improve lighting, shadows, fix terrain triangle geometry

This commit is contained in:
Brian Beck 2025-12-10 14:14:51 -08:00
parent 4e5a0327a0
commit bcf4f4a1a5
1232 changed files with 629 additions and 207 deletions

View file

@ -101,6 +101,9 @@ for i, in_path in enumerate(input_files, start=1):
export_yup=True,
# Export lightmap textures connected to emissive (even with 0 strength)
export_unused_textures=True,
# Draco compression
export_draco_mesh_compression_enable=True,
export_draco_mesh_compression_level=6,
)
if "FINISHED" not in res:
failure_count += 1

View file

@ -103,6 +103,9 @@ for i, in_path in enumerate(input_files, start=1):
# Blender and T2 are Z-up, but these assets are destined for Three.js which
# is Y-up. It's easiest to match the Y-up of our destination engine.
export_yup=True,
# Draco compression
export_draco_mesh_compression_enable=True,
export_draco_mesh_compression_level=6,
)
if "FINISHED" not in res:
failure_count += 1