Fix terrain position

This commit is contained in:
bmathews 2025-11-15 14:41:42 -08:00
parent b71677798d
commit 44883be6c6

View file

@ -221,7 +221,7 @@ export function TerrainBlock({ object }: { object: ConsoleObject }) {
return ( return (
<mesh <mesh
quaternion={q} quaternion={q}
position={position} position={[position[0], 0, position[2]]} // Y up is unused for terrain
scale={scale} scale={scale}
geometry={planeGeometry} geometry={planeGeometry}
receiveShadow receiveShadow