mirror of
https://github.com/exogen/t2-mapper.git
synced 2026-03-19 20:31:13 +00:00
add score screen
This commit is contained in:
parent
9c64e59971
commit
d9c18334b2
56 changed files with 1660 additions and 817 deletions
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@ -45,6 +45,7 @@ import type {
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StreamingPlayback,
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InventoryHudSlot,
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PendingAudioEvent,
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PlayerRosterEntry,
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TeamScore,
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WeaponsHudSlot,
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WeaponImageState,
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@ -214,7 +215,14 @@ export abstract class StreamEngine implements StreamingPlayback {
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protected backpackHud = { packIndex: -1, active: false, text: "" };
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protected inventoryHud = { slots: new Map<number, number>(), activeSlot: -1 };
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protected teamScores: TeamScore[] = [];
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protected playerRoster = new Map<number, { name: string; teamId: number }>();
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protected playerRoster = new Map<
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number,
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{ name: string; teamId: number; score: number; ping: number; packetLoss: number }
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>();
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/** Stream time (seconds) when the clock was last set. */
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protected clockAnchorStreamSec: number | null = null;
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/** Duration in ms passed to setTime (0 = count-up, >0 = count-down). */
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protected clockDurationMs: number = 0;
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// ── Mission info (from server messages) ──
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/** Mission display name (e.g. "Riverdance"), from MsgMissionDropInfo/MsgLoadInfo. */
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@ -227,6 +235,8 @@ export abstract class StreamEngine implements StreamingPlayback {
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serverDisplayName: string | null = null;
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/** Server-assigned name of the connected/recording player. */
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connectedPlayerName: string | null = null;
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/** Client ID of the connected player (from MsgClientJoin "Welcome" message). */
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connectedClientId: number | null = null;
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/** Called when mission info changes (mission name, game type, etc.). */
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onMissionInfoChange?: () => void;
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@ -337,12 +347,16 @@ export abstract class StreamEngine implements StreamingPlayback {
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this.inventoryHud = { slots: new Map(), activeSlot: -1 };
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this.teamScores = [];
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this.playerRoster.clear();
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this.clockAnchorStreamSec = null;
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this.clockDurationMs = 0;
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this.nextExplosionId = 0;
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this.missionDisplayName = null;
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this.missionTypeDisplayName = null;
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this.gameClassName = null;
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this.serverDisplayName = null;
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this.connectedPlayerName = null;
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// Note: connectedPlayerName and connectedClientId are NOT cleared here —
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// they are connection-level state set once from the "Welcome" MsgClientJoin,
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// and should persist across mission changes.
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}
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// ── Net string resolution ──
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@ -516,7 +530,7 @@ export abstract class StreamEngine implements StreamingPlayback {
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const pendingTargetId = this.pendingNameTags.get(id);
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if (pendingTargetId != null) {
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this.pendingNameTags.delete(id);
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const name = stripTaggedStringMarkup(value);
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const name = stripTaggedStringMarkup(value).trim();
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this.targetNames.set(pendingTargetId, name);
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for (const entity of this.entities.values()) {
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if (entity.targetId === pendingTargetId) {
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@ -534,7 +548,7 @@ export abstract class StreamEngine implements StreamingPlayback {
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if (targetId != null && nameTag != null) {
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const resolved = this.netStrings.get(nameTag);
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if (resolved) {
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this.targetNames.set(targetId, stripTaggedStringMarkup(resolved));
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this.targetNames.set(targetId, stripTaggedStringMarkup(resolved).trim());
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} else {
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// NetStringEvent hasn't arrived yet — defer resolution.
