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add water shader and deformation, update force field shader
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25 changed files with 753 additions and 324 deletions
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,42585,t=>{"use strict";t.s(["WaterBlock",()=>u,"WaterMaterial",()=>o]);var e=t.i(43476),a=t.i(71645),r=t.i(47071),i=t.i(90072),s=t.i(12979),l=t.i(62395),n=t.i(75567);function o(t){let{surfaceTexture:a,attach:l}=t,o=(0,s.textureToUrl)(a),u=(0,r.useTexture)(o,t=>(0,n.setupColor)(t));return(0,e.jsx)("meshStandardMaterial",{attach:l,map:u,transparent:!0,opacity:.8,side:i.DoubleSide})}let u=(0,a.memo)(function(t){var r;let{object:s}=t,n=(0,a.useMemo)(()=>(0,l.getPosition)(s),[s]),u=(0,a.useMemo)(()=>(0,l.getRotation)(s),[s]),[c,d,m]=(0,a.useMemo)(()=>(0,l.getScale)(s),[s]),p=null!=(r=(0,l.getProperty)(s,"surfaceTexture"))?r:"liquidTiles/BlueWater",h=(0,a.useMemo)(()=>{let t=new i.BoxGeometry(c,d,m);t.translate(c/2,d/2,m/2);let e=t.getAttribute("uv"),a=e.array,r=[[c/32,d/32],[c/32,d/32],[m/32,c/32],[m/32,c/32],[m/32,d/32],[m/32,d/32]];for(let t=0;t<6;t++){let[e,i]=r[t],s=4*t*2;for(let t=0;t<4;t++)a[s+2*t]*=e,a[s+2*t+1]*=i}return e.needsUpdate=!0,t},[c,d,m]);return(0,a.useEffect)(()=>()=>{h.dispose()},[h]),(0,e.jsxs)("mesh",{position:n,quaternion:u,geometry:h,children:[(0,e.jsx)("meshStandardMaterial",{attach:"material-0",transparent:!0,opacity:0}),(0,e.jsx)("meshStandardMaterial",{attach:"material-1",transparent:!0,opacity:0}),(0,e.jsx)(a.Suspense,{fallback:(0,e.jsx)("meshStandardMaterial",{attach:"material-2",color:"blue",transparent:!0,opacity:.3,side:i.DoubleSide}),children:(0,e.jsx)(o,{attach:"material-2",surfaceTexture:p})}),(0,e.jsx)("meshStandardMaterial",{attach:"material-3",transparent:!0,opacity:0}),(0,e.jsx)("meshStandardMaterial",{attach:"material-4",transparent:!0,opacity:0}),(0,e.jsx)("meshStandardMaterial",{attach:"material-5",transparent:!0,opacity:0})]})})}]);
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