mirror of
https://github.com/exogen/t2-mapper.git
synced 2026-07-12 06:55:20 +00:00
improve toolbar on mobile, add joystick modes
This commit is contained in:
parent
68c7b303aa
commit
d9293b1a0b
30 changed files with 480 additions and 152 deletions
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@ -47,14 +47,16 @@ export function CopyCoordinatesButton({
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return (
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<button
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type="button"
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className="IconButton CopyCoordinatesButton"
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className="IconButton LabelledButton CopyCoordinatesButton"
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aria-label="Copy coordinates URL"
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title="Copy coordinates URL"
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onClick={handleCopyLink}
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data-copied={showCopied ? "true" : "false"}
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id="copyCoordinatesButton"
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>
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<FaMapPin className="MapPin" />
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<FaClipboardCheck className="ClipboardCheck" />
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<span className="ButtonLabel"> Copy coordinates URL</span>
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</button>
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);
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}
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@ -1,14 +1,21 @@
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import { useControls, useDebug, useSettings } from "./SettingsProvider";
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import {
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useControls,
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useDebug,
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useSettings,
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type TouchMode,
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} from "./SettingsProvider";
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import { MissionSelect } from "./MissionSelect";
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import { RefObject } from "react";
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import { RefObject, useEffect, useState, useRef } from "react";
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import { Camera } from "three";
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import { CopyCoordinatesButton } from "./CopyCoordinatesButton";
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import { FiSettings } from "react-icons/fi";
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export function InspectorControls({
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missionName,
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missionType,
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onChangeMission,
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cameraRef,
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isTouch,
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}: {
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missionName: string;
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missionType: string;
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@ -20,6 +27,7 @@ export function InspectorControls({
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missionType: string;
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}) => void;
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cameraRef: RefObject<Camera | null>;
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isTouch: boolean | null;
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}) {
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const {
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fogEnabled,
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@ -31,8 +39,139 @@ export function InspectorControls({
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animationEnabled,
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setAnimationEnabled,
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} = useSettings();
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const { speedMultiplier, setSpeedMultiplier } = useControls();
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const { speedMultiplier, setSpeedMultiplier, touchMode, setTouchMode } =
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useControls();
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const { debugMode, setDebugMode } = useDebug();
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const [settingsOpen, setSettingsOpen] = useState(false);
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const dropdownRef = useRef<HTMLDivElement>(null);
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const buttonRef = useRef<HTMLButtonElement>(null);
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// Focus the panel when it opens.
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useEffect(() => {
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if (settingsOpen) {
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dropdownRef.current?.focus();
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}
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}, [settingsOpen]);
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const handleDropdownBlur = (e: React.FocusEvent) => {
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const related = e.relatedTarget as Node | null;
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if (
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related &&
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(dropdownRef.current?.contains(related) ||
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buttonRef.current?.contains(related))
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) {
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return;
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}
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setSettingsOpen(false);
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};
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// Close on Escape and return focus to the gear button.