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this.pendingNameTags.set(nameTag, targetId);
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@ -1806,7 +1820,10 @@ export abstract class StreamEngine implements StreamingPlayback {
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if (args.length < 2) return;
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const msgType = this.resolveNetString(args[0]);
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if (msgType === "MsgTeamScoreIs" && args.length >= 4) {
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if (
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(msgType === "MsgTeamScoreIs" || msgType === "MsgTeamScore") &&
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args.length >= 4
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) {
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const teamId = parseInt(this.resolveNetString(args[2]), 10);
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const newScore = parseInt(this.resolveNetString(args[3]), 10);
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if (!isNaN(teamId) && !isNaN(newScore)) {
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@ -1817,11 +1834,12 @@ export abstract class StreamEngine implements StreamingPlayback {
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}
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}
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} else if (msgType === "MsgCTFAddTeam" && args.length >= 6) {
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const teamIdx = parseInt(this.resolveNetString(args[2]), 10);
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// Wire order: args[2]=teamId (1-based), args[3]=teamName,
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// args[4]=flagStatus, args[5]=teamScore
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const teamId = parseInt(this.resolveNetString(args[2]), 10);
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const teamName = stripTaggedStringMarkup(this.resolveNetString(args[3]));
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const score = parseInt(this.resolveNetString(args[5]), 10);
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if (!isNaN(teamIdx)) {
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const teamId = teamIdx + 1;
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if (!isNaN(teamId) && teamId > 0) {
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const existing = this.teamScores.find((t) => t.teamId === teamId);
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if (existing) {
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existing.name = teamName;
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@ -1843,10 +1861,14 @@ export abstract class StreamEngine implements StreamingPlayback {
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).trim();
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const clientId = parseInt(this.resolveNetString(args[3]), 10);
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if (!isNaN(clientId)) {
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const existing = this.playerRoster.get(clientId);
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// The real client (message.cs handleClientJoin) creates a fresh
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// ScriptObject with score=0, overwriting any previous entry.
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this.playerRoster.set(clientId, {
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name,
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teamId: existing?.teamId ?? 0,
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teamId: 0,
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score: 0,
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ping: 0,
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packetLoss: 0,
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});
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this.onRosterChanged();
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}
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@ -1859,27 +1881,66 @@ export abstract class StreamEngine implements StreamingPlayback {
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);
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if (msgFormat.includes("Welcome to Tribes")) {
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this.connectedPlayerName = name;
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this.connectedClientId = clientId;
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this.onMissionInfoChange?.();
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}
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}
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} else if (msgType === "MsgClientDrop" && args.length >= 3) {
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const clientId = parseInt(this.resolveNetString(args[2]), 10);
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} else if (msgType === "MsgClientDrop" && args.length >= 4) {
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// Wire order: args[2]=clientName, args[3]=clientId
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const clientId = parseInt(this.resolveNetString(args[3]), 10);
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if (!isNaN(clientId)) {
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this.playerRoster.delete(clientId);
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this.onRosterChanged();
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}
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} else if (msgType === "MsgClientJoinTeam" && args.length >= 4) {
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const clientId = parseInt(this.resolveNetString(args[2]), 10);
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const teamId = parseInt(this.resolveNetString(args[3]), 10);
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} else if (msgType === "MsgClientJoinTeam" && args.length >= 6) {
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// Wire order: args[2]=clientName, args[3]=teamName, args[4]=clientId, args[5]=teamId
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const clientId = parseInt(this.resolveNetString(args[4]), 10);
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const teamId = parseInt(this.resolveNetString(args[5]), 10);
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if (!isNaN(clientId) && !isNaN(teamId)) {
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const existing = this.playerRoster.get(clientId);
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if (existing) {
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existing.teamId = teamId;
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} else {
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this.playerRoster.set(clientId, { name: "", teamId });
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this.playerRoster.set(clientId, {
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name: "",
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teamId,
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score: 0,
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ping: 0,
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packetLoss: 0,
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});
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}
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this.onRosterChanged();
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}
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} else if (msgType === "MsgPlayerScore" && args.length >= 5) {
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// Wire order: args[2]=clientId, args[3]=score, args[4]=ping, args[5]=packetLoss
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// Only update existing roster entries — the real client (scoreList.cs
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// handlePlayerScore) warns and ignores scores for unknown clients.
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const clientId = parseInt(this.resolveNetString(args[2]), 10);
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if (!isNaN(clientId)) {
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const existing = this.playerRoster.get(clientId);
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if (existing) {
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const score = parseInt(this.resolveNetString(args[3]), 10);
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const ping = parseInt(this.resolveNetString(args[4]), 10);
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const packetLoss = parseInt(
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this.resolveNetString(args[5] ?? ""),
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10,
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);
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if (!isNaN(score)) existing.score = score;
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if (!isNaN(ping)) existing.ping = ping;
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if (!isNaN(packetLoss)) existing.packetLoss = packetLoss;
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this.onRosterChanged();
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}
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}
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} else if (msgType === "MsgSystemClock" && args.length >= 4) {
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// Wire order: args[2]=timeLimitMinutes, args[3]=timeRemainingMS
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// The real client calls clockHud.setTime(timeRemainingMS / 60000).
