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Fix terrain position
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@ -221,7 +221,7 @@ export function TerrainBlock({ object }: { object: ConsoleObject }) {
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return (
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<mesh
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quaternion={q}
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position={position}
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position={[position[0], 0, position[2]]} // Y up is unused for terrain
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scale={scale}
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geometry={planeGeometry}
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receiveShadow
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