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const handlePanelKeyDown = (e: React.KeyboardEvent) => {
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if (e.key === "Escape") {
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setSettingsOpen(false);
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buttonRef.current?.focus();
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}
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};
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const settingsFields = (
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<>
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<div className="Controls-group">
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<CopyCoordinatesButton cameraRef={cameraRef} />
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</div>
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<div className="Controls-group">
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<div className="CheckboxField">
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<input
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id="fogInput"
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type="checkbox"
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checked={fogEnabled}
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onChange={(event) => {
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setFogEnabled(event.target.checked);
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}}
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/>
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<label htmlFor="fogInput">Fog?</label>
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</div>
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<div className="CheckboxField">
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<input
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id="audioInput"
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type="checkbox"
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checked={audioEnabled}
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onChange={(event) => {
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setAudioEnabled(event.target.checked);
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}}
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/>
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<label htmlFor="audioInput">Audio?</label>
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</div>
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</div>
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<div className="Controls-group">
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<div className="CheckboxField">
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<input
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id="animationInput"
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type="checkbox"
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checked={animationEnabled}
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onChange={(event) => {
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setAnimationEnabled(event.target.checked);
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}}
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/>
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<label htmlFor="animationInput">Animation?</label>
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</div>
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<div className="CheckboxField">
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<input
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id="debugInput"
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type="checkbox"
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checked={debugMode}
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onChange={(event) => {
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setDebugMode(event.target.checked);
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}}
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/>
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<label htmlFor="debugInput">Debug?</label>
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</div>
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</div>
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<div className="Controls-group">
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<div className="Field">
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<label htmlFor="fovInput">FOV</label>
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<input
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id="fovInput"
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type="range"
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min={75}
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max={120}
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step={5}
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value={fov}
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onChange={(event) => setFov(parseInt(event.target.value))}
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/>
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<output htmlFor="fovInput">{fov}</output>
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</div>
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<div className="Field">
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<label htmlFor="speedInput">Speed</label>
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<input
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id="speedInput"
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type="range"
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min={0.1}
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max={5}
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step={0.05}
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value={speedMultiplier}
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onChange={(event) =>
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setSpeedMultiplier(parseFloat(event.target.value))
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}
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/>
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</div>
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</div>
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{isTouch && (
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<div className="Controls-group">
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<div className="Field">
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<label htmlFor="touchModeInput">Joystick:</label>{" "}
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<select
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id="touchModeInput"
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value={touchMode}
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onChange={(e) => setTouchMode(e.target.value as TouchMode)}
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>
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<option value="dualStick">Dual Stick</option>
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<option value="moveLookStick">Single Stick</option>
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</select>
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</div>
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</div>
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)}
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</>
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);
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return (
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<div
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@ -46,77 +185,27 @@ export function InspectorControls({
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missionType={missionType}
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onChange={onChangeMission}
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/>
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<CopyCoordinatesButton cameraRef={cameraRef} />
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<div className="CheckboxField">
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<input
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id="fogInput"
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type="checkbox"
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checked={fogEnabled}
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onChange={(event) => {
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setFogEnabled(event.target.checked);
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}}
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/>
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<label htmlFor="fogInput">Fog?</label>
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</div>
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<div className="CheckboxField">
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<input
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id="audioInput"
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type="checkbox"
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checked={audioEnabled}
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onChange={(event) => {
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setAudioEnabled(event.target.checked);
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}}
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/>
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<label htmlFor="audioInput">Audio?</label>
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</div>
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<div className="CheckboxField">
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<input
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id="animationInput"
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type="checkbox"
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checked={animationEnabled}
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onChange={(event) => {
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setAnimationEnabled(event.target.checked);
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}}
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/>
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<label htmlFor="animationInput">Animation?</label>
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</div>
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<div className="CheckboxField">