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// setTime(0) → count-up clock (pre-match elapsed).
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// setTime(N) → count-down clock (N minutes remaining).
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const timeRemainingMS = parseFloat(this.resolveNetString(args[3]));
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this.clockAnchorStreamSec = this.getTimeSec();
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this.clockDurationMs = Number.isFinite(timeRemainingMS)
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? timeRemainingMS
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: 0;
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} else if (msgType === "MsgMissionDropInfo" && args.length >= 5) {
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// messageClient(%cl, 'MsgMissionDropInfo', ..., $MissionDisplayName, $MissionTypeDisplayName, $ServerName)
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const missionDisplayName = stripTaggedStringMarkup(
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@ -2098,12 +2159,26 @@ export abstract class StreamEngine implements StreamingPlayback {
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return entities;
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}
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/**
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* Compute the match clock value in ms, mirroring HudClockCtrl's actualTimeMS.
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* Negative = counting down (remaining), positive = counting up (elapsed).
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* Returns null if no clock has been set.
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*/
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protected computeMatchClockMs(timeSec: number): number | null {
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if (this.clockAnchorStreamSec == null) return null;
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const elapsedMs = (timeSec - this.clockAnchorStreamSec) * 1000;
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// actualTimeMS = -clockDurationMs + elapsed
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// duration=0 → positive (count-up), duration>0 → starts negative (count-down)
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return -this.clockDurationMs + elapsedMs;
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}
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/** Build HUD arrays for snapshot. */
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protected buildHudState(): {
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weaponsHud: { slots: WeaponsHudSlot[]; activeIndex: number };
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inventoryHud: { slots: InventoryHudSlot[]; activeSlot: number };
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backpackHud: BackpackHudState | null;
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teamScores: TeamScore[];
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playerRoster: PlayerRosterEntry[];
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} {
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const weaponsHud = {
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slots: Array.from(this.weaponsHud.slots.entries()).map(
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@ -2131,7 +2206,12 @@ export abstract class StreamEngine implements StreamingPlayback {
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ts.playerCount = teamCounts.get(ts.teamId) ?? 0;
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}
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return { weaponsHud, inventoryHud, backpackHud, teamScores };
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const playerRoster: PlayerRosterEntry[] = [];
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for (const [clientId, entry] of this.playerRoster) {
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playerRoster.push({ clientId, ...entry });
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}
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return { weaponsHud, inventoryHud, backpackHud, teamScores, playerRoster };
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}
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/** Build filtered chat and audio event arrays for the current time. */
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@ -27,6 +27,7 @@ import type {
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StreamRecording,
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StreamSnapshot,
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TeamScore,
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PlayerRosterEntry,
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WeaponsHudSlot,
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InventoryHudSlot,
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BackpackHudState,
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@ -57,6 +58,7 @@ function extractMissionInfo(demoValues: string[]): DemoMissionInfo {
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let serverDisplayName: string | null = null;
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let mod: string | null = null;
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let recorderName: string | null = null;
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let recorderClientId: number = NaN;
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let recordingDate: string | null = null;
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for (let i = 0; i < demoValues.length; i++) {
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@ -71,8 +73,9 @@ function extractMissionInfo(demoValues: string[]): DemoMissionInfo {
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if (!value) continue;
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if (value.startsWith("1\t")) {
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// Row 1: "1\ttime\trecorderName\tteam\tplayerId"
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// Row 1: "1\tclientId\trecorderName\tteamName\tguid"
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const fields = value.split("\t");
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if (fields[1]) recorderClientId = parseInt(fields[1], 10);
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if (fields[2]) recorderName = stripTaggedStringMarkup(fields[2]).trim();
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continue;
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}
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@ -101,6 +104,9 @@ function extractMissionInfo(demoValues: string[]): DemoMissionInfo {
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serverDisplayName,
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mod,
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recorderName,
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recorderClientId: Number.isFinite(recorderClientId)
