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add env maps
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parent
9a95c04c68
commit
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491 changed files with 14447 additions and 1552 deletions
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@ -420,10 +420,7 @@ export class GameConnection extends EventEmitter<GameConnectionEvents> {
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// Ignore data packets before the connection is fully established.
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// They arrive in the window between socket creation and ConnectAccept
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// and would confuse both the browser parser and our ack tracking.
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if (
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this._status !== "connected" &&
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this._status !== "authenticating"
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) {
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if (this._status !== "connected" && this._status !== "authenticating") {
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return;
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}
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@ -89,7 +89,11 @@ setInterval(() => {
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);
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if (gameConns > 0) {
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const addrs = [...activeGameConnections].map((c) => c.address);
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relayLog.debug({ connections: addrs }, "Active game connections: %s", addrs.join(", "));
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relayLog.debug(
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{ connections: addrs },
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"Active game connections: %s",
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addrs.join(", "),
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);
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}
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}, 60_000);
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