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<input
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id="debugInput"
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type="checkbox"
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checked={debugMode}
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onChange={(event) => {
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setDebugMode(event.target.checked);
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}}
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/>
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<label htmlFor="debugInput">Debug?</label>
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</div>
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<div className="Field">
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<label htmlFor="fovInput">FOV</label>
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<input
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id="fovInput"
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type="range"
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min={75}
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max={120}
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step={5}
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value={fov}
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onChange={(event) => setFov(parseInt(event.target.value))}
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/>
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<output htmlFor="speedInput">{fov}</output>
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</div>
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<div className="Field">
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<label htmlFor="speedInput">Speed</label>
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<input
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id="speedInput"
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type="range"
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min={0.1}
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max={5}
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step={0.05}
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value={speedMultiplier}
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onChange={(event) =>
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setSpeedMultiplier(parseFloat(event.target.value))
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}
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/>
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<button
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ref={buttonRef}
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className="IconButton Controls-toggle"
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onClick={() => setSettingsOpen((isOpen) => !isOpen)}
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onDoubleClick={(e) => e.preventDefault()}
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aria-expanded={settingsOpen}
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aria-controls="settingsPanel"
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aria-label="Settings"
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>
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<FiSettings />
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</button>
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<div
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className="Controls-dropdown"
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ref={dropdownRef}
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id="settingsPanel"
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tabIndex={-1}
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onKeyDown={handlePanelKeyDown}
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onBlur={handleDropdownBlur}
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data-open={settingsOpen}
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>
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{settingsFields}
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</div>
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</div>
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);
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@ -11,6 +11,8 @@ import {
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type StateSetter<T> = ReturnType<typeof useState<T>>[1];
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export type TouchMode = "dualStick" | "moveLookStick";
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type SettingsContext = {
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fogEnabled: boolean;
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setFogEnabled: StateSetter<boolean>;
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@ -32,6 +34,8 @@ type DebugContext = {
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type ControlsContext = {
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speedMultiplier: number;
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setSpeedMultiplier: StateSetter<number>;
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touchMode: TouchMode;
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setTouchMode: StateSetter<TouchMode>;
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};
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const SettingsContext = createContext<SettingsContext | null>(null);
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@ -46,6 +50,7 @@ type PersistedSettings = {
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audioEnabled?: boolean;
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animationEnabled?: boolean;
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debugMode?: boolean;
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touchMode?: TouchMode;
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};
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export function useSettings() {
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@ -68,6 +73,7 @@ export function SettingsProvider({ children }: { children: ReactNode }) {
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const [audioEnabled, setAudioEnabled] = useState(false);
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const [animationEnabled, setAnimationEnabled] = useState(true);
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const [debugMode, setDebugMode] = useState(false);
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const [touchMode, setTouchMode] = useState<TouchMode>("moveLookStick");
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const settingsContext: SettingsContext = useMemo(
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() => ({
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@ -91,8 +97,8 @@ export function SettingsProvider({ children }: { children: ReactNode }) {
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);
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const controlsContext: ControlsContext = useMemo(
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() => ({ speedMultiplier, setSpeedMultiplier }),
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[speedMultiplier, setSpeedMultiplier],
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() => ({ speedMultiplier, setSpeedMultiplier, touchMode, setTouchMode }),
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[speedMultiplier, setSpeedMultiplier, touchMode, setTouchMode],
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);
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// Read persisted settings from localStorage.
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@ -124,6 +130,9 @@ export function SettingsProvider({ children }: { children: ReactNode }) {
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if (savedSettings.fov != null) {
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setFov(savedSettings.fov);
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}
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if (savedSettings.touchMode != null) {
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setTouchMode(savedSettings.touchMode);
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}
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}, []);
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// Persist settings to localStorage with debouncing to avoid excessive writes
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@ -145,6 +154,7 @@ export function SettingsProvider({ children }: { children: ReactNode }) {
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audioEnabled,
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animationEnabled,
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debugMode,
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touchMode,
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};
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try {
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localStorage.setItem("settings", JSON.stringify(settingsToSave));
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@ -166,6 +176,7 @@ export function SettingsProvider({ children }: { children: ReactNode }) {
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audioEnabled,
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animationEnabled,
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debugMode,
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touchMode,
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]);
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return (
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@ -6,6 +6,8 @@ import { useControls } from "./SettingsProvider";
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const BASE_SPEED = 80;
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const LOOK_SENSITIVITY = 0.004;
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const STICK_LOOK_SENSITIVITY = 2.5;
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const SINGLE_STICK_DEADZONE = 0.25;
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const MAX_PITCH = Math.PI / 2 - 0.01; // ~89°
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export type JoystickState = {
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@ -16,10 +18,19 @@ export type JoystickState = {
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type SharedProps = {
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joystickState: RefObject<JoystickState>;
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joystickZone: RefObject<HTMLDivElement | null>;
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lookJoystickState: RefObject<JoystickState>;
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lookJoystickZone: RefObject<HTMLDivElement | null>;
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};
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/** Renders the joystick zone. Place inside canvasContainer, outside Canvas. */
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export function TouchJoystick({ joystickState, joystickZone }: SharedProps) {
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/** Renders the joystick zone(s). Place inside canvasContainer, outside Canvas. */
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export function TouchJoystick({
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joystickState,
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joystickZone,
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lookJoystickState,
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lookJoystickZone,
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}: SharedProps) {
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const { touchMode } = useControls();
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// Move joystick
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useEffect(() => {
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const zone = joystickZone.current;
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if (!zone) return;
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@ -39,7 +50,6 @@ export function TouchJoystick({ joystickState, joystickZone }: SharedProps) {
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manager.on("move", (_event, data) => {
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joystickState.current.angle = data.angle.radian;
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// Clamp force to 0–1 range (nipplejs force can exceed 1)
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joystickState.current.force = Math.min(1, data.force);
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});
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@ -52,17 +62,77 @@ export function TouchJoystick({ joystickState, joystickZone }: SharedProps) {
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cancelled = true;
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manager?.destroy();
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};
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}, [joystickState, joystickZone]);
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}, [joystickState, joystickZone, touchMode]);
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return <div ref={joystickZone} className="TouchJoystick" />;
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// Look joystick (dual stick mode only)
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useEffect(() => {
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if (touchMode !== "dualStick") return;
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const zone = lookJoystickZone.current;
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if (!zone) return;
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let manager: nipplejs.JoystickManager | null = null;
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let cancelled = false;
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import("nipplejs").then((mod) => {
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if (cancelled) return;
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manager = mod.default.create({
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zone,
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mode: "static",
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position: { right: "70px", bottom: "70px" },
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size: 120,
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restOpacity: 0.9,
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});
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manager.on("move", (_event, data) => {
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lookJoystickState.current.angle = data.angle.radian;
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lookJoystickState.current.force = Math.min(1, data.force);
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});
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manager.on("end", () => {
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lookJoystickState.current.force = 0;
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});
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});
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return () => {
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cancelled = true;
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manager?.destroy();
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};
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}, [touchMode, lookJoystickState, lookJoystickZone]);
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if (touchMode === "dualStick") {
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return (
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<>
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<div
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ref={joystickZone}
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className="TouchJoystick TouchJoystick--left"
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onContextMenu={(e) => e.preventDefault()}
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/>
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<div
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ref={lookJoystickZone}
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className="TouchJoystick TouchJoystick--right"
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onContextMenu={(e) => e.preventDefault()}
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/>
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</>
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);
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}
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return (
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<div
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ref={joystickZone}
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className="TouchJoystick"
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onContextMenu={(e) => e.preventDefault()}
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/>
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);
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}
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/** Handles touch look and joystick-driven movement. Place inside Canvas. */
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export function TouchCameraMovement({
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joystickState,
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joystickZone,
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lookJoystickState,
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}: SharedProps) {
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const { speedMultiplier } = useControls();
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const { speedMultiplier, touchMode } = useControls();
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const { camera, gl } = useThree();
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// Touch look state
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@ -80,8 +150,10 @@ export function TouchCameraMovement({
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euler.current.setFromQuaternion(camera.quaternion, "YXZ");
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}, [camera]);
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// Touch look handling
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// Touch-drag look handling (moveLookStick mode)
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useEffect(() => {
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if (touchMode !== "moveLookStick") return;
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const canvas = gl.domElement;
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const isTouchOnJoystick = (touch: Touch) => {
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@ -149,38 +221,82 @@ export function TouchCameraMovement({
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canvas.removeEventListener("touchmove", handleTouchMove);
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canvas.removeEventListener("touchend", handleTouchEnd);
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canvas.removeEventListener("touchcancel", handleTouchEnd);
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lookTouchId.current = null;
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};
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}, [camera, gl.domElement, joystickZone]);
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}, [camera, gl.domElement, joystickZone, touchMode]);
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useFrame((_state, delta) => {
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const { force, angle } = joystickState.current;
|
||||
if (force === 0) return;
|
||||
|
||||
const speed = BASE_SPEED * speedMultiplier * force;
|
||||
if (touchMode === "dualStick") {
|
||||
// Right stick → camera rotation
|
||||
const look = lookJoystickState.current;
|
||||
if (look.force > 0) {
|
||||
const lookX = Math.cos(look.angle);
|
||||
const lookY = Math.sin(look.angle);
|
||||
|
||||
// Decompose joystick angle into forward/sideways components
|
||||
// nipplejs angle: 0 = right, π/2 = up, π = left, 3π/2 = down
|
||||
const joyX = Math.cos(angle); // right component
|
||||
const joyY = Math.sin(angle); // forward component
|
||||
euler.current.setFromQuaternion(camera.quaternion, "YXZ");
|
||||
euler.current.y -= lookX * look.force * STICK_LOOK_SENSITIVITY * delta;
|
||||
euler.current.x += lookY * look.force * STICK_LOOK_SENSITIVITY * delta;
|
||||
euler.current.x = Math.max(
|
||||
-MAX_PITCH,
|
||||
Math.min(MAX_PITCH, euler.current.x),
|
||||
);
|
||||
camera.quaternion.setFromEuler(euler.current);
|
||||
}
|
||||
|
||||
// Forward/backward: use full camera direction (including Y) so
|
||||
// looking up and pushing forward moves upward, like ObserverControls.