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? recorderClientId
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: null,
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recordingDate,
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};
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}
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@ -113,8 +119,13 @@ interface ParsedDemoValues {
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activeSlot: number;
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} | null;
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teamScores: TeamScore[];
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playerRoster: Map<number, { name: string; teamId: number }>;
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playerRoster: Map<
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number,
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{ name: string; teamId: number; score: number; ping: number; packetLoss: number }
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>;
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chatMessages: string[];
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/** Value from clockHud.getTime() — minutes passed to setTime(). */
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clockTimeMin: number | null;
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gravity: number;
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}
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@ -133,6 +144,7 @@ function parseDemoValues(demoValues: string[]): ParsedDemoValues {
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teamScores: [],
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playerRoster: new Map(),
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chatMessages: [],
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clockTimeMin: null,
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gravity: -20,
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};
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if (!demoValues.length) return result;
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@ -152,11 +164,14 @@ function parseDemoValues(demoValues: string[]): ParsedDemoValues {
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const playerCountByTeam = new Map<number, number>();
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for (let i = 0; i < playerCount; i++) {
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const fields = next().split("\t");
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const name = fields[0] ?? "";
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const name = stripTaggedStringMarkup(fields[0] ?? "").trim();
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const clientId = parseInt(fields[2], 10);
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const teamId = parseInt(fields[4], 10);
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const score = parseInt(fields[5], 10) || 0;
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const ping = parseInt(fields[6], 10) || 0;
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const packetLoss = parseInt(fields[7], 10) || 0;
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if (!isNaN(clientId) && !isNaN(teamId)) {
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result.playerRoster.set(clientId, { name, teamId });
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result.playerRoster.set(clientId, { name, teamId, score, ping, packetLoss });
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}
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if (!isNaN(teamId) && teamId > 0) {
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playerCountByTeam.set(teamId, (playerCountByTeam.get(teamId) ?? 0) + 1);
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@ -262,9 +277,15 @@ function parseDemoValues(demoValues: string[]): ParsedDemoValues {
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}
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}
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// CLOCK: 1 value
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// CLOCK: 1 value — "isVisible\tremainingMinutes"
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if (idx >= demoValues.length) return result;
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next();
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{
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const clockFields = next().split("\t");
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const timeMin = parseFloat(clockFields[1] ?? "");
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if (Number.isFinite(timeMin)) {
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result.clockTimeMin = timeMin;
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}
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}
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// CHAT: always 10 entries
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for (let i = 0; i < 10; i++) {
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@ -345,6 +366,7 @@ class StreamingPlayback extends StreamEngine {
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teamScoresGen: number;
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rosterGen: number;
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teamScores: TeamScore[];
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playerRoster: PlayerRosterEntry[];
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weaponsHudGen: number;
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weaponsHud: { slots: WeaponsHudSlot[]; activeIndex: number };
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inventoryHudGen: number;
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@ -472,7 +494,7 @@ class StreamingPlayback extends StreamEngine {
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if (entry.name) {
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this.targetNames.set(
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entry.targetId,
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stripTaggedStringMarkup(entry.name),
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stripTaggedStringMarkup(entry.name).trim(),
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);
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}
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this.targetTeams.set(entry.targetId, entry.sensorGroup);
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@ -672,6 +694,11 @@ class StreamingPlayback extends StreamEngine {
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}
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this.teamScores = parsed.teamScores;
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this.playerRoster = new Map(parsed.playerRoster);
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if (parsed.clockTimeMin != null) {
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// Reproduce clockHud.setTime(getTime()) at demo start (timeSec=0).
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this.clockAnchorStreamSec = 0;
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this.clockDurationMs = parsed.clockTimeMin * 60 * 1000;
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}
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// Seed chat messages from demoValues
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for (const rawLine of parsed.chatMessages) {
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const segments = parseColorSegments(rawLine);
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@ -912,12 +939,14 @@ class StreamingPlayback extends StreamEngine {
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: null;
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let teamScores: TeamScore[];
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let playerRoster: PlayerRosterEntry[];
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if (
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prev &&
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prev.teamScoresGen === this._teamScoresGen &&
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prev.rosterGen === this._rosterGen
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) {
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teamScores = prev.teamScores;
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playerRoster = prev.playerRoster;
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} else {
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teamScores = this.teamScores.map((ts) => ({ ...ts }));
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const teamCounts = new Map<number, number>();
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@ -929,12 +958,17 @@ class StreamingPlayback extends StreamEngine {
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for (const ts of teamScores) {
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ts.playerCount = teamCounts.get(ts.teamId) ?? 0;
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}
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playerRoster = [];
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for (const [clientId, entry] of this.playerRoster) {
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playerRoster.push({ clientId, ...entry });
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}
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}
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this._snap = {
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teamScoresGen: this._teamScoresGen,
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rosterGen: this._rosterGen,
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teamScores,
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playerRoster,
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weaponsHudGen: this._weaponsHudGen,
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weaponsHud,
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inventoryHudGen: this._inventoryHudGen,
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@ -959,6 +993,9 @@ class StreamingPlayback extends StreamEngine {
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backpackHud,
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inventoryHud,
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teamScores,
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playerRoster,
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connectedClientId: this.connectedClientId,
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matchClockMs: this.computeMatchClockMs(timeSec),
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};
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}
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@ -1026,6 +1063,7 @@ export async function createDemoStreamingRecording(
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playback.gameClassName = info.gameClassName;
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playback.serverDisplayName = info.serverDisplayName;
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playback.connectedPlayerName = info.recorderName;
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playback.connectedClientId = info.recorderClientId;
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return {
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source: "demo",
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@ -320,6 +320,11 @@ export class LiveStreamAdapter extends StreamEngine {
|
|||
}
|
||||
}
|
||||
|
||||
/** Request updated scores from the server (triggers MsgPlayerScore messages). */
|
||||
requestScores(): void {
|
||||
this.relay.sendCommand("getScores", []);
|
||||
}
|
||||
|
||||
/** Get the player list (for observer cycling UI). */
|
||||
getPlayerList(): PlayerListEntry[] {
|
||||
const entries: PlayerListEntry[] = [];
|
||||
|
|
@ -608,7 +613,7 @@ export class LiveStreamAdapter extends StreamEngine {
|
|||
const entities = this.buildEntityList();
|
||||
const timeSec = this.currentTimeSec;
|
||||
const { chatMessages, audioEvents } = this.buildTimeFilteredEvents(timeSec);
|
||||
const { weaponsHud, inventoryHud, backpackHud, teamScores } =
|
||||
const { weaponsHud, inventoryHud, backpackHud, teamScores, playerRoster } =
|
||||
this.buildHudState();
|
||||
|
||||
// Default observer camera if none exists
|
||||
|
|
@ -636,6 +641,9 @@ export class LiveStreamAdapter extends StreamEngine {
|
|||
backpackHud,
|
||||
inventoryHud,
|
||||
teamScores,
|
||||
playerRoster,
|
||||
connectedClientId: this.connectedClientId,
|
||||
matchClockMs: this.computeMatchClockMs(timeSec),
|
||||
};
|
||||
|
||||
this._snapshot = snapshot;
|
||||
|
|
|
|||
|
|
@ -219,6 +219,15 @@ export interface TeamScore {
|
|||
playerCount: number;
|
||||
}
|
||||
|
||||
export interface PlayerRosterEntry {
|
||||
clientId: number;
|
||||
name: string;
|
||||
teamId: number;
|
||||
score: number;
|
||||
ping: number;
|
||||
packetLoss: number;
|
||||
}
|
||||
|
||||
export interface BackpackHudState {
|
||||
/** Index into the $BackpackHudData table, or -1 if no pack. */
|
||||
packIndex: number;
|
||||
|
|
@ -269,6 +278,14 @@ export interface StreamSnapshot {
|
|||
};
|
||||
/** Team scores aggregated from the PLAYERLIST demoValues section. */
|
||||
teamScores: TeamScore[];
|
||||
/** Player roster from MsgClientJoin / MsgPlayerScore messages. */
|
||||
playerRoster: PlayerRosterEntry[];
|
||||
/** Client ID of the connected/recording player, for highlighting in roster. */
|
||||
connectedClientId: number | null;
|
||||
/** Match clock value in milliseconds, mirroring HudClockCtrl's actualTimeMS.
|
||||
* Negative = counting down (remaining time), positive = counting up (elapsed).
|
||||
* Null if no clock has been set. Pauses/seeks with playback. */
|
||||
matchClockMs: number | null;
|
||||
}
|
||||
|
||||
export interface StreamingPlayback {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue