fix additive/blend sequences again

This commit is contained in:
Brian Beck 2026-03-30 22:50:52 -07:00
parent 7c0e39d57c
commit dbff4e9fe3
23 changed files with 102 additions and 84 deletions

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@ -1 +1 @@
import{n as e}from"./jsx-runtime-BpGWiA-R.js";import{o as t}from"./Html-DrHEhPVE.js";import{r as n}from"./SettingsProvider-DVIFsPwe.js";import{n as r}from"./JoystickContext-BJFVWHNC.js";import{f as i,h as a}from"./index-Dm6hBYn9.js";var o=e(),s=.004,c=2.5,l=.08,u=.15,d=.15;function f(){let e=(0,o.c)(9),{speedMultiplier:f,touchMode:p,invertDrag:m,invertJoystick:h}=n(),{moveState:g,lookState:_}=r(),v=a(),[,y]=i(),b;return e[0]!==y||e[1]!==m||e[2]!==h||e[3]!==_.current||e[4]!==g.current||e[5]!==v||e[6]!==f||e[7]!==p?(b=(e,t)=>{let{force:n,angle:r}=g.current,{force:i,angle:a}=_.current,o=y().touchLook,b=m?1:-1,x=0,S=0;p===`moveLookStick`&&o&&o.dragging&&(x=b*o.deltaX*s,S=b*o.deltaY*s);let C=0,w=0;if(p===`dualStick`){if(i>u){let e=(i-u)/(1-u),n=Math.cos(a),r=Math.sin(a),o=h?1:-1;x-=o*n*e*c*t,S+=o*r*e*c*t}if(n>l){let e=(n-l)/(1-l),t=Math.cos(r),i=Math.sin(r);C=Math.max(-1,Math.min(1,t*e*(.8*f+.05))),w=Math.max(-1,Math.min(1,i*e*(.8*f+.05)))}}else if(p===`moveLookStick`&&n>0&&(w=Math.min(1,.5*f+.05),n>=d)){let e=Math.cos(r),i=Math.sin(r),a=(n-d)/(1-d),o=h?1:-1;x-=o*e*a*c*.5*t,S+=o*i*a*c*.5*t}!(x!==0||S!==0)&&!(C!==0||w!==0)||v({deltaYaw:x,deltaPitch:S,x:C,y:w,z:0,triggers:[],delta:t})},e[0]=y,e[1]=m,e[2]=h,e[3]=_.current,e[4]=g.current,e[5]=v,e[6]=f,e[7]=p,e[8]=b):b=e[8],t(b),null}export{f as TouchHandler}; import{n as e}from"./jsx-runtime-BpGWiA-R.js";import{o as t}from"./Html-DrHEhPVE.js";import{r as n}from"./SettingsProvider-DVIFsPwe.js";import{n as r}from"./JoystickContext-BJFVWHNC.js";import{f as i,h as a}from"./index-Ds_qp2Yy.js";var o=e(),s=.004,c=2.5,l=.08,u=.15,d=.15;function f(){let e=(0,o.c)(9),{speedMultiplier:f,touchMode:p,invertDrag:m,invertJoystick:h}=n(),{moveState:g,lookState:_}=r(),v=a(),[,y]=i(),b;return e[0]!==y||e[1]!==m||e[2]!==h||e[3]!==_.current||e[4]!==g.current||e[5]!==v||e[6]!==f||e[7]!==p?(b=(e,t)=>{let{force:n,angle:r}=g.current,{force:i,angle:a}=_.current,o=y().touchLook,b=m?1:-1,x=0,S=0;p===`moveLookStick`&&o&&o.dragging&&(x=b*o.deltaX*s,S=b*o.deltaY*s);let C=0,w=0;if(p===`dualStick`){if(i>u){let e=(i-u)/(1-u),n=Math.cos(a),r=Math.sin(a),o=h?1:-1;x-=o*n*e*c*t,S+=o*r*e*c*t}if(n>l){let e=(n-l)/(1-l),t=Math.cos(r),i=Math.sin(r);C=Math.max(-1,Math.min(1,t*e*(.8*f+.05))),w=Math.max(-1,Math.min(1,i*e*(.8*f+.05)))}}else if(p===`moveLookStick`&&n>0&&(w=Math.min(1,.5*f+.05),n>=d)){let e=Math.cos(r),i=Math.sin(r),a=(n-d)/(1-d),o=h?1:-1;x-=o*e*a*c*.5*t,S+=o*i*a*c*.5*t}!(x!==0||S!==0)&&!(C!==0||w!==0)||v({deltaYaw:x,deltaPitch:S,x:C,y:w,z:0,triggers:[],delta:t})},e[0]=y,e[1]=m,e[2]=h,e[3]=_.current,e[4]=g.current,e[5]=v,e[6]=f,e[7]=p,e[8]=b):b=e[8],t(b),null}export{f as TouchHandler};

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@ -1 +0,0 @@
import{r as e,t}from"./useBaseQuery-DZzv5LNT.js";function n(n,r){return t(n,e,r)}export{n as t};

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@ -0,0 +1 @@
import{r as e,t}from"./useBaseQuery-DzUOlyvP.js";function n(n,r){return t(n,e,r)}export{n as t};

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@ -19,7 +19,7 @@
<link rel="apple-touch-icon" href="/t2-mapper/icon-512.png" /> <link rel="apple-touch-icon" href="/t2-mapper/icon-512.png" />
<meta name="theme-color" content="#067272" /> <meta name="theme-color" content="#067272" />
<link rel="preconnect" href="https://www.gstatic.com" crossorigin /> <link rel="preconnect" href="https://www.gstatic.com" crossorigin />
<script type="module" crossorigin src="/t2-mapper/assets/index-Dm6hBYn9.js"></script> <script type="module" crossorigin src="/t2-mapper/assets/index-Ds_qp2Yy.js"></script>
<link rel="modulepreload" crossorigin href="/t2-mapper/assets/chunk-DECur_0Z.js"> <link rel="modulepreload" crossorigin href="/t2-mapper/assets/chunk-DECur_0Z.js">
<link rel="modulepreload" crossorigin href="/t2-mapper/assets/preload-helper-yuLzSqLi.js"> <link rel="modulepreload" crossorigin href="/t2-mapper/assets/preload-helper-yuLzSqLi.js">
<link rel="modulepreload" crossorigin href="/t2-mapper/assets/three.module-DRRYkRPO.js"> <link rel="modulepreload" crossorigin href="/t2-mapper/assets/three.module-DRRYkRPO.js">

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@ -670,10 +670,36 @@ export const ShapeModel = memo(function ShapeModel({
}); });
}); });
// Build clips by name (case-insensitive) // Build clips by name (case-insensitive).
// Blend sequences (DTS flag 0x8) store absolute transforms but must be
// played in additive mode. Clone and convert them here so the original
// cached clips from useGLTF are never mutated.
const blendNames = new Set<string>();
const rawNames = scene.userData?.dts_sequence_names;
const rawBlend = scene.userData?.dts_sequence_blend;
if (typeof rawNames === "string") {
try {
const names: string[] = JSON.parse(rawNames);
const blend: boolean[] =
typeof rawBlend === "string" ? JSON.parse(rawBlend) : [];
for (let i = 0; i < names.length; i++) {
if (blend[i]) blendNames.add(names[i].toLowerCase());
}
} catch {
/* expected */
}
}
const clips = new Map<string, AnimationClip>(); const clips = new Map<string, AnimationClip>();
for (const clip of gltf.animations) { for (const clip of gltf.animations) {
clips.set(clip.name.toLowerCase(), clip); const lower = clip.name.toLowerCase();
if (blendNames.has(lower)) {
const cloned = clip.clone();
const restClip = buildRestPoseClip(scene, cloned);
AnimationUtils.makeClipAdditive(cloned, 0, restClip, 30);
clips.set(lower, cloned);
} else {
clips.set(lower, clip);
}
} }
// Only create a mixer if there are skeleton animation clips. // Only create a mixer if there are skeleton animation clips.
@ -698,7 +724,6 @@ export const ShapeModel = memo(function ShapeModel({
}, [clonedScene, mixer]); }, [clonedScene, mixer]);
const threadsRef = useRef(new Map<number, ThreadState>()); const threadsRef = useRef(new Map<number, ThreadState>());
const additiveClipsRef = useRef(new Set<string>());
const iflMeshAtlasRef = useRef(new Map<any, IflAtlas>()); const iflMeshAtlasRef = useRef(new Map<any, IflAtlas>());
interface IflAnimInfo { interface IflAnimInfo {
@ -795,7 +820,6 @@ export const ShapeModel = memo(function ShapeModel({
// handler reads ghost ThreadMask data and drives everything. // handler reads ghost ThreadMask data and drives everything.
useEffect(() => { useEffect(() => {
const threads = threadsRef.current; const threads = threadsRef.current;
const additiveClips = additiveClipsRef.current;
const isMissionMode = streamEntityRef.current == null; const isMissionMode = streamEntityRef.current == null;
function prepareVisNode(v: VisNode) { function prepareVisNode(v: VisNode) {
@ -836,16 +860,10 @@ export const ShapeModel = memo(function ShapeModel({
action.setLoop(LoopOnce, 1); action.setLoop(LoopOnce, 1);
action.clampWhenFinished = true; action.clampWhenFinished = true;
} }
// Blend sequences (DTS flag 0x8) are delta transforms post-multiplied // Blend sequences (DTS flag 0x8) are delta transforms multiplied
// onto the existing pose. The GLB stores rest*delta (Blender's glTF // onto the existing pose. Use Three.js additive blending so they
// exporter bakes in the rest pose). Subtracting the rest pose via // composite on top of non-blend threads (e.g. Deploy on Ambient).
// buildRestPoseClip recovers pure deltas for Three.js additive mode.
if (seqBlendByName.has(seqLower)) { if (seqBlendByName.has(seqLower)) {
if (!additiveClips.has(seqLower)) {
const restClip = buildRestPoseClip(gltf.scene, clip);
AnimationUtils.makeClipAdditive(clip, 0, restClip, 30);
additiveClips.add(seqLower);
}
action.blendMode = AdditiveAnimationBlendMode; action.blendMode = AdditiveAnimationBlendMode;
} }
action.reset().play(); action.reset().play();
@ -878,13 +896,58 @@ export const ShapeModel = memo(function ShapeModel({
handlePlayThreadRef.current = handlePlayThread; handlePlayThreadRef.current = handlePlayThread;
handleStopThreadRef.current = handleStopThread; handleStopThreadRef.current = handleStopThread;
// Set up WheeledVehicle wheel/spring/turn animations.
// These are position-controlled (setPos) not thread-controlled.
// Runs in both mission and demo/live modes.
if (mixer && clipsByName.has("wheel0")) {
const wheelAnims: WheelAnimState[] = [];
for (let i = 0; i < 6; i++) {
const state: WheelAnimState = { rotation: 0 };
const wheelClip = clipsByName.get(`wheel${i}`);
if (wheelClip) {
const action = mixer.clipAction(wheelClip);
action.setLoop(LoopOnce, 1);
action.clampWhenFinished = true;
action.paused = true;
action.play();
state.wheelAction = action;
}
const springClip = clipsByName.get(`spring${i}`);
if (springClip) {
const action = mixer.clipAction(springClip);
action.setLoop(LoopOnce, 1);
action.clampWhenFinished = true;
action.paused = true;
action.play();
// Rest position: springs at full extension (pos=0 in Torque).
action.time = 0;
state.springAction = action;
}
const turnClip = clipsByName.get(`turn${i}`);
if (turnClip) {
const action = mixer.clipAction(turnClip);
action.setLoop(LoopOnce, 1);
action.clampWhenFinished = true;
action.paused = true;
action.play();
// Center (straight ahead).
action.time = turnClip.duration * 0.5;
state.turnAction = action;
}
wheelAnims.push(state);
}
wheelAnimsRef.current = wheelAnims;
} else {
wheelAnimsRef.current = null;
}
// ── Demo/live mode: no auto-play, useFrame drives from ghost data ── // ── Demo/live mode: no auto-play, useFrame drives from ghost data ──
if (!isMissionMode) { if (!isMissionMode) {
return () => { return () => {
handlePlayThreadRef.current = null; handlePlayThreadRef.current = null;
handleStopThreadRef.current = null; handleStopThreadRef.current = null;
prevDemoThreadsRef.current = undefined; prevDemoThreadsRef.current = undefined;
additiveClips.clear(); wheelAnimsRef.current = null;
for (const slot of [...threads.keys()]) handleStopThread(slot); for (const slot of [...threads.keys()]) handleStopThread(slot);
}; };
} }
@ -938,51 +1001,6 @@ export const ShapeModel = memo(function ShapeModel({
} }
} }
// Set up WheeledVehicle wheel/spring/turn animations.
// These are position-controlled (setPos) not thread-controlled.
// Detect by checking if wheel0/spring0 clips exist.
if (mixer && clipsByName.has("wheel0")) {
const wheelAnims: WheelAnimState[] = [];
for (let i = 0; i < 6; i++) {
const state: WheelAnimState = { rotation: 0 };
const wheelClip = clipsByName.get(`wheel${i}`);
if (wheelClip) {
const action = mixer.clipAction(wheelClip);
action.setLoop(LoopOnce, 1);
action.clampWhenFinished = true;
action.paused = true;
action.play();
state.wheelAction = action;
}
const springClip = clipsByName.get(`spring${i}`);
if (springClip) {
const action = mixer.clipAction(springClip);
action.setLoop(LoopOnce, 1);
action.clampWhenFinished = true;
action.paused = true;
action.play();
// Rest position: springs at full extension (pos=0 in Torque).
action.time = 0;
state.springAction = action;
}
const turnClip = clipsByName.get(`turn${i}`);
if (turnClip) {
const action = mixer.clipAction(turnClip);
action.setLoop(LoopOnce, 1);
action.clampWhenFinished = true;
action.paused = true;
action.play();
// Center (straight ahead).
action.time = turnClip.duration * 0.5;
state.turnAction = action;
}
wheelAnims.push(state);
}
wheelAnimsRef.current = wheelAnims;
} else {
wheelAnimsRef.current = null;
}
return () => { return () => {
unsubs.forEach((fn) => fn()); unsubs.forEach((fn) => fn());
handlePlayThreadRef.current = null; handlePlayThreadRef.current = null;