|
||||
camera.getWorldDirection(forwardVec.current);
|
||||
forwardVec.current.normalize();
|
||||
// Left stick → movement
|
||||
if (force > 0) {
|
||||
const speed = BASE_SPEED * speedMultiplier * force;
|
||||
const joyX = Math.cos(angle);
|
||||
const joyY = Math.sin(angle);
|
||||
|
||||
// Left/right: move along XZ plane
|
||||
sideVec.current.crossVectors(camera.up, forwardVec.current).normalize();
|
||||
camera.getWorldDirection(forwardVec.current);
|
||||
forwardVec.current.normalize();
|
||||
sideVec.current
|
||||
.crossVectors(camera.up, forwardVec.current)
|
||||
.normalize();
|
||||
|
||||
// Combine: joyY pushes forward, joyX pushes right.
|
||||
// sideVec points left (up × forward), so negate joyX.
|
||||
moveVec.current
|
||||
.set(0, 0, 0)
|
||||
.addScaledVector(forwardVec.current, joyY)
|
||||
.addScaledVector(sideVec.current, -joyX);
|
||||
moveVec.current
|
||||
.set(0, 0, 0)
|
||||
.addScaledVector(forwardVec.current, joyY)
|
||||
.addScaledVector(sideVec.current, -joyX);
|
||||
|
||||
if (moveVec.current.lengthSq() > 0) {
|
||||
moveVec.current.normalize().multiplyScalar(speed * delta);
|
||||
camera.position.add(moveVec.current);
|
||||
if (moveVec.current.lengthSq() > 0) {
|
||||
moveVec.current.normalize().multiplyScalar(speed * delta);
|
||||
camera.position.add(moveVec.current);
|
||||
}
|
||||
}
|
||||
} else if (touchMode === "moveLookStick") {
|
||||
if (force > 0) {
|
||||
// Move forward at half the configured speed.
|
||||
const speed = BASE_SPEED * speedMultiplier * 0.5;
|
||||
camera.getWorldDirection(forwardVec.current);
|
||||
forwardVec.current.normalize();
|
||||
moveVec.current
|
||||
.copy(forwardVec.current)
|
||||
.multiplyScalar(speed * delta);
|
||||
camera.position.add(moveVec.current);
|
||||
|
||||
if (force >= SINGLE_STICK_DEADZONE) {
|
||||
// Outer zone: also control camera look (yaw + pitch).
|
||||
const lookX = Math.cos(angle);
|
||||
const lookY = Math.sin(angle);
|
||||
const lookForce =
|
||||
(force - SINGLE_STICK_DEADZONE) / (1 - SINGLE_STICK_DEADZONE);
|
||||
|
||||
euler.current.setFromQuaternion(camera.quaternion, "YXZ");
|
||||
euler.current.y -=
|
||||
lookX * lookForce * STICK_LOOK_SENSITIVITY * 0.5 * delta;
|
||||
euler.current.x +=
|
||||
lookY * lookForce * STICK_LOOK_SENSITIVITY * 0.5 * delta;
|
||||
euler.current.x = Math.max(
|
||||
-MAX_PITCH,
|
||||
Math.min(MAX_PITCH, euler.current.x),
|
||||
);
|
||||
camera.quaternion.setFromEuler(euler.current);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue