add env maps

This commit is contained in:
Brian Beck 2026-03-30 20:01:31 -07:00
parent 9a95c04c68
commit 7c0e39d57c
491 changed files with 14447 additions and 1552 deletions

View file

@ -420,10 +420,7 @@ export class GameConnection extends EventEmitter<GameConnectionEvents> {
// Ignore data packets before the connection is fully established.
// They arrive in the window between socket creation and ConnectAccept
// and would confuse both the browser parser and our ack tracking.
if (
this._status !== "connected" &&
this._status !== "authenticating"
) {
if (this._status !== "connected" && this._status !== "authenticating") {
return;
}

View file

@ -89,7 +89,11 @@ setInterval(() => {
);
if (gameConns > 0) {
const addrs = [...activeGameConnections].map((c) => c.address);
relayLog.debug({ connections: addrs }, "Active game connections: %s", addrs.join(", "));
relayLog.debug(
{ connections: addrs },
"Active game connections: %s",
addrs.join(", "),
);
}
}, 60_000);