state, yet we hope you enjoy them.
There are a few rough edges, poly counts are high in some areas,
and we did not have the time to completely test these missions so please be kind in your reviews.
Thanks to Rod Fung, new producer of the Tribes Franchise, for approving the release of these maps.
Keep the dream alive,
Dynamix Tribes 2 DEV team

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lava/skies/lavanight_v5_FR
lava/skies/lavanight_v5_RT
lava/skies/lavanight_v5_BK
lava/skies/lavanight_v5_LF
lava/skies/lavanight_v5_UP
lava/skies/lavanight_v5_DN
lava/skies/volcanic_starrynite_emap

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lava/skies/lavayellow_v5_FR
lava/skies/lavayellow_v5_RT
lava/skies/lavayellow_v5_BK
lava/skies/lavayellow_v5_LF
lava/skies/lavayellow_v5_UP
lava/skies/lavayellow_v5_DN
lava/skies/volcanic_starrynite_emap

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